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Standard issue weapon for Djinn Sentinel. Fires poisonous projectiles.

The Stinger is the default weapon for the Djinn Sentinel. Stinger fires poisonous projectile darts at enemies in a similar manner to AcridAcrid2.png Acrid darts, dealing Toxin DamageDmgToxinSmall64.png Toxin damage. This weapon accepts rifle mods.

This weapon can be sold for Credits64.png 1,250.

Characteristics[]

This weapon deals Toxin DamageDmgToxinSmall64.png Toxin damage.

Advantages:

Disadvantages:

Acquisition[]

The Stinger is automatically acquired upon claiming the Djinn from the Foundry. Note that this weapon also takes up one Sentinel inventory slot.

Notes[]

Tips[]

  • Using multishot mods will send multiple darts which will all have independent travel trajectories, effectively giving this weapon a "spread" shot and increase the probability of hitting the enemy.
  • When facing Grineer, consider slotting in Electricity DamageDmgElectricitySmall64.png Electricity damage mods to create Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage. Corrosive damage is even more effective against their armor than the base Toxin DamageDmgToxinSmall64.png Toxin damage, and can reduce their resistance to your normal attacks.

Patch History[]

Update 11.8 (2014-01-22)

  • Fixed Sentinel Stinger weapon not using energy color on its hit effects.

Update 10.0 (2013-09-13)

  • Introduced.

Last updated: Hotfix 24.1.3 (2018-12-05)