Standard issue weapon for Carrier Prime sentinel. Fires shotgun rounds.

The Sweeper Prime is the default weapon for the Carrier Prime Sentinel, as well as the primed version of the original DESentinelSweeper Sweeper. It is functionally a short range shotgun, and as such, accepts shotgun mods.

This weapon can be sold for Credits641,250.


This sentinel weapon is automatically acquired by building a Carrier Prime sentinel. Note that this weapon also takes up one slot in your sentinel inventory.


This weapon deals primarily Impact b Impact damage.




  • Sweeper Prime, compared to Sweeper:
    • Higher base damage (60.0 vs. 42.0)
      • Higher Impact b Impact damage (51.0 vs. 35.7)
      • Higher Puncture b Puncture damage (3.0 vs. 2.1)
      • Higher Slash b Slash damage (6.0 vs. 4.2)
    • Higher critical multiplier (2x vs. 1.5x)
    • Higher status chance (15% vs. 14%)
    • Larger magazine (20 rounds vs. 10 rounds)
    • Faster reload speed (2 s vs. 2.3 s)
    • Different polarities (Madurai Pol vs. Madurai PolMadurai Pol)

Weapon LoadoutsEdit


  • The listed damage is in fact the sum of all six pellets' individual damage values. The damage per pellet is 10.0; 8.5 Impact b Impact, 0.5 Puncture b Puncture, and 1.0 Slash b Slash.
  • Sufficiently increasing the Sweeper Prime's rate of fire (e.g. Mod TT 20pxAccelerated Blast with Mod TT 20pxShotgun Spazz) will cause it to fire in 3 round "bursts".


  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

Patch HistoryEdit

Update 24.0
  • We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.

Update 16.11

  • Introduced.

See AlsoEdit

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