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Standard issue weapon for Carrier Prime sentinel. Fires shotgun rounds.

The Sweeper Prime is the default weapon for the Carrier Prime Sentinel, as well as the primed version of the DESentinelSweeper Sweeper. This weapon accepts shotgun mods.

This weapon can be sold for Credits641,250.

AcquisitionEdit

This sentinel weapon is automatically acquired by acquiring Carrier Prime. Note that this weapon also takes up one Sentinel inventory slot.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

Disadvantages:

Comparisons:

  • Sweeper Prime, compared to Sweeper:
    • Higher base damage (60.0 vs. 42.0)
      • Higher Impact b Impact damage (51.0 vs. 35.7)
      • Higher Puncture b Puncture damage (3.0 vs. 2.1)
      • Higher Slash b Slash damage (6.0 vs. 4.2)
    • Higher critical multiplier (2x vs. 1.5x)
    • Higher status chance (2.5% vs. 2.33%)
    • Larger magazine (20 rounds vs. 10 rounds)
    • Faster reload speed (2 s vs. 2.3 s)
    • Different polarities (Madurai Pol vs. Madurai PolMadurai Pol)

Weapon LoadoutsEdit

NotesEdit

VaultingsEdit

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

Patch HistoryEdit

Update 27.2
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

Update 24.0

  • We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.

Update 16.11

  • Introduced.

See AlsoEdit

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