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The Supra is a heavy laser gun with a short wind up time.

The Supra is a tri-barrel laser repeater of Corpus design that is unlockable through Energy Lab Research in the Dojo. It is used by Corpus Techs and sometimes by Corpus Wardens throughout Corpus-controlled regions, and is effectively the higher damage Corpus equivalent of the Gorgon Gorgon.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Credits64
25,000
Fieldron64
7
AlloyPlate64
1,000
Salvage64
7,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
10,000
FieldronSample64
10
Ferrite64
500
Plastids64
250
PolymerBundle64
500
Time: 72 hrs
Prereq: Prova
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

Disadvantages:

Comparisons:

Weapon LoadoutsEdit

TipsEdit

NotesEdit

  • Cancelling the reload animation on its third-quarter period counts as a reload, much like the U10DesignCouncilTennoAR Soma.

TriviaEdit

  • Supra is Latin for "above".
  • The Supra's magazine is the large boxy object on the top of the gun, and presumably doubles as a sight due to the notch.
  • The Supra's energy goes dark when the magazine has been taken out during reloading, and will light up again after the magazine has been replaced.
    • The magazine might be a battery or fuel as opposed to ammunition, as a result.
  • The Supra is the first weapon to receive two augment mods; Mod TT 20pxEntropy Burst from the Cephalon Suda Syndicate and Mod TT 20pxDirected Convergence from the Conclave Syndicate.
  • Although the Supra is labeled as a "laser gun" in its description. It is actually a plasma weapon.

MediaEdit

  • IT'S NERF OR NOTHING
  • New reload animation for Supra (Click to watch Gif)

Supra Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 7 to 12.
  • Status Chance increased from 5% to 30%.
  • Critical chance increased from 2.5% to 12%.
  • Critical damage increased from 1.5x to 1.8x.
  • Increased Projectile Speed.
  • Increased accuracy while aiming.
  • Damage decreased from 45 to 40.

Hotfix 18.6.2

  • Supra damage has been reduced in Conclave.

Hotfix 18.5.5

  • Fixed the Supra appearing completely black.

Update 18.0

  • The Supra's projectile speed has been increased in PvP.

Update 17.10

  • Directed Convergence (Supra) - Increase accuracy by 80% when aiming. Mod added to Conclave drop tables.

Hotfix 17.5.3

  • Fixed the Supra being unable to use the Rifle Ammo Mutation Mod.

Update 17.2

  • Fixed the Supra's lensflare effect showing through walls.

Update 17.1

  • Adjusted lens flare effects on the Supra’s shots.

Update 17.0

  • Supra is now available for use in Conclave.
  • Buffed reload speed from 4.2 seconds to 3 seconds.
  • Increased ammo capacity from 540 to 1080.
  • Increased clip capacity from 90 to 180.
  • Increased base damage per shot from 35 to 45.

Update 15.8

  • Fixed audio issue when interrupting the Supra mid-reload.

Update 15.1

  • Mod TT 20pxEntropy Burst (Supra Mod) changed to max +20 Additive to base Status Chance.

Update 15.0

  • Supra: Entropy Burst: Adds 5% status chance.

Update 12.4

  • Fixed muzzle flash FX on Supra.

Update 12.3

  • Fixed Supra not using energy color.

Hotfix 9.5.1

  • Fixed Loki's arm clipping, breaking, fusing, merging, etc. with Supra.

Update 9.5

  • Added custom reload animation and custom reload sounds for Supra.

Update 9.3

  • Supra emissive fade on reload.

Update 9.0

  • Shots from the Supra will now correctly line up with the target reticle.
Update 8.0

See AlsoEdit

Start a Discussion Discussions about Supra

  • Supra vs. (Insert Weapon)

    30 messages
    • i like to "mow down enemies" with a good line-up and a fully-charged shot from any bow as for the supra its not my type of weapon ...
    • Before the buff I use just one mag for each wave in defense up until the enemies are lvl 35+. After the buff tho. 2-3 mags for each wave ri...
  • Should there really be a tip about Piercing Hit vs Grineer?

    14 messages
    • By now i should be aware that people enjoy arguing about semantics more than applying logic to the topic at hand. Would YOU ever suggest some...
    • At the point of acquirement its decent enough to help new people raise puncture for a higher proc, they may not have elements or anything else...
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