The Sweeper Prime is the default weapon for the Carrier Prime Sentinel, as well as the primed version of the Sweeper. This weapon accepts shotgun mods.
This weapon can be sold for 1,250.
Acquisition[]
This sentinel weapon is automatically acquired by acquiring Carrier Prime. Note that this weapon also takes up one Sentinel inventory slot.
Characteristics[]
- This weapon deals primarily Impact damage.
- Two innate polarities.
Advantages:
- Third highest base damage of all Sentinel weapons, behind Deconstructor Prime and Vulklok.
- Fast reload speed.
- Innate multishot of 6 pellets.
- Relatively large magazine size.
Disadvantages:
- Low critical chance and status chance.
- Low fire rate.
- Low accuracy.
- Linear Damage Falloff from 20m to 30m target distance (distances are affected by Projectile Speed). Damage reduction unknown due to Sentinel attacks not showing damage numbers.
Comparisons:
- Sweeper Prime (Normal Attack), compared to Sweeper (Normal Attack):
- Higher base damage per projectile (10.00 vs. 7.00)
- Higher total damage (60 vs. 42)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (2.50% vs. 2.33%)
- Higher average damage per tap (63 vs. 43.05)
- Higher burst DPS (63 vs. 43.05)
- Higher sustained DPS (57.27 vs. 35)
- Larger magazine (20 vs. 10)
- Faster reload time (2.00 s vs. 2.30 s)
Notes[]
- Sufficiently increasing the Sweeper Prime's rate of fire (e.g. Accelerated Blast with Shotgun Barrage) will cause it to fire in 3 round "bursts".
Vaultings[]
- On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.
Patch History[]
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
Update 24.0 (2018-11-08)
- We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.
Update 16.11 (2015-07-07)
- Introduced.
See Also[]
- Sweeper, the normal counterpart.