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Standard issue weapon for Djinn Sentinel. Fires  Toxin projectiles that embed into enemies and continuously deal damage for 3 seconds.

The Stinger is the default robotic weapon for the  Djinn Sentinel that shoots  Toxin darts. This weapon accepts rifle mods.

This weapon can be sold for  1,250.

Characteristics[]

  • This weapon deals  Toxin damage.
  • Shots have a guaranteed  Toxin proc.
  • Direct hits deal damage over time per second over 3 seconds.

Advantages over other Robotic weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average reload speed (1.20 s)
    • Above average fire rate (3.33 attacks/sec)

Disadvantages over other Robotic weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low crit chance (2.50%)
    • Very low magazine (4)
    • Low total damage (15)
    • Very low crit multiplier (1.50x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

The Stinger is automatically acquired upon obtaining  Djinn. Note that this weapon also takes up one Companion inventory slot.

Notes[]

  • Similar to the  Acrid, Stinger's projectiles will deal guaranteed  Toxin status effects no matter what elements or status chance are present on the weapon. The status chance listed in the Arsenal is the chance to proc the element the weapon is modded for.
  • Projectiles curve off target at range similar to other 'bolt' weapons ( Boltor,  Bolto,  Akbolto and  Acrid), though deviation possibly starts at a much closer distance for the Stinger.
  •  Ammo Drum has no effect on the Stinger because it does not have a maximum ammunition.
  •  Terminal Velocity can be equipped on the Stinger to increase Projectile Speed.

Tips[]

  • Using multishot mods will send multiple darts which will all have independent travel trajectories, effectively giving this weapon a "spread" shot and increase the probability of hitting the enemy.

Patch History[]

Update 37.0 (2024-10-02)

Rebalance of Sentinel weapons

The Origin system never stops developing the most exotic and destructive weapons known to Tenno-kind, and the weapons mounted to our Sentinels are no exception. The gap between the top and the bottom has gotten wider than we would like to see, so please enjoy these changes bringing up some of the weaker weapons. Not all weapons will focus on damage, some will get new utility features instead.

  • Stinger
    • Previously: Dart gun that always applies Toxin status on impact (Damage 15, Status 5%, Fire Rate 3.3, Magazine 4/Reload 1.2, Critical 2.5%/1.5x)
    • Now: Always applies Toxin status on impact, then continues to hit the target once per second for 3 seconds with Stinger's modded damage types. This can stack. (Damage 15, Status 20%, Fire Rate 3.33, Magazine 4/Reload 1.2, Critical 2.5%/1.5x)

Update 11.8 (2014-01-22)

  • Fixed Sentinel Stinger weapon not using energy color on its hit effects.

Update 10.0 (2013-09-13)

  • Introduced.

Last updated: Hotfix 24.1.3 (2018-12-05)

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