The Strun Wraith is the first Wraith weapon and a variant of the Strun with overall improvements, including significantly higher status chance.
Characteristics[]
- This weapon deals primarily Impact damage.
- Shots have a forced enemy stagger.
- Innate multishot of 10 pellets.
- Reloads one shell at a time at a rate of 0.45 seconds per shell, which can be interrupted at any point, allowing for tactical reloading.
- Reloading has a 0.25 second delay to start and a 0.25 second delay to finish.
- The reload time is increased indirectly if magazine increasing mods are equipped.
- Innate polarity.
Advantages over other Primary weapons (excluding modular weapons):
- Highest overall status chance of all shotguns.
- Good ammo efficiency.
- Normal Attack (wiki attack index 1)
- High total damage (400)
- Very high average number of procs per shot (11.2)
- Very high average number of crits per shot (1.8)
- High disposition (●●●●● (1.35x))
- Above average crit multiplier (2.20x)
- Incarnon Form (wiki attack index 2)
- Very high crit chance (56.00%)
- High status chance (44.00%)
- High disposition (●●●●● (1.35x))
- Very high crit multiplier (3.40x)
- Incarnon Form AoE (wiki attack index 3)
- Very high crit chance (56.00%)
- High status chance (44.00%)
- Above average disposition (●●●●● (1.35x))
- Very high crit multiplier (3.40x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 50% from 15m to 30m target distance (distances are affected by Projectile Speed).
- Slowest reload speed of all shotguns.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (30.0m/%)
- Below average crit chance (18.00%)
- Very low maximum falloff distance (30.0 m)
- Very low reload speed (5.00 s)
- Below average magazine (10)
- Below average fire rate (2.50 attacks/sec)
- Below average ammo max (120)
- Low status chance (12.00%)
- Incarnon Form (wiki attack index 2)
- Very low reload speed (5.00 s)
- Low magazine (10)
- Below average total damage (100)
- Below average ammo max (120)
- Below average fire rate (2.00 attacks/sec)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (4.0 m)
- Very low reload speed (5.00 s)
- Low magazine (10)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Strun Wraith (Normal Attack), compared to MK1-Strun (Normal Attack):
- Higher base damage per projectile (40.00 vs. 18.00)
- Higher total damage (400 vs. 180)
- Higher base critical chance (18.00% vs. 7.50%)
- Higher base critical multiplier (2.20x vs. 2.00x)
- Higher base status chance (12.00% vs. 6.00%)
- Higher average damage per tap (486.4 vs. 193.5)
- Higher burst DPS (1216 vs. 402.48)
- Higher sustained DPS (540.44 vs. 174.99)
- Farther max damage falloff distance (30.0 m vs. 25.0 m)
- Higher fire rate (2.50 attacks/sec vs. 2.08 attacks/sec)
- Larger magazine (10 vs. 6)
- Slower reload time (5.00 s vs. 3.75 s)
- More accurate (Low vs. Very Low)
- Tighter first-shot spread (10.00° vs. 15.00°)
- Tighter maximum spread (20.00° vs. 35.00°)
- Higher Mastery Rank required (10 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.45x))
- Strun Wraith (Normal Attack), compared to Strun (Normal Attack):
- Higher base damage per projectile (40.00 vs. 25.00)
- Higher total damage (400 vs. 300)
- Higher base critical chance (18.00% vs. 7.50%)
- Higher base critical multiplier (2.20x vs. 1.50x)
- Higher base status chance (12.00% vs. 5.00%)
- Higher average damage per tap (486.4 vs. 311.25)
- Higher burst DPS (1216 vs. 778.12)
- Higher sustained DPS (540.44 vs. 303.65)
- Farther starting damage falloff distance (15.0 m vs. 12.0 m)
- Farther max damage falloff distance (30.0 m vs. 25.0 m)
- Greater max damage reduction at ending falloff distance (50.00% vs. 40.00%)
- Lower multishot (10 vs. 12)
- Larger magazine (10 vs. 6)
- Slower reload time (5.00 s vs. 3.75 s)
- More accurate (Low vs. Very Low)
- Tighter first-shot spread (10.00° vs. 15.00°)
- Tighter maximum spread (20.00° vs. 35.00°)
- Higher Mastery Rank required (10 vs. 1)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.40x))
- Strun Wraith (Normal Attack), compared to Strun Prime (Normal Attack):
- Lower base damage per projectile (40.00 vs. 54.00)
- Lower total damage (400 vs. 648)
- Lower base critical chance (18.00% vs. 24.00%)
- Higher base status chance (12.00% vs. 6.67%)
- Lower average damage per tap (486.4 vs. 834.62)
- Lower burst DPS (1216 vs. 2779.29)
- Lower sustained DPS (540.44 vs. 1097.75)
- Closer starting damage falloff distance (15.0 m vs. 26.0 m)
- Closer max damage falloff distance (30.0 m vs. 52.0 m)
- Lower fire rate (2.50 attacks/sec vs. 3.33 attacks/sec)
- Lower multishot (10 vs. 12)
- Slower reload time (5.00 s vs. 4.60 s)
- Less accurate (Low vs. Low)
- Wider first-shot spread (10.00° vs. 7.00°)
- Wider maximum spread (20.00° vs. 15.00°)
- Less polarities ( vs. )
- Lower Mastery Rank required (10 vs. 14)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.20x))
Acquisition[]
This weapon was first introduced from the Survival Weekend Event, awarded for completing the event's Survival for 20 minutes, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The Strun Wraith was awarded again from acquiring 100 points in the Den of Kubrow Tactical Alert, also complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and parts were formerly a reward from the Fourth Season of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 10 to acquire the blueprint.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Strun Incarnon Genesis from The Circuit's Steel Path to place on their Strun with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Strun Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
- Fire staggering explosive projectiles.
- Incarnon Form now inflicts a 4 meter area of effect that deals primarily Blast damage, with much higher Critical Chance, Critical Multiplier, and Status Chance. However, it loses shotgun multishot mechanics and has a base multishot of 1, the Fire Rate is reduced, has much lower base damage, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 40 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Strun's Incarnon Form uses a separate "magazine" with each charge producing 1 round to a maximum of 40. Once all ammunition is expended, the Strun reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Tenno Targeting:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- With Channeled Ability Active: +4 Punch Through
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- Perk 2: Blazing Barrel:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- On Firing: +5% Multishot. Stacks up to 5x.
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- The multishot bonus adds 0.25 pellets to the base multishot of both forms.
- The multishot bonus is lost upon reloading.
- This can be bypassed by using Blood Forge or Lock and Load.
- Entering Incarnon Form counts as reloading but exiting does not.
Evolution III[]
Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Rapid Reinforcement:
- Increase reload speed by +60%.
- The bonus stacks additively with mods such as Tactical Pump.
- Increase reload speed by +60%.
- Perk 2: Galvanic Reload:
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- The status effect may originate from any source.
- The bonus can only apply once per enemy hit.
- The bonus does not affect the Incarnon form.
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- Perk 3: Swift Deliverance:
- Increase projectile speed by +30%.
Evolution IV[]
Unlock Challenge: Kill 30 enemies within 10m.
- Perk 1: Elemental Balance:
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +132% (Strun) / +110% (MK1) / +100% (Wraith) / +136% (Prime).
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +16% (Strun) / +10% (MK1) / +12% (Wraith) / +12% (Prime).
- Perk 3: Brutal Edge:
- Increase Critical Chance by +4% (Strun) / +2% (MK1) / +4 (Wraith) / +4% (Prime).
- Increase Status Chance by +4% (Strun) / +2% (MK1) / +4.8% (Wraith) / +4% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +48% (Strun) / +20% (MK1) / +48% (Wraith) / +48% (Prime).
Tips[]
- Strun Wraith combines well with critical chance and critical multiplier mods.
- A high status chance build can provide significant benefits to the weapon's performance.
- Although reloading the entire magazine is slow, the weapon can be reloaded as needed immediately after firing, and can be fired in the middle of reloading to interrupt the process. Clever management of reloading in between combat will greatly assist with the slow reload. Bullet jumping will not interrupt the reload.
Trivia[]
- When the Strun Wraith was first released, it had a critical chance of 50%, making it the weapon with the highest critical chance (prior to the release of the Synapse). This was unintended and was changed in Hotfix 9.7.3 (2013-09-03) a few hours after release.
- This weapon was a reward for surviving at least 20 minutes during the Survival Weekend Event in a single round.
- The Strun Wraith is the first Wraith Tenno weapon.
- The Strun Wraith is the first Wraith weapon to be re-released.
- As with many other old Wraith and Vandal weapons, only the energy color could be changed. Other colors may be selected, but would not show on the weapon unless said weapon possessed a skin.
- As of Update 22.0 (2017-10-12), all default skins of Vandal and Wraith weapons can be fully colored. This includes the Rakta Syandana.
Media[]
Strun Wraith Skins
Patch History[]
Hotfix 32.3.3 (2023-02-17)
- Fixed the Strun Wraith unintentionally having its’ critical chance increased to 38% (returned to the prior value of 18%).
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Strun Wraith
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4% to 12%.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 10.
- Damage increased from 30 to 40 (per pellet).
- Critical chance increased from 15 to 18%.
- Critical Damage from 2 to 2.2x.
Hotfix 18.4.5 (2016-01-29)
- Increased Ammo Magazine Capacity from 8 to 10.
- Increased Slash Damage from 50 to 60.
- Increased Puncture Damage from 37.5 to 45.
- Increased Impact Damage from 162.6 to 195.
- As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.
- Added knockback and impulse to landed shots on enemies.
Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:
- Increased damage across all shotguns.
- Damage after projectile falloff has been increased for all shotguns.
- Some shotguns have been given improvements to reload speed.
- Some shotguns have received improvements to their projectile speed.
- Death at close to mid range will now toss enemies into a forceful ragdoll.
- (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.
See also[]
- Strun, the normal counterpart of this Weapon.
- MK1-Strun, the MK1 counterpart of this Weapon.
- Strun Prime, the Prime variant of this Weapon.
- Wraith, the special prefix of the Weapon.
- Strun Incarnon Genesis, the Incarnon power-up for the Strun series.