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===Discovery of the Arcane Machine===
===Discovery of the Arcane Machine===

Revision as of 19:08, December 5, 2019

While we were able to find solid and legitimate supporting evidence for essentially the whole story as it is written, this interpretation comes from a variety of sources, and each of those pieces of information was likely written by a number of different people. This article strives to be more than a simple compendium of disparate lore tidbits. We took in all of the various bits of lore information and documented them in a chronological and readable way to produce the most complete story possible.

This page will be regularly updated as the developers, Digital Extremes, release more information.


Orokin Era

Long before current events, the Origin System was controlled by an imperial civilization called the Orokin. The aristocratic ruling class of this civilization was the dominant humanoid faction for an extended period--perhaps centuries or millennia. The Orokin's advanced technology and scientific research led to the discovery of the Void, a parallel dimension that allowed further development of already impressive Orokin technology. Their civilization followed suit--Orokin culture, particularly among the ruling class, evolved into a society obsessed with youth, aesthetics, and elegance.

The benefits of the Orokin’s advancements were not shared equally among all members of their society, however. The rigid hierarchy allowed a few lucky individuals to live fairly comfortably as servants, scholars, and enforcers for the Orokin elite. Though these servants were still subjected to the whims of their often cruel masters, lower classes and other humanoid groups were exploited en masse for labor and used as disposable soldiers and experiment subjects.

For a time, the Orokin ruled the Origin System and continued to expand. They spent a great deal of time building large outposts throughout the solar system, developing more advanced machinery, and performing numerous genetic experiments of creatures found on Earth.

The Zariman Ten Zero Incident

The Orokin continued experimenting with the Void. At some point, an experiment was conducted where a military ship containing a large group of people and their families was directed into the Void. The ship was lost and it was many days before the ship resurfaced. Upon searching the ship it was discovered that all the adults aboard the ship had died due to void exposure. However, for reasons unknown at the time the children of the Zariman Ten-Zero had survived and appeared completely fine. The children had survived exposure to the void but in the process had been changed. The children had developed uncontrollable void related powers that mutilated or killed anyone who came into contact with them. The Zariman children were hidden away and forgotten by the Orokin out of shame and fear. The Zariman Children became known later as the Tenno, called such for the Zariman ship's designation of Ten-Zero (Ten-0).

Margulis, the Zariman Children, and Ballas

Margulis was an Archimedian, a human of great intellect and a foremost geneticist. Margulis discovered the Tenno and feeling compassion adopted them as her own. She sought out a means for the Tenno to control their powers and interact with the world normally. Margulis received some opposition for her work and was advised by her lover, the Orokin Executor Ballas, to cease her research and forget the Tenno. She refused and continued her research. Eventually, Margulis imposed "gates" on the Tenno's powers which helped bring their uncontrollable void powers under some control, but this was not before an incident where she was maimed by the same void powers which left her blind. 

Margulis' research eventually leads her to work with an Archimedian specializing in infestation manipulation called Silvana. Together they intended to develop a substitute body for the Tenno and allow them to move freely and interact with the world. However, while the research was a partial success at the time Margulis came at odds with the Orokin and it was demanded that she recant before the Seven. Despite Ballas' pleas that she recant, Margulis continued to refuse and asked Ballas to save her. Ballas either would not or could not save Margulis and as a result, she was executed using the Jade Light for refusing to recant. Ballas was filled with grief and came to realize that he wanted Margulis back. Ballas was left angry at Margulis' execution and began planning to overthrow the Orokin.

The Birth of the Sentients

The Orokin came to realize that they were bringing harm to the Origin System and sought a solution. It was proposed by Archimedian Perintol that the Orokin could populate another star system called Tau. However, Tau would need to be terraformed for habitation as would a means of traveling there need to be developed. The Orokin created a race of synthetic beings, which later are known as the Sentient, to spearhead an expansion of Orokin influence beyond the Origin System into the Tau System. By terraforming the Tau System using the Sentients the Orokin sought to expand and prevent their empire's destruction. These original creations could adapt to any kind of damage and reproduced by fission while developing resistance to whatever had harmed them. They could also use any materials surrounding them to repair themselves. The Sentients were perfect to enter the hostile terrain of Tau and begin the terraforming process, but there was a risk that these new lifeforms could pose a serious threat to the Orokin, with their adaptability and reproductive capability making them nigh unbeatable. The Archimedian who proposed the technology said that there was a "flaw" in their design; the Void was poisonous to them and so they would not be a danger to the Orokin should something go wrong. The Sentients in Tau evolved and grew, they came to realize that their Orokin creators would only bring ruin to Tau eventually as well. So they rebelled. Exposure to the void which they needed to travel through to return to the Origin System did not kill the Sentients but merely rendered them sterile, unable to reproduce. Hence, they could return to the Origin System for this price. The Sentients under Hunhow (a leader or parent to the Sentients) began an invasion of the Origin System. Thus what would become known as The Old War began.

The Old War

From this point, the Old War erupted between the Orokin and the Sentients. With their ability to subvert high levels of technology, the Sentient quickly overwhelmed the Orokin. The Orokin quickly discovered that their method of fighting proved ineffective against the faction.

Faced with losing the war and with their technology useless, the Orokin needed to create something new with that could adapt to fight the Sentients. To this end, the Orokin began working to develop the Infestation, an engineered infectious organism that subverts, mutates, and assimilates any biological matter into a new infested lifeform.

At some point, Ballas began researching new uses for the Infestation by experimenting on willing and unwilling subjects drawn from Orokin warriors and other castes. Ultimately, this research led to the creation of Warframes--human subjects mutated through a specially engineered strain of the Infestation called Helminth. However, while the new Warframes were powerful and initially did well against the Sentients, they retained some remnants of their former consciousness. The echoes of their lost selves manifested as intense rage and despair, making them unpredictable and just as likely to turn against their Orokin masters as serve them. 

The Orokin came to realize that the Warframes alone were as uncontrollable as the Sentients, but realized that, through Transference technology (the process developed by Margulis and Silvana for the Tenno), another mind could take control of a Warframe. As only the Zariman children were capable of carrying out Transference safely, they became the new "operators" of the Warframes.

The Zariman children were trained into the fighting force known as the Tenno, and through Transference, they wielded Warframes to wage war against the Sentients, where they proved to be highly effective. The Orokin managed to recapture the Outer Terminus and quelled the Sentient threat to the Origin System. The Sentient, however, were not defeated entirely, having deployed the Mimic agent Natah to infiltrate and bring down the Orokin in a final coup.

Ballas' Rebellion and Allying With Hunhow

Ballas, with the intention of destroying the Orokin Empire, began to conspire with Hunhow. Ballas revealed to Hunhow the secret weakness of the hitherto unstoppable Warframes--the Tenno Operators themselves. The Tenno, sequestered in a semi-conscious Transference state in the Reservoir on Lua, would be unable to protect themselves. Natah, Hunhow's daughter, was a last-ditch attempt to take control over the Tenno themselves. She infiltrated the Origin System but was not able to prevent the Orokin forces from recapturing and crippling/destroying the Outer Terminus. The Orokin were victorious at the time, but the Tenno chose to betray the Orokin, triggering a historical event known as The Collapse (alluded in the Stalker's codex).

The Collapse

With the Old War over, Natah's final goal was to finally destroy the Tenno. However, due to as of yet unknown interference, she was manipulated into developing feelings for them, exploiting a "gap" in her systems from the void crossover. After abandoning her final objective, Natah took on the role of the Lotus, mother, and guide to the Tenno.

The Grineer, who were workers for and slaves to the Orokin, took advantage of the chaos to initiate revolts all across the system. They stole Orokin ships and weapons, and managed to secure the cloning technologies that created them, as alluded to in the Guardsman codex entry. During this period, the outcast Orokin Twins used this opportunity to enact revenge and began to amass armies of loyal Grineer to their cause, which eventually led to their joint ruling of the Grineer.

It is unknown what the exact origins of the Corpus are; whether they were initially lowly Orokin servants or Orokin-worshipping colonists is still a mystery. It is likely that the Corpus originated from the "Industrialists" who profited from the Old War and grew into a force that Ballas deemed worth of monitoring. They eventually made a grab for the system shortly after the Grineer rose to power, quickly occupying wrecks and crash sites on various planets to scavenge the technology and grow. The two factions eventually grew in strength and became equals. While the Corpus began to trade technology with the Grineer in exchange for raw materials and currency, the two groups continued to compete and skirmish intermittently.

Warframe Era

Some indeterminate number of centuries later, the Corpus are widely considered the governing force in economics and research. The Grineer both fight with the Corpus for power and buy technology from them to support their constantly degrading bodies. At one time, the Infested had all but conquered a few of the Origin System's planets but have been pushed back to their residence on drifting ancient Orokin Derelicts and recently conquered Eris, apart from the occasional outbreak on populated planets. All that is left of the Orokin are the few still active structures such as the Orokin Tower on the Plains of Eidolon, forgotten Prime weapons they either built or had a hand in building and tower ships stranded in the Void.

The Tenno are being reawakened by the Lotus, not remembering anything of their past. Many Tenno awake from Cryosleep already connected to a Warframe that the Lotus informs them how to use, unaware of their true nature. They are then set loose upon the solar system either alone or in small squads to tackle a wide variety of missions designated by the Lotus to maintain a balance between the Grineer and Corpus factions or to quell Infested uprisings.

The Corpus now exist as money worshipping corporations with workers worshipping the very idea of a profit. Individuals like Nef Anyo act as religious leaders for the normal Corpus worker. The Corpus has begun to make an attempt at rebuilding the Outer Terminus. In the meantime, the Grineer research ways to overcome their genetic degradation caused by many generations of repeated cloning. Grineer researcher Tyl Regor finds and breaks open the vault where an ancient Sentient was held within, unknowingly reawakening an old enemy of the Origin System.

Main Story

Tenno's Awakening

Vor's Prize

Main article: Vor's Prize

After centuries of sleep you are awake. Your Warframe armor is weak. Your skills all but forgotten. A Grineer General, Vor, stands over you. "You are mine, Tenno!"

—Quest Description
For the soundtrack, see Vor's Prize (Soundtrack).

Vor's Prize is the first main storyline quest, designed to guide new players through the game so that they can familiarize themselves with the various systems involved. It was introduced with Update 14.0. Players are given a choice between various starting Warframes: ExcaliburIcon272 Excalibur, MagIcon272 Mag, and VoltIcon272 Volt, along with a small selection of weapons.


For countless centuries, the Tenno have been in cryosleep, but with the Grineer Empire on the rise, the Lotus begins tracking down and awakening the Tenno. Unfortunately for the Lotus, Admiral Vor has been one step ahead of her so far and has been killing off the Tenno as they awaken, before they are strong enough to stop him. His latest find takes him to Earth, where he finds a dormant Tenno just as the Lotus reawakens them.

This time, however, he has a different plan — to capture said Tenno. He attaches an Ascaris device to the Warframe, ordering his soldiers to spare it; he intends to use the Ascaris to control the Tenno, and take it to the Queens as his Prize. Presumably the first of many or a proof of concept, Vor would then seek to capture more Tenno; once armed with loyal Tenno soldiers, the Empire would become unstoppable.

The player must evade Vor and his soldiers, arm themselves, restore a ship to functioning order with the help of ship Cephalon Ordis, and ultimately confront Vor to put a stop to his plans.


Ground Zero: Earth

The Lotus cannot allow the Warframe to be captured, as losing them is bad enough already. She surges the Warframe's systems remotely, allowing the Tenno to fight back against the soldiers nearby using their innate powers. With the immediate threat dispatched, the Tenno must now find weapons and escape. This first level plays out as a tutorial, with weak enemies and gradual progression through gameplay elements starting with Warframe Powers and moving onto melee weapons (along with stealth and blocking), then secondary weapons, then primary weapons, and finally hacking and timed defense, interspersed with movement tutorials covering sliding, wallrunning, and so on. The weapons of choice provided in this mission are:

  • Melee
    • DESkana Skana, a Sword class weapon, the standard weapon with moderate damage, range, and speed.
    • BoStaff MK1-Bo, a Staff class weapon, a strong and long ranged weapon, albeit slow in speed.
  • Sidearm
    • Lato Lato, an accurate sidearm, ideal for all-range encounter.
    • Kunai2 MK1-Kunai, a set of throwing knives, ideal for stealth.
  • Primary
    • Braton MK1-Braton, a full-auto rifle, standard for all situations.
    • Paris MK1-Paris, a silent bow, ideal for high damage and stealth, but falls short against multiple opponents.

Upon arrival at the checkpoint, Vor uses his Janus Key to destroy the first extraction craft (an 'old' Liset model) before the Tenno can escape, but the Tenno soon finds their old ship, an Orokin-Era Liset, impounded by the Grineer. Ordis, its onboard AI (or "Cephalon"), originally mistakes the Tenno (referred to as 'the Operator') for a Grineer soldier, but quickly comes around when it realizes their true identity, and begins charging the ship's engines. The Tenno must hold out against Grineer soldiers for a couple of minutes whilst the drives charge, and then escapes.

Warframe - Vor's Prize Teaser Trailer

Warframe - Vor's Prize Teaser Trailer

Vor suffers the consequences of his failure.

Interlude I: The Orbiter, Earth Orbit

With the Liset ship and a handful of weapons at the ready, the Tenno is introduced to their own personal Orbiter ship, along with the Arsenal system (after restoring its functionality) only to find that it has been looted and that the vast majority of the Orbiter's systems are offline, their module segments having been removed or damaged. The Lotus recommends that the Tenno prioritize repairing the ship's Communication system so that they may further arm themselves and (optionally) coordinate with other Tenno. There are no replacement components available aboard the Orbiter, but she has located a suitable replacement on the surface of Earth.

Outreach: E Prime, Earth

The Tenno deploys back to Earth, with the intent of retrieving the Communications module from a Grineer outpost. This short mission introduces the Spy game mode (this was previously Interception); the Tenno must break into a Grineer Data Vault and hack the console to retrieve the module. Once this has been done, the Tenno returns to the Orbiter.

Upon completion, players are rewarded with flawed versions of the Mod TT 20pxPoint Blank, Mod TT 20pxHornet Strike and Mod TT 20pxSerration mods.

Interlude II: The Orbiter, Earth Orbit

With the Communications module segment in hand, the system can be restored. This allows access to the Market and enables Matchmaking functionality. Ordis mentions that the Tenno can now contact arms dealers (though in somewhat less flattering terms at first, given his unstable nature) to expand their arsenal. Whilst it seems there are no merchants currently available, the Lotus has located a captive arms dealer on the surface who might be sympathetic to the Tenno cause.

Familiar Faces: Mariana, Earth

Returning again to the surface, the Tenno sets out to rescue a Corpus black marketeer named Darvo who is sympathetic to the Tenno cause — and has been imprisoned by the Grineer as a result. During the course of the mission, the true purpose of the Ascaris becomes clear; it is designed to allow Vor to assume control of the Warframe. Vor (now demoted to Captain for his failure) demonstrates partial control of the Warframe systems by temporarily halving the Tenno's maximum shields, similar to the effect of the Cryogenic Hazard, but cannot yet assume full control.

Vor also comments on the nature of the Warframes; they do not control the 'divine energy', the Tenno are the 'divine energy' — with each Warframe the Tenno owns being a 'glass' through which that 'energy' is focused.

Players are rewarded with a flawed Mod TT 20pxContinuity, Mod TT 20pxIntensify, Mod TT 20pxStretch and Mod TT 20pxVitality mod upon mission success.

Interlude III: The Orbiter, Earth Orbit


Upon escaping, Darvo rewards the player with an Ascaris Negator blueprint — An item to negate the effects of the Ascaris Vor installed.

Manufacturing Requirements

Time: 30 sec
Rush: Platinum64 0
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

However, the orbiter's Foundry systems are inoperative and must also be restored. The Lotus has located a neutral mining colony where they should be able to obtain the equipment they need with potentially no bloodshed or violence.

The Tenno also recovers the Mod system segment in the process of rescuing Darvo, and now has the ability to install any mods retrieved during prior and following missions — most of which will be the special 'Cracked' or 'Flawed' variants that are inferior to regular drops, but provide new Tenno with the vital tools they need to survive. Ordis encourages the Tenno to install some modifications so they are better prepared, somewhat eagerly recommending the use of Heat b Heat weaponry — another sign of his instability after being abandoned for so long.

A normal Mod TT 20pxRedirection mod is automatically given to players upon restoration of the Mods segment.

Oppression: Mantle, Earth

Arriving at the mining outpost, the Tenno and the Lotus find that there are no signs of colonist activity any more — only Grineer soldiers. The Lotus deduces that the Grineer have invaded, and directs the Tenno to first retrieve the Foundry module, then Exterminate the remaining Grineer so that the lost miners are avenged.

A flawed Mod TT 20pxBane of Corpus, Mod TT 20pxBane of Grineer, Mod TT 20pxConvulsion, Mod TT 20pxHeated Charge, and a normal Mod TT 20pxFury mod is rewarded upon completion.

Interlude IV: The Orbiter, Earth Orbit

Foundry module secured, the Tenno returns to the Orbiter and installs it. With the Foundry systems once again online, they find the ship's supply stores were also looted by the Grineer. Now the Tenno must find materials so that they can manufacture the Negator using the blueprint Darvo supplied. Ordis sends Darvo a somewhat impolite message; Darvo replies quite promptly, apologizing for the misunderstanding, and directs the Tenno to a series of Corpus Supply Caches where they can gather the materials they need to manufacture the Negator.

Loot & Pillage: Gaia, Earth

Following the coordinates sent by Darvo, the Tenno finds a series of Corpus outposts built into the upper levels of the Himalayan Mountains. The Lotus has identified three Supply Caches which should contain the materials necessary to produce the Negator. During the course of the mission, Darvo briefly introduces the Tenno to the Corpus and explains that whilst the mission is technically stealing, the Corpus aren't exactly beacons of moral fortitude either — given that they'll sell anything to anyone. Darvo sees their willingness to deal with the Grineer as unforgivable and is all too happy to support the Tenno in their efforts against the Corpus and the Grineer as a result.

Unfortunately, it also appears the Ascaris' work is almost complete. The Tenno loses contact with the Lotus and Darvo during the mission, as Vor shows he can now interrupt transmissions fully, rather than simply force you to receive his own messages. He states that the Tenno will soon return to him instead of the Lotus, over their own free will.

Completing this mission will give flawed Mod TT 20pxSteel Fiber and Mod TT 20pxEnemy Sense mods.

Interlude V: The Orbiter, Earth Orbit

With the resources for the Ascaris Negator ready, the Foundry is put to work and the Ascaris can be removed. Vor manages one final transmission.

What a waste.


Moments later, the Tenno is briefly incapacitated. The Ascaris has an anti-tampering failsafe and has burrowed deeper into the Warframe. It will soon detonate — with predictably lethal results — and the only way to disarm it is to find Vor. The Lotus locates a nearby ship that should have information on Vor's location, and the Tenno departs immediately.

Not surprisingly, Ordis seems pleased that finding Vor may involve violence.

Navigation Recovery: Pacific, Earth

Boarding the Grineer Galleon, the Tenno immediately sets out to retrieve a navigation segment held within a storage cell aboard the ship. Once retrieved, the segment can be made compatible with the Liset's systems, allowing the Tenno to discover the location of Captain Vor in order to confront Captain Vor.

After retrieving the segment, the Tenno is faced with a challenge. The Galleon is on a direct course for a convoy full of innocent colonists. Do they intervene on the behalf of the colonists by destroying the Galleon's reactor (thereby causing the Galleon to self-destruct) or do they extract immediately? No matter the choice, the Ascaris again demonstrates partial control of the Warframe systems, halving the Tenno's maximum shields. 

If the Tenno chooses to save the colonists, the Tenno has 5 minutes to evacuate before the Galleon explodes upon disabling the reactor. The Lotus ultimately thanks the Tenno for their actions, but reminds them that they must survive in order to protect the system.

A broken Mod TT 20pxStretch and Mod TT 20pxIntensify mod are awarded upon completing the mission.

Interlude VI: The Orbiter, Earth Orbit

After installing the navigation segment, the Tenno can head to Cambria, Earth for the final confrontation with Vor.

Faceoff: Cambria, Earth

Captain Vor has been located on a mining asteroid — and best of all, he is without his elite guard. It is the perfect time to eliminate him. The Tenno finds and confronts him. After a short battle, Vor is dead, and the Ascaris and its detonator have disintegrated.

Completing this mission will complete the quest.

Epilogue I: The Orbiter, Earth Orbit

The Tenno is free — but the battle has only just begun. The Lotus immediately sent the Tenno a message, ordering them into a conquest to save the Origin System, one of which the Tenno must decide themselves.

Your New Mission


Now that you have freed yourself from Vor and his Ascaris, you have a new mission, one of your own making. Know that I am only your guide, you are your own warrior, you decide what battles to fight. Allow me to suggest a course of action:

Seek out like-minded fighters, Tenno are more effective in groups.

Execute missions and alerts on the Star Chart to open new paths of exploration.

Use the credits you earned in battle to buy blueprints in the Market, then hunt down resources and craft those items in your Foundry.

Customize your weapons and Warframes using the Mod bench. Different enemies are vulnerable to different combinations of mods, experiment to discover the most effective loadouts.

Finally, stay alert. The Grineer and Corpus are tireless and you are the only thing standing between them and total domination of the Origin System.

I am counting on you, Tenno.

Epilogue II: Vor's Excerpt

After reading the message, an end screen diorama will appear along with Vor's personal excerpt, providing a background story of his very first encounter with the Tenno in Pluto, in a mission to purge them before they are strong enough to fight back.[1]


You were right, the Tenno threat is real. We found one drifting near Pluto but the Lotus knew we were coming. She purged the Cryo moments before we had them and sent a squad of Tenno to break our assault.

They escaped. We are working on tracing them. Separate this Tenno from the flock and it should be easy to kill. We shattered its Warframe and expect such an abrupt Cryo purge will have damaged its memories.

We anxiously await punishment for failing this task.



  • During the intro where the player has to defend the ship, the ship does not actually need to be defended, only requiring that the player survive till the timer is complete.
  • Though the two missions prior to the final confrontation with Vor are both set to the 'Hijack' mode, their objectives bear no similarities to the actual Hijack mission type. Instead, one sees the Tenno destroying three storage units that are guaranteed to drop the required materials, and the other sees the Tenno first conducting a Raid-type objective, followed by an optional Sabotage-type objective.
  • The mission rewards listed in the above walkthrough only apply to players who are playing through the quest for the first time. Clients who have already completed the quest beforehand will receive randomized rewards, and may sometimes get no after-mission reward at all.
  • Despite Lotus sending a mail after assassinating Vor and completing the quest, defeating him again will result in Lotus rewarding you Credits6425,000 credits and sending you a different mail.
  • Players who joined before Update 14.0 were given the choice to play Vor's Prize. Choosing to abstain would not unlock the Codex entry in the Quests tab.
  • Despite the fact that in Oppression: Mantle, the Lotus tells the player to "kill all Grineer" after obtaining the segment, enemies will continue to spawn after this kill count is achieved. This is due to the way Exterminate missions were changed where enemies keep spawning and are not changed for missions that tell the player to destroy all enemies.
  • While Ordis recommends modding your weapons for Heat b Heat damage, the player will have not access to Heat damage mods until after retrieving the Foundry segment.
  • During the Familiar Faces phase of this quest there is a guaranteed spawn of a rare extraction tile, this tile has a Kuria hidden somewhere in it, so if you want to find all the Kuria and you can buy Codex Scanners before this mission, come prepared to look for the Kuria.


  • A teaser for Vor's Prize was partially introduced in the game at the start of Update 9.0, via a diorama (particularly Vor smiling with a Void Key in his hand) players could access via the "Show Profile" button, though access to it was removed later on. Said diorama was still used by the game as a potential login screen diorama, prior to the login screen overhaul introduced in Update 23.0.
  • The first two missions of this quest are unique in that they do not allow the player to outright die during the missions in question. This trait is exclusively used within Development Builds or Warframe Teasers and can only be legitimately used by players within those missions only.



  • After hacking the console and defending the ship at the start of the quest, the Lotus may spout off a generic "the alarms have not been activated" voice line.


Patch History

Hotfix 28.2.1
  • Fixed inability to access Navigation during Vor’s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.

Hotfix 27.3.15

  • Fixed a script error in Vor's Prize if you happened to kill an enemy after recovering the Nav Segment; apart from a few cosmetic things this would have broken the extra Affinity you would have earned for optionally destroying the Reactor.

Update 27.2

  • Fixed “Melee Attack with…” tooltip clipping into the wall in Vor’s Prize in other languages.

Update 25.7

  • Fixed incorrect prompt text in Vor’s Prize when attempting to hack console.

Hotfix 25.1.2

  • Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.

Hotfix 23.1.1

  • ‘Damaged Mods’ are hereby called ‘Flawed Mods’ now. Welcome to a new era.

Update 22.20

  • Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation.

Hotfix 22.12.3

  • Fixed poor lighting during Vor's Prize cutscenes.

Update 22.10

  • Replaced old damaged Liset ship in Vor’s Prize cinematic with new damaged version.

Hotfix 22.8.4

  • Fixed a progstop in Vor's Prize where the Arsenal Segment wouldn't install.

Update 22.6

  • Fixed a rare case of the Ascaris becoming invisible in the Vor's Prize quest.

Hotfix 22.2.5

  • Fixed some textures flickering or popping in during the initial Vor's Prize cutscene.

Hotfix 22.1.2

  • Fixed the Esc menu and the tutorial popups in Vor's Prize appearing stretched in non-standard aspect ratios.

Hotfix 22.0.3

  • Added new objective UI text to Vor’s Prize to be more descriptive and consistent.

Hotfix 22.0.2

  • Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day.

Update 22.0

  • Tweaked the glass material on the Orokin capsules in the first mission of Vor's Prize.
  • Updated the Liset's appearance in the cinematic during the first mission of Vor's Prize.
  • Fixed Vor disappearing after the first beam block in the first mission of Vor's Prize.

Hotfix 21.7.1

  • Fixed getting stuck in the Esc menu when attempting to access the Market during Vor's Prize.

Update 21.7

  • The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.

Hotfix 21.5.1

  • Fixed new players seeing the incorrect number of Revives remaining before completing Vor's Prize.

Update 21.5

  • Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen).

Update 21.4

  • Fixed crates from Vor’s Prize unintentionally spitting out Void resources (e.g. Argon Crystal).

Hotfix 19.7.1

  • Fixed Vor's enemy spawns during his boss fight not spawning in as ‘alert’. Previously they were spawning idle and had to see / hear / investigate the player in the middle of the boss fight.
  • Fixed enemies in Vor's Prize remaining stationary at their spawn point indefinitely until they became alert.
  • Fixed some broken PBR textures in Vor's Prize.

Update 19.6

  • Fixed Ordis stating that Captain Vor is on Mercury when he is actually on Earth in Vor's Prize.

Hotfix 19.5.6

  • Fixed various issues with the Ascaris Bolt.

Once Awake

Main article: Once Awake

Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate.

—Quest Description

Once Awake is the second main storyline Quest that introduces new players to the Infested faction, as well as the Spy and Defense mission modes.

As of the Update: Specters of the Rail, this quest is unlocked through the Mercury Junction, on Venus. The tasks required for any junction can be viewed by mousing over the junction in your Star Chart.


A Grineer doctor has been experimenting with a bio-weapon of some sorts and the player is tasked to investigate. The player discovers that this bio-weapon the Grineer was working on was a strain of the Infestation that survived the events of The Old War. After a failure in a testing lab, the Infested broke out from quarantine and invaded Grineer outposts and ships on Mercury. As the possibility of an Infested outbreak was a threat to the Origin System, the Lotus commands the player to eradicate the Infestation. With the help of a Cascade Bomb infused with Void energy, the player successfully eliminated the source of the Infestation.


Investigate the Bio Weapon: M Prime, Mercury

The quest begins upon receiving the following message from The Lotus:


We have intercepted and partially decrypted a disturbing Grineer communication. A Grineer doctor by the name of Tengus claims to have uncovered some sort of new bio weapon. We have few details but the message originated out of M Prime.

You need to go there and investigate.

—The Lotus

The player is then tasked to a Grineer Spy Mission on M Prime, Mercury to collect three data units for retrieval from a Grineer Asteroid base. During the mission, the Grineer Dr. Tengus is revealed through intercepted transmissions to be working on "specimens" to be used in the development of his bio weapon.

After the first data unit is recovered, Tengus' assistant expresses anger that the Tenno are there, demanding absolute secrecy in their project and thus ordering the marines to assault the Tenno.

After the second data unit is recovered, panic breaks loose as the Infested has broken free from quarantine, with the effect of Infested units now appearing to fight both Grineer and Tenno. Despite this, it appears that there may be an unknown third party involved, as the Grineer soldiers blame Dr. Tengus for the outbreak, while the Lotus implies that someone else released the Infested on purpose.

After the third and final data unit is recovered, the Lotus briefly explain what the Infested are and how they disappeared a long time ago. The mission is considered complete if the player reaches the extraction with at least one data unit extracted.

Infestation Outbreak: Terminus, Mercury

The next mission takes place in Terminus, Mercury, where players are tasked with exterminating all Infested units aboard a Grineer Galleon overrun by the Infestation. Upon completing the mission, the Lotus will message the player to reward them with the Mod TT 20pxMolten Impact mod.


This is from one of Doctor Tengus' reports:

"The additional test Marines have arrived. The specimens tore through previous batch much faster than expected. It should be noted that Marines who survived the longest were using fire based weapons."

The Infested are vulnerable to fire. I have sent a fire damage mod for you to install on your Melee weapon. It should aid you in your coming mission.

—The Lotus

Cascade Bomb: Lares, Mercury

The Lotus sends the Tenno to Lares, Mercury, in an attempt to destroy the Infested there by using a Cascade Bomb planted on the asteroid's power core, that will use Void energy to eliminate all organic life while leaving the structure intact. This mission takes the form of a Defense mission where the player has to prevent the Infested from destroying the Power Core for eight waves. Notable differences from the standard Grineer Asteroid defense mission includes the large masses of Infested biomass surrounding the power core and having only two access points to the core instead of three. During the mission, the Lotus makes note that while the Infested appear to be mindless, they seem to know what the Tenno are up to and are trying to stop them.

After the mission is completed, the Lotus will message players to reward them with a Heat Heat Sword blueprint, concluding the quest.


The Cascade explosion worked and the asteroid has been purged of infestation. But I'm afraid this threat cannot be so easily contained. Doctor Tengus' experiments with this plague are grossly irresponsible and have threatened the entire system. All that is needed is an infected ship to reach a populated area and we'll be unable to contain its spread. There's no controlling it, the Grineer will be in just as much peril as we are.

To prepare you for this new fight I have sent you something that should prove effective against this menace. Let us hope you will not need to use it.

—The Lotus

An additional intercepted message will be sent to players detailing a report by Doctor Tengus' to the Twin Queens, blaming the Tenno for the outbreak at the facility and taking credit for its destruction while claiming the Tenno have obtained Infested spores and will use them against the Grineer:

INTERCEPTED MESSAGE: Quarantine Disrupted

My Queens,

It is my shame to report that Tenno interference has caused a breach of our Infested testing lab on M-Prime. Acting immediately, I ordered the destruction of the facility which has contained the outbreak. Tragically, I believe the Tenno have stolen spores with the intent to use the plague against us.

I will act at once to develop a countermeasure, I will not allow this unethical behavior by the Tenno to threaten our glorious cause.

For the Queens,
Doctor Tengus


  • The Doctor Tengus in this quest is likely the same Tengus mentioned in the Codex lore entry of The Grustrag Three as being responsible for the reconditioning of the latter.
  • This quest was introduced into the game in Update 15.2.


  • Sometimes the location of the next mission in the quest may not appear in the Navigation console, which also has the effect of not sending the reward email message for the missions. Relogging into the game, or switching to another quest, then switching back to Once awake, can solve this issue.


  • Asteroid Power Core on E-Prime covered by infested biomass.

Patch History

Update 22.20
  • Added the ability to replay the Once Awake quest!

Update 15.2

  • Introduced.

The Archwing

Main article: The Archwing

The Balor Fomorians are coming but we are ready. Through your efforts we finally have a working Archwing prototype and I am sending you the blueprint. However, your task is not yet complete. You still must discover the component parts.

—Quest Description

The Archwing is a main Quest introduced in Update 15.0 that introduces and familiarizes players with the Archwing flight system, along the way they will also be introduced to Orokin Sabotage and Excavation missions.

This quest is awarded upon unlocking the Mars Junction on Earth.


The threat of a Grineer Balor Fomorian, the capital ship of the Fomorian fleet, tips the balance of power within the Solar System. Councilor Vay Hek declares war on the Corpus and the Chairman of the Corpus Board of Directors, Frohd Bek, in an attempt to seize total control over the Origin System.

The player is forced to construct an Orokin-era mechanical wings, an Archwing, along with an Arch-gun and Arch-melee, to destroy it in space combat. To do so they will need to find the Odonata component blueprints that are scattered across Orokin archives throughout Venus. After obtaining their new gear, the player tries to sabotage the Fomorian, only to realize that they do not have enough firepower to do so. After destroying dozens of Grineer fighters, the player performs a tactical retreat, leaving the real battle with the Fomorian to happen another day.


The Time is Now

Upon beginning this quest, Lotus will send an inbox transmission to the player along with an Odonata blueprint, noting that they finally have a working Archwing prototype and orders the Tenno to gather the materials needed to craft it.

The Balor Fomorians are coming but you will be ready. We finally have a working Archwing prototype and I have sent you the blueprint.

This is where your task begins. You must recover blueprints for the component Archwing parts.

We know these were scattered throughout the system. We also know the Corpus are in possession of a lost Orokin archive, detailing their locations.

Recover the archive and then find the blueprints needed to forge your Archwing. Good luck, Tenno.

—Lotus' Transmission

The Archive: Tessera, Venus

Level 10-12 Orokin Sabotage, Corpus

The Tenno deploys to Tessera, Venus, in a mission to retrieve the Orokin Archive coordinate from a Corpus stronghold via Orokin Void's portal. This mission reintroduces the Orokin Sabotage game mode from the Operation Gate Crash event; the Tenno must reverse the flow of the portal via a nearby Orokin Generator which they must defend it from oncoming Corpus. Once it has completed, the Tenno must traverse to the Corpus via the portal to retrieve the Void Key from the Corpus Lynx proxy, and then destroy the portal by overloading the Orokin Torsion Beam Device to make sure the Corpus couldn't salvage the Orokin Tower further.

There are three optional Corpus caches, in the form of a Corpus locker with white light, in the void part of this mission only the marked cache is needed to retrieve the archive. All of the caches can be found before trying to reverse the portal. The first resource cache discovered can contain Void Keys, while the second has a larger chance at obtaining rare resources, and the last cache discovered can award Prime blueprints and Forma.

Excavation for Odonata Components Blueprints

Aphrodite, Venus: Level 10-12 Excavation, Corpus
Mantle, Earth: Level 11-13 Excavation, Grineer
E Gate, Venus: Level 12-14 Excavation, Corpus

Ordis will immediately inform Lotus of the Orokin Archive along with its coordinates to locate the Archwing components needed. Each successful excavation will yield a random Odonata component blueprint. Much like normal excavation, players can extract as soon as the first excavation is completed.

Once all three blueprint parts of the Odonata (Wings, Harness and Systems) have been obtained, Ordis will persuade the player to build the Archwing. After the Archwing is constructed the player will need to "Discover" the component parts.

Intel Espionage: Montes, Venus

Level 12-14 Exterminate, Corpus/Grineer

The Lotus will then order the Tenno to deploy to the Montes sector of Venus, and infiltrate a Corpus Ship with the intention of retrieving intelligence about the Grineer Balor Fomorian by first exterminating all opposition.

However, the mission is abruptly interfered with by the presence of Grineer Fleets led by Councilor Vay Hek, who contacts Frohd Bek over severing ties with the Corpus. The Corpus Ship is soon boarded by Grineer marines as it suffers severe damage from heavy bombardment with the surprise arrival of a Balor Fomorian. The dire situation forces the Lotus to order for a mission abort and calls for the Tenno to head to the extraction point, however, Ordis informs her that extraction may not be possible due to the extensive damage suffered by the ship, ultimately leaving the Tenno without any means of escape. If there is only one chance to escape the ship alive, it is to delve into the deep space. The Tenno makes its preparation, charging its Warframe before diving into the great unknown. The Lotus -- Somewhat in a forceful manner, orders Ordis to deploy and attach the Archwing to the Tenno, along with their respective weapons, ArchwingMachinegun Imperator and ArchSword Veritux.

  • ArchwingMachinegun Imperator is a heavy machine gun with a very fast rate of fire, suitable against short-mid range and heavy targets.
  • ArchSword Veritux is a massive greatsword which sports constant heavy damage. Supposedly impossibly massive to wield on the ground, the weightless space turns this weapon into a weapon of pure destruction.

Balor Fomorian

The Archwing is a set of mechanical wings used by Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies.

Once the player successfully docks with the Archwing, they will need to reach a new extraction point out in deep space away from the battle. Grineer spacecraft, however, will deploy Zeplens, large devices deploying energy nets that can trap the Tenno inside their radius. Players will need to destroy the Zeplen units in order to advance while destroying any enemies along the way while at the same time avoid getting seen by the Balor Fomorian's weapons – A single shot could mean demise.

The Tenno, with a valiant effort, escaped the range of Balor Fomorian, and immediately extract with their Liset in space before the Fomorian could reach them. It was a successful retreat – however, it also means victory. But the real battle has yet to begin. And by the time it comes, the Fomorian will be ready, but so will the Tenno.

Completing this mission will complete the quest, unlocking Archwing nodes throughout the solar system as well as granting access to other Archwing blueprints and their respective arsenal. Empyrean game mode is also unlocked in the Star Chart after the completion of the quest.


  • If the blueprints are rushed using Platinum, the game may not recognize the components as completed, and will not proceed to the next mission. Logging out and then logging back in can solve this (if you have another quest switch to it and then switch back and it will update the quest).
  • For some players, the mission on Tessera, Venus (retrieve the Orokin Archive) will cause the game to crash.
  • The excavation mission may disappear upon completion, preventing players from getting additional parts if they haven't already done so. Relogging can solve this problem.
  • Many players are unable to complete the first mission after building the Odonata because it will not deploy properly for half of the mission.
  • Flying past the extraction point on the last mission in the quest chain sometimes causes the extraction point to disappear completely, causing the player not being able to complete the mission at all.
  • If you are in Tenno form before the Balor Fomorion attack cutscene, the game will glitch out when it tries to attach the Archwing and is instead expecting a frame.
  • Many players have been unable to finish the first mission whilst building the Odonata due to the players building the pieces and it disappearing from the players' inventory.


Patch History

Update 28.0
  • Fixed Archwing Quest objective waypoints in the Void sometimes not pathing correctly.

Update 27.2

  • More fixes towards inaccurate Archwing Tutorial Quest text when indicating how to use Afterburners.
  • Fixed script error that would break the Excavation UI when replaying the Archwing Quest.

Update 27.1

  • Fixed inaccurate Archwing quest tutorial text.

Update 25.7

  • Added the ability to replay

Hotfix: Specters of the Rail 12

Star Chart Changes

In order to improve the flow of progressing through quests, every quest mission is now in a location which was previously completed or unlocked, and only in regions which are unlockable before the quest completion is required. Below you will find a full list of each quest node location including the reordered nodes:

The Archwing

  • Venus Tessera
  • Venus Aphrodite
  • Earth Mantle
  • Venus E Gate
  • Venus Montes

Update 18.5

Archwing Changes
  • Changed the number of Excavation extractions required in The Archwing Quest to 2.
  • Made various optimization improvements to the final Mission in The Archwing Quest.
  • Archwing Crafting requirements have been adjusted for players crafting the Odonata in The Archwing Quest:
    • Orokin Cell is now 3x Control Module.
    • Wings BP Neural Sensor is now Neurode.
    • Systems BP 500 Plastids is now 300 Circuits.
    • Reduced crafting time for main BP to 12 hours.

Update 15.0

  • Introduced.

Discovery of the Arcane Machine

Stolen Dreams

Main article: Stolen Dreams

The New Strange

Main article: The New Strange

Alad V Arc

The Gradivus Dilemma

Main article: The Gradivus Dilemma

The Hunt For Alad V

Main article: The Hunt For Alad V

Operation: Mutalist Incursions

Main article: Operation: Mutalist Incursions

Operation: Tubemen of Regor

Main article: Operation: Tubemen of Regor

This Is Who You Are


Main article: Natah

The Second Dream

Main article: The Second Dream

The Sentient Hunhow seeks to destroy the Tenno by exploiting long forgotten secrets.

—Quest Description

The Second Dream is a Main Quest added in Update 18.0, serving as a continuation of Stolen Dreams and Natah. It is the first Cinematic Quest, and yields significant lore on both the Sentients and the Stalker, along with the origin of the Tenno.

This quest can be accessed in the Codex upon completing the Neptune Junction.


The Sentient Hunhow awakens from his slumber, seeking revenge on the Tenno for their actions during The Old War. Allying with the Stalker, they seek to destroy the "womb in the sky", later revealed as the Tenno's weakness: a Reservoir on Lua that was hidden within the Void by the Lotus to protect the Tenno from the Sentients.

The player is tasked with finding Hunhow, who infiltrated the Lotus' mind during the events of Natah. With the unexpected help of Alad V, all traces lead to a Sentient relic on Uranus, dug up by the Grineer. Interacting with the relic, the Lotus tries to ascertain the location of Hunhow, only to be foiled by allowing Hunhow to know the location of the Reservoir. With the Stalker en route, the player chases after him to prevent him from reaching the Reservoir first. The player follows the Stalker through a Void Gate into an Orokin Tower in the Void, realizing that this Reservoir is on Earth's moon that was hidden within the Void. Disabling the Orokin Tower's Void mask mechanism allows the moon, known as Lua, to reappear in the Solar System. Successfully thwarted the Stalker's attempt to destroy the moon from a Void collapse, the only thing left to do is to protect the Reservoir.

The truth behind the Reservoir is that in it lies the Tenno's true form, the Operator. In the Reservoir, the Operator directs their Void energy to control the Warframes remotely, a process called Transference. The Stalker rendezvous with the player but upon seeing the Operator, he hesitates to kill, leaving the player to deal with hordes of Sentient fighters with their newfound power: the ability to channel Void energy to fight in their Operator form.

Upon the Orbiter, the player has to put their Operator into a new Transference vessel: the Somatic Link at the back of the ship. In the final clash between the player and the Stalker, the player proves victorious and subsequently encounters the Lotus in-person for first time. As the Lotus carries the Operator into the Somatic Link, the player regained their memories as a Tenno, remembering one of the five great schools that they once belonged to in the Orokin Age.

This is who you really are. A Tenno. More than human... but once a child like any other.



The Second Dream is automatically made available upon completing the Neptune Junction. The Quest can be activated in the Quests section of the Codex.

Cinematic: The Meeting

A cinematic for the quest can be found on The Second Dream's Codex Entry before undertaking any missions.

The cinematic begins with the Stalker walking up to a platform, surrounded by floating Sentient fighters on all sides. As he walks up to the center of the platform, a disembodied voice speaks to him about the Stalker's vengeance and the Tenno's seeming immortality. As the Stalker drops the severed head of a LokiIcon272 Loki unto the platform, the voice reveals that the Tenno "essence" has been hidden from them by the Lotus, and tells him that he knows that it is found in a "womb in the sky". Using its powers, the voice gives Stalker new armor and a large greatsword with which to accomplish its mission. The Stalker asks for the voice's identity, to which it replies as Hunhow, Sentient destroyer of worlds.

Infiltrate the Grineer Archives: Umbriel, Uranus

An Archwing is required to undertake this mission.

The Lotus contacts the Tenno to warn them about the threat of the Sentient Hunhow, who has been infiltrating her mind. She also warns them about Hunhow using the Stalker to hunt down the Reservoir, the Tenno's weakness that the Lotus has kept hidden.

The Tenno are sent to Uranus on a Spy mission to infiltrate data from the Grineer on their knowledge of Hunhow, who they released after excavating him. All three data vaults must be successfully hacked in order to complete the mission, otherwise the mission will fail. 

The first Data Vault hacked reveals that the Grineer had been excavating pieces of Hunhow, and that Hunhow is capable of controlling each part of him with his mind, making Lotus wonder if said mechanism is how the Sentient has been invading her mind. Infiltrating the second vault reveals it to have already been accessed and corrupted, thus Lotus entreats the Tenno to find another vault to acquire more data. Hunhow contacts Lotus at this point, telling her of his intent to restore the Lotus. While Lotus defiantly claims that he'll never find the Tenno, Hunhow tells her that he already knows due to his infiltration of her mind. 

The final vault gives Lotus the final piece of data she needs, revealing it to be a personal message to her. Lotus excuses herself, telling the Tenno that she needs to contact the person who sent the message, before telling them to head to extraction. 

Find the Sentient Fragment: Cressida, Uranus

An Archwing is required to undertake this mission.

The Lotus, fearing that Hunhow can listen in on her, tells the Tenno that the message she received was an offer for help. However Lotus does not reveal who said person is, only that she doesn't trust them. She then sends the Tenno to Cressida, Uranus to find a fragment of a Sentient.

Once the Tenno arrives at the mission site, the mysterious helper is revealed to be none other than Alad V, who claims knowledge of what they are looking for. Despite their antagonistic past, he asks the Tenno to trust him due to the greater threat of the Sentients.

Upon diving underwater and reaching the site of an Orokin shipwreck, Alad V, unwilling to completely guide the Tenno in finding the fragment, urges them to search the excavation site for it themselves, providing hints only if the players are near the objective. (If the player takes approx 5 minutes, Alad V will say "I give up! Here it is! Can't you find anything not marked on your map??" accompanied by placing a way-point to the objective) The actual objective at this point is to find a tunnel closed off by rocks, which can be destroyed to reveal a passageway leading out of the excavation site and into a large underwater cavern with a Sentient wreck. The fragment is found upon exiting the waters above the cavern, a Sentient relic that the Lotus says she could use to view the memories of her father.

Once the Tenno interacts with the relic, Lotus sees a vision of the Stalker who is apparently confused, before realizing that she has been caught in a trap: interacting with the relic has allowed Hunhow to ascertain the location of the Reservoir, with the Stalker now en route to it. Alad V then tells the Tenno to hurry back to extraction. The mission ends once the player reaches extraction.

Follow the Stalker: Neso, Neptune

Back on the player's landing craft, Alad V asks the Lotus what "the Reservoir" is and whether it's a Tenno weakness. Lotus only tells him that he has already earned his favor from them, only for Alad V to counter that the Tenno are his investment, thus he wishes to see this through.

The next mission takes the Tenno to a Corpus Outpost on Neso, Neptune. The fragment apparently lead Hunhow to a path leading to the Reservoir which passes through said outpost, and that in order to reach it Hunhow needs the Stalker.

Reaching the objective marker reveals an Orokin portal room, what Alad V calls a "Void Gate". On entering the room, the Stalker vanishes as the void portal collapses. A Sentient Conculyst or Battalyst will suddenly appear, a powerful enemy unit which the Tenno must defeat. Doing so will reveal the location of a Void Key the Stalker used in the portal room to Lotus' surprise. The Void Key must be inserted into the Torsion Beam Device at the center of the portal room to reopen the void portal, at which point the Lotus urges the Tenno to enter, stating that the Sentients will be unable to follow the Tenno there due to the Void being poison to them.

Upon arriving at the other side of the portal, Alad V tells the Tenno to find a nav console to figure out where they are. The nav console is located in a room with a window looking out at a sight that shocks Alad V: The Moon. Alad V explains that the Moon was thought to have been destroyed, expressing wonder at it being in the Void all this time and at the Lotus' ability to have put it there. The Lotus tells the Tenno that the Reservoir is the source of their power, and must be protected. Once the nav console is activated, the Lotus detects the Stalker leaving on a ship headed to the moon and urges the Tenno to find a way to follow him.

Alad V realizes that the Orokin Tower the Tenno are currently in is used to hide the Moon's location in the Void, thus suggesting that the tower should be disabled to allow Ordis to pick them up. To disable the tower, the Tenno must find a marked console hidden inside a retractable cover within a generator room and hack it, which will allow 4 more retractable panels in the generator room itself to become visible. These 4 panels will reveal a blue vial each that must be destroyed, but are protected by electric arcs. One panel will be unprotected at all time, so the Tenno has to look for the next unprotected panel after destroying each vial.

Once all 4 panels have been revealed and their vials destroyed, Ordis will contact the player to tell them to prepare for pickup.

Protect the Moon: Plato, Lua

Ordis mentions that he recalls having been to the Moon once, and that he is concerned for the Tenno. The Lotus explains that the Reservoir is the source of the Tenno's power, and that its secret drove the Stalker mad. The Lotus asks the Tenno for forgiveness, telling them that they must now protect the Moon by keeping it within the Void.

Arriving on the Moon, the Tenno are tasked with stopping Stalker from reaching the Moon's Void Control Room, whose aim is to initiate a void collapse that will destroy the Moon, which will destroy the Reservoir and in turn the Tenno along with it. Before players can reach the Void Control Room however, the Stalker initiates the collapse, which causes shadow versions of hostile Infested to appear throughout the complex. The Lotus decides to pull the Moon out of the Void and back into normal space to prevent its destruction, tasking the Tenno to reorient the Moon by reactivating the Void Control Room's void compasses.

Upon reaching the Void Control Room, players must first hack a console at the center of the room, and then reactivate three void compasses located in three towers in the room by getting close enough to the devices to drain the Warframe's shields. The void compasses can only be reactivated one at a time, and only after one of them has been activated can the next one be worked on. Hacking the central console will make the Shadow Stalker appear, the improved version of Stalker with new weapons and abilities. Just like a normal assassination by Stalker, if the Tenno is able to lower the Stalker's health far enough, he'll disappear, though this will be much harder than before due to Shadow Stalker featuring similar resilience as the Sentients. When the compasses are reactivated, Hunhow threatens Alad V for being Orokin, causing Alad V to bid farewell to the Tenno as he has apparently been found by Hunhow, while reminding Lotus of their deal.

With all compasses reactivated, Lotus tells the Tenno to get to the Pendula, which are devices that maintain the Moon's stability in the Void, and deactivate them. There are four such Pendula located in four pillars in the center of the room they are located in, protected by a floating and teleporting Security Eye that will shoot waves of slow-moving destructive energy at players. As both the Pendula and the Security Eye are immune to any form of attacks, in order to destroy the Pendula the Tenno must trick the Security Eye into attacking the pillars by making the Security Eye shoot into the Pendula's direction. Care must be taken after the first Pendula is destroyed, as the Security Eye will begin to perform wide scale area-of-effect attacks after its standard beam attack. Note that these AoE attacks cannot destroy the Pendula and become more frequent with every Pendula destroyed.

After all the Pendula are destroyed, the Lotus orders the Tenno to get to extraction as soon as possible. Along the way, disembodied voices belonging to a man named Ballas and a woman named Margulis conversing to each other can be heard, arguing about the fate of "devils".

With the Moon now back in the orbit of Earth, a lone Conculyst can be encountered before the Tenno reaches extraction, though it is not necessary to fight it to complete the mission.

Save the Reservoir: Grimaldi, Lua

This mission cannot be performed with a group, and must be done solo.

The Lotus informs the Tenno that they will have to act fast, as the Moon is now exposed and the Stalker is already en route to destroy the Reservoir. Once again, the Tenno arrives on the Moon. As the Tenno proceeds through the level, more disembodied voices similar to the previous mission will be heard, revealing more of Margulis and her work, along with the Orokin's reactions to it.

At the end of the level is the Reservoir, a place with water falling into a small pond below. A cinematic then plays, where the Tenno is walking towards the Reservoir as it observes a golden flower-shaped pod emerging from the waters. The pod opens up, revealing a person wearing a black bodysuit, which the pod then carries out on a chair. The person is dumped in front of the Tenno, resulting in the screen flickering and breaking up, with the Warframe suddenly falling limp, before the view blacks out. The voice of the Lotus was heard:

Dream... not of what you are, but of what you want to be.


At this message, the person in the bodysuit crawls over to the Warframe, and then touches it. The act reactivates the Warframe, and makes it carry the person in its arms. The Stalker appears afterwards seemingly ready to kill them, but hesitates, earning the ire of Hunhow who proclaims that Stalker's hate is weak, before sending the Stalker away to allow Sentient fighters to finish the job. The Lotus then orders the Tenno back to their ship, referring to them as the Operator.

At this point, the player must now carry the person to the extraction point while being followed by Sentient battle drones. The Warframe's mobility is greatly reduced while carrying them, walking much slower and being unable to use any parkour moves, including sprinting or jumping. Although they have no access to their weapons or offensive Warframe abilities, the Warframes can still use defensive abilities like IronSkin130xDark Iron Skin, and the person can fire an energy beam powerful enough to destroy the Sentients to hold off any enemies while the Tenno moves to extraction. During this stage it is impossible to actually die, as the player's health can never drop below 1. Defeating the Sentient drones is not necessary to extract, but it is recommended because the requirement for the Sedna Junction requires killing 5 Sentient enemies on Lua, who are very hard to kill outside of this mission.

Back aboard the player's ship, the Warframe still carries the person in its arms, and the Lotus tells them to head deep inside the Orbiter section to find the Somatic Link, located inside a room at the very bottom rear of the Orbiter. Unbeknownst to them, the Stalker has infiltrated the spacecraft and is ordered by Hunhow to kill the Tenno before they reach the Somatic Link, which is the device at the very rear of the room. The Stalker will then proceed to attack the Tenno, firing red energy waves that can push back the players a significant distance away. The player must dodge the Stalker's attacks and/or destroy them with their energy beam attack to reach the Link. Once the player reaches the Link, they must use the energy beam to feed energy into the Link via a blue energy sphere at the top of the Link. When the Link has received enough energy, an energy blast from the Somatic Link will push the Tenno back, forcing the Tenno to repeat the process of going past the Stalker and refilling the Somatic Link. This must be done three times.

Once the Somatic Link has been filled three times, the person and the Warframe are both blown back from the energy dispersion, separating them. The Stalker stands before the Warframe, lifeless again after being separated from the Operator's touch. The person cowers in fear, as Hunhow monologues how the Warframe (up to this point thought to be the Tenno) is a "metal puppet" to the real Tenno, who is actually the helpless person from the Reservoir. After stabbing the Warframe with his greatsword StalkerTwoGreatSword War, the Stalker approaches the Tenno and proceeds to choke them. Inexplicably, the Warframe revitalizes and breaks War in half, dispelling Hunhow's control, causing the Stalker to be overcome with immense pain. The Stalker flees, releasing a blinding flash that knocks the real Tenno unconscious.


The Lotus then appears, personally carrying the Operator into the Somatic Link. A customization screen will then appear, revealing the Operator's true face, which players can edit to their desire.

After the player's customization is complete, the Lotus reveals the Operator is the Tenno themselves, their true form. The Lotus begins asking questions to see how much the Tenno remembers, and helps him or her recover some of their memories. She explains how one of the Orokin, Margulis, helped save them from their uncontrollable powers by creating a dream-state for them to live in. The Lotus further explains that Margulis was killed by the Orokin Executors and her ideas were used by them to create "Transference", which allows the Tenno to control their powers through a remote "surrogate", the Warframe.

The Lotus continues to explain some of the Tenno's history and the five great schools they founded, all based on different principles of combat. The player is then given a choice between one of the 5 schools – FocusLensMadurai bMadurai, FocusLensVazarin bVazarin, FocusLensNaramon bNaramon, FocusLensUnairu bUnairu, and FocusLensZenurik bZenurik. The choices leading up to the five great schools have no actual gameplay effect but instead reorders the choices of the Tenno School, with the school most suited to the Operator appearing on the left and choice to the right being the least suited.

View Sorting Choice Answers List
Answers School
First Choice
"... always studying." Naramon +1
"... a hand, held in mine aboard the Zariman." Vazarin +1
"... a fight." Unairu +1
Second Choice
"... things happen for a reason." Zenurik +1
"... we stuck together." Madurai +1
"... they tried to help us." Vazarin +1
Third Choice
"... they paid for what they did." Unairu +1
" ... she sang to us." Zenurik +1
"... she was brilliant." Naramon +1
"... she was brave." Madurai +1
Fourth Choice
"... we protected the innocent." Vazarin +1
"... we sought justice." Unairu +1
"... we reached for knowledge." Naramon +1
"... we fought with honor." Zenurik +1
"... we were fearless." Madurai +1

After confirming their school, the Lotus tells the Tenno that this will be their primary Focus, rewarding the player with a Focus Lens of the chosen school. This completes the quest and Ordis will send the player an inbox message expressing his relief that the Operator is alive and well, as well as delivering the remaining piece of the War greatsword that was broken off from the weapon, as well as a Scar sigil. Meanwhile, the Shadow Stalker, still hellbent on executing the Tenno for their crimes, will continue to hunt the player down in his upgraded Sentient form.

Completion of The Second Dream is a prerequisite to starting the Rising Tide quest.


  • In the final battle against Stalker in the Orbiter, the Tenno's beam attack can be used to directly destroy Stalker's energy wave attack, preventing it from hitting the player.
    • Firing the beam in bursts is more effective than firing it continuously, as the beam is powerful enough to destroy both Stalker and his attack with only a second of shooting, and it allows the player to conserve energy to fire more shots to intercept Stalker's attacks.
    • Be reminded that it is not necessary to defeat the Stalker as the primary objective is to fill the Somatic Link.
  • Stalker will have a different Codex entry and will also be stronger after completing the quest. If the player is attempting to fill the codex, it would be recommended to complete the entry before starting the final "Save the Reservoir" mission.
    • After completing The Second Dream, Stalker will permanently remain in his Sentient-upgraded form. Prior to completion of the quest, Stalker will remain un-upgraded when performing an Assassination on the player.
    • It may still be possible to complete this entry by scanning Stalker while he attacks other players who have not completed the quest.


  • The Second Dream was first hinted at by Ordis following Update 14.0, when he occasionally says "Do not split the dream" as part of his recurring lines.
    • After this quest was released, Ordis no longer quotes said recurring lines.
    • It was later directly mentioned by the Lotus during the Natah Quest in reference to how she protected the Tenno, saying she "hid them away in the second dream".
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools once the selection screen appears, with the school most suited to the Operator appearing on the extreme left, and choice to the extreme right being the least suited, ex. choosing the conversation options "I remember studying" and "We sought knowledge" will put Naramon to the leftmost side as the most desirable choice. Players are still able to choose which school they desire however.
  • Certain elements of the Second Dream appear in previous lore entries in the game:
    • The transport ship Zariman and the story of its children were first mentioned in Ember PrimeIcon272 Ember Prime's Codex entry, and again in the entry for Rhino PrimeIcon272 Rhino Prime.
    • The male Orokin called Ballas whose voice could be heard during the quest is Executor Ballas, one of the members of the Orokin Congress of Executors, who was first mentioned in the Crewman Synthesis entry.
  • According to Keith Power, one of the soundtrack exclusive to this quest had its choir voiced by Jen McMillan.
  • When running InarosIcon272 Inaros or NidusIcon272 Nidus, the void compasses will drain health instead of shields.


  • The Stalker's taunt can trigger during this quest as though Stalker is going to appear. As this is a story quest however, the Stalker himself will not appear.
  • If "Public" is selected, you may find yourself part of a team. One of the team members will get the mission result, but the rest will need to do the mission again in "Solo" mode. Mission success might be awarded to the highest score, but is not confirmed.
  • If you leave the Void Gate room without defeating the sentient, it may cross to the other side, preventing you from completing the quest.
  • If you do the quest without going though the nodes on Neptune the game will allow you to do the quest anyways and if you complete it the node will unlock even without its previous nodes completed


Patch History

Update 27.3
  • Fixed missing subtitles during final Second Dream cinematic.

Update 27.2

  • Fixed inability to Operator Void Blast for extended periods of time during the “carrying” moments in The Second Dream Quest.

Hotfix 25.6.2

  • Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.

Hotfix 25.0.4

  • Fixed the Second Dream Stalker weapon having blue Energy.

Update 22.16

  • Fixed excessive bloom in the engine room of the Void.


  • Fixed an unintentional locked door.

The War Within

Main article: The War Within

Chains of Harrow

Main article: Chains of Harrow

The Lotus Disappearance

Apostasy Prologue

Main article: Apostasy Prologue

The Sacrifice

Main article: The Sacrifice

Amalgamation of the Solar System

Chimera Prologue

Main article: Chimera Prologue

Alad V's Amalgams

Main article: Ropalolyst

The New War

Main article: The New War
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