Strain Fever is a set mod for Helminth Charger Claws that increases their damage per active cyst.
Stats[]
Rank | Damage | Cost |
---|---|---|
0 | +?% | 6 |
1 | +?% | 7 |
2 | +?% | 8 |
3 | +40% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Strain Set: The Helminth Charger grows cysts every X seconds that erupt every 25 seconds to spawn a maggot that seeks out and attacks enemies.
Mods Equipped | Cysts | Duration |
---|---|---|
1 | 2 | 6s |
2 | 4 | 12s |
3 | 6 | 18s |
4 | 8 | 24s |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Profit-Taker Bounty | Profit-Taker Orb Bounty Phase 2 | A | 1.25% | 1 | 0.0125 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Armaments Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Sentient Research Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Vivisect Director | 5% | 25% | 1.25% | 80 | 1 | 0.0125 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- When maximum amount of cysts are active (8), provided all set mods are used, the mod provides a +240% damage bonus for the Helminth Charger.
- Strain Fever stacks additively with Maul resulting in a 570% damage increase with the maximum effect from the cysts.
- As the Helminth Charger gains more cysts with Strain Fever equipped, it will also grow larger. Once the Helminth Charger has 8 active cysts provided all set mods are equipped, it becomes taller than any Warframe.
Patch History[]
Hotfix 37.0.4 (2024-10-10)
- Fixed a crash caused by Strain Set mods.
- Fixed script error caused by Maggots spawned from the Strain Set Mods.
Hotfix 37.0.2 (2024-10-03)
- Fixed script error with Strain mod set.
Update 37.0 (2024-10-02)
- COMPANION REWORK (PHASE 2)
Phase 2 of the Companion Rework is here! Your Companions all cheer!
Our overall goal with this update is to address Quality of Life and Balance problems that have become apparent over the last few years with Companions.
So let’s dive in!
Beast Companions Gain a Moddable Weapon
First up, we've added a separate weapon slot to all your Beast Companions (except for Hounds, who already have one).
A common complaint that we have heard is that there's not enough Mod slots for Beast Companions that don't have a separate weapon, because the same slots are used by Precept Mods, survivability mods, and damaging mods. We absolutely agree that this was a problem!
Here’s what you can expect:
- When you login you will automatically receive a Beast-specific weapon for each of your Beast Companions. This does not take inventory space or cost you any resources.
Changes to Companion Precepts
Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.
- Trample (HELMINTH Charger):
- Helminth Charger also gains bonuses to health, armor, and damage for each enemy struck while charging. Damage now properly scales with the effect of the Strain Fever Mod.
- New & Updated Companion Mods
Now that Companions have moddable weapons, they will need Mods to install in them. Some of the existing Beast Mods have been changed, and we have introduced a few new Mods to acquire.
These Mods have changed from being compatible with Beasts to being compatible with their weapons instead. Remember to update your builds!
- Strain Fever (Helminth Charger only)
- Strain set effect: Maggots are now created with their AI fully aware, which removes a pause they needed to wake up.
- Strain Fever: Fixed this effect not actually giving extra damage per cyst, it was stuck at a flat 40%. Now properly gives +40% damage per each cyst, and has a HUD buff for visibility.
- Also fixed the Mod description listing the buff as +30%, when it actually was +40%.
Hotfix 34.0.4 (2023-10-24)
- Fixed Mystic Bond’s chance at a free Warframe ability cast triggering every 5 seconds instead of the intended “after Companion uses abilities with cooldowns 5 times” when equipped with the Strain Mod on a Helminth Charger.
Hotfix 29.5.4 (2020-11-25)
- Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots.
Update 25.1 (2019-06-05)
- Fixed Strain Mod Maggots Energy color persisting as default.
Hotfix 25.0.8 (2019-05-31)
- Fixed Maggots from Strain Mods not using the proper emissive colors.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Hotfix 24.2.2 (2018-12-18)
Set Mods | ||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)