The Stug is an automatic Grineer pistol that fires Corrosive blobs that stick to surfaces and explode. A larger and more powerful blob can be formed using consecutive automatic shots or a single charged shot via Alternate Fire.
This weapon can be sold for 5,000
Manufacturing Requirements | |||||
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![]() 20,000 | ![]() 3 | ![]() 4 | ![]() 3,000 | ![]() 1,200 | Time: 24 hrs |
Rush: ![]() | |||||
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Characteristics
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This weapon deals Corrosive damage.
Advantages
- Innate
Corrosive damage – effective against Ferrite Armor and Fossilized.
- Fires blobs that sticks to surfaces including enemies and allies. Blobs then deal two small damage over time ticks before exploding all within 3 seconds of impact.
- Can create large blobs that deal more damage. A large blob is formed by:
- Primary fire's consecutive automatic shots in one spot. This stacks up to six times, and any further shots merely resets the detonation timer.
- Alternate Fire charges up a single blob. Consumes 6 ammo while charging.
- Innate
polarity.
Disadvantages
- Innate
Corrosive damage – less effective against Proto Shields.
- Blobs have travel time with heavy arcing.
- Very low critical chance.
- Low critical multiplier.
- Low status chance on explosion.
- Very slow alt-fire charge rate.
- Blob impact does no damage nor can it proc status effects.
- Explosions can cause self-damage.
- Has very small explosion radius that does not increase when stacking blobs.
Weapon Loadouts
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- See Category:Stug Build to see how players mod this weapon.
- See Category:Stug Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Notes
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- The Stug is unusually large for a sidearm, being as large as most primary weapons. This can cause clipping issues, where upper part of the gun can pass into the Warframe's torso when holstered.
- Despite the status chance displaying 0% for the shots, the Stug's explosions actually do cause procs to their targets, with a 10% status chance that is affected by mods. The DoT caused by each blob is what has the 0% status chance stated in the weapon's stats.
- Stug blobs explode when stepped on by anyone, including players.
- The expense of the charged shot determines how many manually fired blobs are fired at simultaneously.
- The maximum charge of the Stug is 6, costing 6 pistol ammo.
- The maximum size of the Stug blob is 10 (although more than 6 is wasted without multishot).
Barrel Diffusion (Level 4) releases a maximum charge of 10, due to the size limit.
- Manual Barrel Diffusion shots deal a size of 2.
- Having the weapon expend no ammunition while charging gives no supposed effects on the blob, such as using 2 pistol ammo to make a 6-charge will create a 2-charge blob instead.
- Shooting from a high elevation while the player's
Hall Of Mirrors is active will sometimes cause the shots from the rear clone to land near the player, potentially damaging them if too many blobs are accumulated.
- Damage dealt by charged blobs is inconsistent. In most cases, a fully charged blob will inflict the same amount of damage to the enemy it is stuck to as a single blob will, wasting the time it took to charge the weapon.
Tips
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- Stug explosions can deal headshot damage when triggered above their targets, this also includes the blobs themselves hitting heads.
Barrel Diffusion and
Lethal Torrent will allow the Stug to build up blobs much faster, while Lethal Torrent can increase firing and charging speed of the weapon.
Fulmination increases the crowd control potential of this weapon, particularly when spreading small blobs all over a room to deal damage against a large crowd of enemies.
- It is not advisable to fight enemies in close range with this weapon, as it deals damage to the user, especially when equipped with
Pathogen Rounds. The more blobs that are stacked, the more damage the user will take.
- This is especially true if a player utilizes
Fulmination to rack up its AoE potential.
- This is especially true if a player utilizes
- The Stug can have three unique combination elementals, with Corrosive already provided, allowing Pathogen Rounds and
Convulsion mods to be equipped separately for such combinations.
- The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to Vauban's Teslas, but much shorter lived). Also the shots will stick to Loki's Decoy and Saryn's Molt for an effective trap.
- The innate
polarity can somewhat limit elemental modding potential unless building for
Magnetic,
Blast or
Viral damage, thus making it a less desirable polarity for elemental modding. If you wish to focus more on different elemental damages, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
- Due to having innate
Corrosive, the stug can be made to deal
Radiation and
Viral, along with the innate
Corrosive, to make it deadly against the Grineer, attacking all armor types and health.
- Blobs will immediately explode when impacting the Blunts and Bulwarks, allowing instant high damage to enemies.
Trivia
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- The Stug is the third of three very large secondary weapons, the first two being the
Acrid and the
Ballistica.
- "Stug" is likely taken from the WW2 German assault gun of the same name (Sturmgeschütz III & IV); this makes it the second Grineer weapon named after a military vehicle, the first being the
Hind.
- This is the second secondary weapon that has a Charge ability.
- While the game startup window (the one that lists recent updates) refers to the Stug as a Goo-gun, the shop calls it a Gel gun.
Media
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Patch History
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Hotfix 24.2.10
Update 11.5
- Fixed the Stug's projectiles interacting physically with ragdolls.
- Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
- Tweaked the Stug and Simulor projectiles to properly appear stacked instead of hovering over each other. This also improves the projectiles landing position on objects.
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- Introduced.
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