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Tokens of Teshin's Esteem earned from Incursion Alerts or Acolytes on The Steel Path. Can be exchanged for items that prove your warrior capabilities.
—In-game description

Steel Essence is a special resource that only appears during The Steel Path mode.

Acquisition[]

  • Steel Essence is primarily obtained from The Steel Path:
    • Eidolon Teralyst, Eidolon Gantulyst, and Eidolon Hydrolyst guarantee 1 Steel Essence upon defeat, regardless of kill or capture.
    • Acolytes that spawn in any Steel Path mission guarantee 2 Steel Essence upon defeat.
    • Every day, six Steel Path Incursion Alerts are available. Each rewards 5 Steel Essence upon completion, to a total of 30 Steel Essence per day.
    • 25 are awarded upon fully clearing all of a planet's mission nodes. A total of 475 are guaranteed for completing the entire Star Chart.
    • 1 is rewarded upon opening a Void Relic in a Steel Path Void Fissure mission.
    • 25 are awarded upon completing Tier 9 of The Circuit on Steel Path.
    • 5 are awarded upon opening the chest for defeating an Orowyrm on Steel Path.
    • 2 are awarded for each extra Undercroft portal completed in Steel Path Duviri Experience, a max of 6 per run.
    • 1 is awarded for clearing the Abyssal Zone on Steel Path.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 9 The Circuit (Steel Path) A 100% 25 25

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Angst 100% 100% 100% 1 2 2
Malice 100% 100% 100% 1 2 2
Mania 100% 100% 100% 1 2 2
Misery 100% 100% 100% 1 2 2
Sentient Eidolons (Hard Mode) 100% 100% 100% 1 1 1
Torment 100% 100% 100% 1 2 2
Violence 100% 100% 100% 1 2 2

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Usage[]


SteelEssence Steel Essence is used to buy items in The Steel Path Honors shop from Teshin in any Relay.

Some evergreen offerings have weekly purchase limits: the RivenCipher Veiled Riven Cipher can only be purchased once per week, while Kuva Kuva and the Void Relic Pack have a purchase limit of 25 per week.

Evergreen offerings
Rotating offerings every week

Only one reward is available per week and it can only be bought once that week. Every week, the 8 offerings will rotate from left to right, which takes 8 weeks for a full loop.


Note: Click here and purge the page's cache if the above weekly item is wrong. You have to do this every week when the weekly reward changes, which is every Sunday midnight UTC time.

Notes[]

  • Unlooted Steel Essence from Acolytes is supposed to despawn after 5 minutes however it rarely lasts this long. They frequently disappear much earlier than this, most often between 1-3 minutes. Therefore players are advised to wait no longer than 1 minute for a Charm buff before looting it. Their waypoint UI is supposed to flash as they are about to disappear but this also does not work as intended, so do not wait for any flash before looting.
  • The 50,000 rotating Kuva purchase gives 36% more Kuva per Steel Essence than the 10,000 Kuva purchase, but due to its infrequent appearance, it may be more convenient to make the 10,000 Kuva purchase.
  • To purchase all non-rotating offerings from Teshin at least once, you will need to collect 408 Steel Essence.
    • Purchasing all the rotating offerings at least once will require 730 Steel Essence, for a total of 1,138 Steel Essence.

Trivia[]

Patch History[]

Update 32.0 (2022-09-07)

4. New Steel Path Missions: Void Fissures

When enabling Steel Path in Navigation, Void Fissure missions in the World State Window will now have the usual Steel Path flare apply (Acolytes, difficulty modifiers, etc.). To make it worth your while, 1 x Steel Essence is also awarded for every Relic you crack.

Update 30.5 (2021-07-06)

  • Steel Path Incursions will each offer a reward of 5 Steel Essence, increased from 3.
  • Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!

Hotfix 29.5.2 (2020-11-20)

Missed 29.5.0 Note + Script
  • In Update 29.5 Deimos: Arcana, we increased the reward for completing a Planet on the Steel Path to 25 Steel Essence. This Update will give an Inbox to everyone who had completed a Planet on The Steel Path at the old rate of 2 Steel Essence per Planet and reward them the difference for each Planet completed! Eligible players will have this automatically on login.

Update 29.5 (2020-11-19)

Introducing: Acolyte Minibosses & Steel Path Incursions (Daily Alerts)!
  • Every day, five Steel Path missions will be chosen randomly, and completing them will award 3 Steel Essence per Incursion. Furthermore, this will unlock the node, even if you have not reached that part of the Steel Path yet! This should help improve the matchmaking situation, among other things.
    • NOTE: Steel Path Incursions will appear in the Alert section of the World State Window when you are set to Steel Path mode.
  • As you play in any Steel Path mission, Acolytes will spawn and attack - defeating the Acolyte grants a guaranteed drop of 2 Steel Essence. Beware! If you get downed by an Acolyte, they’ll escape and you won’t receive any Steel Essence!
    • The Steel Path Acolytes now have the same Status treatment that Liches received earlier this year.
    • Reduced the Melee attack damage on both Misery and Malice to avoid the more reported 1HKOs.
  • In essence (ha), there is virtually no RNG with Steel Essence anymore. Daily Incursions guarantee 3 per Alert, and Acolytes will always appear in regular missions (Endlessly in Endless missions.). The time at which they choose to appear may be a bit random, but if you kill mobs, they will come!
    • Please note, Acolytes won't spawn in Archwing missions on the Steel Path.
  • Teshin’s Steel Path Honors will now have a Weekly item for you to purchase! There are 8 items total, meaning that every 8 weeks the store will reset and allow you purchase anew. Look forward to things like an Umbra Forma Blueprint, Shotgun Riven Mod, and more!

Update 28.3 (2020-08-12)

The Steel Path Changes:

Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.

To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case.

Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster.

This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.

Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward.

Update 28.1 (2020-07-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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