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(added 100x bp and nav)
(Can confirm.)
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|affinityamount = 3,000
 
|affinityamount = 3,000
 
|prereq = 1x Squad Health<br>Restore (Medium)
 
|prereq = 1x Squad Health<br>Restore (Medium)
}}
 
<br />
 
;100x Squad Health Restore (Medium)
 
 
{{BuildRequire
 
|buildcredits = 90000
 
|build1 = Circuits
 
|build1amount = 6000
 
|build2 = Nano Spores
 
|build2amount = 40000
 
|buildtime = 2
 
|buildtimeunit = min
 
|buildrush = 10
 
|lab = Bio
 
|affinityamount = 0
 
|researchcredits = 25000
 
|research1 = Mutagen Samples
 
|research1amount = 550
 
|research2 = Pustrels
 
|research2amount = 6750
 
|research3 = Trachons
 
|research3amount = 300
 
|research4 = Bracoid
 
|research4amount = 6
 
|researchtime = 72
 
|researchtimeunit = Hrs
 
|prereq = 10x Squad<br />Health Restore (Medium)
 
 
}}
 
}}
 
<small>In-game description for Medium Health Restore states build time to be 2 minutes, however in fact it only takes 1 minute.</small>
 
<small>In-game description for Medium Health Restore states build time to be 2 minutes, however in fact it only takes 1 minute.</small>
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}}
 
}}
   
===Notes===
+
The reusable '''100 x Squad Health Restore (Large''') [[blueprints|blueprint]] can be acquired through research in a [[Dojo]]'s [[Research/Bio Lab|Bio Lab]].
  +
{{BuildRequire
  +
|buildcredits = 90000
  +
|build1 = Circuits
  +
|build1amount = 6000
  +
|build2 = Nano Spores
  +
|build2amount = 40000
  +
|buildtime = 2
  +
|buildtimeunit = min
  +
|buildrush = 10
  +
|lab = Bio
  +
|affinityamount = 3,000
  +
|researchcredits = 25000
  +
|research1 = Mutagen Sample
  +
|research1amount = 550
  +
|research2 = Pustrels
  +
|research2amount = 6750
  +
|research3 = Trachons
  +
|research3amount = 300
  +
|research4 = Bracoid
  +
|research4amount = 6
  +
|researchtime = 72
  +
|researchtimeunit = Hrs
  +
|prereq = 10x Squad<br />Health Restore (Medium)
  +
}}
  +
  +
==Notes==
 
*Can be used to heal sentinels. Extremely useful over long endless mission runs if other sources of healing aren't available; particularly for Shade with its low shields and high health.
 
*Can be used to heal sentinels. Extremely useful over long endless mission runs if other sources of healing aren't available; particularly for Shade with its low shields and high health.
   
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[[es:Restaurador de salud de escuadrón]]
 
[[es:Restaurador de salud de escuadrón]]
 
{{GearNav}}
 
{{GearNav}}
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Research]]
 
[[Category:Research]]

Revision as of 02:20, March 10, 2020

TeamHealRestore HealthTotemMediumBundle LargeTeamHealPack

Restores Health to all squad members. Pulses 30 Health every 7.5s for 30s.

—In-game Description

Restores Health to all squad members. Pulses 100 Health every 7.5s for 30s.

—In-game Description

Restores Health to all squad members. Pulses 300 Health every 7.5s for 30s.

—In-game Description

The Squad Health Restore is a consumable type that can be put in your gear pack to use in game. There are three variants, Small, Medium and Large. When activated, a plate is dropped which pulses every 7.5 seconds for a total of 4 times.

The maximum amount of health restored varies depending on the item. Small can restore up to 120 Health, Medium 400 Health and Large 1200 Health.

Acquisition

Small

The reusable blueprints for 1x and 10x Squad Health Restore (Small) can be purchased from market for Credits64500 and Credits64250,000 respectively.

1x Squad Health Restore (Small)
Manufacturing Requirements
Credits64
1,000
Ferrite64
300
PolymerBundle64
50


Time: 1 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits64500


10x Squad Health Restore (Small)
Manufacturing Requirements
Credits64
9,000
NanoSpores64
2,700
PolymerBundle64
450


Time: 2 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits64250,000


Medium

The reusable blueprints for 1x and 10x Squad Health Restore (Medium) can be acquired through research in a Dojo's Bio Lab. They can be replicated (bought) for Credits645,000 (1x) and Credits64250,000 (10x).

Mutagen Mass is required before researching this item.

1x Squad Health Restore (Medium)
Manufacturing Requirements
Credits64
4,000
Ferrite64
500
NanoSpores64
600


Time: 1 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits645,000
Bio Lab Research •ClanAffinity643,000
Credits64
5,000
MutagenSample64
30
Circuits64
200
NanoSpores64
750
PolymerBundle64
400
Time: 72 hrs
Prereq: Mutagen Mass
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


10x Squad Health Restore (Medium)
Manufacturing Requirements
Credits64
9,000
PolymerBundle64
450
NanoSpores64
2,700


Time: 1 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits64250,000
Bio Lab Research •ClanAffinity643,000
Credits64
5,000
MutagenSample64
30
Circuits64
200
NanoSpores64
750
PolymerBundle64
400
Time: 72 hrs
Prereq: 1x Squad Health
Restore (Medium)
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

In-game description for Medium Health Restore states build time to be 2 minutes, however in fact it only takes 1 minute.

Large

The reusable 10 x Squad Health Restore (Large) blueprint can be bought as a rank 3 reward for 25,000 standing from Steel Meridian or New Loka.

You cannot sell the Blueprint.

Manufacturing Requirements
Credits64
9,000
Circuits64
600
NanoSpores64
4,000


Time: 1 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationBlackx6425,000

The reusable 100 x Squad Health Restore (Large) blueprint can be acquired through research in a Dojo's Bio Lab.

Manufacturing Requirements
Credits64
90,000
Circuits64
6,000
NanoSpores64
40,000


Time: 2 min
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Bio Lab Research •ClanAffinity643,000
Credits64
25,000
MutagenSample64
550
Pustrels
6,750
Trachons
300
Bracoid
6
Time: 72 Hrs
Prereq: 10x Squad
Health Restore (Medium)
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Notes

  • Can be used to heal sentinels. Extremely useful over long endless mission runs if other sources of healing aren't available; particularly for Shade with its low shields and high health.

Patch History

Update 27.2
100x Restore Blueprints (Scaling Costs):

We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!

Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!

Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up!

Update 22.15

  • Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.

Update 20.0

  • Added detailed information to Energy/Health/Ammo Restores to tell you how much you'll be getting how often on each burst.

Update: The Silver Grove

  • Fixed ‘Restore’ items appearing black in Archwing missions.

Update 16.2

  • Updated the sound of Team Restore items.

Update 15.7

  • Players can no longer sell Large Restore Blueprints of any variety for credits.

Update 15.2

  • Removed Neural Sensor Requirements from Large Restore Crafting Recipes.

Update 15.0

  • Large Restore items introduced.

Hotfix 14.7.4

  • Fixed Team Health Restores not functioning properly when deployed on a moving object.

Hotfix 14.5.1

  • Fixed restores not traveling with players in moving elevators.

Hotfix 14.0.8

  • Fixed team health restores draining health of other teammates.

Update 13.3

  • Fixed an issue with Team Restore items having in game collision.

Hotfix 12.0.5

  • Fixed team health restores not working for sentinels.

Hotfix 10.6.2

  • Fixed Team Heal unintentionally reviving downed players.
  • Fixed Team Heal/Ammo/Shield/Energy drops permanently remaining on client, also removed collision from them and fixed missing effects.

See Also

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