WARFRAME Wiki
WARFRAME Wiki
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{{ModBox
 
{{ModBox
 
| image = SunderingWeaveModU145.png
 
| image = SunderingWeaveModU145.png
| polarity = {{Icon|Pol|Ability}}
+
| polarity =
| rarity = Uncommon
+
| rarity =
| autoDrops = auto
+
| autoDrops =
 
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
 
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
 
SunderingWeaveCombo0.gif|Vauban performing Rapid Current.
 
SunderingWeaveCombo0.gif|Vauban performing Rapid Current.

Revision as of 21:50, 30 June 2020

Sundering Weave is a stance mod for Machete-type weapons. It specializes in steady strikes combined with forward-striking finishers.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Rapid Current
Default Default
 200%
Default Default
 300%
Default Default
 400% Knockdown b
529.4%/s 1.7s SunderingWeaveCombo0
Forward
(While Moving)
Cresting Surf
Default Default
 100%
Default Default
360 Default 200%
Default Default
 200%
250.0%/s 2.0s SunderingWeaveCombo1
Forward Block
(While Blocking & Moving)
Flash Flood
Default Default
 2x 100%
360 Default 200% DmgSlashSmall64
Default Default
 400% Knockdown b
Slam Default 100% DmgImpactSmall64
333.3%/s 2.4s SunderingWeaveCombo2
Block
(While Blocking)
Coming Tide
Default Default
 500% Ragdoll b
416.7%/s 1.2s SunderingWeaveCombo3
Heavy
(Heavy Attack)
Rolling Wave*
Default Heavy
360 Default 2x 150%
360 Default 150% DmgSlashSmall64
360 Default 150%
360 Default 150% DmgImpactSmall64Finisher b
Default Heavy
 500% Knockdown b
N / A N / A MacheteComboHeavy
Slide
(While Sliding)
Flowing River*
Default Default
360 Default 200%
303.0%/s 0.7s MacheteComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A MacheteComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A MacheteComboWall
Finisher
(On Knocked Down Enemy)
Crashing Wave*
Default Default
 1000% DmgSlashSmall64
N / A N / A MacheteComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A MacheteComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

  • Many of the attacks do bonus physical damage (i.e. Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage)
    • The first and second attacks of Rapid Current do 50% bonus physical damage.
    • The last hit of Flash Flood does 50% bonus physical damage.
    • Coming Tide does 50% bonus physical damage.

Gallery

Media

Patch History

Update 13.5 (2014-05-28)

  • Added Flash Flood' combo to Sundering Weave.

Update 13.0 (2014-04-09)

  • Introduced

See Also