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Swirling Tiger is a stance mod for Dual Swords type weapons. Its sweeping attacks specialize in dealing damage across multiple foes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Anti MOA 3% 7.52% 0.2256% 443 1 0.002256
Axio Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Corpus Tech 3% 5.53% 0.1659% 603 1 0.001659
Corpus Warden 3% 5.53% 0.1659% 603 1 0.001659
Ghoul Auger 10% 5.53% 0.553% 181 1 0.00553
Kuva Scorch 3% 5.64% 0.1692% 591 1 0.001692
Latrox Une 3% 5.53% 0.1659% 603 1 0.001659
Narmer Corpus Tech 3% 5.53% 0.1659% 603 1 0.001659
Narmer Scorch 3% 5.64% 0.1692% 591 1 0.001692
Optio 3% 5.53% 0.1659% 603 1 0.001659
Orm Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Scorch 3% 5.64% 0.1692% 591 1 0.001692
Taro Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Vapos Anti MOA 3% 7.52% 0.2256% 443 1 0.002256
Vapos Tech 3% 5.53% 0.1659% 603 1 0.001659
Vorac Disc MOA 3% 7.52% 0.2256% 443 1 0.002256

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Winding Claws
Default Default
 5x 100%
 100% DmgSlashSmall64
Default Default
 100%
Default Default
 100%
 300% Knockdown b
536.6%/s 2.0s SwirlingTigerCombo0
Forward
(While Moving)
Raking Flesh
Default Default
 100%
Default Default
 2x 100%
Default Default
360 Default 3x 100%
 200% Lifted b
Default Default
 100%
562.5%/s 1.6s SwirlingTigerCombo1
Forward Block
(While Blocking & Moving)
Dancing Hunter
Default Default
 2x 100%
Default Default
 2x 200%
 100%
 100% DmgImpactSmall64
Default Default
 2x 100%
 2x 200%
608.7%/s 2.3s SwirlingTigerCombo2
Block
(While Blocking)
Winding Claws
Default Default
 5x 100%
 100% DmgSlashSmall64
Default Default
 300%
Default Default
 100%
 300% Knockdown b
634.1%/s 2.0s SwirlingTigerCombo0
Heavy
(Heavy Attack)
Northern Coil*
Default Heavy
 2x 250% Knockdown b
Default Heavy
 2x 250% Knockdown b
303.0%/s 3.3s DualSwordsComboHeavy
Slide
(While Sliding)
Trimming Flowers*
Default Default
360 Default 200%
166.7%/s 1.2s DualSwordsComboSlide
Aerial
(While In Air)
Red Soil*
Default Default
 200%
Default Default
 200%
Default Default
 2x 200% Knockdown b
347.8%/s 2.3s DualSwordsComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
136.4%/s 2.2s DualSwordsComboWall
Finisher
(On Knocked Down Enemy)
Mirrored Spike*
Default Default
 2x 800% DmgSlashSmall64
842.1%/s 1.9s DualSwordsComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
0.0%/s 2.2s DualSwordsComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • The second attack of Winding Claws does 50% bonus DmgPunctureSmall64 Puncture damage
  • The last attack of Dancing Hunter has an additional phantom hit that does 200% of the weapon's modded elemental damage, but 0% of the weapon's base damage.
    • Phantom hit does not increase the Melee Combo.
    • Phantom hit can proc modded elementals.

Tips[]

Trivia[]

Gallery[]

Media[]

See also[]

Update 29.10 (2021-03-19)

  • Removed the forced Slash proc from Winding Claws' second attack.
  • Removed the forced Impact proc from the first hit of Winding Claws' third attack
  • Removed the forced Impact procs from Dancing Hunter's first attack.
  • Removed the forced Impact procs from first and fourth hit of Dancing Hunter's third attack.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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