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|normal critical chance =
 
|normal critical chance =
 
|normal critical damage =
 
|normal critical damage =
|normal status chance =12.0
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|normal status chance =
 
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|normal falloff =
 
|normal falloff =
 
|normal ammo cost =
 
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<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
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<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
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|secondary punchthrough =
 
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<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
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<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
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<!--Other Melee Attacks-->
 
|slam attack =
 
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} &ndash; less effective against [[health]] and [[armor]].
 
*Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} &ndash; less effective against [[health]] and [[armor]].
*Has linear damage falloff from 100% to 50% from 15m to 30m target distance (distances are affected by [[projectile flight speed]]).
+
*Has linear damage falloff from 100% to 50% from 15m to 30m target distance (distances are affected by [[Projectile Speed]]).
 
*Slowest [[reload speed]] of all shotguns.
 
*Slowest [[reload speed]] of all shotguns.
   

Revision as of 15:56, 25 August 2020

A different take on a familiar shotgun, the Strun Wraith features unique styling.

The Strun Wraith is the first Wraith weapon and a variant of the Strun Strun with overall improvements, notably having the highest status chance of all shotguns.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Barrel
1
Receiver
1
Stock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Acquisition

This weapon was first introduced from the Survival Weekend Event, awarded for completing the event's Survival for 20 minutes, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The Strun Wraith was awarded again from acquiring 100 points in the Den of Kubrow Tactical Alert, also complete with a free weapon slot and a pre-installed Orokin Catalyst.

The blueprint and parts were formerly a reward from the Fourth Season of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 10 to acquire the blueprint.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Shots have a forced enemy stagger.
  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Good critical chance.
  • Above average critical multiplier.
  • Highest overall status chance of all shotguns.
  • Good pellet count/spread ratio.
  • Large magazine size.
  • Good ammo efficiency.
  • Reloads one bullet at a time, which can be interrupted at any point, allowing for planned reloading.
    • Reload time of 0.45 seconds for each shell, plus 0.5 seconds to begin/end reload.
  • Has a Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – less effective against health and armor.
  • Has linear damage falloff from 100% to 50% from 15m to 30m target distance (distances are affected by Projectile Speed).
  • Slowest reload speed of all shotguns.

Comparisons:

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Notes

  • As a reward weapon, the Strun Wraith originally came with its own weapon slot and a pre-installed Orokin Catalyst.
  • Lower damage per pellet than Hek and Sobek, but higher than Boar Boar.
  • Accuracy appears to be close to, if not identical, to the Hek.
  • The weapon's reload time shown is proportional to the weapon's magazine size as it actually loads each round individually instead of altogether (reload time for each shot = Total reload time / magazine size).

Tips

  • Strun Wraith combines well with critical rate and damage mods as the critical rate for each pellet is very high.
  • A high status can result in an excellent crowd control weapon, depending on the elemental build.
  • Although reloading the entire magazine is slow, the weapon can be reloaded as much as needed immediately after any shots, and can be fired in the middle of reloading to interrupt the process. Clever management of reloading in between shooting will greatly offset the slow reload. Bullet jumping will not interrupt the reload.

Trivia

  • When the Strun Wraith was first released, it had a critical chance of 50%, making it the weapon with the highest critical chance (prior to the release of the Synapse Synapse). This was unintended and was changed in Hotfix 9.7.3 (2013-09-03) a few hours after release.
  • This weapon was a reward for surviving at least 20 minutes during the Survival Weekend Event in a single round.
  • The Strun Wraith is the first Wraith Tenno weapon.
  • The Strun Wraith is the first Wraith weapon to be re-released.
  • As with many other old Wraith and Vandal weapons, only the energy color could be changed. Other colors may be selected, but would not show on the weapon unless said weapon possessed a skin.
    • As of Update 22.0 (2017-10-12), all default skins of Vandal and Wraith weapons can be fully colored. This includes the Rakta Syandana.

Media


Strun Wraith Skins

Edit

Patch History

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4% to 12%.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 10.
  • Damage increased from 30 to 40 (per pellet).
  • Critical chance increased from 15 to 18%.
  • Critical Damage from 2 to 2.2x.

Hotfix 18.4.5 (2016-01-29)

  • Increased Ammo Magazine Capacity from 8 to 10.
  • Increased Slash Damage from 50 to 60.
  • Increased Puncture Damage from 37.5 to 45.
  • Increased Impact Damage from 162.6 to 195.
  • As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.
  • Added knockback and impulse to landed shots on enemies.

Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

See also

  • Strun Strun, the normal counterpart of this weapon.
  • Strun MK1-Strun, the MK1 counterpart of this weapon.
  • Wraith, the special prefix of the weapon.