The Strun Wraith was awarded again from acquiring 100 points in the Den of Kubrow Tactical Alert, also complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and parts were formerly a reward from the Fourth Season of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 10 to acquire the blueprint.
Strun Wraith combines well with critical rate and damage mods as the critical rate for each pellet is very high.
A high status can result in an excellent crowd control weapon, depending on the elemental build.
Although reloading the entire magazine is slow, the weapon can be reloaded as much as needed immediately after any shots, and can be fired in the middle of reloading to interrupt the process. Clever management of reloading in between shooting will greatly offset the slow reload. Bullet jumping will not interrupt the reload.
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
(Undocumented) Status chance per projectile increased from 4% to 12%.
As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.
Added knockback and impulse to landed shots on enemies.
Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:
Increased damage across all shotguns.
Damage after projectile falloff has been increased for all shotguns.
Some shotguns have been given improvements to reload speed.
Some shotguns have received improvements to their projectile speed.
Death at close to mid range will now toss enemies into a forceful ragdoll.
(Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.
StrunStrun, the normal counterpart of this weapon.