WARFRAME Wiki
WARFRAME Wiki
(Replacing T:Icon/Proc with T:D for damage type icons, replaced: {{Icon|Proc|Impact|Text}} → {{D|Impact}} (3), {{Icon|Proc|Slash|Text}} → {{D|Slash}} (6), {{Icon|Proc|Lifted|Text}} → {{D|Lifted}} (2), {{Icon|Proc|Knockdown|Text}} → {{D|Knockdown}}, {{Icon|Proc|Ragdoll|Text}} → {{D|Ragdoll}})
(→‎Comparison: Correction on formula)
Line 164: Line 164:
 
**It can be used to calculate a melee's average damage per second (DPS) with the following formula:
 
**It can be used to calculate a melee's average damage per second (DPS) with the following formula:
 
<math>
 
<math>
\text{Average DPS} = \frac{\text{Modded Melee Damage} \times (\text{Total Damage Multiplier} + \text{Total Slash Proc Multiplier})}{\text{Base Combo Length} \times \text{Modded Attack Speed}^{-1}}
+
\text{Average DPS} = \frac{\text{Modded Melee Damage} \times (\text{Total Damage Multiplier} + \text{Total Slash Proc Multiplier})}{\text{Base Combo Length} \times \text{Modded Attack Speed}}
 
</math>
 
</math>
 
*Total {{D|Slash}} proc multiplier is the damage multiplier done by forced {{D|Slash}} procs in a single combo
 
*Total {{D|Slash}} proc multiplier is the damage multiplier done by forced {{D|Slash}} procs in a single combo

Revision as of 20:11, 21 July 2021

Photo-4.png
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
Research on stance-less combos; mainly what combos weapons have when they do not have a stance mod equipped

Stance Mods are special mods exclusive to Melee weapons that provide bonuses and additional attack capabilities.

Similar to Aura mods, Stances can be slotted into a special Stance slot on melee weapons, and they increase a weapon's mod capacity. Stance mods with a matching polarity to the stance slot will double their mod capacity bonus, while non-matching polarities will have reduced capacity bonus. Leveling up Stance mods increases the amount of additional mod capacity they provide, as well as unlocks additional Melee Combos for use.

Melee Combos

The Melee Combo list on Crimson Dervish. Outdated as of Update 26.0 (2019-10-31).

When equipped, Stances change a melee weapon's animation set and unlocks the ability to perform Melee Combos that initiate different attack patterns with the weapon. Many Melee Combos allow weapons to perform attacks they are incapable of doing without Stances, like giving single-target melee weapons like the SkanaDESkana.png Skana the ability to hit multiple enemies. They may also enhance a melee weapon's attacks with special effects, from increasing the weapon's damage per hit, to forcing Status Effect procs (i.e. 100% chance for a specific proc, like Slash DamageDmgSlashSmall64.png Slash), and enhancing mobility via lunges and jumps. Melee Combos are available when a melee weapon is drawn (holding F ) and can also be performed via Quick Melee attacks when using a Primary or Secondary weapon.

Melee combos are initiated by inputting different inputs of the Melee key (PC default E , see also Key Bindings) and various other keys, for example Uparrow.png  + EUparrow.png  + EUparrow.png  + E , where the E  key is tapped three times in succession, whiling holding down the Uparrow.png  key. As of Update 26.0 (2019-10-31), players can flawlessly switch between combos by changing the modifier key (i.e. forward Uparrow.png  or block key RMB ) during a particular combo.

An equipped Stance's Melee Combo list can be seen on the "Melee Combo" button underneath the weapon's Stance Slot in the Arsenal, or in "Melee Combos" under Options while in a mission. Many Stances have a single basic combo consisting of simply pressing the Melee Key E  in sequence, and 1-3 more advanced combos requiring multiple inputs from different keys.

Combo Types

Combo Type Input General Description
Stance Specific Neutral Melee button only For single target elimination through hard hitting attacks. Last attack may have a Knockdown or stagger effect in the case an enemy doesn't die during the flurry of hits.
Forward Forward + Melee Has attacks that don't interrupt forward movement. Attacks loop seamlessly.
Tactical
(Neutral Tactical; Block)
Block/Aim + Melee Hard hitting attacks that finish with a LiftedLifted b.png Lifted or ragdoll effect. First attack has longer reach than others.
Forward Tactical
(Forward Block)
Forward + Block/Aim + Melee Used to close gaps on enemies through high mobility. Beginning or end of combo may have slam effect for crowd control. Middle of combo will have sweeping attacks.
Shared Among Weapons of Same Class Heavy Heavy Attack button Slow, yet strong attacks that leave the player vulnerable during wind-up time. Has two different attacks that are dependent on the direction the Warframe model is facing (left or right). Attack damage scale off of Combo counter.
Slide Melee while sliding Low hitting attack that hits in a 360° arc, hitting enemies that surround the player.
Aerial Melee while jumping, Back + Melee while jumping, or Melee while Wall Dashing Combo performed while mid-air without sacrificing movement. Players may hold in place by pressing the back button while performing this combo; this overrides the Slam Attack angle so players don't accidentally perform one.
Wall Melee while Wall Latching Single attack that exits the player out of wall latches.
Ground Finisher Melee on knock-downed enemy Lethal attack for finishing vulnerable enemies. High damage multiplier.

Notes

Photo-4.png
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
Double check if there is still stagger resistance from combos since the U26 melee 2.9999

Stances

There are currently 54 available stances, which are divided among 24 different melee weapon types. Stances can only be used on the weapon type they are labeled for, i.e. a Sword Stance cannot be used on a Polearm, and vice versa.

Melee Type Stances
Blade and Whips Defiled Snapdragon12?cb=20190608095452 Defiled Snapdragon
Claws Four Riders12?cb=20190608095452 Four RidersMalicious Raptor12?cb=20190608095452 Malicious RaptorVermillion Storm12?cb=20190608095452 Vermillion Storm
Daggers Pointed Wind12?cb=20190608095452 Pointed WindHoming Fang12?cb=20190608095452 Homing FangStinging Thorn12?cb=20190608095452 Stinging Thorn
Dual Daggers Gnashing Payara12?cb=20190608095452 Gnashing PayaraSinking Talon12?cb=20190608095452 Sinking TalonSpinning Needle12?cb=20190608095452 Spinning Needle
Dual Swords Crossing Snakes12?cb=20190608095452 Crossing SnakesSwirling Tiger12?cb=20190608095452 Swirling TigerCarving Mantis12?cb=20190608095452 Carving Mantis
Fists Seismic Palm12?cb=20190608095452 Seismic PalmFracturing Wind12?cb=20190608095452 Fracturing WindGaia's Tragedy12?cb=20190608095452 Gaia's Tragedy
Glaives Gleaming Talon12?cb=20190608095452 Gleaming TalonAstral Twilight12?cb=20190608095452 Astral Twilight
Gunblades High Noon12?cb=20190608095452 High NoonBullet Dance12?cb=20190608095452 Bullet Dance
Hammers Shattering Storm12?cb=20190608095452 Shattering StormCrushing Ruin12?cb=20190608095452 Crushing Ruin
Heavy Blades Cleaving Whirlwind12?cb=20190608095452 Cleaving WhirlwindRending Crane12?cb=20190608095452 Rending CraneTempo Royale12?cb=20190608095452 Tempo Royale
Machetes Sundering Weave12?cb=20190608095452 Sundering WeaveCyclone Kraken12?cb=20190608095452 Cyclone Kraken
Nikanas Tranquil Cleave12?cb=20190608095452 Tranquil CleaveDecisive Judgement12?cb=20190608095452 Decisive JudgementBlind Justice12?cb=20190608095452 Blind Justice
Nunchaku Atlantis Vulcan12?cb=20190608095452 Atlantis Vulcan
Polearms Shimmering Blight12?cb=20190608095452 Shimmering BlightBleeding Willow12?cb=20190608095452 Bleeding WillowTwirling Spire12?cb=20190608095452 Twirling Spire
Rapiers Vulpine Mask12?cb=20190608095452 Vulpine Mask
Tonfas Gemini Cross12?cb=20190608095452 Gemini CrossSovereign Outcast12?cb=20190608095452 Sovereign Outcast
Two-Handed Nikanas Wise Razor12?cb=20190608095452 Wise Razor
Scythes Reaping Spiral12?cb=20190608095452 Reaping SpiralStalking Fan12?cb=20190608095452 Stalking Fan
Sparring Grim Fury12?cb=20190608095452 Grim FuryBrutal Tide12?cb=20190608095452 Brutal Tide
Staves Clashing Forest12?cb=20190608095452 Clashing ForestFlailing Branch12?cb=20190608095452 Flailing Branch
Swords Iron Phoenix12?cb=20190608095452 Iron PhoenixCrimson Dervish12?cb=20190608095452 Crimson DervishVengeful Revenant12?cb=20190608095452 Vengeful RevenantSwooping Falcon12?cb=20190608095452 Swooping Falcon
Swords and Shields Eleventh Storm12?cb=20190608095452 Eleventh StormFinal Harbinger12?cb=20190608095452 Final Harbinger
Warfans Slicing Feathers12?cb=20190608095452 Slicing FeathersVotive Onslaught12?cb=20190608095452 Votive Onslaught
Whips Burning Wasp12?cb=20190608095452 Burning WaspCoiling Viper12?cb=20190608095452 Coiling Viper

Comparison

The following is a comparison of all PvE stance combos in the game, including shared combos amongst those of the same melee class (e.g. heavy, slide, aerial, wall, and ground finishers).

  • Length is the base duration of a particular combo when melee attack speed is at 1.0
  • Total damage multiplier is calculated by adding up a combo's damage multipliers
    • It can be used to calculate a melee's average damage per second (DPS) with the following formula:

  • Total Slash DamageDmgSlashSmall64.png Slash proc multiplier is the damage multiplier done by forced Slash DamageDmgSlashSmall64.png Slash procs in a single combo
    • It can be used to calculate total damage over time by slash procs in a single combo by multiplying it with melee's modded damage (excluding physical and elemental damage bonuses)

Stance
Name
Weapon
Type
Combo Combo Name Length Total
Combo
Gain
Total
Dmg
Multi
Total
Slash
Proc
Multi
Total
Multi
Avg
Dmg
Multi/s
Dual Swords Dual Swords Aerial Red Soil N/As +10 1000% 0% 1000% N/A%/s
Dual Swords Dual Swords Slide Trimming Flowers N/As +2 200% 0% 200% N/A%/s
Dual Swords Dual Swords Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Dual Swords Dual Swords Heavy Northern Coil N/As +12 1000% 0% 1000% N/A%/s
Stinging Thorn Dagger Forward Block Lacerating Spine 2.7s +11 1100% 420% 1520% 407%/s
Stinging Thorn Dagger Neutral Carving Spike 3.95s +22 2200% 1050% 3250% 557%/s
Stinging Thorn Dagger Block Impaling Quill 2.35s +12 1200% 420% 1620% 511%/s
Stinging Thorn Dagger Forward Piercing Horn 1.8s +8 800% 0% 800% 444%/s
Two-Handed Nikana Two-Handed Nikana Finisher Terrapin's Rebuke N/As +12 1200% 2520% 3720% N/A%/s
Two-Handed Nikana Two-Handed Nikana Aerial Cunning Monkey N/As +6 600% 0% 600% N/A%/s
Two-Handed Nikana Two-Handed Nikana Slide Deceitful Serpent N/As +2 200% 0% 200% N/A%/s
Two-Handed Nikana Two-Handed Nikana Wall Strident Gazelle N/As +2 200% 0% 200% N/A%/s
Two-Handed Nikana Two-Handed Nikana Heavy Lover's Farewell N/As +12 1200% 2520% 3720% N/A%/s
High Noon Gunblade Forward Block Desperado Zeal 1.85s +3 300% 0% 300% 162%/s
High Noon Gunblade Neutral Final Showdown 3.25s +14 1250% 0% 1250% 385%/s
High Noon Gunblade Block Tomahawk Double-Tap 1.75s +15 1500% 0% 1500% 857%/s
High Noon Gunblade Forward Vagabond Blitz 2.5s +7 700% 0% 700% 280%/s
Pointed Wind Dagger Neutral Parting Edge 1.55s +12 1200% 0% 1200% 774%/s
Pointed Wind Dagger Forward Viper's Bite 1.25s +7 700% 0% 700% 560%/s
Eleventh Storm Sword & Shield Forward Block Bide and Bleed 1.8s +8 800% 0% 800% 444%/s
Eleventh Storm Sword & Shield Neutral Striking Thunder 3.5s +18 1800% 420% 2220% 514%/s
Eleventh Storm Sword & Shield Block Diamond Deus 2s +10 1000% 0% 1000% 500%/s
Eleventh Storm Sword & Shield Forward Devouring Beast 1.15s +5 500% 0% 500% 435%/s
Iron Phoenix Sword Neutral Wings and Beak 1.35s +7 700% 630% 1330% 519%/s
Iron Phoenix Sword Forward Double Slash 0.65s +3 300% 0% 300% 462%/s
Iron Phoenix Sword Forward Block Taking Flight 1.8s +8 800% 0% 800% 444%/s
Burning Wasp Whip Neutral Sparking Torture 1.9s +6 600% 0% 600% 316%/s
Burning Wasp Whip Forward Buzzing Sting 3s +9 900% 0% 900% 300%/s
Burning Wasp Whip Forward Block Guided Claw 1.8s +6 600% 0% 600% 333%/s
Grim Fury Sparring Neutral Fanning Flame 1.9s +13 1300% 0% 1300% 684%/s
Grim Fury Sparring Forward Bright Blaze 1.75s +10 1000% 0% 1000% 571%/s
Grim Fury Sparring Forward Block Burning Desire 1.4s +6 600% 0% 600% 429%/s
Final Harbinger Sword & Shield Forward Block Dark Light 4.05s +19 1900% 0% 1900% 469%/s
Final Harbinger Sword & Shield Neutral Null Warning 3.05s +27 2700% 630% 3330% 885%/s
Final Harbinger Sword & Shield Block Systemic Shred 1.8s +10 1000% 0% 1000% 556%/s
Final Harbinger Sword & Shield Forward Impending Battery 2.65s +15 1500% 0% 1500% 566%/s
Defiled Snapdragon Blade and Whip Forward Block Heart of the Naga 4.35s +13 1300% 840% 2140% 299%/s
Defiled Snapdragon Blade and Whip Neutral Claws of the Drake 4.25s +23 2300% 630% 2930% 541%/s
Defiled Snapdragon Blade and Whip Block Fangs of the Lindwurm 1.35s +5 500% 0% 500% 370%/s
Defiled Snapdragon Blade and Whip Forward Soul of the Leviathan 4.1s +20 2000% 0% 2000% 488%/s
Sovereign Outcast Tonfa Forward Block Villain Rule 3s +19 1600% 0% 1600% 533%/s
Sovereign Outcast Tonfa Neutral Rogue Edict 2.85s +27 2450% 1680% 4130% 860%/s
Sovereign Outcast Tonfa Block Scout Command 1.25s +9 900% 0% 900% 720%/s
Sovereign Outcast Tonfa Forward Vagrant Behest 1.75s +9 900% 0% 900% 514%/s
Gaia's Tragedy Fist Forward Block Mountain's Rage 2.3s +14 1300% 0% 1300% 565%/s
Gaia's Tragedy Fist Neutral River's Grief 3.65s +22 2200% 0% 2200% 603%/s
Gaia's Tragedy Fist Block Forest's Remorse 3.8s +14 1400% 0% 1400% 368%/s
Gaia's Tragedy Fist Forward Ocean's Contempt 1.65s +7 700% 0% 700% 424%/s
Nikana Nikana Aerial Setting Sun N/As +6 600% 0% 600% N/A%/s
Nikana Nikana Wall Guiding Wire N/As +2 215% 0% 215% N/A%/s
Nikana Nikana Finisher Resting Place N/As +10 1000% 2100% 3100% N/A%/s
Nikana Nikana Heavy Windless Cuts N/As +10 1000% 2100% 3100% N/A%/s
Clashing Forest Staff Neutral Resolute Flurry 1.95s +13 1250% 0% 1250% 641%/s
Clashing Forest Staff Forward Skyward Limb 2.05s +5 500% 0% 500% 244%/s
Clashing Forest Staff Forward Block Battering Roots 2.1s +10 1000% 0% 1000% 476%/s
Sundering Weave Machete Forward Block Flash Flood 2.4s +8 800% 420% 1220% 333%/s
Sundering Weave Machete Neutral Rapid Current 1.7s +9 900% 0% 900% 529%/s
Sundering Weave Machete Block Coming Tide 1.2s +5 500% 0% 500% 417%/s
Sundering Weave Machete Forward Cresting Surf 2s +5 500% 0% 500% 250%/s
Brutal Tide Sparring Forward Inferno 2.15s +14 1400% 0% 1400% 651%/s
Brutal Tide Sparring Forward Block Rushing Fire 3.85s +17 1700% 0% 1700% 442%/s
Fracturing Wind Fist Forward Block Trailing Doom 1.9s +12 1200% 0% 1200% 632%/s
Fracturing Wind Fist Neutral Rolling Gale 1.55s +9 900% 0% 900% 581%/s
Fracturing Wind Fist Block Rising Wind 1.45s +8 800% 0% 800% 552%/s
Fracturing Wind Fist Forward Gaining Humility 1.8s +7 700% 0% 700% 389%/s
Slicing Feathers Warfan Forward Block Serrated Crest 3.55s +18 1800% 420% 2220% 507%/s
Slicing Feathers Warfan Neutral Scathing Plume 3.6s +19 1900% 630% 2530% 528%/s
Slicing Feathers Warfan Block Cutting Fringe 2.15s +8 800% 0% 800% 372%/s
Slicing Feathers Warfan Forward Razor Fin 1.65s +11 1100% 0% 1100% 667%/s
Crimson Dervish Sword Neutral Crimson Orbit 2s +14 1400% 0% 1400% 700%/s
Crimson Dervish Sword Forward Twisting Flurry 2s +6 600% 0% 600% 300%/s
Crimson Dervish Sword Forward Block Coiling Impale 1.5s +8 800% 420% 1220% 533%/s
Flailing Branch Staff Neutral Rising Falls 2.35s +9 900% 0% 900% 383%/s
Flailing Branch Staff Forward Battered Thread 1.85s +9 900% 0% 900% 486%/s
Flailing Branch Staff Forward Block Autumn Leaf 2.05s +8 800% 0% 800% 390%/s
Crushing Ruin Hammer Forward Block Shattered Village 4.25s +19 1700% 0% 1700% 400%/s
Crushing Ruin Hammer Neutral Raging Whirlwind 3s +14 1400% 0% 1400% 467%/s
Crushing Ruin Hammer Block Winding Temper 2.25s +9 900% 0% 900% 400%/s
Crushing Ruin Hammer Forward Tidal Force 2.6s +8 800% 0% 800% 308%/s
Glaive Glaive Finisher Nemesis N/As +10 1000% 2100% 3100% N/A%/s
Glaive Glaive Aerial Auger N/As +18 1800% 0% 1800% N/A%/s
Glaive Glaive Slide Pirouette 0.74s +2 200% 0% 200% 270%/s
Glaive Glaive Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Glaive Glaive Heavy Falling Star N/As +5 500% 0% 500% N/A%/s
Shimmering Blight Polearm Neutral Slashing Wind 0.95s +5 500% 0% 500% 526%/s
Shimmering Blight Polearm Forward Block Howling Gale 2.55s +13 1300% 420% 1720% 510%/s
Atlantis Vulcan Nunchaku Forward Block Blazing Vortex 4.1s +31 2200% 0% 2200% 537%/s
Atlantis Vulcan Nunchaku Neutral Molten Whirlpool 3.45s +16 1050% 0% 1050% 304%/s
Atlantis Vulcan Nunchaku Block Infernal Maelstrom 3.35s +19 1550% 0% 1550% 463%/s
Atlantis Vulcan Nunchaku Forward Searing Undertow 3.25s +11 750% 0% 750% 231%/s
Blind Justice Nikana Slide Parting Knee 0.91s +4 400% 0% 400% 440%/s
Blind Justice Nikana Forward Block Heeding Call 2.45s +14 1400% 0% 1400% 571%/s
Blind Justice Nikana Neutral Guiding Light 2.6s +19 1900% 420% 2320% 731%/s
Blind Justice Nikana Block Destined Path 1.7s +12 1200% 420% 1620% 706%/s
Blind Justice Nikana Forward Zatōs Creed 3.05s +13 1300% 0% 1300% 426%/s
Astral Twilight Glaive Forward Block Falling Star 3.2s +12 1200% 0% 1200% 375%/s
Astral Twilight Glaive Neutral Morning Sun 4.25s +22 2200% 0% 2200% 518%/s
Astral Twilight Glaive Block Rising Moon 3.5s +16 1600% 1050% 2650% 457%/s
Astral Twilight Glaive Forward Midnight Cloud 3.4s +6 600% 0% 600% 176%/s
Crossing Snakes Dual Swords Forward Block Northern Coil 2.2s +10 1000% 0% 1000% 455%/s
Crossing Snakes Dual Swords Neutral East to West 1.35s +12 1200% 0% 1200% 889%/s
Crossing Snakes Dual Swords Block Twin Fang 2.4s +8 800% 420% 1220% 333%/s
Crossing Snakes Dual Swords Forward Lacerating Leap 1.85s +9 900% 0% 900% 486%/s
Whip Whip Finisher Resounding Fear N/As +10 1000% 0% 1000% N/A%/s
Whip Whip Aerial Mountain's Chisel N/As +7 700% 630% 1330% N/A%/s
Whip Whip Slide Spiral Cut 0.64s +2 200% 0% 200% 313%/s
Whip Whip Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Whip Whip Heavy Rolling Thunder N/As +10 900% 1890% 2790% N/A%/s
Gemini Cross Tonfa Forward Block Baleful Sin 2.3s +13 1300% 0% 1300% 565%/s
Gemini Cross Tonfa Neutral Vagrant Blight 4.6s +25 2500% 630% 3130% 543%/s
Gemini Cross Tonfa Block Blind Tormentor 2.85s +16 1600% 420% 2020% 561%/s
Gemini Cross Tonfa Forward Cold Vendetta 1.2s +4 400% 0% 400% 333%/s
Warfan Warfan Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Warfan Warfan Aerial Sky Doom N/As +22 2200% 0% 2200% N/A%/s
Warfan Warfan Slide Spiral Cut N/As +1 100% 0% 100% N/A%/s
Warfan Warfan Wall Weightless Steel N/As +2 200% 0% 200% N/A%/s
Warfan Warfan Heavy Perfect Cut N/As +11 1000% 2100% 3100% N/A%/s
Seismic Palm Fist Forward Block Sudden Rockfall 1.7s +10 1000% 0% 1000% 588%/s
Seismic Palm Fist Neutral Quaking Touch 1.55s +12 1200% 0% 1200% 774%/s
Seismic Palm Fist Block Echoing Hands 2.05s +12 1200% 0% 1200% 585%/s
Seismic Palm Fist Forward Erupting Vulcan 1.35s +7 700% 0% 700% 519%/s
Vulpine Mask Rapier Forward Block Hidden Flourish 2.5s +14 1400% 210% 1610% 560%/s
Vulpine Mask Rapier Neutral Assailant Guise 3s +16 1600% 840% 2440% 533%/s
Vulpine Mask Rapier Block Deceptive Lunge 1.45s +9 900% 0% 900% 621%/s
Vulpine Mask Rapier Forward Duel Secrets 3s +9 800% 0% 800% 267%/s
Sword & Shield Sword & Shield Finisher Last Stand N/As +8 800% 1680% 2480% N/A%/s
Sword & Shield Sword & Shield Aerial Fist of Iron N/As +6 600% 0% 600% N/A%/s
Sword & Shield Sword & Shield Slide Destructive Symphony N/As +1 100% 0% 100% N/A%/s
Sword & Shield Sword & Shield Wall Dying Angel N/As +3 300% 0% 300% N/A%/s
Sword & Shield Sword & Shield Heavy Hallowed Name N/As +10 1000% 0% 1000% N/A%/s
Vermillion Storm Claws Forward Block Cardinal Breeze 3.4s +17 1250% 0% 1250% 368%/s
Vermillion Storm Claws Neutral Flurry Rose 3.95s +26 2600% 420% 3020% 658%/s
Vermillion Storm Claws Block Ruby Wind 2.5s +12 1200% 0% 1200% 480%/s
Vermillion Storm Claws Forward Crimson Hurricane 1.9s +9 900% 0% 900% 474%/s
Vengeful Revenant Sword Forward Block Drowning Despair 2.3s +12 1100% 0% 1100% 478%/s
Vengeful Revenant Sword Neutral Impending Dread 3.15s +14 1400% 0% 1400% 444%/s
Vengeful Revenant Sword Block Rising Hate 3s +10 1000% 420% 1420% 333%/s
Vengeful Revenant Sword Forward Lone Vengeance 1.55s +6 600% 210% 810% 387%/s
Twirling Spire Polearm Forward Block Vaulting Apex 1.75s +7 700% 0% 700% 400%/s
Twirling Spire Polearm Neutral Cresting Peak 3.3s +14 1400% 420% 1820% 424%/s
Twirling Spire Polearm Block Summit Plunge 2s +12 1200% 0% 1200% 600%/s
Twirling Spire Polearm Forward Spiraling Pinnacle 2.5s +11 1100% 0% 1100% 440%/s
Reaping Spiral Scythe Neutral Eternal Nocturne 2.9s +16 1600% 420% 2020% 552%/s
Reaping Spiral Scythe Forward Reclamation 1.85s +6 600% 0% 600% 324%/s
Reaping Spiral Scythe Forward Block Abyssal Automaton 2.1s +9 900% 420% 1320% 429%/s
Tonfa Tonfa Finisher Cold Vendetta N/As +10 1000% 0% 1000% N/A%/s
Tonfa Tonfa Aerial Ascendant Bane N/As +20 2000% 0% 2000% N/A%/s
Tonfa Tonfa Slide Feuding Blood 0.74s +4 400% 0% 400% 541%/s
Tonfa Tonfa Wall Opposing Force N/As +4 400% 0% 400% N/A%/s
Tonfa Tonfa Heavy Discord Sewn N/As +12 1000% 2100% 3100% N/A%/s
Tempo Royale Heavy Blade Forward Block Resplendent Calma 2.1s +10 1000% 0% 1000% 476%/s
Tempo Royale Heavy Blade Neutral August Mesto 4.65s +19 1900% 0% 1900% 409%/s
Tempo Royale Heavy Blade Block Bold Reprise 1.8s +6 600% 0% 600% 333%/s
Tempo Royale Heavy Blade Forward Majestic Abandon 3.4s +8 800% 0% 800% 235%/s
Cyclone Kraken Machete Forward Block Lightning Siren 2.3s +11 1100% 420% 1520% 478%/s
Cyclone Kraken Machete Neutral Gale Triton 4.1s +17 1700% 0% 1700% 415%/s
Cyclone Kraken Machete Block Thunder Hydra 2.3s +11 1100% 0% 1100% 478%/s
Cyclone Kraken Machete Forward Leviathan Rain 1.95s +5 500% 0% 500% 256%/s
Votive Onslaught Warfan Forward Block Rending Lamentation 2.78s +19 1900% 0% 1900% 683%/s
Votive Onslaught Warfan Neutral Purging Drive 2.57s +20 2000% 630% 2630% 778%/s
Votive Onslaught Warfan Block Penitent Offering 2.67s +16 1600% 0% 1600% 599%/s
Votive Onslaught Warfan Forward Clarion Rush 1.84s +10 1000% 0% 1000% 543%/s
Spinning Needle Dual Daggers Forward Block Fey Intervention 2.5s +14 1400% 420% 1820% 560%/s
Spinning Needle Dual Daggers Neutral True Kiss 1.85s +11 1100% 840% 1940% 595%/s
Spinning Needle Dual Daggers Block Fey Intervention 1.1s +7 700% 0% 700% 636%/s
Spinning Needle Dual Daggers Forward Accursed Whispers 2.15s +13 1300% 0% 1300% 605%/s
Sword Sword Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Sword Sword Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Sword Sword Slide Spiral Cut 0.69s +1 100% 0% 100% 145%/s
Sword Sword Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Sword Sword Heavy Perfect Cut N/As +10 1000% 0% 1000% N/A%/s
Polearm Polearm Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Polearm Polearm Aerial Planting Widow N/As +9 900% 0% 900% N/A%/s
Polearm Polearm Slide Cyclone Strike 0.78s +2 200% 0% 200% 256%/s
Polearm Polearm Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Polearm Polearm Heavy The Way N/As +12 1200% 0% 1200% N/A%/s
Swooping Falcon Sword Forward Block Slicing Talon 2.05s +9 900% 420% 1320% 439%/s
Swooping Falcon Sword Neutral Diving Kestrel 2s +12 1200% 210% 1410% 600%/s
Swooping Falcon Sword Block Keen Broadwing 2.75s +12 1200% 0% 1200% 436%/s
Swooping Falcon Sword Forward Swift Pursuit 1.95s +6 600% 0% 600% 308%/s
Swirling Tiger Dual Swords Neutral Winding Claws 2.05s +13 1300% 210% 1510% 634%/s
Swirling Tiger Dual Swords Forward Raking Flesh 1.6s +9 900% 0% 900% 563%/s
Swirling Tiger Dual Swords Forward Block Dancing Hunter 2.3s +14 1400% 0% 1400% 609%/s
Stalking Fan Scythe Neutral Shadow Wing 4.9s +15 1500% 0% 1500% 306%/s
Stalking Fan Scythe Forward Many Tears 1.25s +4 400% 0% 400% 320%/s
Stalking Fan Scythe Forward Block Dying Light 2.4s +10 1000% 210% 1210% 417%/s
Staff Staff Finisher Wide Dispatch N/As +10 1000% 0% 1000% N/A%/s
Staff Staff Aerial Planting Widow N/As +9 900% 0% 900% N/A%/s
Staff Staff Slide Crushing Reach 0.68s +1 100% 0% 100% 147%/s
Staff Staff Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Staff Staff Heavy The Way N/As +10 1000% 0% 1000% N/A%/s
Blade and Whip Blade and Whip Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Blade and Whip Blade and Whip Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Blade and Whip Blade and Whip Slide Spiral Cut N/As +1 100% 0% 100% N/A%/s
Blade and Whip Blade and Whip Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Blade and Whip Blade and Whip Heavy Rolling Thunder N/As +16 1600% 0% 1600% N/A%/s
Sparring Sparring Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Sparring Sparring Aerial One Point N/As +9 900% 0% 900% N/A%/s
Sparring Sparring Slide Rolling Blast 0.84s +4 400% 0% 400% 476%/s
Sparring Sparring Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Sparring Sparring Heavy Rising from Ashes N/As +10 1000% 0% 1000% N/A%/s
Sinking Talon Dual Daggers Forward Lashing Panther 1.15s +4 400% 0% 400% 348%/s
Sinking Talon Dual Daggers Forward Block Rising Lion 3.05s +12 1200% 630% 1830% 393%/s
Shattering Storm Hammer Forward Block Smashing Fury 3.55s +18 1800% 0% 1800% 507%/s
Shattering Storm Hammer Neutral Falling Rock 4.9s +21 2100% 0% 2100% 429%/s
Shattering Storm Hammer Block Rising Thunder 3.3s +11 1100% 0% 1100% 333%/s
Shattering Storm Hammer Forward Pounding Smite 2.6s +9 900% 0% 900% 346%/s
Rending Crane Heavy Blade Forward Block Rampaging Boar 2.3s +10 1000% 0% 1000% 435%/s
Rending Crane Heavy Blade Neutral Skull Splitter 1.85s +9 900% 0% 900% 486%/s
Rending Crane Heavy Blade Block Landing Dragon 1.05s +5 500% 0% 500% 476%/s
Rending Crane Heavy Blade Forward Lashing Tempest 2.35s +10 1000% 0% 1000% 426%/s
Serene Storm Desert Wind Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Serene Storm Desert Wind Forward Block Final Sunrise 3.15s +6 600% 0% 600% 190%/s
Serene Storm Desert Wind Neutral Trespass Denied 3.5s +6 600% 0% 600% 171%/s
Serene Storm Desert Wind Slide Rolling Blast N/As +18 1800% 0% 1800% N/A%/s
Serene Storm Desert Wind Heavy Rise From Ashes N/As +20 2000% 0% 2000% N/A%/s
Serene Storm Desert Wind Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Serene Storm Desert Wind Aerial One Point N/As +9 900% 0% 900% N/A%/s
Serene Storm Desert Wind Block Patience Shattered 4.1s +9 900% 0% 900% 220%/s
Serene Storm Desert Wind Forward Father's Lesson 2.5s +3 300% 0% 300% 120%/s
Scythe Scythe Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Scythe Scythe Aerial Mountain's Chisel N/As +4 400% 0% 400% N/A%/s
Scythe Scythe Slide Hell's Wave N/As +2 200% 0% 200% N/A%/s
Scythe Scythe Wall Flaying Home N/As +2 200% 0% 200% N/A%/s
Scythe Scythe Heavy Fading Hope N/As +12 1200% 2520% 3720% N/A%/s
Exalted Blade Exalted Blade Slide Judged Severance 0.95s +2 200% 0% 200% 211%/s
Exalted Blade Exalted Blade Finisher Death's Mark N/As +3 250% 525% 775% N/A%/s
Exalted Blade Exalted Blade Forward Block Virtuous Slash 2.4s +6 600% 0% 600% 250%/s
Exalted Blade Exalted Blade Neutral Cutting Poise 3.2s +12 1200% 0% 1200% 375%/s
Exalted Blade Exalted Blade Block Equal Laceration 2.8s +8 800% 0% 800% 286%/s
Exalted Blade Exalted Blade Forward Lancing Justice 1.4s +4 400% 0% 400% 286%/s
Fist Fist Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Fist Fist Aerial One Point N/As +9 900% 0% 900% N/A%/s
Fist Fist Slide Launching Spring N/As +3 300% 0% 300% N/A%/s
Fist Fist Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Fist Fist Heavy Three Lessons N/As +10 1000% 0% 1000% N/A%/s
Tranquil Cleave Nikana Slide Parting Knee 0.67s +2 200% 0% 200% 299%/s
Tranquil Cleave Nikana Forward Block Beyond Reproach 2.6s +9 900% 0% 900% 346%/s
Tranquil Cleave Nikana Neutral Breathless Lunge 3.8s +13 1300% 210% 1510% 342%/s
Tranquil Cleave Nikana Block Hook and Eye 1.2s +8 800% 0% 800% 667%/s
Tranquil Cleave Nikana Forward Windless Cut 1.9s +7 700% 0% 700% 368%/s
Ravenous Wraith Shadow Claws Forward Soul Thresher N/As +5 500% 0% 500% N/A%/s
Ravenous Wraith Shadow Claws Slide Nightfall N/As +1 100% 0% 100% N/A%/s
Ravenous Wraith Shadow Claws Neutral Cleaving Claws N/As +15 1500% 1260% 2760% N/A%/s
Ravenous Wraith Shadow Claws Forward Block Void Torrent N/As +4 400% 0% 400% N/A%/s
Ravenous Wraith Shadow Claws Aerial Mortal Squall N/As +3 300% 0% 300% N/A%/s
Ravenous Wraith Shadow Claws Block Reaping Cyclone N/As +2 200% 0% 200% N/A%/s
Ravenous Wraith Shadow Claws Heavy Death Knocking N/As +16 1600% 3360% 4960% N/A%/s
Rapier Rapier Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Rapier Rapier Aerial Sky Doom N/As +6 600% 0% 600% N/A%/s
Rapier Rapier Slide Spiral Cut 0.64s +1 100% 0% 100% 156%/s
Rapier Rapier Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Rapier Rapier Heavy Veiled Riposte N/As +10 900% 1890% 2790% N/A%/s
Gleaming Talon Glaive Neutral Mercury Vortex 4.3s +21 2100% 0% 2100% 488%/s
Gleaming Talon Glaive Forward Ruin 2s +6 600% 0% 600% 300%/s
Gleaming Talon Glaive Forward Block Silver Reach 2.6s +13 1300% 420% 1720% 500%/s
Primal Fury Iron Staff Finisher Wide Dispatch N/As +10 1000% 0% 1000% N/A%/s
Primal Fury Iron Staff Forward Block Cyclone Lightning Strike 1.9s +3 300% 0% 300% 158%/s
Primal Fury Iron Staff Neutral Falling Oak Buster 3.2s +10 1000% 0% 1000% 313%/s
Primal Fury Iron Staff Slide Crushing Reach N/As +1 100% 0% 100% N/A%/s
Primal Fury Iron Staff Heavy The Way N/As +10 1000% 0% 1000% N/A%/s
Primal Fury Iron Staff Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Primal Fury Iron Staff Aerial Deadly Circle N/As +4 400% 0% 400% N/A%/s
Primal Fury Iron Staff Block Rolling Boulder Rush 3.95s +15 1570% 0% 1570% 397%/s
Primal Fury Iron Staff Forward Spinning Crash Technique 2.8s +7 500% 0% 500% 179%/s
Claws Claws Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Claws Claws Aerial One Point N/As +9 900% 0% 900% N/A%/s
Claws Claws Slide Launching Spring 0.67s +3 300% 0% 300% 448%/s
Claws Claws Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Claws Claws Heavy Three Lessons N/As +10 1000% 2100% 3100% N/A%/s
Dagger Dagger Finisher Relentless Point N/As +10 1000% 2100% 3100% N/A%/s
Dagger Dagger Aerial Scorpion Fall N/As +3 300% 210% 510% N/A%/s
Dagger Dagger Slide Splitting Brush 0.53s +2 200% 0% 200% 377%/s
Dagger Dagger Wall Fanning Sting N/As +3 300% 0% 300% N/A%/s
Dagger Dagger Heavy Butterfly Slash N/As +12 1000% 1050% 2050% N/A%/s
Heavy Blade Heavy Blade Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Heavy Blade Heavy Blade Aerial Mountain's Chisel N/As +6 600% 0% 600% N/A%/s
Heavy Blade Heavy Blade Slide Hell's Wave 0.98s +2 200% 0% 200% 204%/s
Heavy Blade Heavy Blade Wall Flaying Home N/As +2 200% 0% 200% N/A%/s
Heavy Blade Heavy Blade Heavy Crowd Fall N/As +12 1200% 0% 1200% N/A%/s
Cleaving Whirlwind Heavy Blade Forward Block Sundered Tusk 2.7s +15 1500% 0% 1500% 556%/s
Cleaving Whirlwind Heavy Blade Neutral Crowd Fall 2.25s +12 1200% 0% 1200% 533%/s
Cleaving Whirlwind Heavy Blade Block Drifting Stampede 1.9s +9 900% 0% 900% 474%/s
Cleaving Whirlwind Heavy Blade Forward Broken Bull 5.7s +11 1100% 0% 1100% 193%/s
Nunchaku Nunchaku Finisher Burning Tsunami N/As +10 1000% 0% 1000% N/A%/s
Nunchaku Nunchaku Aerial Fire Storm N/As +4 400% 0% 400% N/A%/s
Nunchaku Nunchaku Slide Tidal Conflagration 1.05s +6 600% 0% 600% 571%/s
Nunchaku Nunchaku Wall Creating Fire N/As +3 300% 0% 300% N/A%/s
Nunchaku Nunchaku Heavy Tidal Flames N/As +10 1000% 0% 1000% N/A%/s
Malicious Raptor Claws Forward Block Lethal Clash 3.7s +12 1200% 210% 1410% 324%/s
Malicious Raptor Claws Neutral Jagged Gash 3.35s +19 1900% 1050% 2950% 567%/s
Malicious Raptor Claws Block Venging Thrash 2.95s +12 1200% 420% 1620% 407%/s
Malicious Raptor Claws Forward Wicked Slash 1.8s +9 900% 0% 900% 500%/s
Machete Machete Finisher Crashing Wave N/As +10 1000% 2100% 3100% N/A%/s
Machete Machete Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Machete Machete Slide Flowing River 0.66s +2 200% 0% 200% 303%/s
Machete Machete Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Machete Machete Heavy Rolling Wave N/As +15 1250% 315% 1565% N/A%/s
Decisive Judgement Nikana Slide Parting Knee 0.67s +2 200% 0% 200% 299%/s
Decisive Judgement Nikana Forward Block Consent Decree 1.65s +10 1000% 0% 1000% 606%/s
Decisive Judgement Nikana Neutral Swift Retribution 2.65s +14 1400% 420% 1820% 528%/s
Decisive Judgement Nikana Block Silent Acumen 1.55s +8 800% 0% 800% 516%/s
Decisive Judgement Nikana Forward Windless Cuts 0.9s +3 300% 0% 300% 333%/s
Hysteria Claws Forward Rage 2.7s +4 400% 0% 400% 148%/s
Hysteria Claws Slide Launching Spring N/As +18 1800% 0% 1800% N/A%/s
Hysteria Claws Finisher Roaring Drums N/As +120 12000% 0% 12000% N/A%/s
Hysteria Claws Forward Block Madness 5.65s +15 1500% 0% 1500% 265%/s
Hysteria Claws Neutral Fervor 4.55s +9 900% 0% 900% 198%/s
Hysteria Claws Block Delirium 3.7s +10 1000% 0% 1000% 270%/s
Hysteria Claws Heavy Rise From Ashes N/As +10 1000% 0% 1000% N/A%/s
Gnashing Payara Dual Daggers Neutral Pincer Strike 2.5s +14 1400% 840% 2240% 560%/s
Gnashing Payara Dual Daggers Forward Cheetah's Guile 1.15s +5 500% 0% 500% 435%/s
Gnashing Payara Dual Daggers Forward Block Flash Flurry 1.55s +11 1100% 0% 1100% 710%/s
Homing Fang Dagger Neutral Cutting Arches 2.8s +17 1700% 840% 2540% 607%/s
Homing Fang Dagger Forward Life Eater 1.4s +4 400% 0% 400% 286%/s
Homing Fang Dagger Forward Block Lashing Forward 1.7s +8 800% 420% 1220% 471%/s
Hammer Hammer Finisher Tunneling Spike N/As +12 1200% 0% 1200% N/A%/s
Hammer Hammer Aerial Mountain's Chisel N/As +6 600% 0% 600% N/A%/s
Hammer Hammer Slide Hell's Wave 0.97s +2 200% 0% 200% 206%/s
Hammer Hammer Wall Cyclical Dwelling N/As +2 200% 0% 200% N/A%/s
Hammer Hammer Heavy Crowd Fall N/As +12 1200% 0% 1200% N/A%/s
Coiling Viper Whip Forward Whistling Wind 2.7s +13 1300% 0% 1300% 481%/s
Coiling Viper Whip Forward Block Tumbling King 2.3s +5 500% 0% 500% 217%/s
Wise Razor Two-Handed Nikana Neutral Threshing Grain 4.4s +17 1700% 420% 2120% 386%/s
Wise Razor Two-Handed Nikana Forward Cutting Thrice 2.55s +8 800% 0% 800% 314%/s
Wise Razor Two-Handed Nikana Forward Block Calling Thunder 3.5s +14 1400% 630% 2030% 400%/s
Dual Daggers Dual Daggers Finisher Final Strike N/As +16 1600% 3360% 4960% N/A%/s
Dual Daggers Dual Daggers Aerial Lion's Roar N/As +8 800% 0% 800% N/A%/s
Dual Daggers Dual Daggers Slide Lurking Cougar 0.67s +2 200% 0% 200% 299%/s
Dual Daggers Dual Daggers Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Dual Daggers Dual Daggers Heavy Savage Tiger N/As +12 1000% 2100% 3100% N/A%/s
Four Riders Claws Slide Feuding Blood 0.69s +4 400% 0% 400% 580%/s
Four Riders Claws Forward Block Raging Conflict 3s +15 1500% 420% 1920% 500%/s
Four Riders Claws Neutral Aggravated Swarm 2.3s +13 1300% 0% 1300% 565%/s
Four Riders Claws Block Eternal Fall 2.1s +16 1600% 0% 1600% 762%/s
Four Riders Claws Forward Hungering Encroachment 1.7s +7 700% 0% 700% 412%/s
Gunblade Gunblade Finisher Last Words N/As +10 1000% 0% 1000% N/A%/s
Gunblade Gunblade Aerial Outlaw Rush N/As +6 600% 0% 600% N/A%/s
Gunblade Gunblade Slide Fast Draw 0.6s +2 200% 0% 200% 333%/s
Gunblade Gunblade Wall Vendetta N/As +3 300% 0% 300% N/A%/s
Gunblade Gunblade Heavy Spinning Uppercut N/As +8 800% 0% 800% N/A%/s
Carving Mantis Dual Swords Forward Block Dire Courtship 1.2s +8 800% 0% 800% 667%/s
Carving Mantis Dual Swords Neutral Rapid Incisions 3.9s +19 1900% 1260% 3160% 487%/s
Carving Mantis Dual Swords Block Biting Mandibles 2.45s +12 1200% 420% 1620% 490%/s
Carving Mantis Dual Swords Forward Ambush Predator 2.35s +11 1100% 0% 1100% 468%/s
Bleeding Willow Polearm Forward Lethal Gust 0.95s +5 500% 0% 500% 526%/s
Bleeding Willow Polearm Forward Block Drifting Steel 3.5s +16 1600% 420% 2020% 457%/s
Bullet Dance Gunblade Forward Block Lead Tango 2.8s +10 1000% 0% 1000% 357%/s
Bullet Dance Gunblade Neutral Automatic Rhumba 4.5s +15 1500% 0% 1500% 333%/s
Bullet Dance Gunblade Block Samba Slash 3s +5 500% 0% 500% 167%/s
Bullet Dance Gunblade Forward Magnum Mambo 3s +8 800% 0% 800% 267%/s

Stance
Name
Weapon
Type
Combo Combo Name Length Total
Combo
Gain
Total
Dmg
Multi
Total
Slash
Proc
Multi
Total
Multi
Avg
Dmg
Multi/s
Stinging Thorn Dagger Neutral Carving Spike 3.95s +22 2200% 1050% 3250% 557%/s
Stinging Thorn Dagger Block Impaling Quill 2.35s +12 1200% 420% 1620% 511%/s
Stinging Thorn Dagger Forward Piercing Horn 1.8s +8 800% 0% 800% 444%/s
High Noon Gunblade Forward Block Desperado Zeal 1.85s +3 300% 0% 300% 162%/s
High Noon Gunblade Neutral Final Showdown 3.25s +14 1250% 0% 1250% 385%/s
High Noon Gunblade Block Tomahawk Double-Tap 1.75s +15 1500% 0% 1500% 857%/s
High Noon Gunblade Forward Vagabond Blitz 2.5s +7 700% 0% 700% 280%/s
Pointed Wind Dagger Neutral Parting Edge 1.55s +12 1200% 0% 1200% 774%/s
Pointed Wind Dagger Forward Viper's Bite 1.25s +7 700% 0% 700% 560%/s
Eleventh Storm Sword & Shield Forward Block Bide and Bleed 1.8s +8 800% 0% 800% 444%/s
Eleventh Storm Sword & Shield Neutral Striking Thunder 3.5s +18 1800% 420% 2220% 514%/s
Eleventh Storm Sword & Shield Block Diamond Deus 2s +10 1000% 0% 1000% 500%/s
Eleventh Storm Sword & Shield Forward Devouring Beast 1.15s +5 500% 0% 500% 435%/s
Iron Phoenix Sword Neutral Wings and Beak 1.35s +7 700% 630% 1330% 519%/s
Iron Phoenix Sword Forward Double Slash 0.65s +3 300% 0% 300% 462%/s
Iron Phoenix Sword Forward Block Taking Flight 1.8s +8 800% 0% 800% 444%/s
Burning Wasp Whip Neutral Sparking Torture 1.9s +6 600% 0% 600% 316%/s
Burning Wasp Whip Forward Buzzing Sting 3s +9 900% 0% 900% 300%/s
Burning Wasp Whip Forward Block Guided Claw 1.8s +6 600% 0% 600% 333%/s
Grim Fury Sparring Neutral Fanning Flame 1.9s +13 1300% 0% 1300% 684%/s
Grim Fury Sparring Forward Bright Blaze 1.75s +10 1000% 0% 1000% 571%/s
Grim Fury Sparring Forward Block Burning Desire 1.4s +6 600% 0% 600% 429%/s
Final Harbinger Sword & Shield Forward Block Dark Light 4.05s +19 1900% 0% 1900% 469%/s
Final Harbinger Sword & Shield Neutral Null Warning 3.05s +27 2700% 630% 3330% 885%/s
Final Harbinger Sword & Shield Block Systemic Shred 1.8s +10 1000% 0% 1000% 556%/s
Final Harbinger Sword & Shield Forward Impending Battery 2.65s +15 1500% 0% 1500% 566%/s
Defiled Snapdragon Blade and Whip Forward Block Heart of the Naga 4.35s +13 1300% 840% 2140% 299%/s
Defiled Snapdragon Blade and Whip Neutral Claws of the Drake 4.25s +23 2300% 630% 2930% 541%/s
Defiled Snapdragon Blade and Whip Block Fangs of the Lindwurm 1.35s +5 500% 0% 500% 370%/s
Defiled Snapdragon Blade and Whip Forward Soul of the Leviathan 4.1s +20 2000% 0% 2000% 488%/s
Sovereign Outcast Tonfa Forward Block Villain Rule 3s +19 1600% 0% 1600% 533%/s
Sovereign Outcast Tonfa Neutral Rogue Edict 2.85s +27 2450% 1680% 4130% 860%/s
Sovereign Outcast Tonfa Block Scout Command 1.25s +9 900% 0% 900% 720%/s
Sovereign Outcast Tonfa Forward Vagrant Behest 1.75s +9 900% 0% 900% 514%/s
Gaia's Tragedy Fist Forward Block Mountain's Rage 2.3s +14 1300% 0% 1300% 565%/s
Gaia's Tragedy Fist Neutral River's Grief 3.65s +22 2200% 0% 2200% 603%/s
Gaia's Tragedy Fist Block Forest's Remorse 3.8s +14 1400% 0% 1400% 368%/s
Gaia's Tragedy Fist Forward Ocean's Contempt 1.65s +7 700% 0% 700% 424%/s
Clashing Forest Staff Neutral Resolute Flurry 1.95s +13 1250% 0% 1250% 641%/s
Clashing Forest Staff Forward Skyward Limb 2.05s +5 500% 0% 500% 244%/s
Clashing Forest Staff Forward Block Battering Roots 2.1s +10 1000% 0% 1000% 476%/s
Sundering Weave Machete Forward Block Flash Flood 2.4s +8 800% 420% 1220% 333%/s
Sundering Weave Machete Neutral Rapid Current 1.7s +9 900% 0% 900% 529%/s
Sundering Weave Machete Block Coming Tide 1.2s +5 500% 0% 500% 417%/s
Sundering Weave Machete Forward Cresting Surf 2s +5 500% 0% 500% 250%/s
Brutal Tide Sparring Forward Inferno 2.15s +14 1400% 0% 1400% 651%/s
Brutal Tide Sparring Forward Block Rushing Fire 3.85s +17 1700% 0% 1700% 442%/s
Fracturing Wind Fist Forward Block Trailing Doom 1.9s +12 1200% 0% 1200% 632%/s
Fracturing Wind Fist Neutral Rolling Gale 1.55s +9 900% 0% 900% 581%/s
Fracturing Wind Fist Block Rising Wind 1.45s +8 800% 0% 800% 552%/s
Fracturing Wind Fist Forward Gaining Humility 1.8s +7 700% 0% 700% 389%/s
Slicing Feathers Warfan Forward Block Serrated Crest 3.55s +18 1800% 420% 2220% 507%/s
Slicing Feathers Warfan Neutral Scathing Plume 3.6s +19 1900% 630% 2530% 528%/s
Slicing Feathers Warfan Block Cutting Fringe 2.15s +8 800% 0% 800% 372%/s
Slicing Feathers Warfan Forward Razor Fin 1.65s +11 1100% 0% 1100% 667%/s
Crimson Dervish Sword Neutral Crimson Orbit 2s +14 1400% 0% 1400% 700%/s
Crimson Dervish Sword Forward Twisting Flurry 2s +6 600% 0% 600% 300%/s
Crimson Dervish Sword Forward Block Coiling Impale 1.5s +8 800% 420% 1220% 533%/s
Flailing Branch Staff Neutral Rising Falls 2.35s +9 900% 0% 900% 383%/s
Flailing Branch Staff Forward Battered Thread 1.85s +9 900% 0% 900% 486%/s
Flailing Branch Staff Forward Block Autumn Leaf 2.05s +8 800% 0% 800% 390%/s
Crushing Ruin Hammer Forward Block Shattered Village 4.25s +19 1700% 0% 1700% 400%/s
Crushing Ruin Hammer Neutral Raging Whirlwind 3s +14 1400% 0% 1400% 467%/s
Crushing Ruin Hammer Block Winding Temper 2.25s +9 900% 0% 900% 400%/s
Crushing Ruin Hammer Forward Tidal Force 2.6s +8 800% 0% 800% 308%/s
Shimmering Blight Polearm Neutral Slashing Wind 0.95s +5 500% 0% 500% 526%/s
Shimmering Blight Polearm Forward Block Howling Gale 2.55s +13 1300% 420% 1720% 510%/s
Atlantis Vulcan Nunchaku Forward Block Blazing Vortex 4.1s +31 2200% 0% 2200% 537%/s
Atlantis Vulcan Nunchaku Neutral Molten Whirlpool 3.45s +16 1050% 0% 1050% 304%/s
Atlantis Vulcan Nunchaku Block Infernal Maelstrom 3.35s +19 1550% 0% 1550% 463%/s
Atlantis Vulcan Nunchaku Forward Searing Undertow 3.25s +11 750% 0% 750% 231%/s
Blind Justice Nikana Forward Block Heeding Call 2.45s +14 1400% 0% 1400% 571%/s
Blind Justice Nikana Neutral Guiding Light 2.6s +19 1900% 420% 2320% 731%/s
Blind Justice Nikana Block Destined Path 1.7s +12 1200% 420% 1620% 706%/s
Blind Justice Nikana Forward Zatōs Creed 3.05s +13 1300% 0% 1300% 426%/s
Astral Twilight Glaive Forward Block Falling Star 3.2s +12 1200% 0% 1200% 375%/s
Astral Twilight Glaive Neutral Morning Sun 4.25s +22 2200% 0% 2200% 518%/s
Astral Twilight Glaive Block Rising Moon 3.5s +16 1600% 1050% 2650% 457%/s
Astral Twilight Glaive Forward Midnight Cloud 3.4s +6 600% 0% 600% 176%/s
Crossing Snakes Dual Swords Forward Block Northern Coil 2.2s +10 1000% 0% 1000% 455%/s
Crossing Snakes Dual Swords Neutral East to West 1.35s +12 1200% 0% 1200% 889%/s
Crossing Snakes Dual Swords Block Twin Fang 2.4s +8 800% 420% 1220% 333%/s
Crossing Snakes Dual Swords Forward Lacerating Leap 1.85s +9 900% 0% 900% 486%/s
Gemini Cross Tonfa Forward Block Baleful Sin 2.3s +13 1300% 0% 1300% 565%/s
Gemini Cross Tonfa Neutral Vagrant Blight 4.6s +25 2500% 630% 3130% 543%/s
Gemini Cross Tonfa Block Blind Tormentor 2.85s +16 1600% 420% 2020% 561%/s
Gemini Cross Tonfa Forward Cold Vendetta 1.2s +4 400% 0% 400% 333%/s
Seismic Palm Fist Forward Block Sudden Rockfall 1.7s +10 1000% 0% 1000% 588%/s
Seismic Palm Fist Neutral Quaking Touch 1.55s +12 1200% 0% 1200% 774%/s
Seismic Palm Fist Block Echoing Hands 2.05s +12 1200% 0% 1200% 585%/s
Seismic Palm Fist Forward Erupting Vulcan 1.35s +7 700% 0% 700% 519%/s
Vulpine Mask Rapier Forward Block Hidden Flourish 2.5s +14 1400% 210% 1610% 560%/s
Vulpine Mask Rapier Neutral Assailant Guise 3s +16 1600% 840% 2440% 533%/s
Vulpine Mask Rapier Block Deceptive Lunge 1.45s +9 900% 0% 900% 621%/s
Vulpine Mask Rapier Forward Duel Secrets 3s +9 800% 0% 800% 267%/s
Vermillion Storm Claws Forward Block Cardinal Breeze 3.4s +17 1250% 0% 1250% 368%/s
Vermillion Storm Claws Neutral Flurry Rose 3.95s +26 2600% 420% 3020% 658%/s
Vermillion Storm Claws Block Ruby Wind 2.5s +12 1200% 0% 1200% 480%/s
Vermillion Storm Claws Forward Crimson Hurricane 1.9s +9 900% 0% 900% 474%/s
Vengeful Revenant Sword Forward Block Drowning Despair 2.3s +12 1100% 0% 1100% 478%/s
Vengeful Revenant Sword Neutral Impending Dread 3.15s +14 1400% 0% 1400% 444%/s
Vengeful Revenant Sword Block Rising Hate 3s +10 1000% 420% 1420% 333%/s
Vengeful Revenant Sword Forward Lone Vengeance 1.55s +6 600% 210% 810% 387%/s
Twirling Spire Polearm Forward Block Vaulting Apex 1.75s +7 700% 0% 700% 400%/s
Twirling Spire Polearm Neutral Cresting Peak 3.3s +14 1400% 420% 1820% 424%/s
Twirling Spire Polearm Block Summit Plunge 2s +12 1200% 0% 1200% 600%/s
Twirling Spire Polearm Forward Spiraling Pinnacle 2.5s +11 1100% 0% 1100% 440%/s
Reaping Spiral Scythe Neutral Eternal Nocturne 2.9s +16 1600% 420% 2020% 552%/s
Reaping Spiral Scythe Forward Reclamation 1.85s +6 600% 0% 600% 324%/s
Reaping Spiral Scythe Forward Block Abyssal Automaton 2.1s +9 900% 420% 1320% 429%/s
Tempo Royale Heavy Blade Forward Block Resplendent Calma 2.1s +10 1000% 0% 1000% 476%/s
Tempo Royale Heavy Blade Neutral August Mesto 4.65s +19 1900% 0% 1900% 409%/s
Tempo Royale Heavy Blade Block Bold Reprise 1.8s +6 600% 0% 600% 333%/s
Tempo Royale Heavy Blade Forward Majestic Abandon 3.4s +8 800% 0% 800% 235%/s
Cyclone Kraken Machete Forward Block Lightning Siren 2.3s +11 1100% 420% 1520% 478%/s
Cyclone Kraken Machete Neutral Gale Triton 4.1s +17 1700% 0% 1700% 415%/s
Cyclone Kraken Machete Block Thunder Hydra 2.3s +11 1100% 0% 1100% 478%/s
Cyclone Kraken Machete Forward Leviathan Rain 1.95s +5 500% 0% 500% 256%/s
Votive Onslaught Warfan Forward Block Rending Lamentation 2.78s +19 1900% 0% 1900% 683%/s
Votive Onslaught Warfan Neutral Purging Drive 2.57s +20 2000% 630% 2630% 778%/s
Votive Onslaught Warfan Block Penitent Offering 2.67s +16 1600% 0% 1600% 599%/s
Votive Onslaught Warfan Forward Clarion Rush 1.84s +10 1000% 0% 1000% 543%/s
Spinning Needle Dual Daggers Forward Block Fey Intervention 2.5s +14 1400% 420% 1820% 560%/s
Spinning Needle Dual Daggers Neutral True Kiss 1.85s +11 1100% 840% 1940% 595%/s
Spinning Needle Dual Daggers Block Fey Intervention 1.1s +7 700% 0% 700% 636%/s
Spinning Needle Dual Daggers Forward Accursed Whispers 2.15s +13 1300% 0% 1300% 605%/s
Swooping Falcon Sword Forward Block Slicing Talon 2.05s +9 900% 420% 1320% 439%/s
Swooping Falcon Sword Neutral Diving Kestrel 2s +12 1200% 210% 1410% 600%/s
Swooping Falcon Sword Block Keen Broadwing 2.75s +12 1200% 0% 1200% 436%/s
Swooping Falcon Sword Forward Swift Pursuit 1.95s +6 600% 0% 600% 308%/s
Swirling Tiger Dual Swords Neutral Winding Claws 2.05s +13 1300% 210% 1510% 634%/s
Swirling Tiger Dual Swords Forward Raking Flesh 1.6s +9 900% 0% 900% 563%/s
Swirling Tiger Dual Swords Forward Block Dancing Hunter 2.3s +14 1400% 0% 1400% 609%/s
Stalking Fan Scythe Neutral Shadow Wing 4.9s +15 1500% 0% 1500% 306%/s
Stalking Fan Scythe Forward Many Tears 1.25s +4 400% 0% 400% 320%/s
Stalking Fan Scythe Forward Block Dying Light 2.4s +10 1000% 210% 1210% 417%/s
Sinking Talon Dual Daggers Forward Lashing Panther 1.15s +4 400% 0% 400% 348%/s
Sinking Talon Dual Daggers Forward Block Rising Lion 3.05s +12 1200% 630% 1830% 393%/s
Shattering Storm Hammer Forward Block Smashing Fury 3.55s +18 1800% 0% 1800% 507%/s
Shattering Storm Hammer Neutral Falling Rock 4.9s +21 2100% 0% 2100% 429%/s
Shattering Storm Hammer Block Rising Thunder 3.3s +11 1100% 0% 1100% 333%/s
Shattering Storm Hammer Forward Pounding Smite 2.6s +9 900% 0% 900% 346%/s
Rending Crane Heavy Blade Forward Block Rampaging Boar 2.3s +10 1000% 0% 1000% 435%/s
Rending Crane Heavy Blade Neutral Skull Splitter 1.85s +9 900% 0% 900% 486%/s
Rending Crane Heavy Blade Block Landing Dragon 1.05s +5 500% 0% 500% 476%/s
Rending Crane Heavy Blade Forward Lashing Tempest 2.35s +10 1000% 0% 1000% 426%/s
Serene Storm Desert Wind Forward Block Final Sunrise 3.15s +6 600% 0% 600% 190%/s
Serene Storm Desert Wind Neutral Trespass Denied 3.5s +6 600% 0% 600% 171%/s
Serene Storm Desert Wind Block Patience Shattered 4.1s +9 900% 0% 900% 220%/s
Serene Storm Desert Wind Forward Father's Lesson 2.5s +3 300% 0% 300% 120%/s
Exalted Blade Exalted Blade Forward Block Virtuous Slash 2.4s +6 600% 0% 600% 250%/s
Exalted Blade Exalted Blade Neutral Cutting Poise 3.2s +12 1200% 0% 1200% 375%/s
Exalted Blade Exalted Blade Block Equal Laceration 2.8s +8 800% 0% 800% 286%/s
Exalted Blade Exalted Blade Forward Lancing Justice 1.4s +4 400% 0% 400% 286%/s
Tranquil Cleave Nikana Forward Block Beyond Reproach 2.6s +9 900% 0% 900% 346%/s
Tranquil Cleave Nikana Neutral Breathless Lunge 3.8s +13 1300% 210% 1510% 342%/s
Tranquil Cleave Nikana Block Hook and Eye 1.2s +8 800% 0% 800% 667%/s
Tranquil Cleave Nikana Forward Windless Cut 1.9s +7 700% 0% 700% 368%/s
Ravenous Wraith Shadow Claws Forward Soul Thresher N/As +5 500% 0% 500% N/A%/s
Ravenous Wraith Shadow Claws Neutral Cleaving Claws N/As +15 1500% 1260% 2760% N/A%/s
Ravenous Wraith Shadow Claws Forward Block Void Torrent N/As +4 400% 0% 400% N/A%/s
Ravenous Wraith Shadow Claws Block Reaping Cyclone N/As +2 200% 0% 200% N/A%/s
Gleaming Talon Glaive Neutral Mercury Vortex 4.3s +21 2100% 0% 2100% 488%/s
Gleaming Talon Glaive Forward Ruin 2s +6 600% 0% 600% 300%/s
Gleaming Talon Glaive Forward Block Silver Reach 2.6s +13 1300% 420% 1720% 500%/s
Primal Fury Iron Staff Forward Block Cyclone Lightning Strike 1.9s +3 300% 0% 300% 158%/s
Primal Fury Iron Staff Neutral Falling Oak Buster 3.2s +10 1000% 0% 1000% 313%/s
Primal Fury Iron Staff Block Rolling Boulder Rush 3.95s +15 1570% 0% 1570% 397%/s
Primal Fury Iron Staff Forward Spinning Crash Technique 2.8s +7 500% 0% 500% 179%/s
Cleaving Whirlwind Heavy Blade Forward Block Sundered Tusk 2.7s +15 1500% 0% 1500% 556%/s
Cleaving Whirlwind Heavy Blade Neutral Crowd Fall 2.25s +12 1200% 0% 1200% 533%/s
Cleaving Whirlwind Heavy Blade Block Drifting Stampede 1.9s +9 900% 0% 900% 474%/s
Cleaving Whirlwind Heavy Blade Forward Broken Bull 5.7s +11 1100% 0% 1100% 193%/s
Malicious Raptor Claws Forward Block Lethal Clash 3.7s +12 1200% 210% 1410% 324%/s
Malicious Raptor Claws Neutral Jagged Gash 3.35s +19 1900% 1050% 2950% 567%/s
Malicious Raptor Claws Block Venging Thrash 2.95s +12 1200% 420% 1620% 407%/s
Malicious Raptor Claws Forward Wicked Slash 1.8s +9 900% 0% 900% 500%/s
Decisive Judgement Nikana Forward Block Consent Decree 1.65s +10 1000% 0% 1000% 606%/s
Decisive Judgement Nikana Neutral Swift Retribution 2.65s +14 1400% 420% 1820% 528%/s
Decisive Judgement Nikana Block Silent Acumen 1.55s +8 800% 0% 800% 516%/s
Decisive Judgement Nikana Forward Windless Cuts 0.9s +3 300% 0% 300% 333%/s
Hysteria Claws Forward Rage 2.7s +4 400% 0% 400% 148%/s
Hysteria Claws Forward Block Madness 5.65s +15 1500% 0% 1500% 265%/s
Hysteria Claws Neutral Fervor 4.55s +9 900% 0% 900% 198%/s
Hysteria Claws Block Delirium 3.7s +10 1000% 0% 1000% 270%/s
Gnashing Payara Dual Daggers Neutral Pincer Strike 2.5s +14 1400% 840% 2240% 560%/s
Gnashing Payara Dual Daggers Forward Cheetah's Guile 1.15s +5 500% 0% 500% 435%/s
Gnashing Payara Dual Daggers Forward Block Flash Flurry 1.55s +11 1100% 0% 1100% 710%/s
Homing Fang Dagger Neutral Cutting Arches 2.8s +17 1700% 840% 2540% 607%/s
Homing Fang Dagger Forward Life Eater 1.4s +4 400% 0% 400% 286%/s
Homing Fang Dagger Forward Block Lashing Forward 1.7s +8 800% 420% 1220% 471%/s
Coiling Viper Whip Forward Whistling Wind 2.7s +13 1300% 0% 1300% 481%/s
Coiling Viper Whip Forward Block Tumbling King 2.3s +5 500% 0% 500% 217%/s
Wise Razor Two-Handed Nikana Neutral Threshing Grain 4.4s +17 1700% 420% 2120% 386%/s
Wise Razor Two-Handed Nikana Forward Cutting Thrice 2.55s +8 800% 0% 800% 314%/s
Wise Razor Two-Handed Nikana Forward Block Calling Thunder 3.5s +14 1400% 630% 2030% 400%/s
Four Riders Claws Forward Block Raging Conflict 3s +15 1500% 420% 1920% 500%/s
Four Riders Claws Neutral Aggravated Swarm 2.3s +13 1300% 0% 1300% 565%/s
Four Riders Claws Block Eternal Fall 2.1s +16 1600% 0% 1600% 762%/s
Four Riders Claws Forward Hungering Encroachment 1.7s +7 700% 0% 700% 412%/s
Carving Mantis Dual Swords Forward Block Dire Courtship 1.2s +8 800% 0% 800% 667%/s
Carving Mantis Dual Swords Neutral Rapid Incisions 3.9s +19 1900% 1260% 3160% 487%/s
Carving Mantis Dual Swords Block Biting Mandibles 2.45s +12 1200% 420% 1620% 490%/s
Carving Mantis Dual Swords Forward Ambush Predator 2.35s +11 1100% 0% 1100% 468%/s
Bleeding Willow Polearm Forward Lethal Gust 0.95s +5 500% 0% 500% 526%/s
Bleeding Willow Polearm Forward Block Drifting Steel 3.5s +16 1600% 420% 2020% 457%/s
Bullet Dance Gunblade Forward Block Lead Tango 2.8s +10 1000% 0% 1000% 357%/s
Bullet Dance Gunblade Neutral Automatic Rhumba 4.5s +15 1500% 0% 1500% 333%/s
Bullet Dance Gunblade Block Samba Slash 3s +5 500% 0% 500% 167%/s
Bullet Dance Gunblade Forward Magnum Mambo 3s +8 800% 0% 800% 267%/s

Notes

  • As with Aura slots, Stance slots can be repolarized using Forma to give the slot the desired polarity for a particular stance mod. This is most essential for the Grim Fury12?cb=20190608095452 Grim Fury and Homing Fang12?cb=20190608095452 Homing Fang stances, which have no matching polarities on the weapons they can be equipped on.
  • All Stances provide a bonus mod capacity of 5 when maxed, doubling it to 10 when placed on the matching polarity.
  • All stances can be acquired from weekly conclave missions.

Trivia

  • Introduced in Update 13.0 (2014-04-09) with the release of Melee 2.0.
  • Most stance cards have portraits set within a Dojo garden, with the Garden Arch decoration in the background.
  • Among stance mods equipable on weapons, the longest stance combos belong to Vermillion Storm12?cb=20190608095452 Vermillion Storm's Flurry Rose and Carving Mantis12?cb=20190608095452 Carving Mantis' Rapid Incisions with having 6 inputs. The longest stance combo overall however belongs to the ability-exclusive Hysteria's Fervor combo, at 7 inputs.
  • Prior to Update 26.0 (2019-10-31), stance mods have to be ranked up in order to unlock all the combos.

Media

Patch History

Update 26.0 (2019-10-31)

Melee PHASE: TECHNIQUES

By far, the biggest change you will see in the new Melee system is the alterations made to Stances, as well how Combos interact with one another. In the old (current) system, Combos are an effect of button presses, all leading into a chain of animations. In Melee Rework Phase 2, attacks are buttery-smooth and adaptable!

This rework of Combos applies to every Stance, not just the weapon types. For example, Tempo Royale (a Heavy Weapon Stance Mod) will still have different Combos than the Cleaving Whirlwind Stance, even though both Stances fit the Heavy Weapon melee type. The difference now, is that both share a design that uses common movements and attack types.

We also wanted melee attacks to feel more intuitive. For example, if you are aiming down the sights of a primary weapon or blocking incoming fire, and then hit the melee button, you most likely want to get in close! If you are not inputting a movement key while meleeing, it’s usually a sign you want to finish off your target. We wanted the new Combos to reflect that that existing movement, and so the new inputs reflect that situational awareness.

In most cases, the following improvements can be applied to any given Stance Mod equipped to a weapon (not just individual weapon types!):

  • Forward Combo (Forward + Melee) - This allows you to attack without initially interrupting movement with the first 1-3 swings (depending on the weapon Stance). The last attack in the sequence will loop seamlessly into the first, so that you can keep a level of mobility while attacking.
  • Forward Tactical Combo (Forward + Block/Aim + Melee) - This move is usually a distance-closing opener, bringing you closer to the enemy and getting you within range to continue a harder-hitting string of attacks. The beginning or end of this combo can have a slam effect, allowing you to control the enemy, and during the mid-point of the combo, attacks will be large and sweeping, allowing multiple enemies to be hit.
  • Neutral Combo (Melee button only) - Hard hitting, movement-free attacks to allow a player to destroy their target. The last attack can either have a knockdown effect, or throw them into the air and hold them there, if one set of strikes does not finish the job.
  • Neutral Tactical Combo (Block/Aim + Melee) - First hit will likely be a longer thrust or throw of a weapon to increase range. Further attacks will be hard-hitting, and will often finish in a ragdoll effect or a Lifting Attack, as opposed to a knockdown or stagger. Lifting attacks are detailed in Section 7 of this workshop.
  • Air Combo (Melee while Jumping) - Perform a combo in the air without sacrificing movement.
  • Hover Air Combo (Back + Melee while Jumping) - Holds the player in place while the combo completes, and overrides the slam attack angle to keep the action going!

Pro Gamer Move Example: Use the first, opening attack in the Forward Tactical Combo (Forward + Block/Aim + Melee) to close the distance on the target, then transition into either a Neutral Combo (Melee Only) or a Neutral Tactical Combo (Block/Aim + Melee) to finish off the target.

All of these fresh Stance changes has shone light on Whip Stances in particular not being as desirable in comparison to the others. We’re aware of this and are working on a new Whip Stance!

Smoother Combo Transitions

In the old system, only the first follow up attack inputted would remain in ‘memory’ and would execute at the end of the initial attack animation. Any kind of input entered after the initial follow up was ignored until the next attack had started. In the new system, the next attack is being constantly updated, depending on the last input received.

This allows for last-second decisions on combo changes to occur immediately after the first attack has finished. No more waiting for a combo attack animation to end before you can start spamming the attack button again! Embrace the fluidity!

AladVPortrait d.png
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.

Update 13.0 (2014-04-09)

  • Introduced.

See Also