Stance Mods are special mods exclusive to Melee weapons that provide bonuses and additional attack capabilities.

Similar to Aura mods, Stances can be slotted into a special Stance slot on melee weapons, and they increase a weapon's mod capacity. Stance mods with a matching polarity to the stance slot will double their mod capacity bonus, while non-matching polarities will have reduced capacity bonus. Leveling up Stance mods increases the amount of additional mod capacity they provide, as well as unlocks additional Melee Combos for use.

Melee Combos[edit | edit source]

The Melee Combo list on Crimson Dervish. Outdated as of Update 26.0.

When equipped, Stances change a melee weapon's animation set and unlocks the ability to perform Melee Combos that initiate different attack patterns with the weapon. Many Melee Combos allow weapons to perform attacks they are incapable of doing without Stances, like giving single-target melee weapons like the DESkana.png Skana the ability to hit multiple enemies. They may also enhance a melee weapon's attacks with special effects, from increasing the weapon's damage per hit, to forcing Status Effect procs (i.e. 100% chance for a specific proc, like Slash b.svg Slash), and enhancing mobility via lunges and jumps. Melee Combos are available when a melee weapon is drawn (holding F ) and can also be performed via Quick Melee attacks when using a Primary or Secondary weapon.

Melee combos are initiated by inputting different inputs of the Melee key (PC default E , see also Key Bindings) and various other keys, for example Uparrow.png  + EUparrow.png  + EUparrow.png  + E , where the E  key is tapped three times in succession, whiling holding down the Uparrow.png  key. As of Update 26.0, players can flawlessly switch between combos by changing the modifier key (i.e. forward Uparrow.png  or block key RMB ) during a particular combo.

An equipped Stance's Melee Combo list can be seen on the "Melee Combo" button underneath the weapon's Stance Slot in the Arsenal, or in "Melee Combos" under Options while in a mission. Many Stances have a single basic combo consisting of simply pressing the Melee Key E  in sequence, and 1-3 more advanced combos requiring multiple inputs from different keys.

Combo Types[edit | edit source]

Combo Type Input General Description
Stance Specific Neutral Melee button only For single target elimination through hard hitting attacks. Last attack may have a Knockdown or stagger effect in the case an enemy doesn't die during the flurry of hits.
Forward Forward + Melee Has attacks that don't interrupt forward movement. Attacks loop seamlessly.
Tactical
(Neutral Tactical; Block)
Block/Aim + Melee Hard hitting attacks that finish with a Lifted b.svg Lifted or ragdoll effect. First attack has longer reach than others.
Forward Tactical
(Forward Block)
Forward + Block/Aim + Melee Used to close gaps on enemies through high mobility. Beginning or end of combo may have slam effect for crowd control. Middle of combo will have sweeping attacks.
Shared Among Weapons of Same Class Heavy Heavy Attack button Slow, yet strong attacks that leave the player vulnerable during wind-up time. Has two different attacks that are dependent on the direction the Warframe model is facing (left or right). Attack damage scale off of Combo counter.
Slide Melee while sliding Low hitting attack that hits in a 360° arc, hitting enemies that surround the player.
Aerial Melee while jumping, Back + Melee while jumping, or Melee while Wall Dashing Combo performed while mid-air without sacrificing movement. Players may hold in place by pressing the back button while performing this combo; this overrides the Slam Attack angle so players don't accidentally perform one.
Wall Melee while Wall Latching Single attack that exits the player out of wall latches.
Ground Finisher Melee on knock-downed enemy Lethal attack for finishing vulnerable enemies. High damage multiplier.

Notes[edit | edit source]

  • Many Melee Combos deal varying amounts of damage from a single combo, for example Mod TT 20px.pngCrimson Dervish's Crimson Orbit combo has a damage multiplier of 300% whilst some combos deal less damage in exchange for faster attacks.
  • Many Melee Combos perform multiple strikes from a single keypress, for example Mod TT 20px.pngSwirling Tiger's Winding Claws combo hits up to six times on the first attack.
  • Combos feature stagger resistance during their animations, which helps in fighting units with powerful knockdown moves like Heavy Gunners or Shockwave MOAs. Similar to blocking, hits by knockdown attacks during a combo animation in mid-swing will push the Warframe back, but prevent the knockdown. Animations that have reached the end of a swing will not block knockdowns, however.
    • In the event that a Warframe is knocked down in the middle of a melee combo chain, the combo can still be resumed once the Warframe initiates melee as its first move upon standing up.
  • Some combos feature forced Status Effect procs on certain attacks, which have a 100% chance to initiate regardless of the weapon's actual status chance or availability of damage type. Many combos, like Mod TT 20px.pngIron Phoenix's Wings & Beak and Mod TT 20px.pngSundering Weave's Rapid Current feature forced Impact b.svg Impact proc, while others like Mod TT 20px.pngTranquil Cleave's Breathless Lunge and Mod TT 20px.pngGnashing Payara's Pincer Strike have forced Slash b.svg Slash proc. Sometimes, an attack may force proc both Impact b.svg Impact and Slash b.svg Slash at the same time like in Mod TT 20px.pngMalicious Raptor's Jagged Gash combo.

Stances[edit | edit source]

There are currently 53 available stances, which are divided among 24 different melee weapon types. Stances can only be used on the weapon type they are labeled for, i.e. a Sword Stance cannot be used on a Polearm, and vice versa.

Swords Dual Swords Nikanas
Mod TT 20px.pngIron Phoenix
Mod TT 20px.pngCrimson Dervish
Mod TT 20px.pngVengeful Revenant
Mod TT 20px.pngSwooping Falcon
Mod TT 20px.pngCrossing Snakes
Mod TT 20px.pngSwirling Tiger
Mod TT 20px.pngCarving Mantis
Mod TT 20px.pngTranquil Cleave
Mod TT 20px.pngDecisive Judgement
Mod TT 20px.pngBlind Justice
Daggers Dual Daggers Machetes
Mod TT 20px.pngPointed Wind
Mod TT 20px.pngHoming Fang
Mod TT 20px.pngStinging Thorn
Mod TT 20px.pngGnashing Payara
Mod TT 20px.pngSinking Talon
Mod TT 20px.pngSpinning Needle
Mod TT 20px.pngSundering Weave
Mod TT 20px.pngCyclone Kraken
Fist Sparring Glaives
Mod TT 20px.pngSeismic Palm
Mod TT 20px.pngFracturing Wind
Mod TT 20px.pngGaia's Tragedy
Mod TT 20px.pngGrim Fury
Mod TT 20px.pngBrutal Tide
Mod TT 20px.pngGleaming Talon
Mod TT 20px.pngAstral Twilight
Staves Polearms Whips
Mod TT 20px.pngClashing Forest
Mod TT 20px.pngFlailing Branch
Mod TT 20px.pngShimmering Blight
Mod TT 20px.pngBleeding Willow
Mod TT 20px.pngTwirling Spire
Mod TT 20px.pngBurning Wasp
Mod TT 20px.pngCoiling Viper
Scythes Heavy Blade Hammers
Mod TT 20px.pngReaping Spiral
Mod TT 20px.pngStalking Fan
Mod TT 20px.pngCleaving Whirlwind
Mod TT 20px.pngRending Crane
Mod TT 20px.pngTempo Royale
Mod TT 20px.pngShattering Storm
Mod TT 20px.pngCrushing Ruin
Claws Swords and Shield Tonfa
Mod TT 20px.pngFour Riders
Mod TT 20px.pngMalicious Raptor
Mod TT 20px.pngVermillion Storm
Mod TT 20px.pngEleventh Storm
Mod TT 20px.pngFinal Harbinger
Mod TT 20px.pngGemini Cross
Mod TT 20px.pngSovereign Outcast
Gunblade Nunchaku Blade and Whip
Mod TT 20px.pngHigh Noon
Mod TT 20px.pngBullet Dance
Mod TT 20px.pngAtlantis Vulcan Mod TT 20px.pngDefiled Snapdragon
Rapier Warfans Two-Handed Nikanas
Mod TT 20px.pngVulpine Mask Mod TT 20px.pngSlicing Feathers Mod TT 20px.pngWise Razor

Comparison[edit | edit source]

The following is a comparison of all PvE stance combos in the game, including shared combos amongst those of the same melee class (e.g. heavy, slide, aerial, wall, and ground finishers).

  • Length is the base duration of a particular combo when melee attack speed is at 1.0
  • Total damage multiplier is calculated by adding up a combo's damage multipliers
    • It can be used to calculate a melee's average damage per second (DPS) with the following formula:

  • Total Slash b.svg Slash proc multiplier is the damage multiplier done by forced Slash b.svg Slash procs in a single combo
    • It can be used to calculate total damage over time by slash procs in a single combo by multiplying it with melee's modded damage (excluding physical damage bonuses)

Stance
Name
Weapon
Type
Combo Combo Name Length Total
Combo
Gain
Total
Dmg
Multi
Total
Slash
Proc
Multi
Total
Multi
Avg
Dmg
Multi/s
Dual Swords Dual Swords Finisher Mirrored Spike N/As +16 1600% 3360% 4960% N/A%/s
Dual Swords Dual Swords Aerial Red Soil N/As +10 1000% 0% 1000% N/A%/s
Dual Swords Dual Swords Slide Trimming Flowers N/As +2 200% 0% 200% N/A%/s
Dual Swords Dual Swords Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Dual Swords Dual Swords Heavy Northern Coil N/As +12 1000% 0% 1000% N/A%/s
Stinging Thorn Dagger Forward Block Lacerating Spine 2.7s +11 1100% 420% 1520% 407.41%/s
Stinging Thorn Dagger Neutral Carving Spike 3.95s +22 2200% 1890% 4090% 556.96%/s
Stinging Thorn Dagger Forward Piercing Horn 1.8s +8 800% 0% 800% 444.44%/s
Stinging Thorn Dagger Block Impaling Quill 2.35s +12 1200% 420% 1620% 510.64%/s
Two-Handed Nikana Two-Handed Nikana Finisher Terrapin's Rebuke N/As +12 1200% 2520% 3720% N/A%/s
Two-Handed Nikana Two-Handed Nikana Aerial Cunning Monkey N/As +6 600% 0% 600% N/A%/s
Two-Handed Nikana Two-Handed Nikana Slide Deceitful Serpent N/As +2 200% 0% 200% N/A%/s
Two-Handed Nikana Two-Handed Nikana Wall Strident Gazelle N/As +2 200% 0% 200% N/A%/s
Two-Handed Nikana Two-Handed Nikana Heavy Lover's Farewell N/As +12 1200% 2520% 3720% N/A%/s
High Noon Gunblade Forward Block Desperado Zeal 1.85s +3 300% 0% 300% 162.16%/s
High Noon Gunblade Neutral Final Showdown 3.25s +14 1250% 0% 1250% 384.62%/s
High Noon Gunblade Forward Vagabond Blitz 2.5s +7 700% 0% 700% 280%/s
High Noon Gunblade Block Tomahawk Double-Tap 1.75s +15 1500% 0% 1500% 857.14%/s
Pointed Wind Dagger Neutral Parting Edge 1.55s +12 1200% 0% 1200% 774.19%/s
Pointed Wind Dagger Forward Viper's Bite 1.25s +7 700% 0% 700% 560%/s
Eleventh Storm Sword & Shield Forward Block Bide and Bleed 1.8s +8 800% 0% 800% 444.44%/s
Eleventh Storm Sword & Shield Neutral Striking Thunder 3.5s +18 1800% 420% 2220% 514.29%/s
Eleventh Storm Sword & Shield Forward Devouring Beast 1.15s +5 500% 0% 500% 434.78%/s
Eleventh Storm Sword & Shield Block Diamond Deus 2s +10 1000% 0% 1000% 500%/s
Iron Phoenix Sword Neutral Wings and Beak 1.35s +7 700% 630% 1330% 518.52%/s
Iron Phoenix Sword Forward Double Slash 0.65s +3 300% 0% 300% 461.54%/s
Iron Phoenix Sword Forward Block Taking Flight 1.8s +8 800% 0% 800% 444.44%/s
Burning Wasp Whip Neutral Sparking Torture 1.9s +6 600% 0% 600% 315.79%/s
Burning Wasp Whip Forward Buzzing Sting 3s +9 900% 0% 900% 300%/s
Burning Wasp Whip Forward Block Guided Claw 1.8s +6 600% 0% 600% 333.33%/s
Grim Fury Sparring Neutral Fanning Flame 1.9s +13 1300% 0% 1300% 684.21%/s
Grim Fury Sparring Forward Bright Blaze 1.75s +10 1000% 0% 1000% 571.43%/s
Grim Fury Sparring Forward Block Burning Desire 1.4s +6 600% 0% 600% 428.57%/s
Final Harbinger Sword & Shield Forward Block Dark Light 4.05s +19 1900% 0% 1900% 469.14%/s
Final Harbinger Sword & Shield Neutral Null Warning 3.05s +27 2700% 630% 3330% 885.25%/s
Final Harbinger Sword & Shield Forward Impending Battery 2.65s +15 1500% 0% 1500% 566.04%/s
Final Harbinger Sword & Shield Block Systemic Shred 1.8s +10 1000% 0% 1000% 555.56%/s
Defiled Snapdragon Blade and Whip Forward Block Heart of the Naga 4.35s +13 1300% 840% 2140% 298.85%/s
Defiled Snapdragon Blade and Whip Neutral Claws of the Drake 4.25s +23 2300% 630% 2930% 541.18%/s
Defiled Snapdragon Blade and Whip Forward Soul of the Leviathan 4.1s +20 2000% 0% 2000% 487.8%/s
Defiled Snapdragon Blade and Whip Block Fangs of the


Lindwurm
1.35s +5 500% 0% 500% 370.37%/s
Sovereign Outcast Tonfa Forward Block Villain Rule 3s +19 1600% 0% 1600% 533.33%/s
Sovereign Outcast Tonfa Neutral Rogue Edict 2.85s +27 2450% 1680% 4130% 859.65%/s
Sovereign Outcast Tonfa Forward Vagrant Behest 1.75s +9 900% 0% 900% 514.29%/s
Sovereign Outcast Tonfa Block Scout Command 1.25s +9 900% 0% 900% 720%/s
Gaia's Tragedy Fist Forward Block Mountain's Rage 2.3s +16 1500% 0% 1500% 652.17%/s
Gaia's Tragedy Fist Neutral River's Grief 3.65s +22 2200% 0% 2200% 602.74%/s
Gaia's Tragedy Fist Forward Ocean's Contempt 1.65s +7 700% 0% 700% 424.24%/s
Gaia's Tragedy Fist Block Forest's Remorse 3.8s +14 1400% 0% 1400% 368.42%/s
Nikana Nikana Aerial Setting Sun N/As +6 600% 0% 600% N/A%/s
Nikana Nikana Wall Guiding Wire N/As +2 215% 0% 215% N/A%/s
Nikana Nikana Finisher Resting Place N/As +10 1000% 2100% 3100% N/A%/s
Nikana Nikana Heavy Windless Cuts N/As +10 1000% 2100% 3100% N/A%/s
Clashing Forest Staff Neutral Resolute Flurry 1.95s +13 1250% 0% 1250% 641.03%/s
Clashing Forest Staff Forward Skyward Limb 2.05s +5 500% 0% 500% 243.9%/s
Clashing Forest Staff Forward Block Battering Roots 2.1s +10 1000% 0% 1000% 476.19%/s
Sundering Weave Machete Forward Block Flash Flood 2.4s +8 800% 420% 1220% 333.33%/s
Sundering Weave Machete Neutral Rapid Current 1.7s +9 900% 0% 900% 529.41%/s
Sundering Weave Machete Forward Cresting Surf 2s +5 500% 0% 500% 250%/s
Sundering Weave Machete Block Coming Tide 1.2s +5 500% 0% 500% 416.67%/s
Brutal Tide Sparring Forward Inferno 2.15s +14 1400% 0% 1400% 651.16%/s
Brutal Tide Sparring Forward Block Rushing Fire 3.85s +17 1700% 0% 1700% 441.56%/s
Fracturing Wind Fist Forward Block Trailing Doom 1.9s +15 1500% 0% 1500% 789.47%/s
Fracturing Wind Fist Neutral Rolling Gale 1.55s +9 900% 0% 900% 580.65%/s
Fracturing Wind Fist Forward Gaining Humility 1.8s +7 700% 0% 700% 388.89%/s
Fracturing Wind Fist Block Rising Wind 1.45s +8 800% 0% 800% 551.72%/s
Slicing Feathers Warfan Forward Block Serrated Crest 3.55s +18 1800% 420% 2220% 507.04%/s
Slicing Feathers Warfan Neutral Scathing Plume 3.6s +19 1900% 630% 2530% 527.78%/s
Slicing Feathers Warfan Forward Razor Fin 1.65s +11 1100% 0% 1100% 666.67%/s
Slicing Feathers Warfan Block Cutting Fringe 2.15s +8 800% 0% 800% 372.09%/s
Crimson Dervish Sword Neutral Crimson Orbit 2s +14 1400% 0% 1400% 700%/s
Crimson Dervish Sword Forward Twisting Flurry 2s +6 600% 0% 600% 300%/s
Crimson Dervish Sword Forward Block Coiling Impale 1.5s +8 800% 420% 1220% 533.33%/s
Flailing Branch Staff Neutral Rising Falls 2.35s +9 900% 0% 900% 382.98%/s
Flailing Branch Staff Forward Battered Thread 1.85s +9 900% 0% 900% 486.49%/s
Flailing Branch Staff Forward Block Autumn Leaf 2.05s +8 800% 0% 800% 390.24%/s
Crushing Ruin Hammer Forward Block Shattered Village 4.25s +19 1700% 0% 1700% 400%/s
Crushing Ruin Hammer Neutral Raging Whirlwind 3s +14 1400% 0% 1400% 466.67%/s
Crushing Ruin Hammer Forward Tidal Force 2.6s +8 800% 0% 800% 307.69%/s
Crushing Ruin Hammer Block Winding Temper 2.25s +9 900% 0% 900% 400%/s
Glaive Glaive Finisher Nemesis N/As +10 1000% 2100% 3100% N/A%/s
Glaive Glaive Aerial Auger N/As +18 1800% 0% 1800% N/A%/s
Glaive Glaive Slide Pirouette 0.74s +2 200% 0% 200% 270.27%/s
Glaive Glaive Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Glaive Glaive Heavy Falling Star N/As +5 500% 0% 500% N/A%/s
Shimmering Blight Polearm Neutral Slashing Wind 0.95s +5 500% 0% 500% 526.32%/s
Shimmering Blight Polearm Forward Block Howling Gale 2.55s +13 1300% 420% 1720% 509.8%/s
Atlantis Vulcan Nunchaku Forward Block Blazing Vortex 4.1s +31 2200% 0% 2200% 536.59%/s
Atlantis Vulcan Nunchaku Neutral Molten Whirlpool 3.45s +16 1050% 0% 1050% 304.35%/s
Atlantis Vulcan Nunchaku Forward Searing Undertow 3.25s +11 750% 0% 750% 230.77%/s
Atlantis Vulcan Nunchaku Block Infernal Maelstrom 3.35s +19 1550% 0% 1550% 462.69%/s
Blind Justice Nikana Slide Parting Knee 0.91s +4 400% 0% 400% 439.56%/s
Blind Justice Nikana Forward Block Heeding Call 2.45s +14 1400% 0% 1400% 571.43%/s
Blind Justice Nikana Neutral Guiding Light 2.6s +19 1900% 420% 2320% 730.77%/s
Blind Justice Nikana Forward Zatōs Creed 3.05s +13 1300% 0% 1300% 426.23%/s
Blind Justice Nikana Block Destined Path 1.7s +12 1200% 420% 1620% 705.88%/s
Astral Twilight Glaive Forward Block Falling Star 3.2s +12 1200% 0% 1200% 375%/s
Astral Twilight Glaive Neutral Morning Sun 4.25s +22 2200% 0% 2200% 517.65%/s
Astral Twilight Glaive Forward Midnight Cloud 3.4s +6 600% 0% 600% 176.47%/s
Astral Twilight Glaive Block Rising Moon 3.5s +16 1600% 1050% 2650% 457.14%/s
Gemini Cross Tonfa Forward Block Baleful Sin 2.3s +13 1300% 0% 1300% 565.22%/s
Gemini Cross Tonfa Neutral Vagrant Blight 4.6s +25 2500% 630% 3130% 543.48%/s
Gemini Cross Tonfa Forward Cold Vendetta 1.2s +4 400% 0% 400% 333.33%/s
Gemini Cross Tonfa Block Blind Tormentor 2.85s +16 1600% 420% 2020% 561.4%/s
Whip Whip Finisher Resounding Fear N/As +10 1000% 0% 1000% N/A%/s
Whip Whip Aerial Mountain's Chisel N/As +7 700% 630% 1330% N/A%/s
Whip Whip Slide Spiral Cut 0.64s +2 200% 0% 200% 312.5%/s
Whip Whip Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Whip Whip Heavy Rolling Thunder N/As +10 900% 1890% 2790% N/A%/s
Seismic Palm Fist Forward Block Sudden Rockfall 1.7s +10 1000% 0% 1000% 588.24%/s
Seismic Palm Fist Neutral Quaking Touch 1.55s +12 1200% 0% 1200% 774.19%/s
Seismic Palm Fist Forward Erupting Vulcan 1.35s +7 700% 0% 700% 518.52%/s
Seismic Palm Fist Block Echoing Hands 2.05s +12 1200% 0% 1200% 585.37%/s
Warfan Warfan Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Warfan Warfan Aerial Sky Doom N/As +22 2200% 0% 2200% N/A%/s
Warfan Warfan Slide Spiral Cut N/As +1 100% 0% 100% N/A%/s
Warfan Warfan Wall Weightless Steel N/As +2 200% 0% 200% N/A%/s
Warfan Warfan Heavy Perfect Cut N/As +11 1000% 2100% 3100% N/A%/s
Tonfa Tonfa Finisher Cold Vendetta N/As +10 1000% 0% 1000% N/A%/s
Tonfa Tonfa Aerial Ascendant Bane N/As +20 2000% 0% 2000% N/A%/s
Tonfa Tonfa Slide Feuding Blood 0.74s +4 400% 0% 400% 540.54%/s
Tonfa Tonfa Wall Opposing Force N/As +4 400% 0% 400% N/A%/s
Tonfa Tonfa Heavy Discord Sewn N/As +12 1000% 2100% 3100% N/A%/s
Sword Sword Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Sword Sword Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Sword Sword Slide Spiral Cut 0.69s +1 100% 0% 100% 144.93%/s
Sword Sword Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Sword Sword Heavy Perfect Cut N/As +10 1000% 0% 1000% N/A%/s
Sword & Shield Sword & Shield Finisher Last Stand N/As +8 800% 1680% 2480% N/A%/s
Sword & Shield Sword & Shield Aerial Fist of Iron N/As +6 600% 0% 600% N/A%/s
Sword & Shield Sword & Shield Slide Destructive Symphony N/As +1 100% 0% 100% N/A%/s
Sword & Shield Sword & Shield Wall Dying Angel N/As +3 300% 0% 300% N/A%/s
Sword & Shield Sword & Shield Heavy Hallowed Name N/As +10 1000% 0% 1000% N/A%/s
Staff Staff Finisher Wide Dispatch N/As +10 1000% 0% 1000% N/A%/s
Staff Staff Aerial Planting Widow N/As +9 900% 0% 900% N/A%/s
Staff Staff Slide Crushing Reach 0.68s +1 100% 0% 100% 147.06%/s
Staff Staff Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Staff Staff Heavy The Way N/As +10 1000% 0% 1000% N/A%/s
Sparring Sparring Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Sparring Sparring Aerial One Point N/As +9 900% 0% 900% N/A%/s
Sparring Sparring Slide Rolling Blast 0.84s +4 400% 0% 400% 476.19%/s
Sparring Sparring Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Sparring Sparring Heavy Rising from Ashes N/As +10 1000% 0% 1000% N/A%/s
Scythe Scythe Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Scythe Scythe Aerial Mountain's Chisel N/As +4 400% 0% 400% N/A%/s
Scythe Scythe Slide Hell's Wave N/As +2 200% 0% 200% N/A%/s
Scythe Scythe Wall Flaying Home N/As +2 200% 0% 200% N/A%/s
Scythe Scythe Heavy Fading Hope N/As +12 1200% 2520% 3720% N/A%/s
Rapier Rapier Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Rapier Rapier Aerial Sky Doom N/As +6 600% 0% 600% N/A%/s
Rapier Rapier Slide Spiral Cut 0.64s +1 100% 0% 100% 156.25%/s
Rapier Rapier Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Rapier Rapier Heavy Veiled Riposte N/As +10 900% 1890% 2790% N/A%/s
Hammer Hammer Finisher Tunneling Spike N/As +12 1200% 0% 1200% N/A%/s
Hammer Hammer Aerial Mountain's Chisel N/As +6 600% 0% 600% N/A%/s
Hammer Hammer Slide Hell's Wave 0.97s +2 200% 0% 200% 206.19%/s
Hammer Hammer Wall Cyclical Dwelling N/As +2 200% 0% 200% N/A%/s
Hammer Hammer Heavy Crowd Fall N/As +12 1200% 0% 1200% N/A%/s
Nunchaku Nunchaku Finisher Burning Tsunami N/As +10 1000% 0% 1000% N/A%/s
Nunchaku Nunchaku Aerial Fire Storm N/As +4 400% 0% 400% N/A%/s
Nunchaku Nunchaku Slide Tidal Conflagration 1.05s +6 600% 0% 600% 571.43%/s
Nunchaku Nunchaku Wall Creating Fire N/As +3 300% 0% 300% N/A%/s
Nunchaku Nunchaku Heavy Tidal Flames N/As +10 1000% 0% 1000% N/A%/s
Cyclone Kraken Machete Forward Block Lightning Siren 2.3s +11 1100% 420% 1520% 478.26%/s
Cyclone Kraken Machete Neutral Gale Triton 4.1s +17 1700% 0% 1700% 414.63%/s
Cyclone Kraken Machete Forward Leviathan Rain 1.95s +5 500% 0% 500% 256.41%/s
Cyclone Kraken Machete Block Thunder Hydra 2.3s +11 1100% 0% 1100% 478.26%/s
Spinning Needle Dual Daggers Forward Block Fey Intervention 2.5s +14 1400% 420% 1820% 560%/s
Spinning Needle Dual Daggers Neutral True Kiss 1.85s +11 1100% 840% 1940% 594.59%/s
Spinning Needle Dual Daggers Forward Accursed Whispers 2.15s +13 1300% 0% 1300% 604.65%/s
Spinning Needle Dual Daggers Block Fey Intervention 1.1s +7 700% 0% 700% 636.36%/s
Sinking Talon Dual Daggers Forward Lashing Panther 1.15s +4 400% 0% 400% 347.83%/s
Sinking Talon Dual Daggers Forward Block Rising Lion 3.05s +12 1200% 630% 1830% 393.44%/s
Polearm Polearm Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Polearm Polearm Aerial Planting Widow N/As +9 900% 0% 900% N/A%/s
Polearm Polearm Slide Cyclone Strike 0.78s +2 200% 0% 200% 256.41%/s
Polearm Polearm Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Polearm Polearm Heavy The Way N/As +12 1200% 0% 1200% N/A%/s
Crossing Snakes Dual Swords Forward Block Northern Coil 2.2s +10 1000% 0% 1000% 454.55%/s
Crossing Snakes Dual Swords Neutral East to West 1.35s +12 1200% 630% 1830% 888.89%/s
Crossing Snakes Dual Swords Forward Lacerating Leap 1.85s +9 900% 0% 900% 486.49%/s
Crossing Snakes Dual Swords Block Twin Fang 2.4s +8 800% 420% 1220% 333.33%/s
Fist Fist Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Fist Fist Aerial One Point N/As +9 900% 0% 900% N/A%/s
Fist Fist Slide Launching Spring N/As +3 300% 0% 300% N/A%/s
Fist Fist Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Fist Fist Heavy Three Lessons N/As +10 1000% 0% 1000% N/A%/s
Dual Daggers Dual Daggers Finisher Final Strike N/As +16 1600% 3360% 4960% N/A%/s
Dual Daggers Dual Daggers Aerial Lion's Roar N/As +8 800% 0% 800% N/A%/s
Dual Daggers Dual Daggers Slide Lurking Cougar 0.67s +2 200% 0% 200% 298.51%/s
Dual Daggers Dual Daggers Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Dual Daggers Dual Daggers Heavy Savage Tiger N/As +12 1000% 2100% 3100% N/A%/s
Stalking Fan Scythe Neutral Shadow Wing 4.9s +15 1500% 0% 1500% 306.12%/s
Stalking Fan Scythe Forward Many Tears 1.25s +4 400% 0% 400% 320%/s
Stalking Fan Scythe Forward Block Dying Light 2.4s +10 1000% 210% 1210% 416.67%/s
Bleeding Willow Polearm Forward Lethal Gust 0.95s +5 500% 0% 500% 526.32%/s
Bleeding Willow Polearm Forward Block Drifting Steel 3.5s +16 1600% 420% 2020% 457.14%/s
Claws Claws Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Claws Claws Aerial One Point N/As +9 900% 0% 900% N/A%/s
Claws Claws Slide Launching Spring 0.67s +3 300% 0% 300% 447.76%/s
Claws Claws Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Claws Claws Heavy Three Lessons N/As +10 1000% 2100% 3100% N/A%/s
Blade and Whip Blade and Whip Finisher Death's Mark N/As +10 1000% 2100% 3100% N/A%/s
Blade and Whip Blade and Whip Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Blade and Whip Blade and Whip Slide Spiral Cut N/As +1 100% 0% 100% N/A%/s
Blade and Whip Blade and Whip Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Blade and Whip Blade and Whip Heavy Rolling Thunder N/As +16 1600% 0% 1600% N/A%/s
Hysteria Claws Block Delirium 3.7s +10 1000% 0% 1000% 270.27%/s
Hysteria Claws Slide Launching Spring N/As +18 1800% 0% 1800% N/A%/s
Hysteria Claws Finisher Roaring Drums N/As +120 12000% 0% 12000% N/A%/s
Hysteria Claws Forward Block Madness 5.65s +15 1500% 0% 1500% 265.49%/s
Hysteria Claws Neutral Fervor 4.55s +9 900% 0% 900% 197.8%/s
Hysteria Claws Forward Rage 2.7s +4 400% 0% 400% 148.15%/s
Hysteria Claws Heavy Rise From Ashes N/As +10 1000% 0% 1000% N/A%/s
Vulpine Mask Rapier Forward Block Hidden Flourish 2.5s +14 1400% 210% 1610% 560%/s
Vulpine Mask Rapier Neutral Assailant Guise 3s +16 1600% 840% 2440% 533.33%/s
Vulpine Mask Rapier Forward Duel Secrets 3s +9 800% 0% 800% 266.67%/s
Vulpine Mask Rapier Block Deceptive Lunge 1.45s +9 900% 0% 900% 620.69%/s
Vengeful Revenant Sword Forward Block Drowning Despair 2.3s +12 1100% 0% 1100% 478.26%/s
Vengeful Revenant Sword Neutral Impending Dread 3.15s +14 1400% 0% 1400% 444.44%/s
Vengeful Revenant Sword Forward Lone Vengeance 1.55s +6 600% 210% 810% 387.1%/s
Vengeful Revenant Sword Block Rising Hate 3s +10 1000% 420% 1420% 333.33%/s
Vermillion Storm Claws Forward Block Cardinal Breeze 3.4s +17 1250% 0% 1250% 367.65%/s
Vermillion Storm Claws Neutral Flurry Rose 3.95s +26 2600% 420% 3020% 658.23%/s
Vermillion Storm Claws Forward Crimson


Hurricane
1.9s +9 900% 0% 900% 473.68%/s
Vermillion Storm Claws Block Ruby Wind 2.5s +12 1200% 0% 1200% 480%/s
Twirling Spire Polearm Forward Block Vaulting Apex 1.75s +7 700% 0% 700% 400%/s
Twirling Spire Polearm Neutral Cresting Peak 3.3s +14 1400% 1050% 2450% 424.24%/s
Twirling Spire Polearm Forward Spiraling Pinnacle 2.5s +11 1100% 0% 1100% 440%/s
Twirling Spire Polearm Block Summit Plunge 2s +12 1200% 0% 1200% 600%/s
Exalted Blade Sword Slide Judged Severance 0.95s +2 200% 0% 200% 210.53%/s
Exalted Blade Sword Finisher Death's Mark N/As +3 250% 525% 775% N/A%/s
Exalted Blade Sword Forward Block Virtuous Slash 2.4s +6 600% 0% 600% 250%/s
Exalted Blade Sword Neutral Cutting Poise 3.2s +12 1200% 0% 1200% 375%/s
Exalted Blade Sword Forward Lancing Justice 1.4s +4 400% 0% 400% 285.71%/s
Exalted Blade Sword Block Equal Laceration 2.8s +8 800% 0% 800% 285.71%/s
Tranquil Cleave Nikana Slide Parting Knee 0.67s +2 200% 0% 200% 298.51%/s
Tranquil Cleave Nikana Forward Block Beyond Reproach 2.6s +9 900% 0% 900% 346.15%/s
Tranquil Cleave Nikana Neutral Breathless Lunge 3.8s +13 1300% 210% 1510% 342.11%/s
Tranquil Cleave Nikana Forward Windless Cut 1.9s +7 700% 0% 700% 368.42%/s
Tranquil Cleave Nikana Block Hook and Eye 1.2s +8 800% 0% 800% 666.67%/s
Tempo Royale Heavy Blade Forward Block Resplendent Calma 2.1s +10 1000% 0% 1000% 476.19%/s
Tempo Royale Heavy Blade Neutral August Mesto 4.65s +19 1900% 0% 1900% 408.6%/s
Tempo Royale Heavy Blade Forward Majestic Abandon 3.4s +8 800% 0% 800% 235.29%/s
Tempo Royale Heavy Blade Block Bold Reprise 1.8s +6 600% 0% 600% 333.33%/s
Swooping Falcon Sword Forward Block Slicing Talon 2.05s +9 900% 420% 1320% 439.02%/s
Swooping Falcon Sword Neutral Diving Kestrel 2s +12 1200% 210% 1410% 600%/s
Swooping Falcon Sword Forward Swift Pursuit 1.95s +6 600% 0% 600% 307.69%/s
Swooping Falcon Sword Block Keen Broadwing 2.75s +12 1200% 0% 1200% 436.36%/s
Swirling Tiger Dual Swords Neutral Winding Claws 2.05s +13 1300% 840% 2140% 634.15%/s
Swirling Tiger Dual Swords Forward Raking Flesh 1.6s +9 900% 0% 900% 562.5%/s
Swirling Tiger Dual Swords Forward Block Dancing Hunter 2.3s +14 1400% 0% 1400% 608.7%/s
Dagger Dagger Finisher Relentless Point N/As +10 1000% 2100% 3100% N/A%/s
Dagger Dagger Aerial Scorpion Fall N/As +3 300% 210% 510% N/A%/s
Dagger Dagger Slide Splitting Brush 0.53s +2 200% 0% 200% 377.36%/s
Dagger Dagger Wall Fanning Sting N/As +3 300% 0% 300% N/A%/s
Dagger Dagger Heavy Butterfly Slash N/As +12 1000% 1050% 2050% N/A%/s
Heavy Blade Heavy Blade Finisher Tunneling Spike N/As +12 1200% 2520% 3720% N/A%/s
Heavy Blade Heavy Blade Aerial Mountain's Chisel N/As +6 600% 0% 600% N/A%/s
Heavy Blade Heavy Blade Slide Hell's Wave 0.98s +2 200% 0% 200% 204.08%/s
Heavy Blade Heavy Blade Wall Flaying Home N/As +2 200% 0% 200% N/A%/s
Heavy Blade Heavy Blade Heavy Crowd Fall N/As +12 1200% 0% 1200% N/A%/s
Cleaving Whirlwind Heavy Blade Forward Block Sundered Tusk 2.7s +15 1500% 0% 1500% 555.56%/s
Cleaving Whirlwind Heavy Blade Neutral Crowd Fall 2.25s +12 1200% 0% 1200% 533.33%/s
Cleaving Whirlwind Heavy Blade Forward Broken Bull 5.7s +17 1700% 0% 1700% 298.25%/s
Cleaving Whirlwind Heavy Blade Block Drifting Stampede 1.9s +9 900% 0% 900% 473.68%/s
Shattering Storm Hammer Forward Block Smashing Fury 3.55s +18 1800% 0% 1800% 507.04%/s
Shattering Storm Hammer Neutral Falling Rock 4.9s +21 2100% 0% 2100% 428.57%/s
Shattering Storm Hammer Forward Pounding Smite 2.6s +9 900% 0% 900% 346.15%/s
Shattering Storm Hammer Block Rising Thunder 3.3s +11 1100% 0% 1100% 333.33%/s
Serene Storm Desert Wind Finisher Roaring Drums N/As +30 3000% 0% 3000% N/A%/s
Serene Storm Desert Wind Forward Block Final Sunrise 3.15s +6 600% 0% 600% 190.48%/s
Serene Storm Desert Wind Neutral Trespass Denied 3.5s +6 600% 0% 600% 171.43%/s
Serene Storm Desert Wind Slide Rolling Blast N/As +18 1800% 0% 1800% N/A%/s
Serene Storm Desert Wind Heavy Rise From Ashes N/As +20 2000% 0% 2000% N/A%/s
Serene Storm Desert Wind Wall Through Strike N/As +3 300% 0% 300% N/A%/s
Serene Storm Desert Wind Aerial One Point N/As +9 900% 0% 900% N/A%/s
Serene Storm Desert Wind Forward Father's Lesson 2.5s +3 300% 0% 300% 120%/s
Serene Storm Desert Wind Block Patience Shattered 4.1s +9 900% 0% 900% 219.51%/s
Machete Machete Finisher Crashing Wave N/As +10 1000% 2100% 3100% N/A%/s
Machete Machete Aerial Weightless Steel N/As +7 700% 0% 700% N/A%/s
Machete Machete Slide Flowing River 0.66s +2 200% 0% 200% 303.03%/s
Machete Machete Wall Weightless Steel N/As +3 300% 0% 300% N/A%/s
Machete Machete Heavy Rolling Wave N/As +15 1250% 315% 1565% N/A%/s
Decisive Judgement Nikana Slide Parting Knee 0.67s +2 200% 0% 200% 298.51%/s
Decisive Judgement Nikana Forward Block Consent Decree 1.65s +10 1000% 0% 1000% 606.06%/s
Decisive Judgement Nikana Neutral Swift Retribution 2.65s +14 1400% 1050% 2450% 528.3%/s
Decisive Judgement Nikana Forward Windless Cuts 0.9s +3 300% 0% 300% 333.33%/s
Decisive Judgement Nikana Block Silent Acumen 1.55s +8 800% 0% 800% 516.13%/s
Rending Crane Heavy Blade Forward Block Rampaging Boar 2.3s +10 1000% 0% 1000% 434.78%/s
Rending Crane Heavy Blade Neutral Skull Splitter 1.85s +9 900% 0% 900% 486.49%/s
Rending Crane Heavy Blade Forward Lashing Tempest 2.35s +10 1000% 0% 1000% 425.53%/s
Rending Crane Heavy Blade Block Landing Dragon 1.05s +5 500% 0% 500% 476.19%/s
Gnashing Payara Dual Daggers Neutral Pincer Strike 2.5s +14 1400% 840% 2240% 560%/s
Gnashing Payara Dual Daggers Forward Cheetah's Guile 1.15s +5 500% 0% 500% 434.78%/s
Gnashing Payara Dual Daggers Forward Block Flash Flurry 1.55s +11 1100% 0% 1100% 709.68%/s
Reaping Spiral Scythe Neutral Eternal Nocturne 2.9s +16 1600% 840% 2440% 551.72%/s
Reaping Spiral Scythe Forward Reclamation 1.85s +6 600% 0% 600% 324.32%/s
Reaping Spiral Scythe Forward Block Abyssal Automaton 2.1s +9 900% 420% 1320% 428.57%/s
Malicious Raptor Claws Forward Block Lethal Clash 3.7s +12 1200% 210% 1410% 324.32%/s
Malicious Raptor Claws Neutral Jagged Gash 3.35s +19 1900% 1050% 2950% 567.16%/s
Malicious Raptor Claws Forward Wicked Slash 1.8s +9 900% 0% 900% 500%/s
Malicious Raptor Claws Block Venging Thrash 2.95s +12 1200% 420% 1620% 406.78%/s
Primal Fury Iron Staff Finisher Wide Dispatch N/As +10 1000% 0% 1000% N/A%/s
Primal Fury Iron Staff Forward Block Cyclone Lightning Strike 1.9s +3 300% 0% 300% 157.89%/s
Primal Fury Iron Staff Neutral Falling Oak Buster 3.2s +10 1000% 0% 1000% 312.5%/s
Primal Fury Iron Staff Slide Crushing Reach N/As +1 100% 0% 100% N/A%/s
Primal Fury Iron Staff Heavy The Way N/As +10 1000% 0% 1000% N/A%/s
Primal Fury Iron Staff Wall Guiding Plank N/As +2 166% 0% 166% N/A%/s
Primal Fury Iron Staff Aerial Deadly Circle N/As +4 400% 0% 400% N/A%/s
Primal Fury Iron Staff Forward Spinning Crash Technique 2.8s +7 500% 0% 500% 178.57%/s
Primal Fury Iron Staff Block Rolling Boulder Rush 3.95s +15 1570% 0% 1570% 397.47%/s
Wise Razor Two-Handed Nikana Neutral Threshing Grain 4.4s +17 1700% 420% 2120% 386.36%/s
Wise Razor Two-Handed Nikana Forward Cutting Thrice 2.55s +8 800% 0% 800% 313.73%/s
Wise Razor Two-Handed Nikana Forward Block Calling Thunder 3.5s +14 1400% 630% 2030% 400%/s
Homing Fang Dagger Neutral Cutting Arches 2.8s +17 1700% 840% 2540% 607.14%/s
Homing Fang Dagger Forward Life Eater 1.4s +4 400% 0% 400% 285.71%/s
Homing Fang Dagger Forward Block Lashing Forward 1.7s +8 800% 420% 1220% 470.59%/s
Gleaming Talon Glaive Neutral Mercury Vortex 4.3s +21 2100% 0% 2100% 488.37%/s
Gleaming Talon Glaive Forward Ruin 2s +6 600% 0% 600% 300%/s
Gleaming Talon Glaive Forward Block Silver Reach 2.6s +11 1100% 420% 1520% 423.08%/s
Four Riders Claws Slide Feuding Blood 0.69s +4 400% 0% 400% 579.71%/s
Four Riders Claws Forward Block Raging Conflict 3s +15 1500% 420% 1920% 500%/s
Four Riders Claws Neutral Aggravated Swarm 2.3s +13 1300% 0% 1300% 565.22%/s
Four Riders Claws Forward Hungering


Encroachment
1.7s +7 700% 0% 700% 411.76%/s
Four Riders Claws Block Eternal Fall 2.1s +16 1600% 0% 1600% 761.9%/s
Gunblade Gunblade Finisher Last Words N/As +10 1000% 0% 1000% N/A%/s
Gunblade Gunblade Aerial Outlaw Rush N/As +6 600% 0% 600% N/A%/s
Gunblade Gunblade Slide Fast Draw 0.6s +2 200% 0% 200% 333.33%/s
Gunblade Gunblade Wall Vendetta N/As +3 300% 0% 300% N/A%/s
Gunblade Gunblade Heavy Spinning Uppercut N/As +8 800% 0% 800% N/A%/s
Coiling Viper Whip Forward Whistling Wind 2.7s +14 1400% 0% 1400% 518.52%/s
Coiling Viper Whip Forward Block Tumbling King 2.3s +5 500% 0% 500% 217.39%/s
Carving Mantis Dual Swords Forward Block Dire Courtship 1.2s +8 800% 0% 800% 666.67%/s
Carving Mantis Dual Swords Neutral Rapid Incisions 3.9s +16 1600% 1260% 2860% 410.26%/s
Carving Mantis Dual Swords Forward Ambush Predator 2.35s +11 1100% 0% 1100% 468.09%/s
Carving Mantis Dual Swords Block Biting Mandibles 2.45s +12 1200% 420% 1620% 489.8%/s
Bullet Dance Gunblade Forward Block Lead Tango 2.8s +10 1000% 0% 1000% 357.14%/s
Bullet Dance Gunblade Neutral Automatic Rhumba 4.5s +15 1500% 0% 1500% 333.33%/s
Bullet Dance Gunblade Forward Magnum Mambo 3s +8 800% 0% 800% 266.67%/s
Bullet Dance Gunblade Block Samba Slash 3s +5 500% 0% 500% 166.67%/s

Stance
Name
Weapon
Type
Combo Combo Name Length Total
Combo
Gain
Total
Dmg
Multi
Total
Slash
Proc
Multi
Total
Multi
Avg
Dmg
Multi/s
Stinging Thorn Dagger Forward Block Lacerating Spine 2.7s +11 1100% 420% 1520% 407.41%/s
Stinging Thorn Dagger Neutral Carving Spike 3.95s +22 2200% 1890% 4090% 556.96%/s
Stinging Thorn Dagger Forward Piercing Horn 1.8s +8 800% 0% 800% 444.44%/s
Stinging Thorn Dagger Block Impaling Quill 2.35s +12 1200% 420% 1620% 510.64%/s
High Noon Gunblade Forward Block Desperado Zeal 1.85s +3 300% 0% 300% 162.16%/s
High Noon Gunblade Neutral Final Showdown 3.25s +14 1250% 0% 1250% 384.62%/s
High Noon Gunblade Forward Vagabond Blitz 2.5s +7 700% 0% 700% 280%/s
High Noon Gunblade Block Tomahawk Double-Tap 1.75s +15 1500% 0% 1500% 857.14%/s
Pointed Wind Dagger Neutral Parting Edge 1.55s +12 1200% 0% 1200% 774.19%/s
Pointed Wind Dagger Forward Viper's Bite 1.25s +7 700% 0% 700% 560%/s
Eleventh Storm Sword & Shield Forward Block Bide and Bleed 1.8s +8 800% 0% 800% 444.44%/s
Eleventh Storm Sword & Shield Neutral Striking Thunder 3.5s +18 1800% 420% 2220% 514.29%/s
Eleventh Storm Sword & Shield Forward Devouring Beast 1.15s +5 500% 0% 500% 434.78%/s
Eleventh Storm Sword & Shield Block Diamond Deus 2s +10 1000% 0% 1000% 500%/s
Iron Phoenix Sword Neutral Wings and Beak 1.35s +7 700% 630% 1330% 518.52%/s
Iron Phoenix Sword Forward Double Slash 0.65s +3 300% 0% 300% 461.54%/s
Iron Phoenix Sword Forward Block Taking Flight 1.8s +8 800% 0% 800% 444.44%/s
Burning Wasp Whip Neutral Sparking Torture 1.9s +6 600% 0% 600% 315.79%/s
Burning Wasp Whip Forward Buzzing Sting 3s +9 900% 0% 900% 300%/s
Burning Wasp Whip Forward Block Guided Claw 1.8s +6 600% 0% 600% 333.33%/s
Grim Fury Sparring Neutral Fanning Flame 1.9s +13 1300% 0% 1300% 684.21%/s
Grim Fury Sparring Forward Bright Blaze 1.75s +10 1000% 0% 1000% 571.43%/s
Grim Fury Sparring Forward Block Burning Desire 1.4s +6 600% 0% 600% 428.57%/s
Final Harbinger Sword & Shield Forward Block Dark Light 4.05s +19 1900% 0% 1900% 469.14%/s
Final Harbinger Sword & Shield Neutral Null Warning 3.05s +27 2700% 630% 3330% 885.25%/s
Final Harbinger Sword & Shield Forward Impending Battery 2.65s +15 1500% 0% 1500% 566.04%/s
Final Harbinger Sword & Shield Block Systemic Shred 1.8s +10 1000% 0% 1000% 555.56%/s
Defiled Snapdragon Blade and Whip Forward Block Heart of the Naga 4.35s +13 1300% 840% 2140% 298.85%/s
Defiled Snapdragon Blade and Whip Neutral Claws of the Drake 4.25s +23 2300% 630% 2930% 541.18%/s
Defiled Snapdragon Blade and Whip Forward Soul of the Leviathan 4.1s +20 2000% 0% 2000% 487.8%/s
Defiled Snapdragon Blade and Whip Block Fangs of the


Lindwurm
1.35s +5 500% 0% 500% 370.37%/s
Sovereign Outcast Tonfa Forward Block Villain Rule 3s +19 1600% 0% 1600% 533.33%/s
Sovereign Outcast Tonfa Neutral Rogue Edict 2.85s +27 2450% 1680% 4130% 859.65%/s
Sovereign Outcast Tonfa Forward Vagrant Behest 1.75s +9 900% 0% 900% 514.29%/s
Sovereign Outcast Tonfa Block Scout Command 1.25s +9 900% 0% 900% 720%/s
Gaia's Tragedy Fist Forward Block Mountain's Rage 2.3s +16 1500% 0% 1500% 652.17%/s
Gaia's Tragedy Fist Neutral River's Grief 3.65s +22 2200% 0% 2200% 602.74%/s
Gaia's Tragedy Fist Forward Ocean's Contempt 1.65s +7 700% 0% 700% 424.24%/s
Gaia's Tragedy Fist Block Forest's Remorse 3.8s +14 1400% 0% 1400% 368.42%/s
Clashing Forest Staff Neutral Resolute Flurry 1.95s +13 1250% 0% 1250% 641.03%/s
Clashing Forest Staff Forward Skyward Limb 2.05s +5 500% 0% 500% 243.9%/s
Clashing Forest Staff Forward Block Battering Roots 2.1s +10 1000% 0% 1000% 476.19%/s
Sundering Weave Machete Forward Block Flash Flood 2.4s +8 800% 420% 1220% 333.33%/s
Sundering Weave Machete Neutral Rapid Current 1.7s +9 900% 0% 900% 529.41%/s
Sundering Weave Machete Forward Cresting Surf 2s +5 500% 0% 500% 250%/s
Sundering Weave Machete Block Coming Tide 1.2s +5 500% 0% 500% 416.67%/s
Brutal Tide Sparring Forward Inferno 2.15s +14 1400% 0% 1400% 651.16%/s
Brutal Tide Sparring Forward Block Rushing Fire 3.85s +17 1700% 0% 1700% 441.56%/s
Fracturing Wind Fist Forward Block Trailing Doom 1.9s +15 1500% 0% 1500% 789.47%/s
Fracturing Wind Fist Neutral Rolling Gale 1.55s +9 900% 0% 900% 580.65%/s
Fracturing Wind Fist Forward Gaining Humility 1.8s +7 700% 0% 700% 388.89%/s
Fracturing Wind Fist Block Rising Wind 1.45s +8 800% 0% 800% 551.72%/s
Slicing Feathers Warfan Forward Block Serrated Crest 3.55s +18 1800% 420% 2220% 507.04%/s
Slicing Feathers Warfan Neutral Scathing Plume 3.6s +19 1900% 630% 2530% 527.78%/s
Slicing Feathers Warfan Forward Razor Fin 1.65s +11 1100% 0% 1100% 666.67%/s
Slicing Feathers Warfan Block Cutting Fringe 2.15s +8 800% 0% 800% 372.09%/s
Crimson Dervish Sword Neutral Crimson Orbit 2s +14 1400% 0% 1400% 700%/s
Crimson Dervish Sword Forward Twisting Flurry 2s +6 600% 0% 600% 300%/s
Crimson Dervish Sword Forward Block Coiling Impale 1.5s +8 800% 420% 1220% 533.33%/s
Flailing Branch Staff Neutral Rising Falls 2.35s +9 900% 0% 900% 382.98%/s
Flailing Branch Staff Forward Battered Thread 1.85s +9 900% 0% 900% 486.49%/s
Flailing Branch Staff Forward Block Autumn Leaf 2.05s +8 800% 0% 800% 390.24%/s
Crushing Ruin Hammer Forward Block Shattered Village 4.25s +19 1700% 0% 1700% 400%/s
Crushing Ruin Hammer Neutral Raging Whirlwind 3s +14 1400% 0% 1400% 466.67%/s
Crushing Ruin Hammer Forward Tidal Force 2.6s +8 800% 0% 800% 307.69%/s
Crushing Ruin Hammer Block Winding Temper 2.25s +9 900% 0% 900% 400%/s
Shimmering Blight Polearm Neutral Slashing Wind 0.95s +5 500% 0% 500% 526.32%/s
Shimmering Blight Polearm Forward Block Howling Gale 2.55s +13 1300% 420% 1720% 509.8%/s
Atlantis Vulcan Nunchaku Forward Block Blazing Vortex 4.1s +31 2200% 0% 2200% 536.59%/s
Atlantis Vulcan Nunchaku Neutral Molten Whirlpool 3.45s +16 1050% 0% 1050% 304.35%/s
Atlantis Vulcan Nunchaku Forward Searing Undertow 3.25s +11 750% 0% 750% 230.77%/s
Atlantis Vulcan Nunchaku Block Infernal Maelstrom 3.35s +19 1550% 0% 1550% 462.69%/s
Blind Justice Nikana Forward Block Heeding Call 2.45s +14 1400% 0% 1400% 571.43%/s
Blind Justice Nikana Neutral Guiding Light 2.6s +19 1900% 420% 2320% 730.77%/s
Blind Justice Nikana Forward Zatōs Creed 3.05s +13 1300% 0% 1300% 426.23%/s
Blind Justice Nikana Block Destined Path 1.7s +12 1200% 420% 1620% 705.88%/s
Astral Twilight Glaive Forward Block Falling Star 3.2s +12 1200% 0% 1200% 375%/s
Astral Twilight Glaive Neutral Morning Sun 4.25s +22 2200% 0% 2200% 517.65%/s
Astral Twilight Glaive Forward Midnight Cloud 3.4s +6 600% 0% 600% 176.47%/s
Astral Twilight Glaive Block Rising Moon 3.5s +16 1600% 1050% 2650% 457.14%/s
Gemini Cross Tonfa Forward Block Baleful Sin 2.3s +13 1300% 0% 1300% 565.22%/s
Gemini Cross Tonfa Neutral Vagrant Blight 4.6s +25 2500% 630% 3130% 543.48%/s
Gemini Cross Tonfa Forward Cold Vendetta 1.2s +4 400% 0% 400% 333.33%/s
Gemini Cross Tonfa Block Blind Tormentor 2.85s +16 1600% 420% 2020% 561.4%/s
Seismic Palm Fist Forward Block Sudden Rockfall 1.7s +10 1000% 0% 1000% 588.24%/s
Seismic Palm Fist Neutral Quaking Touch 1.55s +12 1200% 0% 1200% 774.19%/s
Seismic Palm Fist Forward Erupting Vulcan 1.35s +7 700% 0% 700% 518.52%/s
Seismic Palm Fist Block Echoing Hands 2.05s +12 1200% 0% 1200% 585.37%/s
Cyclone Kraken Machete Forward Block Lightning Siren 2.3s +11 1100% 420% 1520% 478.26%/s
Cyclone Kraken Machete Neutral Gale Triton 4.1s +17 1700% 0% 1700% 414.63%/s
Cyclone Kraken Machete Forward Leviathan Rain 1.95s +5 500% 0% 500% 256.41%/s
Cyclone Kraken Machete Block Thunder Hydra 2.3s +11 1100% 0% 1100% 478.26%/s
Spinning Needle Dual Daggers Forward Block Fey Intervention 2.5s +14 1400% 420% 1820% 560%/s
Spinning Needle Dual Daggers Neutral True Kiss 1.85s +11 1100% 840% 1940% 594.59%/s
Spinning Needle Dual Daggers Forward Accursed Whispers 2.15s +13 1300% 0% 1300% 604.65%/s
Spinning Needle Dual Daggers Block Fey Intervention 1.1s +7 700% 0% 700% 636.36%/s
Sinking Talon Dual Daggers Forward Lashing Panther 1.15s +4 400% 0% 400% 347.83%/s
Sinking Talon Dual Daggers Forward Block Rising Lion 3.05s +12 1200% 630% 1830% 393.44%/s
Crossing Snakes Dual Swords Forward Block Northern Coil 2.2s +10 1000% 0% 1000% 454.55%/s
Crossing Snakes Dual Swords Neutral East to West 1.35s +12 1200% 630% 1830% 888.89%/s
Crossing Snakes Dual Swords Forward Lacerating Leap 1.85s +9 900% 0% 900% 486.49%/s
Crossing Snakes Dual Swords Block Twin Fang 2.4s +8 800% 420% 1220% 333.33%/s
Stalking Fan Scythe Neutral Shadow Wing 4.9s +15 1500% 0% 1500% 306.12%/s
Stalking Fan Scythe Forward Many Tears 1.25s +4 400% 0% 400% 320%/s
Stalking Fan Scythe Forward Block Dying Light 2.4s +10 1000% 210% 1210% 416.67%/s
Bleeding Willow Polearm Forward Lethal Gust 0.95s +5 500% 0% 500% 526.32%/s
Bleeding Willow Polearm Forward Block Drifting Steel 3.5s +16 1600% 420% 2020% 457.14%/s
Hysteria Claws Block Delirium 3.7s +10 1000% 0% 1000% 270.27%/s
Hysteria Claws Forward Block Madness 5.65s +15 1500% 0% 1500% 265.49%/s
Hysteria Claws Neutral Fervor 4.55s +9 900% 0% 900% 197.8%/s
Hysteria Claws Forward Rage 2.7s +4 400% 0% 400% 148.15%/s
Vulpine Mask Rapier Forward Block Hidden Flourish 2.5s +14 1400% 210% 1610% 560%/s
Vulpine Mask Rapier Neutral Assailant Guise 3s +16 1600% 840% 2440% 533.33%/s
Vulpine Mask Rapier Forward Duel Secrets 3s +9 800% 0% 800% 266.67%/s
Vulpine Mask Rapier Block Deceptive Lunge 1.45s +9 900% 0% 900% 620.69%/s
Vengeful Revenant Sword Forward Block Drowning Despair 2.3s +12 1100% 0% 1100% 478.26%/s
Vengeful Revenant Sword Neutral Impending Dread 3.15s +14 1400% 0% 1400% 444.44%/s
Vengeful Revenant Sword Forward Lone Vengeance 1.55s +6 600% 210% 810% 387.1%/s
Vengeful Revenant Sword Block Rising Hate 3s +10 1000% 420% 1420% 333.33%/s
Vermillion Storm Claws Forward Block Cardinal Breeze 3.4s +17 1250% 0% 1250% 367.65%/s
Vermillion Storm Claws Neutral Flurry Rose 3.95s +26 2600% 420% 3020% 658.23%/s
Vermillion Storm Claws Forward Crimson


Hurricane
1.9s +9 900% 0% 900% 473.68%/s
Vermillion Storm Claws Block Ruby Wind 2.5s +12 1200% 0% 1200% 480%/s
Twirling Spire Polearm Forward Block Vaulting Apex 1.75s +7 700% 0% 700% 400%/s
Twirling Spire Polearm Neutral Cresting Peak 3.3s +14 1400% 1050% 2450% 424.24%/s
Twirling Spire Polearm Forward Spiraling Pinnacle 2.5s +11 1100% 0% 1100% 440%/s
Twirling Spire Polearm Block Summit Plunge 2s +12 1200% 0% 1200% 600%/s
Exalted Blade Sword Forward Block Virtuous Slash 2.4s +6 600% 0% 600% 250%/s
Exalted Blade Sword Neutral Cutting Poise 3.2s +12 1200% 0% 1200% 375%/s
Exalted Blade Sword Forward Lancing Justice 1.4s +4 400% 0% 400% 285.71%/s
Exalted Blade Sword Block Equal Laceration 2.8s +8 800% 0% 800% 285.71%/s
Tranquil Cleave Nikana Forward Block Beyond Reproach 2.6s +9 900% 0% 900% 346.15%/s
Tranquil Cleave Nikana Neutral Breathless Lunge 3.8s +13 1300% 210% 1510% 342.11%/s
Tranquil Cleave Nikana Forward Windless Cut 1.9s +7 700% 0% 700% 368.42%/s
Tranquil Cleave Nikana Block Hook and Eye 1.2s +8 800% 0% 800% 666.67%/s
Tempo Royale Heavy Blade Forward Block Resplendent Calma 2.1s +10 1000% 0% 1000% 476.19%/s
Tempo Royale Heavy Blade Neutral August Mesto 4.65s +19 1900% 0% 1900% 408.6%/s
Tempo Royale Heavy Blade Forward Majestic Abandon 3.4s +8 800% 0% 800% 235.29%/s
Tempo Royale Heavy Blade Block Bold Reprise 1.8s +6 600% 0% 600% 333.33%/s
Swooping Falcon Sword Forward Block Slicing Talon 2.05s +9 900% 420% 1320% 439.02%/s
Swooping Falcon Sword Neutral Diving Kestrel 2s +12 1200% 210% 1410% 600%/s
Swooping Falcon Sword Forward Swift Pursuit 1.95s +6 600% 0% 600% 307.69%/s
Swooping Falcon Sword Block Keen Broadwing 2.75s +12 1200% 0% 1200% 436.36%/s
Swirling Tiger Dual Swords Neutral Winding Claws 2.05s +13 1300% 840% 2140% 634.15%/s
Swirling Tiger Dual Swords Forward Raking Flesh 1.6s +9 900% 0% 900% 562.5%/s
Swirling Tiger Dual Swords Forward Block Dancing Hunter 2.3s +14 1400% 0% 1400% 608.7%/s
Cleaving Whirlwind Heavy Blade Forward Block Sundered Tusk 2.7s +15 1500% 0% 1500% 555.56%/s
Cleaving Whirlwind Heavy Blade Neutral Crowd Fall 2.25s +12 1200% 0% 1200% 533.33%/s
Cleaving Whirlwind Heavy Blade Forward Broken Bull 5.7s +17 1700% 0% 1700% 298.25%/s
Cleaving Whirlwind Heavy Blade Block Drifting Stampede 1.9s +9 900% 0% 900% 473.68%/s
Shattering Storm Hammer Forward Block Smashing Fury 3.55s +18 1800% 0% 1800% 507.04%/s
Shattering Storm Hammer Neutral Falling Rock 4.9s +21 2100% 0% 2100% 428.57%/s
Shattering Storm Hammer Forward Pounding Smite 2.6s +9 900% 0% 900% 346.15%/s
Shattering Storm Hammer Block Rising Thunder 3.3s +11 1100% 0% 1100% 333.33%/s
Serene Storm Desert Wind Forward Block Final Sunrise 3.15s +6 600% 0% 600% 190.48%/s
Serene Storm Desert Wind Neutral Trespass Denied 3.5s +6 600% 0% 600% 171.43%/s
Serene Storm Desert Wind Forward Father's Lesson 2.5s +3 300% 0% 300% 120%/s
Serene Storm Desert Wind Block Patience Shattered 4.1s +9 900% 0% 900% 219.51%/s
Decisive Judgement Nikana Forward Block Consent Decree 1.65s +10 1000% 0% 1000% 606.06%/s
Decisive Judgement Nikana Neutral Swift Retribution 2.65s +14 1400% 1050% 2450% 528.3%/s
Decisive Judgement Nikana Forward Windless Cuts 0.9s +3 300% 0% 300% 333.33%/s
Decisive Judgement Nikana Block Silent Acumen 1.55s +8 800% 0% 800% 516.13%/s
Rending Crane Heavy Blade Forward Block Rampaging Boar 2.3s +10 1000% 0% 1000% 434.78%/s
Rending Crane Heavy Blade Neutral Skull Splitter 1.85s +9 900% 0% 900% 486.49%/s
Rending Crane Heavy Blade Forward Lashing Tempest 2.35s +10 1000% 0% 1000% 425.53%/s
Rending Crane Heavy Blade Block Landing Dragon 1.05s +5 500% 0% 500% 476.19%/s
Gnashing Payara Dual Daggers Neutral Pincer Strike 2.5s +14 1400% 840% 2240% 560%/s
Gnashing Payara Dual Daggers Forward Cheetah's Guile 1.15s +5 500% 0% 500% 434.78%/s
Gnashing Payara Dual Daggers Forward Block Flash Flurry 1.55s +11 1100% 0% 1100% 709.68%/s
Reaping Spiral Scythe Neutral Eternal Nocturne 2.9s +16 1600% 840% 2440% 551.72%/s
Reaping Spiral Scythe Forward Reclamation 1.85s +6 600% 0% 600% 324.32%/s
Reaping Spiral Scythe Forward Block Abyssal Automaton 2.1s +9 900% 420% 1320% 428.57%/s
Malicious Raptor Claws Forward Block Lethal Clash 3.7s +12 1200% 210% 1410% 324.32%/s
Malicious Raptor Claws Neutral Jagged Gash 3.35s +19 1900% 1050% 2950% 567.16%/s
Malicious Raptor Claws Forward Wicked Slash 1.8s +9 900% 0% 900% 500%/s
Malicious Raptor Claws Block Venging Thrash 2.95s +12 1200% 420% 1620% 406.78%/s
Primal Fury Iron Staff Forward Block Cyclone Lightning Strike 1.9s +3 300% 0% 300% 157.89%/s
Primal Fury Iron Staff Neutral Falling Oak Buster 3.2s +10 1000% 0% 1000% 312.5%/s
Primal Fury Iron Staff Forward Spinning Crash Technique 2.8s +7 500% 0% 500% 178.57%/s
Primal Fury Iron Staff Block Rolling Boulder Rush 3.95s +15 1570% 0% 1570% 397.47%/s
Wise Razor Two-Handed Nikana Neutral Threshing Grain 4.4s +17 1700% 420% 2120% 386.36%/s
Wise Razor Two-Handed Nikana Forward Cutting Thrice 2.55s +8 800% 0% 800% 313.73%/s
Wise Razor Two-Handed Nikana Forward Block Calling Thunder 3.5s +14 1400% 630% 2030% 400%/s
Homing Fang Dagger Neutral Cutting Arches 2.8s +17 1700% 840% 2540% 607.14%/s
Homing Fang Dagger Forward Life Eater 1.4s +4 400% 0% 400% 285.71%/s
Homing Fang Dagger Forward Block Lashing Forward 1.7s +8 800% 420% 1220% 470.59%/s
Gleaming Talon Glaive Neutral Mercury Vortex 4.3s +21 2100% 0% 2100% 488.37%/s
Gleaming Talon Glaive Forward Ruin 2s +6 600% 0% 600% 300%/s
Gleaming Talon Glaive Forward Block Silver Reach 2.6s +11 1100% 420% 1520% 423.08%/s
Four Riders Claws Forward Block Raging Conflict 3s +15 1500% 420% 1920% 500%/s
Four Riders Claws Neutral Aggravated Swarm 2.3s +13 1300% 0% 1300% 565.22%/s
Four Riders Claws Forward Hungering


Encroachment
1.7s +7 700% 0% 700% 411.76%/s
Four Riders Claws Block Eternal Fall 2.1s +16 1600% 0% 1600% 761.9%/s
Coiling Viper Whip Forward Whistling Wind 2.7s +14 1400% 0% 1400% 518.52%/s
Coiling Viper Whip Forward Block Tumbling King 2.3s +5 500% 0% 500% 217.39%/s
Carving Mantis Dual Swords Forward Block Dire Courtship 1.2s +8 800% 0% 800% 666.67%/s
Carving Mantis Dual Swords Neutral Rapid Incisions 3.9s +16 1600% 1260% 2860% 410.26%/s
Carving Mantis Dual Swords Forward Ambush Predator 2.35s +11 1100% 0% 1100% 468.09%/s
Carving Mantis Dual Swords Block Biting Mandibles 2.45s +12 1200% 420% 1620% 489.8%/s
Bullet Dance Gunblade Forward Block Lead Tango 2.8s +10 1000% 0% 1000% 357.14%/s
Bullet Dance Gunblade Neutral Automatic Rhumba 4.5s +15 1500% 0% 1500% 333.33%/s
Bullet Dance Gunblade Forward Magnum Mambo 3s +8 800% 0% 800% 266.67%/s
Bullet Dance Gunblade Block Samba Slash 3s +5 500% 0% 500% 166.67%/s

Notes[edit | edit source]

  • As with Aura slots, Stance slots can be repolarized using Forma to give the slot the desired polarity for a particular stance mod. This is most essential for the Mod TT 20px.pngGrim Fury and Mod TT 20px.pngHoming Fang stances, which have no matching polarities on the weapons they can be equipped on.
  • All Stances provide a bonus mod capacity of 5 when maxed, doubling it to 10 when placed on the matching polarity.
  • All stances can be acquired from weekly conclave missions.

Trivia[edit | edit source]

  • Introduced in Update 13.0 with the release of Melee 2.0.
  • Most stance cards have portraits set within a Dojo garden, with the Garden Arch decoration in the background.
  • Among stance mods equipable on weapons, the longest stance combos belong to Mod TT 20px.pngVermillion Storm's Flurry Rose and Mod TT 20px.pngCarving Mantis' Rapid Incisions with having 6 inputs. The longest stance combo overall however belongs to the ability-exclusive Hysteria's Fervor combo, at 7 inputs.
  • Prior to Update 26.0, stance mods have to be ranked up in order to unlock all the combos.

Media[edit | edit source]

Patch History[edit | edit source]

Update 26.0

Melee PHASE: TECHNIQUES

By far, the biggest change you will see in the new Melee system is the alterations made to Stances, as well how Combos interact with one another. In the old (current) system, Combos are an effect of button presses, all leading into a chain of animations. In Melee Rework Phase 2, attacks are buttery-smooth and adaptable!

This rework of Combos applies to every Stance, not just the weapon types. For example, Tempo Royale (a Heavy Weapon Stance Mod) will still have different Combos than the Cleaving Whirlwind Stance, even though both Stances fit the Heavy Weapon melee type. The difference now, is that both share a design that uses common movements and attack types.

We also wanted melee attacks to feel more intuitive. For example, if you are aiming down the sights of a primary weapon or blocking incoming fire, and then hit the melee button, you most likely want to get in close! If you are not inputting a movement key while meleeing, it’s usually a sign you want to finish off your target. We wanted the new Combos to reflect that that existing movement, and so the new inputs reflect that situational awareness.

In most cases, the following improvements can be applied to any given Stance Mod equipped to a weapon (not just individual weapon types!):

  • Forward Combo (Forward + Melee) - This allows you to attack without initially interrupting movement with the first 1-3 swings (depending on the weapon Stance). The last attack in the sequence will loop seamlessly into the first, so that you can keep a level of mobility while attacking.
  • Forward Tactical Combo (Forward + Block/Aim + Melee) - This move is usually a distance-closing opener, bringing you closer to the enemy and getting you within range to continue a harder-hitting string of attacks. The beginning or end of this combo can have a slam effect, allowing you to control the enemy, and during the mid-point of the combo, attacks will be large and sweeping, allowing multiple enemies to be hit.
  • Neutral Combo (Melee button only) - Hard hitting, movement-free attacks to allow a player to destroy their target. The last attack can either have a knockdown effect, or throw them into the air and hold them there, if one set of strikes does not finish the job.
  • Neutral Tactical Combo (Block/Aim + Melee) - First hit will likely be a longer thrust or throw of a weapon to increase range. Further attacks will be hard-hitting, and will often finish in a ragdoll effect or a Lifting Attack, as opposed to a knockdown or stagger. Lifting attacks are detailed in Section 7 of this workshop.
  • Air Combo (Melee while Jumping) - Perform a combo in the air without sacrificing movement.
  • Hover Air Combo (Back + Melee while Jumping) - Holds the player in place while the combo completes, and overrides the slam attack angle to keep the action going!

Pro Gamer Move Example: Use the first, opening attack in the Forward Tactical Combo (Forward + Block/Aim + Melee) to close the distance on the target, then transition into either a Neutral Combo (Melee Only) or a Neutral Tactical Combo (Block/Aim + Melee) to finish off the target.

All of these fresh Stance changes has shone light on Whip Stances in particular not being as desirable in comparison to the others. We’re aware of this and are working on a new Whip Stance!

Smoother Combo Transitions

In the old system, only the first follow up attack inputted would remain in ‘memory’ and would execute at the end of the initial attack animation. Any kind of input entered after the initial follow up was ignored until the next attack had started. In the new system, the next attack is being constantly updated, depending on the last input received.

This allows for last-second decisions on combo changes to occur immediately after the first attack has finished. No more waiting for a combo attack animation to end before you can start spamming the attack button again! Embrace the fluidity!

Update 13.0

  • Introduced.

See Also[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.