The Star Chart is the interface used to access missions through the "Navigation" segment in the Orbiter. It shows the celestial bodies of the Solar System (also referred to as the Origin System). Each celestial body (also referred to as "planet") has its own set of resources and a backstory regarding the faction that is controlling the planet (accessed through Cephalon Fragments). Some planets may feature more than one faction at the same time.

Once completing the The Archwing Quest, the player will have the possibility to switch between the normal Star Chart and the Empyrean one, and even if they haven't a built Railjack they can join other teams to play this game mode starting from Earth Proxima. More advanced planets aren't unlocked through Junctions but require a certain Intrinsics level.

After clearing all nodes of the Star Chart (except the two Eris Assassination missions) and talking to Teshin, a toggle on the right of the map will allow the player to select The Steel Path, a harder version of the normal Star Chart with level 100+ enemies to gain unique rewards and obtain more Mastery Points by replaying all nodes.


Part of the star chart indicating unavailable, available and completed missions.


When zooming in or clicking on a celestial body, the player sees how they are linked through Solar Rails Junctions, beginning with Earth, and can select individual mission nodes to play.

The Star Chart uses the following symbols: 

  • Empty grey rhombus, with grey lines leading to it: This mission is not yet available because the missions leading to it must be completed first. 
  • Light blue rhombus, with light blue lines leading to it: This mission has not yet been completed but is available because an adjacent mission has been completed. 
  • White rhombus, with white lines leading to it: This mission has been completed but remains available for replay. 
  • Particular missions have special symbols, such as Dark Sectors with the default Clan logo, Quest missions with the Quest symbol, Syndicate missions with their respective symbol, Fissures with a flame symbol, Bosses with an eye wearing a crown, Junctions with a rhombus on top of a chevron insignia, Sorties with four diamonds within a flag, Nightmare missions with a white swirl inside of red rhombus symbol and Landscapes with a white triangle made of two smaller ones and a rhombus.
  • If at least one node of a planet is controlled by a Kuva Lich, the planet itself will appear in the Star Chart surrounded by red blood droplets. Zooming on the planet will show the fog only on the nodes actually controlled by the Lich. Next to the planet name, the Kuva Lich symbol is shown.

Besides the mission nodes, some planets have a Relay Node. The available relays differ between the PC/Switch, PS4, and XB1 versions and two of the available relays will be locked behind a Mastery Rank of either 4 or 8. In addition, a special Relay called Maroo's Bazaar can be found on Mars and serves as a trading hub for players. Earth, Venus and Deimos feature Landscapes, which can be directly accessed from the Star Chart, and town hubs with their own nodes which offer unique Syndicates and vendors. Missions in Landscapes, called Bounties, can not be started from the Star Chart but only in the towns or in the Landscapes themselves.

Certain planets might have nodes that can not be immediately accessed even if the nearby nodes were completed. Clicking on them will show the requirements needed to play those missions: usually the completion of a specific Quest or a certain Mastery Rank.

Two locations can only be accessed with keys: the Clan Dojo, and the Mutalist Alad V assassination node.

Planets/Celestial Bodies List

6 - 11
11 Missions
IconGrineerB.svgGrineer VorPortrait d.png
Vor / Tolstoj
Cronus or Seer Blueprints +<br\>Components

Morphics64.png Morphics
Ferrite64.png Ferrite
PolymerBundle64.png Polymer Bundle
DetoniteAmpule64.png Detonite Ampule

3 - 18
14 Missions
IconCorpusB.svgCorpus Jackal 2020.png
Jackal / Fossa
Rhino Components, Stahlta Blueprint, Stropha Blueprint

AlloyPlate64.png Alloy Plate
PolymerBundle64.png Polymer Bundle
Circuits64.png Circuits
FieldronSample64.png Fieldron Sample

1 - 25
14 Missions
IconGrineerB.svgGrineer VayHek.png
Vay Hek / Oro
Hydroid Components

Ferrite64.png Ferrite
Rubedo64.png Rubedo
Neurode64.png Neurodes
DetoniteAmpule64.png Detonite Ampule

25 - 40
8 Missions
Crossfire Blankpixel.png
n/a / n/a

Ferrite64.png Ferrite
Rubedo64.png Rubedo
Neurode64.png Neurodes
DetoniteAmpule64.png Detonite Ampule

8 - 20
17 Missions
IconGrineerB.svgGrineer Lt Lech KrilIcon.png
Lieutenant Lech Kril / War
Excalibur Components

Morphics64.png Morphics
Salvage64.png Salvage
Gallium64.png Gallium
FieldronSample64.png Fieldron Sample

12 - 35
8 Missions
Infestation b.svgInfested GolemFullAvatar.png
Lephantis / Magnacidium
Nekros Components
Zealoid Prelate / Exequias
Pathocyst Components

NanoSpores64.png Nano Spores
MutagenSample64.png Mutagen Sample
OrokinCell64.png Orokin Cell
Neurode64.png Neurodes

10 - 25
11 Missions
IconCorpusB.svgCorpus Sgt Nef AnyoIcon.png
The Sergeant / Iliad
Mag Components

Rubedo64.png Rubedo
Morphics64.png Morphics
Plastids64.png Plastids
AlloyPlate64.png Alloy Plate

12 - 25
14 Missions
IconGrineerB.svgGrineer Vor Krill Icon.png
Lech Kril & Vor / Exta
Frost Components, Miter, Twin Gremlins

AlloyPlate64.png Alloy Plate
Circuits64.png Circuits
OrokinCell64.png Orokin Cell
DetoniteAmpule64.png Detonite Ampule

15 - 40
16 Missions
IconCorpusB.svgCorpus AladV.png
Alad V / Themisto
Valkyr Components
Ropalolyst / The Ropalolyst
Wisp Components + Amalgam Mods

Salvage64.png Salvage
Hexenon64.png Hexenon
NeuralSensor64.png Neural Sensors
AlloyPlate64.png Alloy Plate

18 - 33
14 Missions
IconCorpusB.svgCorpus Raptor.png
Raptors / Naamah
Nova Components

Morphics64.png Morphics
Rubedo64.png Rubedo
FieldronSample64.png Fieldron Sample
ControlModule64.png Control Module

21 - 36
15 Missions
IconGrineerB.svgGrineer Photo-482822.png
Sargas Ruk / Tethys
Ember Components

NanoSpores64.png Nano Spores
Plastids64.png Plastids
OrokinCell64.png Orokin Cell
DetoniteAmpule64.png Detonite Ampule

24 - 37
14 Missions
IconGrineerB.svgGrineer TylRegor.png
Tyl Regor / Titania
Equinox Components

PolymerBundle64.png Polymer Bundle
Plastids64.png Plastids
Gallium64.png Gallium
DetoniteAmpule64.png Detonite Ampule

27 - 40
13 Missions
IconCorpusB.svgCorpus DEHyenacombine.png
Hyena Pack / Psamathe
Loki Components

NanoSpores64.png Nano Spores
Ferrite64.png Ferrite
ControlModule64.png Control Module
FieldronSample64.png Fieldron Sample

30 - 45
13 Missions
IconCorpusB.svgCorpus AmbulasIcon.png
Ambulas / Hades
Trinity Components

AlloyPlate64.png Alloy Plate
Rubedo64.png Rubedo
Plastids64.png Plastids
Morphics64.png Morphics
FieldronSample64.png Fieldron Sample

30 - 85
16 Missions
IconGrineerB.svgGrineer KelaDeThaym.png
Kela De Thaym / Merrow
Saryn Components,<br\> and <br\>Twin Kohmak

Rubedo64.png Rubedo
AlloyPlate64.png Alloy Plate
Salvage64.png Salvage
DetoniteAmpule64.png Detonite Ampule

30 - 45
13 Missions
Infestation b.svgInfested InfestedAladV.png
Mutalist Alad V / requires Key
Mesa Components
Jordas Golem / requires Key
Atlas Components

NanoSpores64.png Nano Spores
Plastids64.png Plastids
Neurode64.png Neurodes
MutagenSample64.png Mutagen Sample

Kuva Fortress
Kuva Fortress.png
28 - 34
8 Missions
IconGrineerB.svgGrineer Blankpixel.png
n/a / n/a

Salvage64.png Salvage
Circuits64.png Circuits
NeuralSensor64.png Neural Sensors
DetoniteAmpule64.png Detonite Ampule

10 - 45
13 Missions
IconOrokinB.svgOrokin VorTwo.png
Corrupted Vor / any node of Level ≥40
Mod TT 20px.pngMalignant Force,<br\>Mod TT 20px.pngToxic Barrage,<br\>Mod TT 20px.pngVirulent Scourge,<br\>Mod TT 20px.pngPistol Pestilence

Ferrite64.png Ferrite
Rubedo64.png Rubedo
ArgonCrystal64.png Argon Crystal
ControlModule64.png Control Module


  • Completing mission nodes for the first time yields various amounts of mastery points:
    • Clearing the main objective of a Mission node and extracting will grant an average of ~63 mastery points.
    • Victory against the opponent frame in a Junction grants 1,000 mastery points.
    • Playing a node again to progress the Steel Path chart will grant again the mastery points earned for completing it.
  • The specific enemy that appears on the mission detail screen (upon highlighting cursor on a mission node) has a markedly increased chance of spawning among the enemies present in that mission.
    • This can be a useful feature when farming for specific mods or resource from a specific enemy (like Oxium from Oxium Osprey).
  • As of Update 27.0, there are a total of 257 nodes that can be completed. This includes the 25 Railjack nodes on Earth Proxima, Saturn Proxima, and Veil Proxima.
  • Unlocking Arbitrations and The Steel Path require completion of almost all nodes on the Star Chart, with the exception of the Jordas Golem, Mutalist Alad V amd the Railjack missions.


  • Since Update 19.0, the Orbiter's reflection map is visible as the static background image behind the planets on the star chart. The image cannot be zoomed in normally, but through some UI glitching the player can zoom the foreground image out, allowing the user to see the majority of the image.

Patch History

Update 29.3

  • Fixed aggressive spot load when hovering over Quest-locked nodes in the Star Chart.
  • Fixed black shadow being cast on Star Chart node mission cards if a transmission is played.

Hotfix 29.0.1

  • Fixed a script error when opening the Star Chart with the Once Awake Quest active resulting in broken Navigation.

Update 29.0

  • Free Roam landscapes now have a custom icon in the Star Chart!

Update 28.3


In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

  • Fixed overlapping UI in the Star Chart when hovering over nodes.
  • Fixed a script error that could occur when starting a mission from the Star Chart.

Hotfix 28.2.1

  • Fixed your Warframe becoming hidden after swapping back and forth from normal Star Chart to Railjack Star Chart.

Update 28.1

  • The Star Chart Quest FX indicator will now still appear when you are zoomed out.
  • Fixed cases of using a Grustrag Three Beacon to escape a mission prematurely and it counting towards Star Chart progression.
  • Fixed the Star Chart UI breaking when selecting an Invasion mission from the WSW with the Railjack Star Chart open.

Hotfix 28.0.6

  • Fixed clicking Dojo when in the Liset from the Railjack Star Chart not functioning.

Update 28.0

  • Star Chart Nodes have been given a fresh new look and functionality upon hover!
    • Hovering over a Node will display a new tileset/accompanying enemy image and gamemode icons respective to the available game modes.
    • Upon clicking a Node that has numerous game modes available, a selector will open within the window for you to choose your game mode.

Hotfix 27.3.7

  • Fixed Lua and Kuva Fortress sometimes disappearing when zooming far out in the Star Chart.

Hotfix 27.2.1

  • Fixed missing Star Chart node lines when HDR is enabled.

Update 27.2

  • Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host.
  • Optimized the way the Star Chart is stored to save nearly 2MB of memory.
  • Fixed scrolling the mouse wheel while hovering over a Planet in the Star Chart resulting in the Warframe to zoom in improperly.

Hotfix 27.1.2

  • Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).

Hotfix 26.0.3

  • Kuva Siphons/Floods have been added to the World State Window Alert section in Navigation for increased exposure!

Hotfix 23.2.1

  • Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.

Update 22.20

  • New percussion-driven music has been added to the Star Chart and loading screens.

Hotfix 22.8.3

  • Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.

Hotfix 19.6.3

  • Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.

Update: Specters of the Rail

  • Star Chart 3.0 introduced.

Update 15.10

  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.

Update 15.0

New Worldstate Panel Preview!

A more relevant and dynamic Worldstate panel is coming! Find out what Events, Quests, Alerts, Invasions and Syndicate missions are occurring at a glance!

  • Note: Dark Sectors in conflict will be added to the panel soon
Enemy Level/Nav Segment Changes:
  • Starting enemy level ranges on planets have been adjusted accordingly:
    • [1-5] Mercury & Earth
    • [5-10] Venus & Mars
    • [10-15] Jupiter & Saturn
    • [15-20] Sedna & Phobos
    • [20-25] Uranus & Europa
    • [25-30] Eris & Neptune
    • [30-35] Pluto & Ceres
  • Nav Segment locations have been altered. Killing the bosses of the following planets will issue you the listed Nav Segment:
    • Mercury Boss – Mars and Venus
    • Venus Boss – Jupiter
    • Mars Boss – Saturn
    • Jupiter Boss – Sedna
    • Saturn Boss – Phobos
    • Phobos Boss – Europa
    • Sedna Boss – Uranus
    • Europa Boss - Neptune
    • Uranus Boss – Eris
    • Neptune Boss – Ceres & Pluto

Update 14.1

  • Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.

Update 11.0

  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Added "click a planet" hint when sitting at default state of the star chart
  • Added new icon for Boss nodes on the star chart

Update 9.0

  • New star map functionality with Cinematic dioramas.
  • Show Squad count when hovering over nodes.

Last updated: Hotfix 24.7.3

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