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{{Archived}}
 
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{{Successor
{{WeaponInfoboxU11
 
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|succeededby=Prova
| name = Stun Baton
 
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|succeededby2=Sheev
| image = 480px-ProdCrewman2DE2.png
 
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|succeededbysince={{ver|18.13}}
| mastery level =
 
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}}
| slot =
 
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{{Infobox
| type = Longsword
 
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| Box title = Stun Baton
| projectile speed =
 
 
| image = 480px-ProdCrewman2DE2.png
| stat proc =
 
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| header text = Statistics
| stagger =
 
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| Row 1 title = Weapon Type
| introduced =
 
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| Row 1 info = Longsword
 
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| Row 2 title = Damage
| physical damage = ~60.0
 
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| Row 2 info = Low
| impact damage =
 
| puncture damage =
 
| slash damage =
 
| elemental damage type =
 
| elemental damage =
 
| crit chance =
 
| crit damage =
 
| attack rate =
 
| stamina =
 
 
| jump physical damage =
 
| jump impact damage =
 
| jump puncture damage =
 
| jump slash damage =
 
| jump elemental damage type =
 
| jump elemental damage =
 
| jump crit chance =
 
| jump crit damage =
 
 
| slam physical damage =
 
| slam impact damage =
 
| slam puncture damage =
 
| slam slash damage =
 
| slam elemental damage type =
 
| slam elemental damage =
 
| slam radius =
 
 
| slide physical damage =
 
| slide impact damage =
 
| slide puncture damage =
 
| slide slash damage =
 
| slide elemental damage type =
 
| slide elemental damage =
 
| slide crit chance =
 
| slide crit damage =
 
 
| wall physical damage =
 
| wall impact damage =
 
| wall puncture damage =
 
| wall slash damage =
 
| wall elemental damage type =
 
| wall elemental damage =
 
| wall crit chance =
 
| wall crit damage =
 
 
| finisher damage = ~120.0
 
| max targets = 1.0
 
| cleave radius =
 
| conclave =
 
| polarities =
 
| stance =
 
| notes = Finisher damage in this case is the combo jab move of the weapon
 
 
}}
 
}}
   
The '''{{PAGENAME}}''' is a default backup weapon for enemies that are subjected to Loki's [[Radial Disarm]] power, or disarmed from the [[Halikar]]. It is used by both [[Grineer]] and [[Corpus]] enemies alike, but only used by enemies who are not already melee-focused enemies such as [[Butcher]]s.
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The '''{{PAGENAME}}''' was a default backup weapon for enemies [[Disarm|disarmed]] by certain abilities. It was used by both [[Grineer]] and [[Corpus]] enemies alike, but only used by enemies who are not already melee-oriented, such as [[Butcher]]s.
   
Regardless of the enemy which wields the weapon, it will deal a base '''60''' damage in the hands of a '''level 1''' enemy, with each level adding approximately '''3.2''' additional damage. Therefore, it can be assumed that a level '''100''' enemy will deal about '''380''' damage to shielding with each swing.
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Regardless of the enemy which wields the weapon, it will deal '''60''' damage in the hands of a level '''1''' enemy, with each level adding approximately '''3.2''' additional damage. Therefore, it can be assumed that a level '''100''' enemy will deal about '''380''' damage to shielding with each swing.
   
Additionally, combo "Jab" moves can be done by enemies which will inflict about double damage, which would equal '''120''' at base level or '''960''' at level 100. Note that these numbers are based on tests conducted on shields on level 1, 6, and 11 enemies, and was not tested on health, due to the damage type of the weapon not being known. 
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Additionally, combo "Jab" moves can be done by enemies which will inflict about double damage, which would equal '''120''' at base level or '''760''' at level 100. Note that these numbers are based on tests conducted on shields on level 1, 6, and 11 enemies, and was not tested on health, due to the damage type of the weapon not being known. 
   
 
==Trivia==
 
==Trivia==
*This weapon used to be the default weapon for [[Prod Crewman|Prod Crewmen]] until it was swapped out with the [[Prova]].
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*This weapon used to be the default weapon for [[Prod Crewman|Prod Crewmen]] until it was swapped out with the {{Weapon|Prova}} in {{ver|18.13}}.
 
*A [[Fire Baton|variant]] that inflicts {{Icon|Proc|Heat|Text}} damage was used by [[Flameblade]]s as well, before they were replaced by {{Weapon|Twin Basolk}} in {{ver|18.5}}.
**In spite of their status as a melee unit, [[Prod Crewman|Prod Crewmen]] can still be disarmed.
 
 
*All units used the same model of the Stun Baton regardless of their size, resulting in the Stun Baton looking disproportionately small when wielded by large enemies such as [[Bombard]]s or [[Corpus Tech|Tech]]s.
*A variant that inflicts {{Template:Icon|Proc|Heat|Text}} damage is currently used by [[Flameblade]]s. See the [[Fire Baton]] page for more details.
 
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*All [[MOA]] variants (including [[:category:mutalist|Mutalist]] MOA) used to have this weapon placed on top of their gun, akin to an antenna, when disarmed. They will not use this weapon however, and will simply resort to kicking players instead.
*All units use the same model of the Stun Baton regardless of their size, resulting in the Stun Baton looking disproportionately small when wielded by large enemies such as [[Bombard]]s or [[Tech]]s.
 
*All [[MOA]] variants (including [[:category:mutalist|Mutalist]] MOA), when disarmed, will have this weapon placed on top of their gun, akin to an antenna. They will not use this weapon however, and will simply resort to kicking players instead.
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*All Osprey variants can also be disarmed, having all their abilities stripped and will be forced to the ground. If the Osprey has a weapon, it woud have a Stun Baton sticking out similar to a MOA.
 
*The weapon dealt the same damage regardless of the faction it is wielded by.
*All Osprey variants can also be disarmed, having all their abilities stripped and will be forced to the ground. If the Osprey has a weapon, it will have a Stun Baton sticking out similar to a MOA.
 
*The weapon deals the same damage regardless of the faction it is wielded by.
 
 
[[Category:Enemy Weapon]]
 
[[Category:Enemy Weapon]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]

Revision as of 03:07, 4 March 2019

Lotusiconsmall
Please do not use this article for critical in-game information!
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
Succeeded by
Prova and Sheev since Update 18.13 (2016-05-27)

The Stun Baton was a default backup weapon for enemies disarmed by certain abilities. It was used by both Grineer and Corpus enemies alike, but only used by enemies who are not already melee-oriented, such as Butchers.

Regardless of the enemy which wields the weapon, it will deal 60 damage in the hands of a level 1 enemy, with each level adding approximately 3.2 additional damage. Therefore, it can be assumed that a level 100 enemy will deal about 380 damage to shielding with each swing.

Additionally, combo "Jab" moves can be done by enemies which will inflict about double damage, which would equal 120 at base level or 760 at level 100. Note that these numbers are based on tests conducted on shields on level 1, 6, and 11 enemies, and was not tested on health, due to the damage type of the weapon not being known. 

Trivia

  • This weapon used to be the default weapon for Prod Crewmen until it was swapped out with the Prova Prova in Update 18.13 (2016-05-27).
  • variant that inflicts Script error: The function "Proc" does not exist. damage was used by Flameblades as well, before they were replaced by TwinBasolk Twin Basolk in Update 18.5 (2016-03-04).
  • All units used the same model of the Stun Baton regardless of their size, resulting in the Stun Baton looking disproportionately small when wielded by large enemies such as Bombards or Techs.
  • All MOA variants (including Mutalist MOA) used to have this weapon placed on top of their gun, akin to an antenna, when disarmed. They will not use this weapon however, and will simply resort to kicking players instead.
  • All Osprey variants can also be disarmed, having all their abilities stripped and will be forced to the ground. If the Osprey has a weapon, it woud have a Stun Baton sticking out similar to a MOA.
  • The weapon dealt the same damage regardless of the faction it is wielded by.