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For the Hound modular component, see Stabilizer (Component).

Stabilizer is a rifle mod that reduces the recoil produced from firing a weapon by 15% per rank for a maximum of 60% at Rank 3.

Stats[]

Rank Weapon recoil Cost
0 -15% 6
1 -30% 7
2 -45% 8
3 -60% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Spy Tier 3 Spy A 14.29% 1 0.1429
Spy Kuva Fortress Spy A 13.33% 1 0.1333
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Kuva Fortress Survival B 6.67% 1 0.0667
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Lephantis 100% 2.01% 2.01% 50 1 0.0201

Sourced from official drop table repository.

Notes[]

  • This mod can also be stacked with Mod TT 20px Vile Precision and Mod TT 20px Gun Glide, which will provide a combined recoil reduction of -140%. The excess -40% reduction will not be utilized in the process.
  • This mod reduces the distance the aiming reticle is shaken when fired, however it doesn't help increase the gun's base accuracy.

Tips[]

  • Works well with the Latron Latron and LatronPrime Latron Prime, as you can land more headshots in less time due to not having to wait as long for the gun to stabilize.
  • Helps the recoil of the Grakata Grakata, Gorgon Gorgon, Supra Supra, and Trumna Trumna as they mostly have vertical recoil, which is almost completely negated by the mod.

Trivia[]

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Now an Exilus Weapon mod.

Update 16.7 (2015-06-04)

  • Mod is now no longer usable in PvP.

Update 10.0 (2013-09-13)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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