But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)

Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables



The Strun is a standard shotgun. Reliable, versatile and deadly.

The Strun is a powerful shotgun that is the successor to the Strun.png MK1-Strun. The Strun bears good damage per shot and decent status chance, capable of killing most light enemies in a single shot.

This weapon can be sold for Credits64.png 7,500.


This weapon deals primarily DmgImpactSmall64.png Impact damage.


  • High DmgImpactSmall64.png Impact damage – effective against shields.
  • High overall status chance.
  • Innate multishot of 12 pellets.
    • Highest pellet count of all pellet shotguns.
  • Good ammo efficiency.
  • Reloads one shell at a time at a rate of 0.5 seconds per shell, which can be interrupted at any point, allowing for tactical reloading while in combat.


  • Low DmgSlashSmall64.png Slash and DmgPunctureSmall64.png Puncture damage – less effective against health and armor.
  • Has linear damage falloff from 100% to 60% from 12m to 25m target distance (distances are affected by Projectile Speed).
  • Low critical chance.
  • Below average critical multiplier.
  • Low accuracy.
  • Small magazine size.
  • Tied with Strun.png MK1-Strun for the second slowest reload speed of all shotguns, after WraithStrun.png Strun Wraith.
  • Reloading has a 0.5 second delay to start and a 0.25 second delay to end.
  • Since the weapon reloads one shell at a time, mods that increase magazine size also increases total reload speed.



A built Strun can be purchased from the Market for Credits64.png 25,000.


  • Reload time is 0.75s + 0.5s per round, coming to 3.75 total seconds to reload a completely empty mag.
    • This time will further increase if magazine mods such as Mod TT 20px.png Ammo Stock are used.
  • Compared to the Boar.png Boar, the Strun has a tighter pellet cone and a much more efficient ammunition economy. The Hek.png Hek has an even smaller base magazine size than the Strun, but bears an even tighter pellet cone and a more efficient ammunition economy. The Strun could be considered the middle ground of the three.
  • Before Update 12.0 (2014-02-05), the weapon's price in the market was Credits64.png 75,000.



  • The Strun appears to use a tubular magazine, presumably the cylindrical protrusion near the rear above the stock - the Warframe will push this section while reloading.
    • Assuming the Warframe is adding shells into this tube, or replacing it, it would imply that the shells used by Strun are extremely small, which is puzzling given the enormous choke.
  • When it was originally released, the Strun was magazine-fed, with the small knob on top of the weapon being its magazine. This was changed into the shell-feed system currently in use.
  • The regular Grineer Trooper previously used this weapon prior to Update 11.0 (2013-11-20), and currently wield GrnDBSG.png Sobeks.
    • Corrupted Crewmen use the Strun in Void missions, except their versions fire a burst of yellow energy pellets instead of bullets.
    • The Strun shares many similarities to the Boar.
  • The Strun received a PBR (Physically Based Rendering) update in Update 16.7 (2015-06-04).


Strun Skins Edit

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed reloading an extra bullet into the Strun if you fired 5 or more shots before the reload.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.6666666666667% to 5%.

Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

Update 7.10 (2013-05-03)

  • Effective range increased.

Update 7.x Weapon Balance (2013-03-22)

  • Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
  • Increased damage per pellet from 12 to 14.
  • Decreased reload time from 3.37 to 3.
  • Increased Crit Chance from 5% to 7.5%

Vanilla (2012-10-25)

  • Introduced with game release.

See also[]