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WARFRAME Wiki
For the Hound modular component, see Stabilizer (Component).

Stabilizer is a rifle mod that reduces the recoil produced from firing a weapon by 15% per rank for a maximum of 60% at Rank 3.

Stats[]

Rank Weapon recoil Cost
0 -15% 6
1 -30% 7
2 -45% 8
3 -60% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Spy Tier 3 Spy A 14.29% 1 0.1429
Spy Kuva Fortress Spy A 13.33% 1 0.1333
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Kuva Fortress Survival B 6.67% 1 0.0667
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Lephantis 100% 2.01% 2.01% 50 1 0.0201

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • This mod can also be stacked with  Vile Precision and  Gun Glide, which will provide a combined recoil reduction of -140%. The excess -40% reduction will not be utilized in the process.
  • This mod reduces the distance the aiming reticle is shaken when fired, however it doesn't help increase the gun's base accuracy.

Tips[]

  • Works well with the  Latron and  Latron Prime, as you can land more headshots in less time due to not having to wait as long for the gun to stabilize.
  • Helps the recoil of the  Grakata,  Gorgon,  Supra, and  Trumna as they mostly have vertical recoil, which is almost completely negated by the mod.

Trivia[]

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Now an Exilus Weapon mod.

Update 16.7 (2015-06-04)

  • Mod is now no longer usable in PvP.

Update 10.0 (2013-09-13)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)