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Sundering Weave is a stance mod for Machete-type weapons. It specializes in steady strikes combined with forward-striking finishers.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Rapid Current
(While Not Moving)
Default Melee Attack
Default Melee Attack
Default Melee Attack
 400% Knockdown b.png
529.4%/s 1.7s SunderingWeaveCombo0.gif
Cresting Surf
(While Moving)
Default Melee Attack
Default Melee Attack
360° Attack 200%
Default Melee Attack
250.0%/s 2.0s SunderingWeaveCombo1.gif
Flash Flood
(While Blocking & Moving)
Default Melee Attack
 2x 100%
360° Attack 200% DmgSlashSmall64.png
Default Melee Attack
Default Melee Attack 400% Knockdown b.png
Slam 100% DmgImpactSmall64.png
333.3%/s 2.4s SunderingWeaveCombo2.gif
Coming Tide
(While Blocking)
Default Melee Attack
 500% Ragdoll b.png
416.7%/s 1.2s SunderingWeaveCombo3.gif
Rolling Wave
(Heavy Attack)
Heavy Attack
360° Attack 2x 150%
360° Attack 150% DmgSlashSmall64.png
360° Attack 150%
360° Attack 150% DmgImpactSmall64.pngFinisher b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A MacheteComboHeavy.gif
Flowing River
(While Sliding)
Default Melee Attack
360° Attack 200%
303.0%/s 0.7s MacheteComboSlide.gif
Weightless Steel
(While In Air)
Default Melee Attack
Default Melee Attack
Default Melee Attack
0.0%/s N/A MacheteComboAir.gif
Weightless Steel
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A MacheteComboWall.gif
Crashing Wave
(On Knocked Down Enemy)
Default Melee Attack
 1000% DmgSlashSmall64.png
0.0%/s N/A MacheteComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A MacheteComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.


  • 1st move of Rolling Wave will open enemies up to finishers and the 2nd will knock enemies down.
  • Many of the attacks do bonus physical damage (i.e. DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage)
    • The first and second attacks of Rapid Current do 50% bonus physical damage.
    • The last hit of Flash Flood does 50% bonus physical damage.
    • Coming Tide does 50% bonus physical damage.




  • Most of the combo names are describes movements of different bodies of water.

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Rapid Current's second attack.

Update 13.5 (2014-05-28)

  • Added Flash Flood' combo to Sundering Weave.

Update 13.0 (2014-04-09)

  • Introduced.

See Also[]