(procs, the extra rad doesnt seem to be affected by mods) |
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|finisher damage = |
|finisher damage = |
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|channel damage = |
|channel damage = |
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+ | |block resist = |
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|disposition = |
|disposition = |
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|secondary trigger = |
|secondary trigger = |
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|secondary ammo cost = |
|secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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<!--Miscellaneous--> |
<!--Miscellaneous--> |
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}} |
}} |
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{{Codex|Nail them to the wall! The Stahlta automatic rifle propels hardened steel rods at high speed, while a charged fire mode fuses a number of volatile rods together for a large radioactive explosion.}} |
{{Codex|Nail them to the wall! The Stahlta automatic rifle propels hardened steel rods at high speed, while a charged fire mode fuses a number of volatile rods together for a large radioactive explosion.}} |
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− | The '''Stahlta''' is a |
+ | The '''Stahlta''' is a {{Icon|Faction|Corpus|text}} automatic rifle that shoots steel blade projectiles. [[Alternate Fire]] charges a powerful {{Icon|Proc|Radiation|Text}} explosive. |
− | |||
⚫ | |||
− | |||
⚫ | |||
==Characteristics== |
==Characteristics== |
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**High [[critical chance]] and [[status chance]]. |
**High [[critical chance]] and [[status chance]]. |
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**Separate chance to proc {{Icon|Proc|Radiation|text}}, despite not dealing {{Icon|Proc|Radiation|text}} damage. |
**Separate chance to proc {{Icon|Proc|Radiation|text}}, despite not dealing {{Icon|Proc|Radiation|text}} damage. |
||
− | **Innate 1.2 meter [[ |
+ | **Innate 1.2 meter [[punch through]]. |
*[[Alternate Fire]] charges a powerful round that explodes. |
*[[Alternate Fire]] charges a powerful round that explodes. |
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− | **Tied with {{Weapon|Quellor}} for the highest critical chance of all charge-up rifles. |
+ | **Tied with {{Weapon|Quellor}} and {{Weapon|Tenora Prime}} for the highest critical chance of all charge-up rifles. |
− | **Tied with {{Weapon|Battacor}} and {{Weapon|Tenora}} for the highest [[critical multiplier]] of all charge-up rifles. |
+ | **Tied with {{Weapon|Battacor}} and {{Weapon|Tenora}}/{{Weapon|Tenora Prime}} for the highest [[critical multiplier]] of all charge-up rifles. |
**Very high status chance. |
**Very high status chance. |
||
**Direct hits have a guaranteed {{Icon|Proc|Impact|text}} proc. |
**Direct hits have a guaranteed {{Icon|Proc|Impact|text}} proc. |
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**Shots explode in a '''7.2''' meter radius after '''0.4''' seconds on impacting a surface or enemy. |
**Shots explode in a '''7.2''' meter radius after '''0.4''' seconds on impacting a surface or enemy. |
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− | ***Explosion can benefit from {{M|Firestorm}} |
+ | ***Explosion can benefit from {{M|Firestorm}} ({{M|Primed Firestorm|Primed}}) and {{M|Cautious Shot}}. |
***Explosion delay reduces likelihood of inflicting [[Stagger|self-stagger]]. |
***Explosion delay reduces likelihood of inflicting [[Stagger|self-stagger]]. |
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+ | ***Explosion has full [[Punch Through]] for its entire radius. |
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**Charge is automatic and does not need to be held down. |
**Charge is automatic and does not need to be held down. |
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+ | **Charged shots do not arc, allowing for accurate placement of explosions at extreme range. |
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*Fast [[reload speed]]. |
*Fast [[reload speed]]. |
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*Innate {{Icon|Pol|V}} polarity. |
*Innate {{Icon|Pol|V}} polarity. |
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**Slow charge speed. |
**Slow charge speed. |
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**Consumes 20 ammo per shot. |
**Consumes 20 ammo per shot. |
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+ | **Has a limited range of 400m, at which point the projectile will dissipate without exploding. |
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**Explosion inflicts [[Stagger|self-stagger]]. |
**Explosion inflicts [[Stagger|self-stagger]]. |
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**Explosion has linear damage falloff from 100% to 30% from central impact. |
**Explosion has linear damage falloff from 100% to 30% from central impact. |
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+ | **Explosion range cannot be increased with {{M|Amalgam Furax Body Count}}. |
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− | **Explosion delay allows enemies to move out of explosion range if not directly hit by the projectile. |
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**The weapon fires as soon as it has reached a full charge, which can lead to premature firing. |
**The weapon fires as soon as it has reached a full charge, which can lead to premature firing. |
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*Projectiles have travel time. |
*Projectiles have travel time. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | {{Acquisition|The {{PAGENAME}}'s main blueprint is a possible reward from defeating the [[Jackal]]. |
+ | {{Acquisition|The {{PAGENAME}}'s main blueprint is a possible reward from defeating the [[Jackal]]. Components can be acquired from within the [[Granum Void]]; the Receiver from Rotation C, the Stock from Rotation C of Extended Granum Void, and the Barrel from Rotation C of the Nightmare Granum Void. All components can be [[Trading|traded]] between players, but not the main blueprint.}} |
⚫ | |||
+ | |||
+ | Starting December 10th, 2020, this weapon, along with [[Drakgoon]] and [[Ogris]] and a skin for each weapon, can be obtained for free from the Epic Games Unreal Tournament Weapon Bundle, available on the Epic Games Launcher. |
||
+ | |||
+ | |||
⚫ | |||
==Notes== |
==Notes== |
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− | *The primary fire's chance to proc {{Icon|Proc|Radiation|text}} is independent from the regular status chance and is not affected by status chance mods. |
+ | *The primary fire's chance to proc {{Icon|Proc|Radiation|text}} is independent from the regular [[status chance]] and is not affected by status chance mods. |
==Trivia== |
==Trivia== |
||
*The Stahlta's design resembles a [https://www.fdmunitions.com/ Forward Defense Munitions L5 Caseless Ammo Rifle]. |
*The Stahlta's design resembles a [https://www.fdmunitions.com/ Forward Defense Munitions L5 Caseless Ammo Rifle]. |
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+ | *The weapon's name is derived from '''Stahl''', the German word for "steel". |
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+ | *Like many Corpus weapons the "magazine" appears to actually be a power source, perhaps atomic from the radioactive properties, as the steel blades it fires are twice as large as the magazine. |
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==Media== |
==Media== |
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<gallery type="slideshow" position="center" widths="600"> |
<gallery type="slideshow" position="center" widths="600"> |
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+ | StahltaProjectile.png|Stahlta projectile |
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+ | StahltaProjectileSide.png|Note the very thin projectile width |
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+ | StahltaMagazine.png|The magazine used when reloading. Note the small size compared to the projectiles |
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</gallery> |
</gallery> |
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− | <gallery widths="300" position="center" |
+ | <gallery widths="300" position="center" spacing="small"> |
</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|29.6.8}} |
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+ | *Fixed zero Damage numbers appearing for unranked Stahlta primary fire. |
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+ | *Fixed Stahlta Alt Fire bolts not exploding from Mirage’s Hall of Mirror clones when the Unreal Shock Rifle Skin is equipped. |
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+ | *Fixed visual bug where the player firing the Stahltas Alt Fire appears to fire indefinitely if the Unreal Shock Rifle Skin is equipped. |
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+ | |||
+ | {{ver|29.3.1}} |
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+ | *Fixed Stahltha Alt Fire sounds playing locally for all squadmates. |
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+ | |||
+ | {{ver|28.0.5}} |
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+ | *Fixed inability to Chat link Stahlta parts. |
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+ | |||
{{ver|28}} |
{{ver|28}} |
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*Introduced. |
*Introduced. |
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{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Stahlta]] |
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+ | [[fr:Stahlta]] |
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[[Category:Update 28]] |
[[Category:Update 28]] |
Revision as of 08:17, 4 May 2021
The Stahlta is a Script error: The function "Faction" does not exist. automatic rifle that shoots steel blade projectiles. Alternate Fire charges a powerful Script error: The function "Proc" does not exist. explosive.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire, and Script error: The function "Proc" does not exist. on its Alternate Fire.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Primary fire shoots fully automatic rounds.
- High critical chance and status chance.
- Separate chance to proc Script error: The function "Proc" does not exist., despite not dealing Script error: The function "Proc" does not exist. damage.
- Innate 1.2 meter punch through.
- Alternate Fire charges a powerful round that explodes.
- Tied with Quellor and Tenora Prime for the highest critical chance of all charge-up rifles.
- Tied with Battacor and Tenora/ Tenora Prime for the highest critical multiplier of all charge-up rifles.
- Very high status chance.
- Direct hits have a guaranteed Script error: The function "Proc" does not exist. proc.
- Shots explode in a 7.2 meter radius after 0.4 seconds on impacting a surface or enemy.
- Explosion can benefit from Firestorm ( Primed) and Cautious Shot.
- Explosion delay reduces likelihood of inflicting self-stagger.
- Explosion has full Punch Through for its entire radius.
- Charge is automatic and does not need to be held down.
- Charged shots do not arc, allowing for accurate placement of explosions at extreme range.
- Fast reload speed.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against shields.
- Primary Fire:
- Below average critical multiplier.
- Alternate Fire:
- Innate Script error: The function "Proc" does not exist. – less effective against Shielded, Infested, and Fossilized.
- Explosion damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. mods.
- Slow charge speed.
- Consumes 20 ammo per shot.
- Has a limited range of 400m, at which point the projectile will dissipate without exploding.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 30% from central impact.
- Explosion range cannot be increased with Amalgam Furax Body Count.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
- Innate Script error: The function "Proc" does not exist. – less effective against Shielded, Infested, and Fossilized.
- Projectiles have travel time.
Acquisition
The Stahlta's main blueprint is a possible reward from defeating the Jackal. Components can be acquired from within the Granum Void; the Receiver from Rotation C, the Stock from Rotation C of Extended Granum Void, and the Barrel from Rotation C of the Nightmare Granum Void. All components can be traded between players, but not the main blueprint.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Receiver | Granum Void / C | 22.22% | ~ 4 C Rotations | 27 ± 9 C Rotations |
Barrel | Nightmare Granum Void / C | 29.63% | ~ 3 C Rotations | 19 ± 6 C Rotations |
Blueprint | Jackal | 15% | ~ 6 Kills | 42 ± 14 Kills |
Stock | Extended Granum Void / C | 29.63% | ~ 3 C Rotations | 19 ± 6 C Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
1 |
1 |
1 |
Time: 1 Day(s) | |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:N/A |
Starting December 10th, 2020, this weapon, along with Drakgoon and Ogris and a skin for each weapon, can be obtained for free from the Epic Games Unreal Tournament Weapon Bundle, available on the Epic Games Launcher.
This weapon can be sold for 7,500.
Notes
- The primary fire's chance to proc Script error: The function "Proc" does not exist. is independent from the regular status chance and is not affected by status chance mods.
Trivia
- The Stahlta's design resembles a Forward Defense Munitions L5 Caseless Ammo Rifle.
- The weapon's name is derived from Stahl, the German word for "steel".
- Like many Corpus weapons the "magazine" appears to actually be a power source, perhaps atomic from the radioactive properties, as the steel blades it fires are twice as large as the magazine.
Media
Stahlta Skins
Patch History
Hotfix 29.6.8 (2021-01-25)
- Fixed zero Damage numbers appearing for unranked Stahlta primary fire.
- Fixed Stahlta Alt Fire bolts not exploding from Mirage’s Hall of Mirror clones when the Unreal Shock Rifle Skin is equipped.
- Fixed visual bug where the player firing the Stahltas Alt Fire appears to fire indefinitely if the Unreal Shock Rifle Skin is equipped.
Hotfix 29.3.1 (2020-11-04)
- Fixed Stahltha Alt Fire sounds playing locally for all squadmates.
Hotfix 28.0.5 (2020-06-17)
- Fixed inability to Chat link Stahlta parts.
Update 28.0 (2020-06-11)
- Introduced.