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Defense

A Squad, or formerly known as a Cell, is a group of up to four players working together to finish the objectives of a mission.

MechanicsEdit

Once other players have joined the squad, a special lobby will be created to accommodate this. It is much like the regular mission menus except in the chat window, a "Squad" appears allowing you to talk to the other players in the squad. Any aura mod equipped by a player will benefit everyone in the current squad.

Squad members will vote for missions to complete next. Once a mission is selected by a member of the squad, boxes will appear at the top of the screen, filled with either nothing, which is a transparent whitish box, a box filled with green with a white ✓, representing a positive vote or a red box filled with a white ✗, representing a negative vote. Each vote box above a squad member's avatar reflects that player's vote. While formed in a squad, a player can back out to the solar system view by using the ESC  key without leaving the squad, but will be unable to change the mission choice without clearing votes first.

  • Once the vote is started, other players have 10 seconds to vote and use menus until the mission starts.
  • If all votes are in, then the timer immediately counts down from 5 seconds. The mission played will be the mission with the most votes.
  • If there are an even number of votes, then the host's vote will decide the mission.

Squads can invite people to join while out of game. They can also join other players by going to the contacts list, right clicking a player, and selecting "Join Session." If there is a player slot/(s) available, then the player will join the game, even if a mission is in progress. Squads can also invite other players while waiting for votes or for the countdown by clicking the Add button (a white + in a box), if there are slots available in the squad. This is also possible from the ESC  menu after starting a mission.

Although a player cannot start a mission that is locked, they can play a locked mission while in a squad. If anyone in a squad can start a mission vote, then all players can vote for the same mission, regardless of the mission being locked to the other players. If the player with a locked node has the planet that the node is on, the node will be unlocked. However, if a player does not have the planet the node is on, the planet and node will NOT be unlocked. "Taxi" is the community term for taking players to a place they have not unlocked. If the mission requires all squad members to have a specific item equipped (e. g. an Archwing), that mission will be locked as long as there are members in the squad that don't fulfill those conditions.

Squads with fewer than four members who do not want random players joining the game should change the game mode to "Friends Only" or "Invite Only".

Should a player wish to play alone and be able to pause a session, "Solo" mode is an option. Selecting the "Solo" game mode will also make your game pause-able as if it were a single player game. This does not work in the Plains of Eidolon or Orb Vallis however.

See AlsoEdit