Stance Mods are special mods exclusive to Melee weapons that provide bonuses and additional attack capabilities.

Similar to Aura mods, Stances can be slotted into a special Stance slot on melee weapons, and they increase a weapon's mod capacity. Stance mods with a matching polarity to the stance slot will double their mod capacity bonus, while non-matching polarities will have reduced capacity bonus. Leveling up Stance mods increases the amount of additional mod capacity they provide, as well as unlocks additional Melee Combos for use.

Melee CombosEdit


The Melee Combo list on Crimson Dervish.

When equipped, Stances change a melee weapon's animation set, and unlocks the ability to perform Melee Combos that initiate different attack patterns with the weapon. Many Melee Combos allow weapons to perform attacks they are incapable of doing without Stances, like giving single-target melee weapons like the DESkana Skana the ability to hit multiple enemies. They may also enhance a melee weapon's attacks with special effects, from increasing the weapon's damage per hit, to 100% Status Effect procs, to enhancing mobility via lunges and jumps. Melee Combos are only available when a melee weapon is drawn, and cannot be performed via Quick Melee attacks when using a Primary or Secondary weapon.

Melee combos are initiated by inputting different sequential inputs of the Melee key (Default E , see also Key Bindings) and various other keys, for example EEEDownarrowEE , where the E  key is tapped three times in succession, followed by tapping the Downarrow  key before tapping E  two more times. Many combos have a short window of time in which to input the next step of the combo to initiate it, often timed from a particular attack animation. Different weapons have different timings on when to input the next key, thus practice is required to determine a particular weapon's combo timing; i.e. a longsword may have a much tighter combo timing compared to a heavy weapon. Certain mods that improve attack speed like Mod TT 20pxFury can shorten this window, making the timing of combos more difficult.

An equipped Stance's Melee Combo list can be seen on the "Melee Combo" button underneath the weapon's Stance Slot in the Arsenal, or in "Melee Combos" under Options while in a mission. Many Stances have a single basic combo consisting of simply pressing the Melee Key E  in sequence, and 1 or 2 longer and more advanced combos requiring multiple timed inputs from different keys.


  • Many Melee Combos deal varying amounts of damage from a single combo, for example Mod TT 20pxCrimson Dervish's Crimson Orbit combo has a damage multiplier of 300% (i.e.: E300% ) whilst some combos deal less damage in exchange for faster attacks.
  • Many Melee Combos perform multiple strikes from a single key press, for example Mod TT 20pxSwirling Tiger's Winding Claws combo hits up to six times (i.e. E6X ).
  • Combos feature stagger resistance during their animations, which helps in fighting units with powerful knockdown moves like Heavy Gunners or Shockwave MOAs. Similar to blocking, hits by knockdown attacks during a combo animation in mid-swing will push the Warframe back, but prevent the knockdown. Animations that have reached the end of a swing will not block knockdowns however.
    • In the event that a Warframe is knocked down in the middle of a melee combo chain, the combo can still be resumed once the Warframe initiates melee as its first move upon standing up.
  • Some combos feature forced Status Effect procs on certain attacks, which have a 100% chance to initiate regardless of the weapon's actual status chance or availability of damage type. Many combos, like Mod TT 20pxIron Phoenix's Wings & Beak and Mod TT 20pxSundering Weave's Flash Flood feature forced Impact b Impact proc (i.e.: E Imp. ), while others like Mod TT 20pxTranquil Cleave's Beyond Reproach and Mod TT 20pxGnashing Payara's Pincer Strike have forced Slash b Slash proc (i.e.: ESlash b ).


There are currently 53 available stances, which are divided among 24 different melee weapon types. Stances can only be used on the weapon type they are labeled for, i.e. a Sword Stance cannot be used on a Polearm, and vice versa.

Swords Dual Swords Nikanas
IronPhoenixMod CrimsonDervishMod
VengefulRevenantMod SwoopingFalconMod
CrossingSnakesMod SwirlingTigerMod
TranquilCleaveMod DecisiveJudgementMod
Daggers Dual Daggers Machetes
PointedWindModU145 HomingFangNew
GnashingPayaraModU145 SinkingTalon
SunderingWeaveModU145 CycloneKrakenMod
Fist Sparring Glaives
SeismicPalmModU145 FracturingWindModU145
GrimFuryModU145 BrutalTideNew GleamingTalonModU145 AstralTwilight
Staves Polearms Whips
ClashingForestModU145 FlailingBranchModU145 ShimmeringBlightModU145 BleedingWillowModU145
BurningWaspModU145 CoilingViperModU145
Scythes Heavy Blade Hammers
ReapingSpiralModU145 StalkingFanNew CleavingWhirlwindModU145 RendingCraneModU145
Claws Swords and Shield Tonfa
FourRiders MaliciousRaptorNew
EleventhStormModU145 Harbinger

GeminiCrossNew SovereignOutcastMod

Gunblade Nunchaku Blade and Whip
HighNoon BulletDanceMod AtlantisVulcan DefiledSnapdragonNew
Rapier Warfans Two-Handed Nikanas
VulpineMask SlicingFeathersMod WiseRazorMod


  • As with Aura slots, Stance slots can be repolarized using Forma to give the slot the desired polarity for a particular stance mod. This is most essential for the Mod TT 20pxGrim Fury and Mod TT 20pxHoming Fang stances, which have no matching polarities on the weapons they can be equipped on.
  • All Stances provide a bonus mod capacity of 5 when maxed, doubling it to 10 when placed on the matching polarity.
  • All stances (including event-exclusive ones such as Mod TT 20pxTempo Royale or Mod TT 20pxAstral Twilight) can be acquired from weekly conclave missions.


  • Introduced in Update 13.0 with the release of Melee 2.0.
  • Most stance cards have portraits set within a Dojo garden, with the Garden Arch decoration in the background.
  • Among stance mods equippable on weapons, the longest stance combos belong to Mod TT 20pxCleaving Whirlwind's Broken Bull with having 9 inputs, and Mod TT 20pxEleventh Storm's Striking Thunder with having 8 inputs. The longest stance combo overall however belongs to the ability-exclusive Hysteria's Madness combo, at 10 inputs.

Patch HistoryEdit

See alsoEdit

Start a Discussion Discussions about Stance


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    • Reverse grip would be pretty sweet, big fan of Starkiller from Star Wars The Force Unleashed. As for whips with blades, atterax is pretty cl...
    • Dual whips.. I don't know how are they going to animate that... oh wait.. are you referring to the whip like the part in Iron Man 2? But t...
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    • Now this is interesting, I would help you myself but I'm not good with numbers. 
    • Thank you Aeron216. I tried doing my own math, but it seems that the multipliers don't work based off of total damage. I'll need to...
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