The Strun is a standard shotgun. Reliable, versatile and deadly.

The Strun is a powerful shotgun that is the successor to the Strun MK1-Strun. The Strun bears good damage per shot and decent status potential, capable of killing most light enemies in a single shot.

The Strun can be purchased from the Market for Credits6425,000. This weapon can be sold for Credits647,500.


This weapon deals primarily Impact b Impact damage.


  • High Impact b Impact damage – effective against shields.
  • High overall status chance.
  • Good pellet spread/count ratio.
  • Good ammo efficiency.
  • Reloads one bullet at a time, which can be interrupted at any point, allowing for planned reloading.
    • Reload time of 0.5 seconds for each shell, plus 0.75 seconds to begin/end reload.



  • Strun, compared to MK1-Strun:
    • Higher base damage (300.0 vs. 180.0)
      • Higher Impact b Impact damage (165.0 vs. 99.0)
      • Higher Puncture b Puncture damage (45.0 vs. 27.0)
      • Higher Slash b Slash damage (90.0 vs. 54.0)
    • Lower critical multiplier (1.5x vs. 2x)
    • Lower status chance (5% vs. 6%)
    • Higher fire rate (2.5 rounds/sec vs. 2.08 rounds/sec)
    • Shorter range before damage falloff starts (12m vs. 15m)
    • Smaller max damage reduction due to falloff (40% vs. 50%)
    • Higher Mastery Rank required (1 vs. 0)
    • Lower disposition (1.4 vs. 1.45)
  • Strun, compared to Strun Wraith:
    • Lower base damage (300.0 vs. 400.0)
      • Lower Impact b Impact damage (165.0 vs. 260.0)
      • Lower Puncture b Puncture damage (45.0 vs. 60.0)
      • Higher Slash b Slash damage (90.0 vs. 80.0)
    • Lower critical chance (7.5% vs. 18%)
    • Lower critical multiplier (1.5x vs. 2.2x)
    • Lower status chance (5% vs. 12%)
    • Shorter range before damage falloff starts (12m vs. 15m)
    • Shorter range before damage falloff ends (25m vs. 30m)
    • Smaller max damage reduction due to falloff (40% vs. 50%)
    • Smaller magazine (6 rounds vs. 10 rounds)
    • Faster reload speed (3.75 s vs. 5 s)
    • Less accurate (4 vs. 7)
    • Lower Mastery Rank required (1 vs. 10)
    • Higher disposition (1.4 vs. 1.35)

Weapon LoadoutsEdit


  • Reload time is 0.75s + 0.5s per round, coming to 3.75 total seconds to reload a completely empty mag.
    • This time will further increase if magazine mods such as Mod TT 20pxAmmo Stock are used.
  • Compared to the Boar Boar, the Strun has a tighter pellet cone and a much more efficient ammunition economy. The Hek Hek has an even smaller base magazine size than the Strun, but bears an even tighter pellet cone and a more efficient ammunition economy. The Strun can be considered the middle ground.
  • Before Update 12.0, the weapon's price in the market was Credits6475,000.


  • Using the Mod TT 20pxShotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
  • Weapon's spread cone can be shrunk by zooming in.


  • The Strun appears to use a tubular magazine, presumably the cylindrical protrusion near the rear above the stock - the Warframe will push this section while reloading.
    • Assuming the Warframe is adding shells into this tube, or replacing it, it would imply that the shells used by Strun are extremely small, which is quite puzzling given the enormous choke.
  • When it was originally released, the Strun was magazine-fed, with the small knob on top of the weapon being its magazine. This was changed into the shell-feed system currently in use.
  • The regular Grineer Trooper used to use this weapon prior to Update 11.0, and currently wield GrnDBSG Sobeks.
    • Corrupted Crewmen commonly use the Strun in Void missions, except that their versions fire a burst of yellow energy pellets instead of bullets.
  • The Strun is most likely a Tenno weapon, despite its augmentation the WraithStrun Strun Wraith, a Grineer-focused customization. The Strun bears a faint Tenno marking on its stock as proof.
    • Additionally, the Strun shares many similarities to the Boar, which is a weapon that has received a Prime version, suggesting it as Orokin technology.
  • The Strun received a PBR (Physically Based Rendering) update in Update 16.7.


  • Strun Colour Choices

Strun Skins

Patch HistoryEdit

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.6666666666667% to 5%.

Update 17.0
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

Update 7.10

  • Effective range increased.

Update 7.x Weapon Balance

  • Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
  • Increased damage per pellet from 12 to 14.
  • Decreased reload time from 3.37 to 3.
  • Increased Crit Chance from 5% to 7.5%


  • Introduced with game release.

See alsoEdit

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