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Stalking Fan is a Scythe stance mod with fast and powerful spinning weapon swings.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Shadow Wing
(While Not Moving)
Default Melee Attack
 300%
 200%
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
 300%
Default Melee Attack
 500% Knockdown b.png
306.1%/s 4.9s StalkingFanCombo0.gif
Many Tears
(While Moving)
Default Melee Attack
360° Attack 100%
Default Melee Attack
 300%
320.0%/s 1.2s StalkingFanCombo1.gif
Dying Light
(While Blocking & Moving)
Default Melee Attack
 300% DmgImpactSmall64.png
Default Melee Attack
360° Attack 3x 200%
360° Attack 100% DmgImpactSmall64.pngDmgSlashSmall64.png
416.7%/s 2.4s StalkingFanCombo2.gif
Shadow Wing
(While Blocking)
Default Melee Attack
 300%
 200%
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
 300%
Default Melee Attack
 500% Knockdown b.png
306.1%/s 4.9s StalkingFanCombo0.gif
Fading Hope
(Heavy Attack)
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
0.0%/s N/A ScytheComboHeavy.gif
Hell's Wave
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboSlide.gif
Mountain's Chisel
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboAir.gif
Flaying Home
(While Wall Latching)
Default Melee Attack
 200%
0.0%/s N/A ScytheComboWall.gif
Tunneling Spike
(On Knocked Down Enemy)
Default Melee Attack
 1200% DmgSlashSmall64.png
0.0%/s N/A ScytheComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A ScytheComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • Many of the attacks do bonus physical damage, i.e. DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage.
    • The last attack of Shadow Wing does 25% bonus physical damage.
    • The last attack of Many Tears does 10% bonus DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage.
    • The first attack of Dying Light does 10% bonus DmgSlashSmall64.png Slash damage.

Trivia[]

  • The weapon pictured in the card image is the Hate.png Hate, although it doesn't share a matching polarity.

Media[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Many Tears' second attack.

Update 13.0 (2014-04-09)

  • Introduced
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