Strain Infection is a set mod that increases the critical multiplier of a melee weapon based on the number of grown Cysts.
Stats[]
Rank | Critical multiplier | Cost |
---|---|---|
0 | +5% | 6 |
1 | +10% | 7 |
2 | +15% | 8 |
3 | +20% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Strain Set: The Helminth Charger grows cysts every X seconds that erupt every 25 seconds to spawn a maggot that seeks out and attacks enemies.
Mods Equipped | Cysts | Duration | Averaged Bonus |
---|---|---|---|
1 | 2 | 6s | 5.7% |
2 | 4 | 12s | 24.6% |
3 | 6 | 18s | 44.2% |
4 | 8 | 24s | 64% |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Profit-Taker Bounty | Profit-Taker Orb Bounty Phase 3 | A | 1.25% | 1 | 0.0125 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Armaments Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Sentient Research Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Vivisect Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Sourced from official drop table repository.
Notes[]
- The amount of critical multiplier provided by Strain Infection is indicated by a “ Viral” icon in the buff UI.
- Provides the user with 160% critical multiplier, provided all set mods are equipped and the Helminth Charger has 8 cysts active.
- This state only lasts for one second, then the process starts over from 0%.
- Critical multiplier bonus stacks additively with other Critical multiplier mods such as Organ Shatter. A max rank Strain Infection and Organ Shatter will provide the user with +250% Critical Damage provided all set mods are equipped and all cysts are active on the Helminth Charger.
- The Critical multiplier does not apply to Exalted melees.
Patch History[]
Hotfix 29.5.4 (2020-11-25)
- Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots.
Update 25.1 (2019-06-05)
- Fixed Strain Mod Maggots Energy color persisting as default.
Hotfix 25.0.8 (2019-05-31)
- Fixed Maggots from Strain Mods not using the proper emissive colors.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Hotfix 24.2.2 (2018-12-18)
Set Mods | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)