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A different take on a familiar shotgun, the Strun Wraith features unique styling.

The Strun Wraith is the first Wraith weapon and a variant of the Strun.png Strun with overall improvements, including significantly higher status chance.


This weapon deals primarily DmgImpactSmall64.png Impact damage.


  • Shots have a forced enemy stagger.
  • High DmgImpactSmall64.png Impact damage – effective against shields.
  • Good critical chance.
  • Above average critical multiplier.
  • Highest overall status chance of all shotguns.
  • Innate multishot of 10 pellets.
  • Large magazine size.
  • Good ammo efficiency.
  • Reloads one shell at a time at a rate of 0.45 seconds per shell, which can be interrupted at any point, allowing for tactical reloading.
  • Innate Naramon Pol.svg polarity.


  • Low DmgSlashSmall64.png Slash and DmgPunctureSmall64.png Puncture – less effective against health and armor.
  • Has linear damage falloff from 100% to 50% from 15m to 30m target distance (distances are affected by Projectile Speed).
  • Slowest reload speed of all shotguns.
  • Reloading has a 0.25 second delay to start and a 0.25 second delay to finish.
  • The reload time is increased indirectly if magazine increasing mods are equipped.



This weapon was first introduced from the Survival Weekend Event, awarded for completing the event's Survival for 20 minutes, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The Strun Wraith was awarded again from acquiring 100 points in the Den of Kubrow Tactical Alert, also complete with a free weapon slot and a pre-installed Orokin Catalyst.

The blueprint and parts were formerly a reward from the Fourth Season of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 10 to acquire the blueprint.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • Strun Wraith combines well with critical chance and critical multiplier mods.
  • A high status chance build can provide significant benefits to the weapon's performance.
  • Although reloading the entire magazine is slow, the weapon can be reloaded as needed immediately after firing, and can be fired in the middle of reloading to interrupt the process. Clever management of reloading in between combat will greatly assist with the slow reload. Bullet jumping will not interrupt the reload.


  • When the Strun Wraith was first released, it had a critical chance of 50%, making it the weapon with the highest critical chance (prior to the release of the Synapse.png Synapse). This was unintended and was changed in Hotfix 9.7.3 (2013-09-03) a few hours after release.
  • This weapon was a reward for surviving at least 20 minutes during the Survival Weekend Event in a single round.
  • The Strun Wraith is the first Wraith Tenno weapon.
  • The Strun Wraith is the first Wraith weapon to be re-released.
  • As with many other old Wraith and Vandal weapons, only the energy color could be changed. Other colors may be selected, but would not show on the weapon unless said weapon possessed a skin.
    • As of Update 22.0 (2017-10-12), all default skins of Vandal and Wraith weapons can be fully colored. This includes the Rakta Syandana.


Strun Wraith Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4% to 12%.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 10.
  • Damage increased from 30 to 40 (per pellet).
  • Critical chance increased from 15 to 18%.
  • Critical Damage from 2 to 2.2x.

Hotfix 18.4.5 (2016-01-29)

  • Increased Ammo Magazine Capacity from 8 to 10.
  • Increased Slash Damage from 50 to 60.
  • Increased Puncture Damage from 37.5 to 45.
  • Increased Impact Damage from 162.6 to 195.
  • As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.
  • Added knockback and impulse to landed shots on enemies.

Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

See also[]