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Sure Shot is a mod that increases the status chance of Pistols.

Stats[]

Rank Effect Cost
0 +15% 2
1 +30% 3
2 +45% 4
3 +60% 5
4 +75% 6
5 +90% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Electric Crawler 3% 5.53% 0.1659% 603 1 0.001659
Ghoul Auger 10% 5.53% 0.553% 181 1 0.00553
Kuva Scorch 3% 5.64% 0.1692% 591 1 0.001692
Narmer Scorch 3% 5.64% 0.1692% 591 1 0.001692
Scorch 3% 5.64% 0.1692% 591 1 0.001692

Sourced from official drop table repository.

Notes[]

  • Sure Shot is additive with similar mods. For example, a Sicarus Sicarus with a max rank Sure Shot and Mod TT 20px Embedded Catalyzer will have a 6% × (1 + 90% + 90%) = 16.8% status chance.

Trivia[]

Gallery[]

Patch History[]

Update 27.2 (2020-03-05)

Status Chance Mod Buffs

The Status Chance Mods we released many years ago have not been considered worthwhile - there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:

  • Rifle Aptitude increased from 15% Status Chance to 90% Status Chance
  • Melee Prowess increased from 15% Status Chance to 90% Status Chance
  • Sure Shot increased from 15% Status Chance to 90% Status Chance
  • Shotgun Savvy increased from 30% Status Chance to 90% Status Chance

Update 11.0 (2013-11-20)

Introduced
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system.

See Also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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