Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.
|Duration:8 / 10 / 12 / 15 s|
- Limbo halts all enemies in the Rift, freezing them in suspended animation for 8 / 10 / 12 / 15 seconds. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity.
- Upon deactivation by pressing the ability key again (default
), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
- All hit-scan bullets are released simultaneously.
- Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
- Beams appear to stretch into rectangular shapes if created during Stasis, and shrink toward the center once Stasis is deactivated while doing no damage (requires further testing)
- Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout.
- Enemies under Stasis are not immune to new status effects.
- Any duration-based status effect, such as a Bleed proc, that is applied to an enemy before Stasis will run its normal duration.
- Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
- If there are multiple Limbo players on a squad, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
- As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.
- For more information on Rift-related attributes, see the Rift Plane article.
The effects of Stasis held by one Limbo cannot be deactivated by a different Limbo. If two different Limbos activate their Stasis, deactivating the one cast second will not resume action of suspended targets.
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