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“Market forces dictate that you need to evolve or die.”
Strun Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

A classic shotgun design, embellished for the elite as only the Orokin could.

Strun Prime is the Primed variant of the Strun Strun. In addition to being a direct upgrade, it has gained innate punch through and longer damage falloff range, but at the expense of slower reload speed. It was released alongside NidusPrimeIcon272 Nidus Prime and MagnusPrime Magnus Prime.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage.
  • Reloads one shell at a time at a rate of 0.4 seconds per shell, which can be interrupted at any point, allowing for planned reloading.
    • Reloading has a total 0.6 second delay to start and end.
    • Individual shell reload causes magazine increasing effects to increase total reload time.

Advantages over other Primary weapons (excluding modular weapons):

  • High overall status chance (0.8 procs per shot on average).
  • Innate 0.8 meter punch through.
  • The linear damage falloff is further away than most shotguns: from 100% to 50% from 26m to 52m target distance (distances are affected by Projectile Speed).
  • Normal Attack (wiki attack index 1)
    • Above average crit chance (24.00%)
    • Very high total damage (528)
    • High average number of procs per shot (0.80)
    • Very high average number of crits per shot (2.88)
    • Above average crit multiplier (2.20x)
  • Incarnon Form (wiki attack index 2)
    • Very high crit chance (48.00%)
    • Very high status chance (46.00%)
    • Very high crit multiplier (3.40x)
  • Incarnon From AoE (wiki attack index 3)
    • High crit chance (48.00%)
    • High status chance (46.00%)
    • Very high crit multiplier (3.40x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low active falloff slope (52.0m/%)
    • Very low reload speed (4.60 s)
    • Below average magazine (10)
    • Below average fire rate (3.330 attacks/sec)
    • Below average ammo max (120)
    • Very low status chance (6.67%)
  • Incarnon Form (wiki attack index 2)
    • Very low reload speed (4.60 s)
    • Low magazine (10)
    • Below average total damage (100)
    • Below average ammo max (120)
  • Incarnon From AoE (wiki attack index 3)
    • Very low maximum falloff distance (4.0 m)
    • Very low reload speed (4.60 s)
    • Low magazine (10)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Strun Prime's Relic Drops
Stock Barrel Receiver StrunPrime Blueprint
AxiRelicIntact Axi K10 Uncommon (V)
LithRelicIntact Lith G5 Uncommon (V)
LithRelicIntact Lith H6 Uncommon (V)
MesoRelicIntact Meso D7 Uncommon (V)
MesoRelicIntact Meso S11 Uncommon (V)
NeoRelicIntact Neo A8 Uncommon (V)
NeoRelicIntact Neo N17 Uncommon (V)
AxiRelicIntact Axi N8 Uncommon (V)
AxiRelicIntact Axi P4 Uncommon (V)
LithRelicIntact Lith B10 Uncommon (V)
LithRelicIntact Lith H5 Uncommon (V)
LithRelicIntact Lith N12 Uncommon (V)
LithRelicIntact Lith T7 Uncommon (V)
MesoRelicIntact Meso H4 Uncommon (V)
AxiRelicIntact Axi I2 Common (V)
AxiRelicIntact Axi T8 Common (V)
MesoRelicIntact Meso G3 Common (V)
MesoRelicIntact Meso P10 Common (V)
NeoRelicIntact Neo C3 Common (V)
NeoRelicIntact Neo D5 Common (V)
NeoRelicIntact Neo L2 Common (V)
NeoRelicIntact Neo M4 Common (V)
LithRelicIntact Lith S11 Rare (V)
LithRelicIntact Lith S12 Rare (V)
MesoRelicIntact Meso S10 Rare (V)
NeoRelicIntact Neo S17 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Strun Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 TasomaExtract Tasoma Extract.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
  • Fire staggering explosive projectiles.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Strun's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 40. Once all ammunition is expended, the Strun reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

Unlock Challenge: Complete a solo mission with this weapon equipped.

  • Perk 1: Tenno Targeting:
    • Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
    • With Channeled Ability Active: +4 Punch Through
      • Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
  • Perk 2: Blazing Barrel:
    • Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
    • On Firing: +5% Multishot. Stacks up to 5x.
      • Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
      • The multishot bonus adds 0.25 pellets to the base multishot of both forms.
      • The multishot bonus is lost upon reloading.

Evolution III[]

Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.

  • Perk 1: Rapid Reinforcement:
    • Increase reload speed by +60%.
  • Perk 2: Galvanic Reload:
    • On hitting a target affected by an DmgElectricitySmall64 Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
      • The status effect may originate from any source.
      • The bonus can only apply once per enemy hit.
      • The bonus does not affect the Incarnon form.
  • Perk 3: Swift Deliverance:
    • Increase projectile speed by +30%.

Evolution IV[]

Unlock Challenge: Kill 30 enemies within 10m.

  • Perk 1: Elemental Balance:
    • Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
      • Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +132% (Strun) / +110% (MK1) / +100% (Wraith) / +136% (Prime).
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +16% (Strun) / +10% (MK1) / +12% (Wraith) / +12% (Prime).
  • Perk 3: Brutal Edge:
    • Increase Critical Chance by +4% (Strun) / +2% (MK1) / +4 (Wraith) / +4% (Prime).
    • Increase Status Chance by +4% (Strun) / +2% (MK1) / +4.8% (Wraith) / +4% (Prime).
      • Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +48% (Strun) / +20% (MK1) / +48% (Wraith) / +48% (Prime).

Tips[]

  • Because of the need to reload the magazine one shot at a time, the Strun Prime has an extremely slow reload speed before reaching maximum ammo capacity. It can therefore benefit from things that help economize its loaded ammo such as EnergizedMunitions130xWhite Energized Munitions, or those that bypass its reloading mechanism such as from GarudaIcon272 Garuda's Bloodletting130xWhite Bloodletting with the Mod TT 20px Blood Forge augment, to maintain the weapon's otherwise generally high overall DPS output potential.

Media[]

Media[]

Strun Prime Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Strun Prime

Update 30.7 (2021-09-08)

  • Introduced.

See also[]

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