The Sweeper Prime is the default robotic weapon for the Carrier Prime Sentinel, as well as the primed counterpart of the Sweeper acting as a direct upgrade. This weapon accepts shotgun mods.
This weapon can be sold for 1,250.
Characteristics[]
- This weapon deals primarily Impact damage.
- Two innate polarities.
Advantages over other Robotic weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very high total damage (270)
- High average number of procs per shot (0.3)
- Very high average number of crits per shot (0.6)
- Above average crit multiplier (2.25x)
Disadvantages over other Robotic weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low fire rate (1.00 attacks/sec)
- Very low status chance (5.00%)
- Low disposition (●●●○○ (1.00x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Sweeper Prime (Normal Attack), compared to Sweeper (Normal Attack):
- Higher base damage per projectile (45.00 vs. 35.00)
- Higher total damage (270 vs. 210)
- Higher base critical multiplier (2.25x vs. 1.75x)
- Higher base status chance (5.00% vs. 4.50%)
- Higher average damage per tap (303.75 vs. 225.75)
- Higher burst DPS (303.75 vs. 225.75)
- Higher sustained DPS (276.13 vs. 183.53)
- Larger magazine (20 vs. 10)
- Faster reload time (2.00 s vs. 2.30 s)
Acquisition[]
The Sweeper Prime is automatically acquired upon obtaining Carrier Prime. Note that this weapon also takes up one Companion inventory slot.
Vaultings[]
- On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.
Patch History[]
Update 38.0 (2024-12-13)
- Fixed shotgun (Sweeper) Sentinel Weapons VFX being misaligned on the Ordis Sentinel Skin.
Update 37.0 (2024-10-02)
- Rebalance of Sentinel weapons
The Origin system never stops developing the most exotic and destructive weapons known to Tenno-kind, and the weapons mounted to our Sentinels are no exception. The gap between the top and the bottom has gotten wider than we would like to see, so please enjoy these changes bringing up some of the weaker weapons. Not all weapons will focus on damage, some will get new utility features instead.
- Sweeper Prime
- Previously: Sentinel shotgun with short effective range. (Damage 10x6, Status 2.5%, Fire Rate 1, Magazine 20/Reload 2, Critical 5%/2x)
- Now: Behavior unchanged but stats increased. (Damage 45x6, Status 5%, Fire Rate 1, Magazine 20/Reload 2, Critical 10%/2.2x)
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
Update 24.0 (2018-11-08)
- We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.
Update 16.11 (2015-07-07)
- Introduced.
See Also[]
- Sweeper, the normal counterpart.