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Stagger, also known as Interrupt, is a Status Effect that causes enemies to flinch and recoil.

DmgImpactSmall64 Impact[]

When an DmgImpactSmall64 Impact proc occurs, the enemy will flinch and recoil backwards. However, Ospreys, Bosses, and Tenno are immune to the effects of stagger caused by DmgImpactSmall64 Impact.

Self Interrupt Weapons[]

Preceded by
Self-Damage since Update 27.2 (2020-03-05)

All weapons with a radial area of effect can cause Tenno to stagger if the user is caught in the resulting explosion. Depending on how far the user is from the center of the radial effect, the Tenno may either flinch briefly or be knocked away, being unable to take any action during these animations. Although the user takes no damage, they can still be harmed by enemies while recovering from the stagger.

Radial area weapons with a very rapid fire rate can be much more severe in this aspect. If the Tenno is hit by more than one blast at flinch range within the timespan of one flinch, it is upgraded to a full knockdown. The Akarius Akarius is a particularly noteworthy example of this.

Towards the end of the backflip stagger animation, the Warframe will flash in their energy colors briefly. Jumping during the flash will cancel the stagger, allowing players to act earlier.

Other[]

Sources of Stagger Resistance[]

These sources prevent self-staggering completely or provide a chance to ignore self-staggering effects.

Passives[]

Abilities[]

Abilities with unconditional stagger prevention as long as they are active

KineticPlatingModx256 KineticPlating130xWhite
2
EnergyOrb50
Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, DmgFireSmall64Heat, DmgColdSmall64Cold, and DmgBlastSmall64Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:N/A

Misc: 1 - 5% (battery drain per hit)
1% (battery drain per second)
0.25% (battery charge per melee attack)
2 / 3 / 4 / 5 % (energy restore per hit)
50% (damage reduction cap at empty battery)
100% (damage reduction cap at full battery)
100% (DmgSlashSmall64 Slash status chance for Mach Rush)
100% (base melee damage bonus and stagger chance from Redline)

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Recompense RecompenseIcon
2
EnergyOrb50
Recompense

Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.


Introduced in Update 33.5 (2023-06-21)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 DmgSlashSmall64 Slash damage per dagger hit
+ 250 / ? / ? / 350 HP or Overguard per dagger hit
- 20 / 25 / 30 / 35 Overguard or HP drained per missed dagger
10,000 max Overguard
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 6 / 7 / 8 m dagger orbit radius

Misc: 10 daggers
5 s dagger airtime
1 s invulnerability time
3 daggers max per enemy
DmgSlashSmall64 Slash and RollingDroneAvatar Stagger status on hit
3 HP self damage threshold
+1 melee combo per dagger hit on enemy

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WardingHaloModx256 WardingHalo130xWhite
3
EnergyOrb75
Warding Halo

Create a protective ring of fire that also stuns and damage enemies who get too close.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (base health)
50 / 75 / 100 / 125 (DmgSlashSmall64 Slash damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m

Misc: 3 s (invulnerability duration)
90% (damage reduction)

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ParasiticLinkModx256 ParasiticLink130xWhite
3
Parasitic Link

Bind to a target with a parasitic link. For allies, both the host and Nidus gain increased Ability Strength. Linked enemies take the damage inflicted on Nidus.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (strength bonus)
10% / 15% / 20% / 25% (damage bonus)
20% / 30% / 40% / 50% (damage redirection)
AbilityDurationBuff Duration:30 / 35 / 45 / 60 s
AbilityRangeBuff Range:24 / 28 / 34 / 40 m (ally link)
10 / 13 / 16 / 20 m (enemy link)

MesmerSkinModx256 MesmerSkin130xWhite
2
EnergyOrb50
Mesmer Skin

Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:3 / 4 / 5 / 6 (number of charges)
AbilityDurationBuff Duration:2 / 3 / 4 / 5 s (stun duration)
AbilityRangeBuff Range:N/A

Misc: 100% (reflected damage and status)
100% (Enthrall energy discount)
1 (ally buff charge)

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IronSkinModx256 IronSkin130xWhite
2
EnergyOrb50
Iron Skin

Rhino hardens his skin, insulating himself from all damage.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)

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SpellbindModx256 Spellbind130xWhite
1
EnergyOrb25
Spellbind

Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects.


Introduced in Update: The Silver Grove (2016-08-19)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 12 / 14 / 16 s
AbilityRangeBuff Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

Misc: 100 % (status cleanse and immunity)

Subsumable to Helminth
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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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MerulinaModx256 Merulina130xWhite
2
EnergyOrb25
Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.


Introduced in Update 30.5 (2021-07-06)

Strength: N/A
Duration: N/A
Range: N/A
Misc:4 s initial invuln. time
Secondary only restriction
Ragdoll immunity
Stagger & knockdown resistance
1.5 s dismount invuln. time

Strength: 3,000 / 4,500 / 6,000 / 7,500 HP health pool
Duration: N/A
Range: N/A
Misc:90% damage redirection
∞ duration
18 m/s move speed
21 m/s boost speed
3 m jump height
12 m double jump height
1.25 s jump charge time
17 m charged jump height
10 m dash distance
1,000 DmgImpactSmall64 Impact damage on landing
5 DmgImpactSmall64 Impact damage on slam shockwave
2 m slam shockwave radius

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Abilities that provide conditional prevention

For example, self-stagger is prevented if a player stands on OberonIcon272 Oberon's HallowedGround130xWhite Hallowed Ground or shoots behind VoltIcon272 Volt's ElectricShield130xWhite Electric Shield.

TectonicsModx256 Tectonics130xWhite
2
EnergyOrb50
Tectonics

Summon a rock-wall, activate again to send the rocks crashing towards the enemy.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:2850 / 3150 / 3450 / 3750 (base health)
1 x (health multiplier to DmgSlashSmall64 Slash damage)
250 / 300 / 350 / 500 (explosion DmgPunctureSmall64 Puncture damage)
150 / 300 / 450 / 600 (roll DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 3 / 4 / 5 m (explosion radius)

Misc: 5 x (armor multiplier)
1 / 2 / 3 / 4 s (invulnerability duration)
? m (shrapnel damage radius)
1 (max bulwarks active)
15 m (roll distance)
200 % (petrified rolling speed)
30 m (petrified roll distance)
200 % (petrified damage bonus)

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SnowGlobeModx256 SnowGlobe130xWhite
3
EnergyOrb50
Snow Globe

Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:5x (armor multiplier)
1500 / 2500 / 3000 / 3500 (base health)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5m (radius)

Misc: 1 / 2 / 3 / 4 s (invulnerability duration)
3s (frozen duration)
40% / 50% / 60% / 67% (slow)
4 (globe limit)
1,000,000 (health cap)

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MassVitrifyModx256 MassVitrify130xWhite
4
EnergyOrb75
+3-5/s
Mass Vitrify

Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:20% / 30% / 40% / 50% (Damage Vulnerability)
500 / 750 / 1000 / 1600 (ring segment base health)
500 / 600 / 700 / 800 (segment explosion damage)
5x (armor multiplier)
AbilityDurationBuff Duration:2 / 2.25 / 2.75 / 3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
AbilityRangeBuff Range:2 m (ring initial radius)
3 m/s (ring expansion rate)
8 / 8.75 / 10.25 / 11 m (ring max radius)
8 / 10 / 12 / 15 m (explosion range)

Misc: 3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)

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DreadMirrorModx256 DreadMirror130xWhite
1
EnergyOrb25
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
AbilityDurationBuff Duration:13 / 15 / 18 / 20 s (mirror duration)
AbilityRangeBuff Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)

Misc: 8 m (stagger radius)
40% (instant kill threshold)
10% (health to heart damage)
20% (health to heart damage on instant kill)
100 (mirror contact damage)
100%/s (charge damage per sec)

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FireWalkerModx256 FireWalker130xWhite
1
EnergyOrb25
Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:50 / 100 / 150 / 200 (DmgFireSmall64 Heat damage per tick)
500 / 750 / 1000 / 1250 (DmgFireSmall64 Heat explosion damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (explosion radius)

Misc: 15 / 15 / 20 / 25 % (movement speed bonus)
0.5 s (damage interval)
10 / 25 / 50 / ? % (DmgFireSmall64 Heat status chance)
100 % (flame trail status cleanse)
? s (flame ring duration)

Subsumable to Helminth
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HallowedGroundModx256 HallowedGround130xWhite
2
EnergyOrb50
Hallowed Ground

Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (DmgRadiationSmall64 Radiation damage)

5 / 10 / 12 / 15% (Status Chance)

AbilityDurationBuff Duration:10 / 15 / 17 / 20 s
AbilityRangeBuff Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

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LinkModx256 Link130xWhite
3
EnergyOrb75
Link

Any damage taken while Link is active will be channeled to a nearby enemy.


Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:12 / 14 / 17 / 20 m

Misc: 1 / 2 / 2 / 3 (affected enemies)
50% / 60% / 70% / 75% (damage reduction)
100% (damage and status transfer)

ElectricShieldModx256 ElectricShield130xWhite
3
EnergyOrb50
Electric Shield

Volt deploys an obstacle of energy, providing cover in any situation.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: 50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)

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Augments[]

Mods[]

Sources of Stagger Recovery Speed[]

Sources of Stagger[]

Enemies With Staggering Attacks[]

Weapons With Guaranteed Stagger[]


These weapons are guaranteed to inflict DmgImpactSmall64 Impact status on hit, not dependent on status chance.

View Weapons with guaranteed Impact proc List

Mods[]

Bugs[]

  • Enemies with special attacks (like a Heavy Gunner's slam attack) will still happen if the stagger happens during any point of the enemy charging up the attack.


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