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Swooping Falcon is a stance mod for swords, described as specializing in quick slashes and spinning lunges.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 40-60 Final Stage B 8.16% 1 0.0816
Cetus Bounty Cetus Bounty Lvl 40-60 Stage 4 B 5.41% 1 0.0541
Cetus Bounty Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 B 5.41% 1 0.0541
Cetus Bounty Steel Path Cetus Bounty Lvl 100-100 Final Stage B 8.16% 1 0.0816

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Aerial Commander 100% 0.5% 0.5% 200 1 0.005

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Diving Kestrel
Default Default
 300% DmgImpactSmall64
Default Default
 100% DmgSlashSmall64
 300%
Default Default
 300%
 200% Knockdown b
600.0%/s 2.0s SwoopingFalconCombo0
Forward
(While Moving)
Swift Pursuit
Default Default
 100%
Default Default
 200%
Default Default
 100%
Default Default
 200%
307.7%/s 1.9s SwoopingFalconCombo1
Forward Block
(While Blocking & Moving)
Slicing Talon
Default Default
 200%
Default Default
 200% DmgImpactSmall64DmgSlashSmall64
Default Default
 200%
Default Default
 400%
487.8%/s 2.0s SwoopingFalconCombo2
Block
(While Blocking)
Keen Broadwing
Default Default
360 Default 100%
 300%
Default Default
 300% DmgImpactSmall64
Default Default
 500% Ragdoll b
436.4%/s 2.8s SwoopingFalconCombo3
Heavy
(Heavy Attack)
Perfect Cut*
Default Heavy
 500% Lifted b
Default Heavy
 500% Knockdown b
N / A N / A SwordComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
144.9%/s 0.7s SwordComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A SwordComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A SwordComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% DmgSlashSmall64
N / A N / A SwordComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A SwordComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Media[]

See also[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Diving Kestrel's first attack.
  • Removed the forced Impact proc from Swift Pursuit's fourth attack.
  • Shifted the forced Impact proc from Slicing Talon's first attack to the second attack.
  • Removed the forced Impact proc from Slicing Talon's fourth attack.

Update 22.0 (2017-10-12)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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