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{{UpdateMe|New Assassination node on Jupiter as of {{ver|25}}}}
[[File:Star_Chart_TWW.png|thumb|400px|The star chart introduced with [[Update 19]] on 8 July 2016, displaying all celestial bodies.]]
 
  +
{{PlanetNavVisual}}<br>
The '''Star Chart''' is the interface used to access [[mission]]s through the "Navigation" segment in the [[Orbiter]]. It shows the celestial bodies of the solar system (also referred to as the Origin system). When zooming in or clicking on a celestial body, the player sees how they are linked through Solar Rails [[Junction]]s, beginning with [[Earth]], and can select individual mission nodes to play. 
 
  +
{{Infobox
  +
|Box title = Star Chart
  +
|image = Star_Chart_TWW.png
 
}}
  +
<section begin=intro />
 
The '''Star Chart''' is the interface used to access [[mission]]s through the "Navigation" segment in the [[Orbiter]]. It shows the celestial bodies of the solar system (also referred to as the Origin system). When zooming in or clicking on a celestial body, the player sees how they are linked through Solar Rails [[Junction]]s, beginning with [[Earth]], and can select individual mission nodes to play.
  +
<section end=intro />
  +
{{clr}}{{tocright}} 
 
[[File:U19 mission interface.png|thumb|295x295px|Part of the star chart indicating unavailable, available and completed missions.]]The star chart uses the following symbols: 
 
[[File:U19 mission interface.png|thumb|295x295px|Part of the star chart indicating unavailable, available and completed missions.]]The star chart uses the following symbols: 
 
*Empty grey rhombus, with grey lines leading to it: This mission is not yet available because the missions leading to it must be completed first. 
 
*Empty grey rhombus, with grey lines leading to it: This mission is not yet available because the missions leading to it must be completed first. 
 
*Light blue rhombus, with light blue lines leading to it: This mission has not yet been completed but is available because an adjacent mission has been completed. 
 
*Light blue rhombus, with light blue lines leading to it: This mission has not yet been completed but is available because an adjacent mission has been completed. 
*White rhombus, with white lines leading to it: This mission has been completed but remains available for replaying
+
*White rhombus, with white lines leading to it: This mission has been completed but remains available for replay
*Particular missions have special symbols, such as [[Dark Sector]]s with the default [[Clan]] logo, [[Alert]]s with an exclamation mark inside of a triangle, [[Quest]] missions with the Quest symbol, [[Syndicates|Syndicate]] missions with their respective symbol, [[Fissure]]s with a flame symbol, [[Bosses]] with an eye wearing a crown, [[Junctions]] with a rhombus on top of a chevron insignia, [[Sortie]]s with four diamonds within a flag, and [[Nightmare Mode|Nightmare missions]] with a white swirl inside of red rhombus symbol. [[Nightmare_Mode|Nightmare Alerts]] have the same icon as a regular alert, but the triangle will be colored red. All Nightmare Alerts, regardless of level, will have the "No Shields" condition, as well as a secondary condition on top of this.  
+
*Particular missions have special symbols, such as [[Dark Sector]]s with the default [[Clan]] logo, [[Quest]] missions with the Quest symbol, [[Syndicate]] missions with their respective symbol, [[Fissure]]s with a flame symbol, [[Bosses]] with an eye wearing a crown, [[Junctions]] with a rhombus on top of a chevron insignia, [[Sortie]]s with four diamonds within a flag, and [[Nightmare Mode|Nightmare missions]] with a white swirl inside of red rhombus symbol.  
 
[[File:WarframeStarChartGlossary.png|right|300px]]
 
[[File:WarframeStarChartGlossary.png|right|300px]]
   
 
Each planet has its own set of [[resources]] and a backstory regarding the [[factions|faction]] that is controlling the planet. Some planets may feature more than one faction at the same time. 
 
Each planet has its own set of [[resources]] and a backstory regarding the [[factions|faction]] that is controlling the planet. Some planets may feature more than one faction at the same time. 
   
Besides the mission nodes, three planets have a [[Relay]] Node. The available relays differ between the PC, PS4 and XB1 versions and two of the available relays will be locked behind a [[Mastery Rank]] of either 4 or 8. In addition, a derelict Relay called [[Maroo's Bazaar]] can be found on [[Mars]] and serves as a trading hub for players.
+
Besides the mission nodes, some planets have a [[Relay]] Node. The available relays differ between the PC/Switch, PS4 and XB1 versions and two of the available relays will be locked behind a [[Mastery Rank]] of either 4 or 8. In addition, a derelict Relay called [[Maroo's Bazaar]] can be found on [[Mars]] and serves as a trading hub for players.
   
 
Beyond the 16 accessible planets, moons, and other areas of the solar system, there are two locations which can only be accessed with keys; the [[Orokin Derelict]] and the [[Clan Dojo]].
 
Beyond the 16 accessible planets, moons, and other areas of the solar system, there are two locations which can only be accessed with keys; the [[Orokin Derelict]] and the [[Clan Dojo]].
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-->
 
-->
 
<!--
 
<!--
** ​The ruling empire, however, will always be determined by the boss type and/or planet description, regardless of who controls the most of the missions. This does not apply to [[Infestation Outbreak]] in which [[Phorid]] will become the temporary boss of the [[Assassination]] node.
+
** The ruling empire, however, will always be determined by the boss type and/or planet description, regardless of who controls the most of the missions. This does not apply to [[Infestation Outbreak]] in which [[Phorid]] will become the temporary boss of the [[Assassination]] node.
** As of {{ver|14}}, Invasion results no longer change the ownership of mission nodes.
 
 
* According to [[Devstream 16]], Steve sarcastically claimed that there will be no new galaxy system. Similarly, hints were dropped about the entities that destroyed the Orokin. It is unknown if there will be another solar system.
 
* According to [[Devstream 16]], Steve sarcastically claimed that there will be no new galaxy system. Similarly, hints were dropped about the entities that destroyed the Orokin. It is unknown if there will be another solar system.
 
-->
 
-->
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**'''Victory''' against the opponent frame in a [[Junction]] grants '''1,000''' mastery points.
 
**'''Victory''' against the opponent frame in a [[Junction]] grants '''1,000''' mastery points.
 
*The specific enemy that appears on the mission detail screen (upon highlighting cursor on a mission node) has a markedly increased chance of spawning among the enemies present in that mission.
 
*The specific enemy that appears on the mission detail screen (upon highlighting cursor on a mission node) has a markedly increased chance of spawning among the enemies present in that mission.
**This can be a useful feature when farming for specific mods or resource from a specific enemy (like [[Oxium]] from [[Oxium Osprey]])
+
**This can be a useful feature when farming for specific mods or resource from a specific enemy (like [[Oxium]] from [[Oxium Osprey]]).
  +
*As of {{ver|27}}, there are a total of '''257''' nodes that can be completed. This includes the 25 [[Railjack]] nodes on [[Earth Proxima]], [[Saturn Proxima]], and [[Veil Proxima]], all of which are '''NOT''' required for unlocking [[Arbitrations]]. Both the [[Jordas Golem]] and [[Mutalist Alad V]] fights are also not required for [[Arbitrations]].
   
 
==Trivia==
 
==Trivia==
*Since Update 19, the [[Orbiter]]'s reflection map is visible as the static background image behind the planets on the star chart. The image cannot be zoomed in normally, but Through some UI glitching the player can zoom the foreground image out, allowing the user to see the majority of the image.
+
*Since {{ver|19}}, the [[Orbiter]]'s reflection map is visible as the static background image behind the planets on the star chart. The image cannot be zoomed in normally, but through some UI glitching the player can zoom the foreground image out, allowing the user to see the majority of the image.
  +
<gallery>
[[File:StarchartImage.jpg|600px|center|thumb]]
 
  +
StarchartImage.jpg|Foreground image of Starchart prior to {{ver|19}}
[[File:Xu3wXau.png|center|Reflection Map Used For Liset Window For Comparison|thumb]]
+
Xu3wXau.png|Reflection Map Used For Liset Window For Comparison
  +
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.3.7}}
  +
*Fixed Lua and Kuva Fortress sometimes disappearing when zooming far out in the Star Chart.
  +
  +
{{ver|27.2.1}}
  +
*Fixed missing Star Chart node lines when HDR is enabled.
  +
  +
{{ver|27.2}}
  +
*Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host.
  +
*Optimized the way the Star Chart is stored to save nearly 2MB of memory.
  +
*Fixed scrolling the mouse wheel while hovering over a Planet in the Star Chart resulting in the Warframe to zoom in improperly.
  +
  +
{{ver|27.1.2}}
  +
*Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).
  +
  +
{{ver|26.0.3}}
  +
*Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!
  +
  +
{{ver|23.2.1}}
  +
*Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.
  +
 
{{ver|22.20}}
 
{{ver|22.20}}
 
*New percussion-driven music has been added to the Star Chart and loading screens.
 
*New percussion-driven music has been added to the Star Chart and loading screens.
   
{{ver|22.8.3|fix}}
+
{{ver|22.8.3}}
 
*Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.
 
*Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.
   
{{ver|19.6.3|fix}}
+
{{ver|19.6.3}}
*Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.
+
*Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.
   
  +
{{ver|SotR}}
}}
 
  +
*Star Chart 3.0 introduced.
   
{{PlanetNav}}
+
{{ver|15}}
  +
;New Worldstate Panel Preview!
[[de:Planeten]]
 
  +
A more relevant and dynamic Worldstate panel is coming! Find out what Events, Quests, Alerts, Invasions and Syndicate missions are occurring at a glance!
[[es:Planetas]]
 
  +
*Note: Dark Sectors in conflict will be added to the panel soon
  +
  +
;Enemy Level/Nav Segment Changes<nowiki>:</nowiki>
  +
*Starting enemy level ranges on planets have been adjusted accordingly:
  +
**[1-5] Mercury & Earth
  +
**[5-10] Venus & Mars
  +
**[10-15] Jupiter & Saturn
  +
**[15-20] Sedna & Phobos
  +
**[20-25] Uranus & Europa
  +
**[25-30] Eris & Neptune
  +
**[30-35] Pluto & Ceres
  +
*Nav Segment locations have been altered. Killing the bosses of the following planets will issue you the listed Nav Segment:
  +
**Mercury Boss – Mars and Venus
  +
**Venus Boss – Jupiter
  +
**Mars Boss – Saturn
  +
**Jupiter Boss – Sedna
  +
**Saturn Boss – Phobos
  +
**Phobos Boss – Europa
  +
**Sedna Boss – Uranus
  +
**Europa Boss - Neptune
  +
**Uranus Boss – Eris
  +
**Neptune Boss – Ceres & Pluto
  +
  +
{{ver|14.1}}
  +
*Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.
  +
  +
{{ver|11}}
  +
*Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  +
*Added "click a planet" hint when sitting at default state of the star chart
  +
*Added new icon for Boss nodes on the star chart
  +
  +
{{ver|9}}
  +
*New star map functionality with Cinematic dioramas.
  +
*Show Squad count when hovering over nodes.
  +
}}
  +
{{Ver/Lu|24.7.3}}
  +
[[de:Sternenkarte]]
  +
[[es:Mapa estelar]]
 
[[fr:Carte Céleste]]
 
[[fr:Carte Céleste]]
 
[[hu:Bolygók]]
 
[[hu:Bolygók]]
Line 62: Line 131:
 
[[Category:Missions]]
 
[[Category:Missions]]
 
[[Category:Liset Segments]]
 
[[Category:Liset Segments]]
  +
[[Category:Mechanics]]

Revision as of 20:26, 31 March 2020

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New Assassination node on Jupiter as of Update 25.0 (2019-05-22)


The Star Chart is the interface used to access missions through the "Navigation" segment in the Orbiter. It shows the celestial bodies of the solar system (also referred to as the Origin system). When zooming in or clicking on a celestial body, the player sees how they are linked through Solar Rails Junctions, beginning with Earth, and can select individual mission nodes to play.

 

U19 mission interface

Part of the star chart indicating unavailable, available and completed missions.

The star chart uses the following symbols: 

  • Empty grey rhombus, with grey lines leading to it: This mission is not yet available because the missions leading to it must be completed first. 
  • Light blue rhombus, with light blue lines leading to it: This mission has not yet been completed but is available because an adjacent mission has been completed. 
  • White rhombus, with white lines leading to it: This mission has been completed but remains available for replay. 
  • Particular missions have special symbols, such as Dark Sectors with the default Clan logo, Quest missions with the Quest symbol, Syndicate missions with their respective symbol, Fissures with a flame symbol, Bosses with an eye wearing a crown, Junctions with a rhombus on top of a chevron insignia, Sorties with four diamonds within a flag, and Nightmare missions with a white swirl inside of red rhombus symbol.  
WarframeStarChartGlossary

Each planet has its own set of resources and a backstory regarding the faction that is controlling the planet. Some planets may feature more than one faction at the same time. 

Besides the mission nodes, some planets have a Relay Node. The available relays differ between the PC/Switch, PS4 and XB1 versions and two of the available relays will be locked behind a Mastery Rank of either 4 or 8. In addition, a derelict Relay called Maroo's Bazaar can be found on Mars and serves as a trading hub for players.

Beyond the 16 accessible planets, moons, and other areas of the solar system, there are two locations which can only be accessed with keys; the Orokin Derelict and the Clan Dojo.

Planets/Celestial Bodies List

Mercury
MercuryU9side
6 - 11
11 Missions
IconGrineerOn Grineer VorPortrait d
Vor / Tolstoj
ChronusSeer
Cronus or Seer Blueprints + Components

Morphics Morphics
Ferrite Ferrite
PolymerBundle Polymer Bundle
DetoniteAmpule Detonite Ampule

Venus
VenusU9side
3 - 18
14 Missions
IconCorpusOn Corpus Jackal 2020
Jackal / Fossa
RhinoIconNewLook
Rhino Components, Stahlta Blueprint, Stropha Blueprint

AlloyPlate Alloy Plate
PolymerBundle Polymer Bundle
Circuits Circuits
FieldronSample Fieldron Sample

Earth
EarthU9side
1 - 25
14 Missions
IconGrineerOn Grineer VayHek
Vay Hek / Oro
HydroidIconNewLook
Hydroid Components

Ferrite Ferrite
Rubedo Rubedo
Neurodes Neurodes
DetoniteAmpule Detonite Ampule

Lua
LuaU19side
25 - 40
8 Missions
InvasionIcon Crossfire Blankpixel
N/A / N/A
Blankpixel
N/A

Ferrite Ferrite
Rubedo Rubedo
Neurodes Neurodes
DetoniteAmpule Detonite Ampule

Mars
MarsU9side
8 - 20
17 Missions
IconGrineerOn Grineer Lt Lech KrilIcon
Lieutenant Lech Kril / War
ExcaliburIconNewLook
Excalibur Components

Morphics Morphics
Salvage Salvage
Gallium Gallium
FieldronSample Fieldron Sample

Deimos
DeimosCutoutSide
12 - 35
15 Missions
Infestation w Infested GolemFullAvatar
Lephantis / Magnacidium
NekrosIconNewLook
Nekros Components
ZealoidPrelate
Zealoid Prelate / Exequias
Pathocyst
Pathocyst Components

NanoSpores Nano Spores
MutagenSample Mutagen Sample
OrokinCell Orokin Cell
Neurodes Neurodes

Phobos
PhobosU9side
10 - 25
11 Missions
IconCorpusOn Corpus Sgt Nef AnyoIcon
The Sergeant / Iliad
MagIconNewLook
Mag Components

Rubedo Rubedo
Morphics Morphics
Plastids Plastids
AlloyPlate Alloy Plate

Ceres
CeresU9side
12 - 25
14 Missions
IconGrineerOn Grineer Vor Krill Icon
Lech Kril & Vor / Exta
FrostIconNewLook
Frost Components, Miter, Twin Gremlins

AlloyPlate Alloy Plate
Circuits Circuits
OrokinCell Orokin Cell
DetoniteAmpule Detonite Ampule

Jupiter
JupiterU9side
15 - 40
16 Missions
IconCorpusOn Corpus AladV
Alad V / Themisto
ValkyrIconNewLook
Valkyr Components
Ropalolyst
Ropalolyst / The Ropalolyst
WispIcon272
Wisp Components + Amalgam Mods

Salvage Salvage
Hexenon Hexenon
NeuralSensors Neural Sensors
AlloyPlate Alloy Plate

Europa
EuropaU9side
18 - 33
14 Missions
IconCorpusOn Corpus Raptor
Raptors / Naamah
NovaIconNewLook
Nova Components

Morphics Morphics
Rubedo Rubedo
FieldronSample Fieldron Sample
ControlModule Control Module

Saturn
SaturnU9side
21 - 36
15 Missions
IconGrineerOn Grineer Photo-482822
Sargas Ruk / Tethys
EmberIconNewLook
Ember Components

NanoSpores Nano Spores
Plastids Plastids
OrokinCell Orokin Cell
DetoniteAmpule Detonite Ampule

Uranus
UranusU9side
24 - 37
14 Missions
IconGrineerOn Grineer TylRegor
Tyl Regor / Titania
EquinoxIconNewLook
Equinox Components

PolymerBundle Polymer Bundle
Plastids Plastids
Gallium Gallium
DetoniteAmpule Detonite Ampule

Neptune
NeptuneU9side
27 - 40
13 Missions
IconCorpusOn Corpus DEHyenacombine
Hyena Pack / Psamathe
LokiIconNewLook
Loki Components

NanoSpores Nano Spores
Ferrite Ferrite
ControlModule Control Module
FieldronSample Fieldron Sample

Pluto
PlunoU9side
30 - 45
13 Missions
IconCorpusOn Corpus AmbulasIcon
Ambulas / Hades
TrinityIconNewLook
Trinity Components

AlloyPlate Alloy Plate
Rubedo Rubedo
Plastids Plastids
Morphics Morphics
FieldronSample Fieldron Sample

Sedna
SednaU9side
30 - 85
16 Missions
IconGrineerOn Grineer KelaDeThaym
Kela De Thaym / Merrow
SarynIconNewLook
Saryn Components and Twin Kohmak

Rubedo Rubedo
AlloyPlate Alloy Plate
Salvage Salvage
DetoniteAmpule Detonite Ampule

Eris
ErisU9side
30 - 45
13 Missions
Infestation w Infested InfestedAladV
Mutalist Alad V / requires Key
MesaIconNewLook
Mesa Components
J3Golem
Jordas Golem / Mission
AtlasIconNewLook
Atlas Components

NanoSpores Nano Spores
Plastids Plastids
Neurodes Neurodes
MutagenSample Mutagen Sample

Kuva Fortress
Kuva Fortress
28 - 34
8 Missions
IconGrineerOn Grineer Blankpixel
N/A / N/A
Blankpixel
N/A

Salvage Salvage
Circuits Circuits
NeuralSensors Neural Sensors
DetoniteAmpule Detonite Ampule

Void
VoidCutout
10 - 45
13 Missions
IconOrokinOn Orokin VorTwo
Corrupted Vor / any node of Level ≥40
ToxinModBundleIcon
Mod TT 20px Malignant Force, Mod TT 20px Toxic Barrage, Mod TT 20px Virulent Scourge, Mod TT 20px Pistol Pestilence

Ferrite Ferrite
Rubedo Rubedo
ArgonCrystal Argon Crystal
ControlModule Control Module

Zariman
New Zariman
50 - 55
5 Missions
InvasionIcon Grineer or Corpus Blankpixel
N/A / N/A
Blankpixel
N/A

AlloyPlate Alloy Plate
Ferrite Ferrite
VoidgelOrb Voidgel Orb
EntratiLanthorn Entrati Lanthorn


Notes

  • Completing mission nodes for the first time yields various amounts of mastery points:
    • Clearing the main objective of a Mission node and extracting will grant an average of ~63 mastery points.
    • Victory against the opponent frame in a Junction grants 1,000 mastery points.
  • The specific enemy that appears on the mission detail screen (upon highlighting cursor on a mission node) has a markedly increased chance of spawning among the enemies present in that mission.
    • This can be a useful feature when farming for specific mods or resource from a specific enemy (like Oxium from Oxium Osprey).
  • As of Update 27.0 (2019-12-13), there are a total of 257 nodes that can be completed. This includes the 25 Railjack nodes on Earth Proxima, Saturn Proxima, and Veil Proxima, all of which are NOT required for unlocking Arbitrations. Both the Jordas Golem and Mutalist Alad V fights are also not required for Arbitrations.

Trivia

  • Since Update 19.0 (2016-11-11), the Orbiter's reflection map is visible as the static background image behind the planets on the star chart. The image cannot be zoomed in normally, but through some UI glitching the player can zoom the foreground image out, allowing the user to see the majority of the image.

Patch History

Hotfix 27.3.7 (2020-03-31)

  • Fixed Lua and Kuva Fortress sometimes disappearing when zooming far out in the Star Chart.

Hotfix 27.2.1 (2020-03-05)

  • Fixed missing Star Chart node lines when HDR is enabled.

Update 27.2 (2020-03-05)

  • Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host.
  • Optimized the way the Star Chart is stored to save nearly 2MB of memory.
  • Fixed scrolling the mouse wheel while hovering over a Planet in the Star Chart resulting in the Warframe to zoom in improperly.

Hotfix 27.1.2 (2020-02-18)

  • Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).

Hotfix 26.0.3 (2019-11-01)

  • Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!

Hotfix 23.2.1 (2018-08-03)

  • Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.

Update 22.20 (2018-05-17)

  • New percussion-driven music has been added to the Star Chart and loading screens.

Hotfix 22.8.3 (2018-01-11)

  • Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.

Hotfix 19.6.3 (2017-01-17)

  • Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Star Chart 3.0 introduced.

Update 15.0 (2014-10-24)

New Worldstate Panel Preview!

A more relevant and dynamic Worldstate panel is coming! Find out what Events, Quests, Alerts, Invasions and Syndicate missions are occurring at a glance!

  • Note: Dark Sectors in conflict will be added to the panel soon
Enemy Level/Nav Segment Changes:
  • Starting enemy level ranges on planets have been adjusted accordingly:
    • [1-5] Mercury & Earth
    • [5-10] Venus & Mars
    • [10-15] Jupiter & Saturn
    • [15-20] Sedna & Phobos
    • [20-25] Uranus & Europa
    • [25-30] Eris & Neptune
    • [30-35] Pluto & Ceres
  • Nav Segment locations have been altered. Killing the bosses of the following planets will issue you the listed Nav Segment:
    • Mercury Boss – Mars and Venus
    • Venus Boss – Jupiter
    • Mars Boss – Saturn
    • Jupiter Boss – Sedna
    • Saturn Boss – Phobos
    • Phobos Boss – Europa
    • Sedna Boss – Uranus
    • Europa Boss - Neptune
    • Uranus Boss – Eris
    • Neptune Boss – Ceres & Pluto

Update 14.1 (2014-07-30)

  • Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.

Update 11.0 (2013-11-20)

  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Added "click a planet" hint when sitting at default state of the star chart
  • Added new icon for Boss nodes on the star chart

Update 9.0 (2013-07-13)

  • New star map functionality with Cinematic dioramas.
  • Show Squad count when hovering over nodes.

Last updated: Hotfix 24.7.3 (2019-04-22)