The Squad Ammo Restore is a consumable that generates Ammo. When activated, a plate is dropped which pulses every 15 seconds for a total of 4 times.
Acquisition[]
Small[]
The reusable blueprints for 1x and 10x Squad Ammo Restore (Small) can be purchased from market for 500 and 250,000 respectively.
- 1x Squad Ammo Restore (Small)
Manufacturing Requirements | |||||
---|---|---|---|---|---|
1,000 |
200 |
25 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 500 |
- 10x Squad Ammo Restore (Small)
Manufacturing Requirements | |||||
---|---|---|---|---|---|
9,000 |
225 |
1,800 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 250,000 |
Medium[]
The reusable blueprints for 1x and 10x Squad Ammo Restore (Medium) can be acquired through research in a Dojo's Chem Lab. They can be replicated (bought) for 5,000 (1x) and 250,000 (10x).
Detonite Injector is required before researching this item.
- 1x Squad Ammo Restore (Medium)
Manufacturing Requirements | |||||
---|---|---|---|---|---|
4,000 |
600 |
600 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 5,000 | ||||
Chem Lab Research • 3,000 | |||||
5,000 |
35 |
400 |
300 |
600 |
Time: 72 hrs |
Prereq: Detonite Injector | |||||
x1 x3 x10 x30 x100 |
- 10x Squad Ammo Restore (Medium)
Manufacturing Requirements | |||||
---|---|---|---|---|---|
9,000 |
1,800 |
225 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 250,000 | ||||
Chem Lab Research • 3,000 | |||||
5,000 |
35 |
400 |
300 |
600 |
Time: 72 hrs |
Prereq: 1x Squad Ammo Restore (Medium) | |||||
x1 x3 x10 x30 x100 |
Large[]
The reusable 10x Squad Ammo Restore (Large) blueprint can be bought as a rank 3 reward for 25,000 standing from Red Veil.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
9,000 |
300 |
2,500 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 25,000 |
The reusable 100x Squad Ammo Restore (Large) blueprint can be acquired through research in a Dojo's Chem Lab.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
90,000 |
3,000 |
25,000 |
Time: 1 min | ||
Rush: 1 | |||||
Market Price: N/A | Blueprints Price: 250,000 | ||||
Chem Lab Research • 3,000 | |||||
25,000 |
550 |
350 |
100 |
5 |
Time: 72 Hrs |
Prereq: 10x Squad Ammo Restore (Medium) | |||||
x1 x3 x10 x30 x100 |
Notes[]
- Mutation mods have no effect on ammo restoration.
Patch History[]
Hotfix 32.0.1 (2022-09-07)
- Fixed the descriptions for the Small/Medium Ammo Restore Blueprints being incorrect with their new ammo pick-up function.
Update 29.10 (2021-03-19)
- (Undocumented) 100x Squad Ammo Restores: 6,750 Carbides, 300 Gallos Rods, and 6 Nullstones research requirement replaced by 350 Carbides, 100 Gallos Rods, and 5 Nullstones.
Update 27.2 (2020-03-05)
- 100x Restore Blueprints (Scaling Costs):
We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!
Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!
Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up!
Update 15.7 (2014-12-17)
- Players can no longer sell Large Restore Blueprints of any variety for credits.
Update 15.6 (2014-12-11)
- Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
Update 15.2 (2014-11-13)
- Removed Neural Sensor Requirements from Large Restore Crafting Recipes.
Update 15.0 (2014-10-24)
- Large Restore items introduced.
Hotfix 10.6.2 (2013-11-05)
- Fixed Team Heal/Ammo/Shield/Energy drops permanently remaining on client, also removed collision from them and fixed missing effects.
See Also[]
- Market
- Equipment
- Research (Medium Level Restores)
- Team Bonus Consumables
- Squad Energy Restore
- Squad Health Restore
- Squad Shield Restore