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Strun Incarnon Genesis is an item that is used to add Incarnon upgrades to the  Strun,  Strun Wraith,  Strun Prime, or  MK1-Strun.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Strun Incarnon Genesis requires 20  Pathos Clamps, 60  Rune Marrow, and 60  Tasoma Extract.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
  • Fire staggering explosive projectiles.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 40 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by  Sonar or  Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Strun's Incarnon Form uses a separate "magazine" with each charge producing 1 round to a maximum of 40. Once all ammunition is expended, the Strun reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as  Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

Unlock Challenge: Complete a solo mission with this weapon equipped.

  • Perk 1: Tenno Targeting:
    • Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
    • With Channeled Ability Active: +4 Punch Through
      • Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
  • Perk 2: Blazing Barrel:
    • Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
    • On Firing: +5% Multishot. Stacks up to 5x.
      • Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
      • The Multishot bonus adds 0.25 pellets to the base Multishot of both forms.
      • The Multishot bonus is lost upon reloading.
        • This can be bypassed by using  Blood Forge, but not effects that reload the weapon while holstered such as  Lock and Load.
        • Entering Incarnon Form counts as reloading but exiting does not.

Evolution III[]

Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.

  • Perk 1: Rapid Reinforcement:
    • Increase reload speed by +60%.
  • Perk 2: Galvanic Reload:
    • On hitting a target affected by an  Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
      • The status effect may originate from any source.
      • The bonus can only apply once per enemy hit.
      • The bonus does not affect the Incarnon form.
  • Perk 3: Swift Deliverance:
    • Increase projectile speed by +30%.

Evolution IV[]

Unlock Challenge: Kill 30 enemies within 10m.

  • Perk 1: Elemental Balance:
    • Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
      • Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +132% (Strun) / +110% (MK1) / +100% (Wraith) / +136% (Prime).
  • Perk 2: Commodore's Fortune:
    • Increase Critical Chance by +16% (Strun) / +10% (MK1) / +12% (Wraith) / +12% (Prime).
  • Perk 3: Brutal Edge:
    • Increase Critical Chance by +4% (Strun) / +2% (MK1) / +4 (Wraith) / +4% (Prime).
    • Increase Status Chance by +4% (Strun) / +2% (MK1) / +4.8% (Wraith) / +4% (Prime).
      • Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +48% (Strun) / +20% (MK1) / +48% (Wraith) / +48% (Prime).

Patch History[]

Update 38.0 (2024-12-13)

  • Fixed the Incarnon Strun "Blazing Barrel" Evolution causing reloading to be less effective.

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”

Update 37.0 (2024-10-02)

  • Fixed the Strun Incarnon Transformations getting cancelled when shooting directly after triggering the Transformation. They will now match other Incarnon guns where a shot cannot be fired until the Transformation animation is complete.

Hotfix 33.5.3 (2023-06-23)

  • More fixes towards the Strun Prime Incarnon not refilling its magazine when transforming from their Incarnon Form to base.

Hotfix 33.5.2 (2023-06-21)

  • Fixed the Strun Incarnon (base and variants) not refilling their magazine when transforming from their Incarnon Form to base.

Update 33.5 (2023-06-21)

  • Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around.

Hotfix 33.0.7 (2023-05-09)

  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”.
    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”

Update 33.0 (2023-04-26)

  • Introduced.


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