The Sweeper is the default weapon for the Carrier Sentinel. This weapon accepts shotgun mods.
This weapon can be sold for 1,250.
Characteristics[]
- This weapon deals primarily Impact damage.
- Innate two polarities.
Advantages:
- Third highest base damage of all Sentinel weapons, behind Deconstructor Prime and Vulklok.
- Fast reload speed.
- Innate multishot of 6 pellets.
- Relatively large magazine size.
Disadvantages:
- Low critical chance, critical multiplier, and status chance.
- Low fire rate.
- Low accuracy.
- Linear damage falloff from 15m to 25m target distance (distances are affected by Projectile Speed). Damage reduction unknown due to Sentinel attacks not showing damage numbers.
Comparisons:
- Sweeper (Normal Attack), compared to Sweeper Prime (Normal Attack):
- Lower base damage per projectile (35.00 vs. 45.00)
- Lower total damage (210 vs. 270)
- Lower base critical multiplier (1.75x vs. 2.25x)
- Lower base status chance (4.50% vs. 5.00%)
- Lower average damage per tap (225.75 vs. 303.75)
- Lower burst DPS (225.75 vs. 303.75)
- Lower sustained DPS (183.53 vs. 276.13)
- Smaller magazine (10 vs. 20)
- Slower reload time (2.30 s vs. 2.00 s)
Acquisition[]
This Sentinel weapon is automatically acquired by acquiring Carrier. Note that this weapon also takes up one Sentinel inventory slot.
Tips[]
- It is not recommended to use this weapon when trying to level close range or melee weapons, as the Sweeper will steal your kills at high rate, especially when it is heavily modded.
Media[]
Patch History[]
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
Update 10.0 (2013-09-13)
- Introduced.
See also[]
- Sweeper Prime, the primed counterpart.