Strun Prime is the Primed variant of the Strun. In addition to being a direct upgrade, it has gained innate punch through and longer damage falloff range, but at the expense of slower reload speed. It was released alongside Nidus Prime and Magnus Prime.
Characteristics[]
- This weapon deals primarily Impact and Slash damage.
- Reloads one shell at a time at a rate of 0.4 seconds per shell, which can be interrupted at any point, allowing for planned reloading.
- Reloading has a total 0.6 second delay to start and end.
- Individual shell reload causes magazine increasing effects to increase total reload time.
Advantages over other Primary weapons (excluding modular weapons):
- High overall status chance (0.8 procs per shot on average).
- Innate 0.8 meter punch through.
- The linear damage falloff is further away than most shotguns: from 100% to 50% from 26m to 52m target distance (distances are affected by Projectile Speed).
- Normal Attack (wiki attack index 1)
- Above average crit chance (24.00%)
- Very high total damage (648)
- High average number of procs per shot (0.80)
- Very high average number of crits per shot (2.88)
- Above average crit multiplier (2.20x)
- Incarnon Form (wiki attack index 2)
- Very high crit chance (48.00%)
- Very high status chance (46.00%)
- Very high crit multiplier (3.40x)
- Incarnon Form AoE (wiki attack index 3)
- High crit chance (48.00%)
- High status chance (46.00%)
- Very high crit multiplier (3.40x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low active falloff slope (52.0m/%)
- Very low reload speed (4.60 s)
- Below average magazine (10)
- Below average fire rate (3.33 attacks/sec)
- Below average ammo max (120)
- Very low status chance (6.67%)
- Incarnon Form (wiki attack index 2)
- Very low reload speed (4.60 s)
- Low magazine (10)
- Below average total damage (100)
- Below average ammo max (120)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (4.0 m)
- Very low reload speed (4.60 s)
- Low magazine (10)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Strun Prime (Normal Attack), compared to MK1-Strun (Normal Attack):
- Higher base damage per projectile (54.00 vs. 18.00)
- Higher total damage (648 vs. 180)
- Higher base critical chance (24.00% vs. 7.50%)
- Higher base critical multiplier (2.20x vs. 2.00x)
- Higher base status chance (6.67% vs. 6.00%)
- Higher average damage per tap (834.62 vs. 193.5)
- Higher burst DPS (2779.29 vs. 402.48)
- Higher sustained DPS (1097.75 vs. 174.99)
- Farther starting damage falloff distance (26.0 m vs. 15.0 m)
- Farther max damage falloff distance (52.0 m vs. 25.0 m)
- Higher fire rate (3.33 attacks/sec vs. 2.08 attacks/sec)
- Higher multishot (12 vs. 10)
- Larger magazine (10 vs. 6)
- Slower reload time (4.60 s vs. 3.75 s)
- More accurate (Low vs. Very Low)
- Tighter first-shot spread (7.00° vs. 15.00°)
- Tighter maximum spread (15.00° vs. 35.00°)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 0)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.45x))
- Strun Prime (Normal Attack), compared to Strun (Normal Attack):
- Higher base damage per projectile (54.00 vs. 25.00)
- Higher total damage (648 vs. 300)
- Higher base critical chance (24.00% vs. 7.50%)
- Higher base critical multiplier (2.20x vs. 1.50x)
- Higher base status chance (6.67% vs. 5.00%)
- Higher average damage per tap (834.62 vs. 311.25)
- Higher burst DPS (2779.29 vs. 778.12)
- Higher sustained DPS (1097.75 vs. 303.65)
- Farther starting damage falloff distance (26.0 m vs. 12.0 m)
- Farther max damage falloff distance (52.0 m vs. 25.0 m)
- Greater max damage reduction at ending falloff distance (50.00% vs. 40.00%)
- Higher fire rate (3.33 attacks/sec vs. 2.50 attacks/sec)
- Larger magazine (10 vs. 6)
- Slower reload time (4.60 s vs. 3.75 s)
- More accurate (Low vs. Very Low)
- Tighter first-shot spread (7.00° vs. 15.00°)
- Tighter maximum spread (15.00° vs. 35.00°)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 1)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.40x))
- Strun Prime (Normal Attack), compared to Strun Wraith (Normal Attack):
- Higher base damage per projectile (54.00 vs. 40.00)
- Higher total damage (648 vs. 400)
- Higher base critical chance (24.00% vs. 18.00%)
- Lower base status chance (6.67% vs. 12.00%)
- Higher average damage per tap (834.62 vs. 486.4)
- Higher burst DPS (2779.29 vs. 1216)
- Higher sustained DPS (1097.75 vs. 540.44)
- Farther starting damage falloff distance (26.0 m vs. 15.0 m)
- Farther max damage falloff distance (52.0 m vs. 30.0 m)
- Higher fire rate (3.33 attacks/sec vs. 2.50 attacks/sec)
- Higher multishot (12 vs. 10)
- Faster reload time (4.60 s vs. 5.00 s)
- More accurate (Low vs. Low)
- Tighter first-shot spread (7.00° vs. 10.00°)
- Tighter maximum spread (15.00° vs. 20.00°)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 10)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.35x))
Acquisition[]
Stock | Barrel | Receiver | Blueprint |
---|---|---|---|
Axi K10 Uncommon (V) Lith G5 Uncommon (V) Lith H6 Uncommon (V) Meso D7 Uncommon (V) Meso S11 Uncommon (V) Neo A8 Uncommon (V) Neo N17 Uncommon (V) |
Axi N8 Uncommon (V) Axi P4 Uncommon (V) Lith B10 Uncommon (V) Lith H5 Uncommon (V) Lith N12 Uncommon (V) Lith T7 Uncommon (V) Meso H4 Uncommon (V) |
Axi I2 Common (V) Axi T8 Common (V) Meso G3 Common (V) Meso P10 Common (V) Neo C3 Common (V) Neo D5 Common (V) Neo L2 Common (V) Neo M4 Common (V) |
Lith S11 Rare (V) Lith S12 Rare (V) Meso S10 Rare (V) Neo S17 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Strun Incarnon Genesis from The Circuit's Steel Path to place on their Strun with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Strun Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
- Fire staggering explosive projectiles.
- Incarnon Form now inflicts a 4 meter area of effect that deals primarily Blast damage, with much higher Critical Chance, Critical Multiplier, and Status Chance. However, it loses shotgun multishot mechanics and has a base multishot of 1, the Fire Rate is reduced, has much lower base damage, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Strun's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 40. Once all ammunition is expended, the Strun reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Tenno Targeting:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- With Channeled Ability Active: +4 Punch Through
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- Perk 2: Blazing Barrel:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- On Firing: +5% Multishot. Stacks up to 5x.
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- The multishot bonus adds 0.25 pellets to the base multishot of both forms.
- The multishot bonus is lost upon reloading.
- This can be bypassed by using Blood Forge or Lock and Load.
- Entering Incarnon Form counts as reloading but exiting does not.
Evolution III[]
Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Rapid Reinforcement:
- Increase reload speed by +60%.
- The bonus stacks additively with mods such as Tactical Pump.
- Increase reload speed by +60%.
- Perk 2: Galvanic Reload:
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- The status effect may originate from any source.
- The bonus can only apply once per enemy hit.
- The bonus does not affect the Incarnon form.
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- Perk 3: Swift Deliverance:
- Increase projectile speed by +30%.
Evolution IV[]
Unlock Challenge: Kill 30 enemies within 10m.
- Perk 1: Elemental Balance:
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +132% (Strun) / +110% (MK1) / +100% (Wraith) / +136% (Prime).
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +16% (Strun) / +10% (MK1) / +12% (Wraith) / +12% (Prime).
- Perk 3: Brutal Edge:
- Increase Critical Chance by +4% (Strun) / +2% (MK1) / +4 (Wraith) / +4% (Prime).
- Increase Status Chance by +4% (Strun) / +2% (MK1) / +4.8% (Wraith) / +4% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +48% (Strun) / +20% (MK1) / +48% (Wraith) / +48% (Prime).
Tips[]
- Because of the need to reload the magazine one shot at a time, the Strun Prime has an extremely slow reload speed before reaching maximum ammo capacity. It can therefore benefit from things that help economize its loaded ammo such as Energized Munitions, or those that bypass its reloading mechanism such as from Garuda's Bloodletting with the Blood Forge augment, to maintain the weapon's otherwise generally high overall DPS output potential.
Media[]
Media[]
Strun Prime Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Strun Prime
Update 30.7 (2021-09-08)
- Introduced.
See also[]
- MK1-Strun, the MK1 counterpart of this weapon.
- Strun, the base counterpart of this weapon.
- Strun Wraith, the Wraith counterpart of this weapon.
- Strun Incarnon Genesis, the Incarnon power-up for the Strun series.