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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Sydon
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = GrnTridentWeapon.png
 
| mastery level = 2
 
| slot = Melee
 
| type = Polearm
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 75.0
 
  +
-->
| impact damage = 3.75
 
  +
<!--Statistics-->
| puncture damage = 71.25
 
  +
|image =
| slash damage =
 
  +
|mastery level =
| elemental damage type =
 
  +
|slot =
| elemental damage =
 
  +
|type =
| crit chance = 10.0
 
  +
|trigger =
| crit damage = 2.0
 
| attack rate = 0.917
 
| stat proc = 25.0
 
   
  +
<!--Utility-->
| charge physical damage =
 
  +
|ammo type =
| charge impact damage =
 
  +
|flight speed =
| charge puncture damage =
 
  +
|range =
| charge slash damage =
 
  +
|noise level =
| charge elemental damage type =
 
  +
|fire rate =
| charge elemental damage =
 
  +
|spool =
| charge speed =
 
  +
|accuracy =
| charge cleave =
 
  +
|magazine =
| charge crit chance =
 
  +
|max ammo =
| charge crit damage =
 
  +
|reload =
| charge stat proc =
 
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|block resist =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| slam physical damage =
 
| slam impact damage =
+
|normal impact =
| slam puncture damage =
+
|normal puncture =
| slam slash damage =
+
|normal slash =
  +
|normal element =
| slam elemental damage type = {{Icon|Proc|Blast|Text}}
 
| slam elemental damage = 20.0
+
|normal damage =
  +
|normal pellet count =
| slam radius = 10
 
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| slide physical damage = 167.0
 
| slide impact damage =
+
|charge impact =
| slide puncture damage =
+
|charge puncture =
| slide slash damage =
+
|charge slash =
  +
|charge element =
| slide elemental damage type =
 
| slide elemental damage =
+
|charge damage =
  +
|charge time =
| slide crit chance =
 
  +
|charge pellet count =
| slide crit damage =
 
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
| wall physical damage = 125.0
 
| wall impact damage =
+
|area impact =
| wall puncture damage =
+
|area puncture =
| wall slash damage =
+
|area slash =
  +
|area element =
| wall elemental damage type =
 
| wall elemental damage =
+
|area damage =
  +
|area pellet count =
| wall crit chance =
 
  +
|area critical chance =
| wall crit damage =
 
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| finisher damage =
 
  +
|secondaryarea impact =
| max targets =
 
  +
|secondaryarea puncture =
| cleave radius =
 
  +
|secondaryarea slash =
| conclave = 40
 
  +
|secondaryarea element =
| polarities =
 
  +
|secondaryarea damage =
| stance = {{Icon|Pol|Ability}}
 
  +
|secondaryarea pellet count =
| stancemod = [[Bleeding Willow]]<br>[[Shimmering Blight]]
 
  +
|secondaryarea critical chance =
| introduced = {{ver|18.2}}
 
  +
|secondaryarea critical damage =
| notes =
 
  +
|secondaryarea status chance =
| users = [[Shock Draga]]
 
  +
|secondaryarea radius =
}}
 
  +
|secondaryarea duration =
{{Codex|Inflict maximum devastation with this massive Grineer trident.}}
 
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
The '''Sydon''' is a Grineer trident wielded by [[Shock Draga]]. Its high {{Icon|Proc|Puncture|Text}} damage makes it effective against heavily-armored targets, which combined with its high [[Status Chance]] allows its wielders to make short work of the Grineer who built it.
 
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
   
  +
<!--Throw Attacks (for Glaives)-->
{{BuildRequire
 
  +
|throw impact =
|buildcredits = 20,000
 
  +
|throw puncture =
|build1 = Detonite Injector
 
  +
|throw slash =
|build1amoun = 5
 
  +
|throw element =
|build2 = Circuits
 
  +
|throw damage =
|build2amount = 1,100
 
  +
|throw critical chance =
|build3 = Salvage
 
  +
|throw critical damage =
|build3amount = 4,000
 
  +
|throw status chance =
|build4 = [[File:DEAmphis.png|x32px|link=Amphis]]
 
  +
|throw punchthrough =
|build4amount = 1
 
  +
|throw falloff =
|buildtime = 24
 
  +
|throw charge time =
|buildrush = 35
 
  +
|blueprint = 15,000
 
  +
<!--Charged Throw Attacks (for Glaives)-->
|market = 180
 
  +
|charged throw impact =
|lab = Chem
 
  +
|charged throw puncture =
|researchcredits = 5,000
 
  +
|charged throw slash =
|research1 = Nitain Extract
 
  +
|charged throw element =
|research1amount = 5
 
  +
|charged throw damage =
|research2 = Ferrite
 
  +
|charged throw critical chance =
|research2amount = 16,500
 
  +
|charged throw critical damage =
|research3 = Alloy Plate
 
  +
|charged throw status chance =
|research3amount = 12,000
 
  +
|charged throw punchthrough =
|research4 = Rubedo
 
  +
|charged throw falloff =
|research4amount = 4,650
 
  +
|charged throw charge time =
|researchtime = 72
 
  +
|affinityamount = 3,000
 
  +
<!--Other Melee Attacks-->
|prereq = [[Detonite Injector]]
 
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|Inflict maximum devastation with this massive Grineer trident.}}
  +
The '''Sydon''' is a Grineer trident wielded by the [[Shock Draga]]. Its high {{Icon|Proc|Puncture|Text}} damage makes it effective against heavily-armored targets, which combined with its high [[status chance]] allows its wielders to make short work of the Grineer who built it.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
== Characteristics ==
+
==Characteristics==
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
   
'''Advantages:'''
+
'''Advantages:'''
 
*Third highest {{Icon|Proc|Puncture|text}} damage of all melee weapons &ndash; effective against [[armor]].
 
*Third highest {{Icon|Proc|Puncture|text}} damage of all melee weapons &ndash; effective against [[armor]].
  +
*[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage &ndash; effective against [[Machinery]] and [[Fossilized]].
*High status chance.
 
  +
*Very high [[status chance]].
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches [[Shimmering Blight]] stance.
 
*Long reach.
+
*Long reach.
  +
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance.
   
'''Disadvantages:'''
+
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
 
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
  +
*Slam attacks have innate {{Icon|Proc|Blast|text}} damage &ndash; less effective against [[Ferrite Armor]] and [[Infested Sinew]].
*Slow base attack speed.
 
  +
*Low [[critical chance]].
  +
*Low [[attack speed]].
   
  +
{{WeaponComparison|Vaykor Sydon}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*When a stance mod is not equipped, the Sydon will have a unique default moveset that includes jabs. While this limits maximum mod capacity, it makes the weapon more unique.
 
 
{{clr}}
 
{{clr}}
 
==Trivia==
 
==Trivia==
*The {{PAGENAME}}'s name is mostly derived from ''[[wikipedia:Poseidon|Poseidon]]'', a Greek ocean deity well known for [[wikipedia:Trident of Poseidon|his powerful trident]].
+
*The Sydon's name is mostly derived from ''[[wikipedia:Poseidon|Poseidon]]'', a Greek ocean deity well known for [[wikipedia:Trident of Poseidon|his powerful trident]].
**Alternatively, the {{PAGENAME}}'s name may be derived from ''[[wikipedia:Sidon|Sidon]]'', an ancient port city.
+
**Alternatively, the Sydon's name may be derived from ''[[wikipedia:Sidon|Sidon]]'', an ancient port city.
*The {{PAGENAME}} was used by [[Shock Draga]]s long before its official release, and could even be found within [[WARFRAME]]'s game files.
+
*The Sydon was used by [[Shock Draga]]s long before its official release, and could even be found within [[WARFRAME]]'s game files.
 
{{SkinGallery}}
 
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center" widths=600>
+
<gallery type="slideshow" position="center" widths="600">
SydonCodex.png|{{PAGENAME}} in Codex.
+
SydonCodex.png|Sydon in Codex.
  +
zeljko-duvnjak-warframe-sydon-grineer-trident-01.jpg
 
</gallery>
 
</gallery>
   
<gallery widths="300" position="center" spacing="small" navigation="true">
+
<gallery widths="300" position="center" spacing="small" >
 
Warframe Sydon, Oooh Baby It's a Triple! thequickdraw
 
Warframe Sydon, Oooh Baby It's a Triple! thequickdraw
 
Warframe Sydon
 
Warframe Sydon
 
Warframe Sydon Three Pronged Attack
 
Warframe Sydon Three Pronged Attack
 
Warframe Sydon Setup (U18.2.4)
 
Warframe Sydon Setup (U18.2.4)
Sydon_-_Warframe_Gameplay|Sydon - Gameplay & Stance moves|link=http://warframe.wikia.com/wiki/File:Sydon_-_Warframe_Gameplay
+
Sydon_-_Warframe_Gameplay|Sydon - Gameplay & Stance moves
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*Mastery Rank increased from 2 to 5.
  +
*Damage increased from 75 to 225.
  +
*Range increased from 2 to 2.9.
  +
*Slam Attack increased from 150 to 675.
  +
*Slide Attack increased from 167 to 450.
  +
*Parry Angle set to 55.
  +
*Follow Through reduced from 0.8 to 0.6.
  +
  +
{{ver|22.6}}
  +
*Fixed polearms clipping on some Warframes when using the standard holster position.
  +
  +
{{ver|18.2}}
  +
*Introduced.
  +
}}
  +
{{ver/Lu|26}}
   
 
==See Also==
 
==See Also==
*[[Vaykor Sydon]] - the [[Steel Meridian]] version.
+
*{{Weapon|Vaykor Sydon}} - the [[Steel Meridian]] version.
   
{{WeaponNav}}
 
 
{{ResearchNav}}
 
{{ResearchNav}}
  +
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Sydon]]
  +
[[es:Sydon]]
  +
[[fr:Sydon]]
 
[[Category:Polearm]]
 
[[Category:Polearm]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 18:27, 21 November 2019

Inflict maximum devastation with this massive Grineer trident.

The Sydon is a Grineer trident wielded by the Shock Draga. Its high Script error: The function "Proc" does not exist. damage makes it effective against heavily-armored targets, which combined with its high status chance allows its wielders to make short work of the Grineer who built it.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
DetoniteInjector
5
Circuits
1,100
Salvage
4,000
Amphis
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 180 Blueprint2 Blueprints Price:Credits15,000
Chem Lab ResearchClanAffinity643,000
Credits
5,000
NitainExtract
5
Ferrite
16,500
AlloyPlate
12,000
Rubedo
4,650
Time: 3 Day(s)
Prereq: Detonite Injector
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Third highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against armor.
  • Slam attacks have innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
  • Very high status chance.
  • Long reach.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matches Mod TT 20px Shimmering Blight stance.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Slam attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
  • Low critical chance.
  • Low attack speed.

Comparisons:

  • Sydon Sydon (Normal Attack), compared to VaykorSydon Vaykor Sydon (Normal Attack):
    • Higher base damage (225.00 vs. 213.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 11.25 vs. DmgImpactSmall64 10.65)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 213.75 vs. DmgPunctureSmall64 202.35)
    • Higher total damage (225 vs. 213)
    • Lower base critical chance (10.00% vs. 21.00%)
    • Lower base critical multiplier (2.00x vs. 2.50x)
    • Lower base status chance (25.00% vs. 33.00%)
    • Lower attack speed (0.92x animation speed vs. 1.08x animation speed)
    • Lower Mastery Rank required (5 vs. 11)
    • Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.30x))
Lotusiconsmall
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Trivia

  • The Sydon's name is mostly derived from Poseidon, a Greek ocean deity well known for his powerful trident.
    • Alternatively, the Sydon's name may be derived from Sidon, an ancient port city.
  • The Sydon was used by Shock Dragas long before its official release, and could even be found within WARFRAME's game files.

Media

Sydon Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 2 to 5.
  • Damage increased from 75 to 225.
  • Range increased from 2 to 2.9.
  • Slam Attack increased from 150 to 675.
  • Slide Attack increased from 167 to 450.
  • Parry Angle set to 55.
  • Follow Through reduced from 0.8 to 0.6.

Update 22.6 (2017-12-07)

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Update 18.2 (2016-01-05)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also