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Preceded by
Spy 1.0 since Update 15.13 (2015-02-05)

This is an espionage mission. Tenno must search through enemy ships and outposts to find Data Vaults containing crucial Intel.

The Data Vaults are guarded by a myriad of security measures, from laser traps to Sensor Drones. Tenno should attempt to extract the Intel without being detected. If the enemy detects any intrusion, Tenno will only have a short time to retrieve the Intel before it is destroyed.

Most missions will contain multiple Data Vaults, the number of successful extractions required changes by mission.
—In-Game Description

Spy (version 2.0) is a mission type where players are tasked with extracting confidential data from enemy data servers.

The blueprints for the IvaraIcon272.png Ivara Warframe and her component parts are potential rewards for spy missions on all planets, with different blueprints being rewarded at different level ranges.

Mechanics[]

Corpus Data Vault on alarm.

Spy missions require players to locate consoles found in Data Vaults, which are special rooms featuring heavy security and advanced defense mechanisms guarding the console access terminals. Each mission will have three separate Data Vaults, of which all three must be breached and attempted before extraction becomes available. Players must breach the Data Vault rooms and then hack the access console in order to extract the data. If a Tenno trips over the Data Vault's security features, or an enemy activates the Data Vault's alarm, the Data Vault's defense mechanisms and enemy reinforcements become active, and a countdown timer will initiate indicating the time until the data is wiped off the server, giving players 20 to 50 seconds (depending on difficulty) in which to attempt to reach the console and hack it.

Similar to Rescue Prison Complexes, Data Vaults often feature alternate paths and tunnels that can be used to stealthily bypass the Data Vault's defenses, allowing for stealthy completion of a Data Vault. Some vault variants, especially those on Grineer Sealab and Grineer Forest tilesets will also have alternate methods of reaching the vaults by activating special map features such as high-pressure vents, or flooding.

End-of-mission rewards for Spy missions depends on the number of Data Vaults successfully hacked, with at least one vault hack needing to be successful in order to accomplish the mission.

Variations[]

Defenses[]

Apart from enemies patrolling the rooms, the Corpus and Grineer have different emplaced defenses set up around their Data Vaults, with the defenses present depending on the variant of Data Vault. The defenses present will initiate each vault's alarm if tripped. Some security measures can be disabled if nearby panels are hacked or deactivated.

Corpus[]

  • Security Camera - Security Cameras in Data Vaults will trigger alarms if they spot the player. It is possible to instantly destroy them without triggering the alarm.
  • Laser Barriers - Tripping over laser barriers in Data Vaults triggers the alarms. Unlike the normal Laser Barriers, those found in Data Vaults have a variety of mechanisms to confuse players, such as laser barriers that move, and barriers that periodically deactivate. Invisible players will still activate the alarms, but players in the Rift Plane or WukongIcon272.png Wukong using CloudWalker130xDark.png Cloud Walker will not. Additionally, IvaraIcon272.png Ivara can bypass through lasers if Mod TT 20px.png Infiltrate is equipped.

Grineer[]

  • Sensor Bar - Data Vault alarms can be triggered by passing through energy doors that deal DmgMagneticSmall64.png Magnetic proc. Some energy doors in a Data Vault may not have Sensor Bars attached to them, making them impossible to deactivate, while others may blink on and off periodically, which can catch players unaware. These ones can also deal knockdown on top of the DmgMagneticSmall64.png Magnetic proc, knocking players down. Invisible players will still activate the alarms if they pass through.
  • Motion Detector - Some Grineer vaults have defenses involving scanners that sweep a yellow energy curtain across an area, triggering the alarm if the curtain is touched and with some of them dealing knockdown. In one vault, these scanners are pointed directly at the data storage console; these scanners have to be deactivated using other nearby consoles to ensure safe hacking, and they only deal DmgElectricitySmall64.png Electricity proc. The damage these detectors deal, however, is considerably high.
  • Motion Laser/Barrier - Located in certain sections of the vault, mobile or not, these yellow beams serve a similar purpose to the two above. They can deal way less damage and occasionally a DmgSlashSmall64.png Slash or DmgPunctureSmall64.png Puncture proc or, similar to the Sensor Bar, DmgMagneticSmall64.png Magnetic and knockdown.
  • Sensor Regulator - These mobile Regulator variants patrol Data Vaults, and will trigger alarms if they spot a player or take damage and survive.
  • Lynx - One particular vault layout for Grineer Spy missions has an idle Lynx suspended from the ceiling of the terminal room. Should the players trip the alarm the Lynx will activate and begin attacking nearby players and Grineer alike.
    • If in a Crossfire Spy hybrid mission, this Lynx will also attack and be targeted by any nearby Corpus units.
    • If a player kills the Lynx, that player can receive a death mark after the mission is completed.

Orokin[]

  • Void Rifts - Orokin Moon missions feature distortions in space-time which can send Tenno back and forth in time between the vault's present state, and a period where the Data Vault was clean and pristine. Void rifts offer one-way passage through them, and in order to return to the previous state players must find another open void rift, or open up a closed void rift by attacking it. Several routes and puzzles require traveling between each time state to avoid obstacles or activate mechanisms leading to the console.Traveling through a rift dispels active Warframe abilities.
  • Orokin Spectator - Similar to Sensor Regulators, these drones are mobile sentries that patrol the vault, and will trigger alarms if they spot the player, or take non-lethal damage.
  • Laser Traps - Orokin Data Vaults have active laser traps that inflict DmgRadiationSmall64.png Radiation damage and proc to any players they hit, along with raising the vault's alarm. Many laser traps are mounted on indestructible emitters, preventing players from simply destroying them. Those that can be destroyed can be safely disposed of without setting off the alarm.

Some Data Vaults may also feature security doors and pit traps that will engage and close upon alarms being triggered, which can impede a player's movement through the vault.

Whether a player succeeds or fails in retrieving the data inside the Data Vault, the vault itself will become easier to exit from: Corpus Data Vaults will have their laser defenses and any pit traps deactivated, while Grineer and Orokin Data Vaults can open alternate passages that lead to the exit.

Locations[]

Planet Mission Name Faction Wiki's DropTableAlias Level Tileset
Earth Cambria Grineer Spy1 2 - 4 Grineer Forest
Venus Unda Corpus Spy1 4 - 6 Corpus Outpost
Mercury Suisei Grineer Spy1 8 - 10 Grineer Galleon
Mars Arval Grineer Spy1 9 - 11 Grineer Settlement
Phobos Shklovsky Corpus Spy1 11 - 13 Corpus Ship
Ceres Bode Grineer Spy2 12 - 14 Grineer Shipyard
Jupiter Amalthea Corpus Spy2 17 - 19 Corpus Gas City
Europa Valac Grineer/Corpus Spy2 18 - 20 Corpus Ship
Saturn Dione Grineer Spy2 21 - 23 Grineer Asteroid
Lua Pavlov Grineer/Corpus LuaSpy 25 - 30 Orokin Moon
Uranus Rosalind Grineer Spy3 27 - 29 Grineer Sealab
Venus Proxima Orvin-Haarc Corpus VenusProximaSpy 29 - 32 Free Space
Neptune Nereid Corpus Spy3 30 - 32 Corpus Ice Planet
Kuva Fortress Pago Grineer KuvaSpy 31 - 33 Grineer Asteroid Fortress
Neptune Proxima Brom Cluster Corpus NeptuneProximaSpy 32 - 35 Free Space
Pluto Oceanum Corpus Spy3 32 - 36 Corpus Ship
Sedna Kelpie Grineer Spy3 35 - 40 Grineer Galleon
Pluto Proxima Peregrine Axis Corpus PlutoProximaSpy 43 - 46 Free Space
Veil Proxima Sabmir Cloud Corpus VeilProximaSpy 57 - 60 Free Space
There are a total of 19 Spy Missions

Tier 1 missions are present on Earth, Venus, Mercury, Mars, and Phobos. Tier 2 missions are present on Ceres, Jupiter, Europa, and Saturn. Tier 3 missions are present on Uranus, Neptune, Pluto, and Sedna. Pago and Pavlov have unique drop tables.

Rewards[]

Affinity[]

Each Data Vault will reward from 1,000 to 4,000 Affinity for a successful hack (approx. 1000 + 100* the max enemy level, max 4000), which will be tripled if completed without triggering the alarms.

View Tested Vault Affinity List
Planet Affinity Level
Earth 1,300 2-4
Venus 1,600 4-6
Mercury 2,050 8-10
Mars 2,050 9-11
Phobos 2,350 11-13
Ceres 2,380 12-14
Jupiter 3,010 17-19
Europa 3,100 18-20
Saturn 3,280 21-23
Uranus 3,925 27-29
Neptune 4,000 30-32
Sedna 4,000 35-40
Pluto 4,000 32-36
Lua 4,000 25-30
Kuva Fortress 4,000 31-33
Any planet on The Steel Path 4,000 100-160
Any planet that reaches level 30 4,000 25+

Each Vault hacked will reward one item, regardless if done stealthily or not. Vaults may also be hacked in any order, regardless of their designations or difficulty; reward rotations will be determined only by the number of Vaults successfully hacked in the mission thus far. Spy missions can reward the following items upon successful completion.

Rewards[]

Main article: Spy/Rewards (edit)

A B C
CreditsLarge.png x1500 Credit Cache 28.57% VoidRelicIronIcon64.png Lith G5 14.29% Systems.png Ivara Systems Blueprint 10%
EndoIconRenderLarge.png Endo x100 28.57% VoidRelicIronIcon64.png Lith H4 14.29% Mod TT 20px.png Heavy Impact 10%
Mod TT 20px.png Parry 14.29% VoidRelicIronIcon64.png Lith N11 14.29% Mod TT 20px.png Hornet Strike 10%
Mod TT 20px.png Reflection 14.29% VoidRelicIronIcon64.png Lith N12 14.29% Mod TT 20px.png Master Key 10%
Mod TT 20px.png Reflex Guard 14.29% VoidRelicIronIcon64.png Lith S12 14.29% Mod TT 20px.png Metal Auger 10%
VoidRelicIronIcon64.png Lith T9 14.29% Mod TT 20px.png Parry 10%
VoidRelicIronIcon64.png Lith Z3 14.29% Mod TT 20px.png Reflection 10%
Mod TT 20px.png Serration 10%
Mod TT 20px.png Vicious Frost 10%
Mod TT 20px.png Volcanic Edge 10%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
Mod TT 20px.png Ammo Drum 9.09% Mod TT 20px.png Cryo Rounds 5.56% VoidRelicBronzeIcon64.png Meso A3 11.06%
Mod TT 20px.png Blunderbuss 9.09% Mod TT 20px.png Deep Freeze 5.56% VoidRelicBronzeIcon64.png Meso G3 11.06%
Mod TT 20px.png Fast Hands 9.09% Mod TT 20px.png Fast Deflection 5.56% VoidRelicBronzeIcon64.png Meso G4 11.06%
Mod TT 20px.png Live Wire 9.09% Mod TT 20px.png Fury 5.56% VoidRelicBronzeIcon64.png Meso I2 11.06%
Mod TT 20px.png Magazine Warp 9.09% Mod TT 20px.png Hell's Chamber 5.56% VoidRelicBronzeIcon64.png Meso N12 11.06%
Mod TT 20px.png Piercing Hit 9.09% Mod TT 20px.png Hornet Strike 5.56% VoidRelicBronzeIcon64.png Meso P5 11.06%
Mod TT 20px.png Pistol Gambit 9.09% Mod TT 20px.png No Return 5.56% VoidRelicBronzeIcon64.png Meso P7 11.06%
Mod TT 20px.png Point Strike 9.09% Mod TT 20px.png North Wind 5.56% Chassis.png Ivara Chassis Blueprint 5.64%
Mod TT 20px.png Pressure Point 9.09% Mod TT 20px.png Point Blank 5.56% Mod TT 20px.png Metal Auger 5.64%
Mod TT 20px.png Trick Mag 9.09% Mod TT 20px.png Reflex Coil 5.56% Mod TT 20px.png Rime Rounds 5.64%
Mod TT 20px.png Vitality 9.09% Mod TT 20px.png Rush 5.56% Mod TT 20px.png Scattering Inferno 5.64%
Mod TT 20px.png Serration 5.56%
Mod TT 20px.png Shocking Touch 5.56%
Mod TT 20px.png Speed Trigger 5.56%
Mod TT 20px.png Stormbringer 5.56%
Mod TT 20px.png Streamline 5.56%
Mod TT 20px.png Target Cracker 5.56%
EndoIconRenderLarge.png Endo x50 5.56%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
CreditsLarge.png x2500 Credit Cache 28.57% VoidRelicBronzeIcon64.png Meso A3 11.06% Blueprint2.svg Ivara Blueprint 7.52%
EndoIconRenderLarge.png Endo x100 28.57% VoidRelicBronzeIcon64.png Meso G3 11.06% Helmet.png Ivara Neuroptics Blueprint 7.52%
Mod TT 20px.png Power Throw 14.29% VoidRelicBronzeIcon64.png Meso G4 11.06% Mod TT 20px.png Frostbite 7.52%
Mod TT 20px.png Stabilizer 14.29% VoidRelicBronzeIcon64.png Meso I2 11.06% Mod TT 20px.png Arrow Mutation 7.04%
Mod TT 20px.png Steady Hands 14.29% VoidRelicBronzeIcon64.png Meso N12 11.06% Mod TT 20px.png Auto Breach 7.04%
VoidRelicBronzeIcon64.png Meso P5 11.06% Mod TT 20px.png Covert Lethality 7.04%
VoidRelicBronzeIcon64.png Meso P7 11.06% Mod TT 20px.png Frigid Blast 7.04%
VoidRelicSilverIcon64.png Neo C2 3.22% Mod TT 20px.png Hell's Chamber 7.04%
VoidRelicSilverIcon64.png Neo K4 3.22% Mod TT 20px.png Power Throw 7.04%
VoidRelicSilverIcon64.png Neo M4 3.22% Mod TT 20px.png Scorch 7.04%
VoidRelicSilverIcon64.png Neo N16 3.22% Mod TT 20px.png Shotgun Ammo Mutation 7.04%
VoidRelicSilverIcon64.png Neo N20 3.22% Mod TT 20px.png Sniper Ammo Mutation 7.04%
VoidRelicSilverIcon64.png Neo P4 3.22% Mod TT 20px.png Stretch 7.04%
VoidRelicSilverIcon64.png Neo V10 3.22% Mod TT 20px.png Thermite Rounds 7.04%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
CreditsLarge.png x2500 Credit Cache 20% Mod TT 20px.png Arrow Mutation 10% VoidRelicBronzeIcon64.png Meso A3 11.06%
Helmet.png Harrow Neuroptics Blueprint 16.67% Mod TT 20px.png Covert Lethality 10% VoidRelicBronzeIcon64.png Meso G3 11.06%
Mod TT 20px.png Power Throw 13.33% Mod TT 20px.png Frigid Blast 10% VoidRelicBronzeIcon64.png Meso G4 11.06%
Mod TT 20px.png Stabilizer 13.33% Mod TT 20px.png Frostbite 10% VoidRelicBronzeIcon64.png Meso I2 11.06%
Mod TT 20px.png Steady Hands 13.33% Mod TT 20px.png Runtime 10% VoidRelicBronzeIcon64.png Meso N12 11.06%
Mod TT 20px.png Stretch 13.33% Mod TT 20px.png Scorch 10% VoidRelicBronzeIcon64.png Meso P5 11.06%
EndoIconRenderLarge.png Endo x200 10% Mod TT 20px.png Shotgun Ammo Mutation 10% VoidRelicBronzeIcon64.png Meso P7 11.06%
Mod TT 20px.png Sniper Ammo Mutation 10% VoidRelicSilverIcon64.png Neo C2 3.22%
Mod TT 20px.png Thermite Rounds 10% VoidRelicSilverIcon64.png Neo K4 3.22%
Mod TT 20px.png Untraceable 10% VoidRelicSilverIcon64.png Neo M4 3.22%
VoidRelicSilverIcon64.png Neo N16 3.22%
VoidRelicSilverIcon64.png Neo N20 3.22%
VoidRelicSilverIcon64.png Neo P4 3.22%
VoidRelicSilverIcon64.png Neo V10 3.22%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
Mod TT 20px.png Blood Rush 12.18% Mod TT 20px.png Catalyzer Link 7.49% Mod TT 20px.png Coiling Viper 37.94%
Mod TT 20px.png Fast Hands 12.18% Mod TT 20px.png Cryo Rounds 7.49% Mod TT 20px.png Failsafe 37.94%
Mod TT 20px.png Hydraulic Crosshairs 12.18% Mod TT 20px.png Deep Freeze 7.49% Chassis.png Ivara Chassis Blueprint 7.37%
Mod TT 20px.png Piercing Hit 12.18% Mod TT 20px.png Focused Defense 7.49% Mod TT 20px.png Rime Rounds 7.37%
Mod TT 20px.png Pistol Gambit 12.18% Mod TT 20px.png Hell's Chamber 7.49% Mod TT 20px.png Scattering Inferno 7.37%
Mod TT 20px.png Point Strike 12.18% Mod TT 20px.png Hornet Strike 7.49% Mod TT 20px.png Cleaving Whirlwind 2.01%
Mod TT 20px.png Shrapnel Shot 12.18% Mod TT 20px.png No Return 7.49%
EndoIconRenderLarge.png Endo x100 12.18% Mod TT 20px.png North Wind 7.49%
Mod TT 20px.png Astral Twilight 1.29% Mod TT 20px.png Reflex Coil 7.49%
Mod TT 20px.png Gnashing Payara 1.29% Mod TT 20px.png Shocking Touch 7.49%
Mod TT 20px.png Stormbringer 7.49%
Mod TT 20px.png Streamline 7.49%
Mod TT 20px.png Target Cracker 7.49%
Mod TT 20px.png Crushing Ruin 1.29%
Mod TT 20px.png High Noon 1.29%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
EndoIconRenderLarge.png Endo x100 30% EndoIconRenderLarge.png Endo x400 30% EndoIconRenderLarge.png Endo x600 24%
Mod TT 20px.png Swift Mercy 16.67% VoidRelicIronIcon64.png Lith G5 10% Systems.png Ivara Systems Blueprint 12%
EndoIconRenderLarge.png Endo x150 16.67% VoidRelicIronIcon64.png Lith H4 10% Blueprint2.svg Lavan Engines Mk I 8%
Mod TT 20px.png Firewall 10% VoidRelicIronIcon64.png Lith N11 10% Blueprint2.svg Lavan Plating Mk I 8%
Mod TT 20px.png Power Drain 10% VoidRelicIronIcon64.png Lith N12 10% Blueprint2.svg Lavan Reactor Mk I 8%
Mod TT 20px.png Hard Reset 6.67% VoidRelicIronIcon64.png Lith S12 10% Blueprint2.svg Lavan Shield Array Mk I 8%
Mod TT 20px.png Malicious Code 6.67% VoidRelicIronIcon64.png Lith T9 10% Blueprint2.svg Vidar Engines Mk I 8%
RivenSliver.png Riven Sliver 3.33% VoidRelicIronIcon64.png Lith Z3 10% Blueprint2.svg Vidar Plating Mk I 8%
Blueprint2.svg Vidar Reactor Mk I 8%
Blueprint2.svg Vidar Shield Array Mk I 8%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
EndoIconRenderLarge.png Endo x200 30% EndoIconRenderLarge.png Endo x400 30% EndoIconRenderLarge.png Endo x600 24%
Mod TT 20px.png Swift Mercy 16.67% VoidRelicBronzeIcon64.png Meso A3 10% Chassis.png Ivara Chassis Blueprint 12%
EndoIconRenderLarge.png Endo x300 16.67% VoidRelicBronzeIcon64.png Meso G3 10% Blueprint2.svg Lavan Engines Mk II 8%
Mod TT 20px.png Firewall 10% VoidRelicBronzeIcon64.png Meso G4 10% Blueprint2.svg Lavan Plating Mk II 8%
Mod TT 20px.png Power Drain 10% VoidRelicBronzeIcon64.png Meso I2 10% Blueprint2.svg Lavan Reactor Mk II 8%
Mod TT 20px.png Hard Reset 6.67% VoidRelicBronzeIcon64.png Meso N12 10% Blueprint2.svg Lavan Shield Array Mk II 8%
Mod TT 20px.png Malicious Code 6.67% VoidRelicBronzeIcon64.png Meso P5 10% Blueprint2.svg Vidar Engines Mk II 8%
RivenSliver.png Riven Sliver 3.33% VoidRelicBronzeIcon64.png Meso P7 10% Blueprint2.svg Vidar Plating Mk II 8%
Blueprint2.svg Vidar Reactor Mk II 8%
Blueprint2.svg Vidar Shield Array Mk II 8%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
EndoIconRenderLarge.png Endo x300 30% EndoIconRenderLarge.png Endo x400 30% EndoIconRenderLarge.png Endo x600 24%
Mod TT 20px.png Swift Mercy 16.67% VoidRelicSilverIcon64.png Neo C2 10% Helmet.png Ivara Neuroptics Blueprint 12%
EndoIconRenderLarge.png Endo x450 16.67% VoidRelicSilverIcon64.png Neo K4 10% Blueprint2.svg Lavan Engines Mk III 8%
Mod TT 20px.png Firewall 10% VoidRelicSilverIcon64.png Neo M4 10% Blueprint2.svg Lavan Engines Mk III 8%
Mod TT 20px.png Power Drain 10% VoidRelicSilverIcon64.png Neo N16 10% Blueprint2.svg Lavan Reactor Mk III 8%
Mod TT 20px.png Hard Reset 6.67% VoidRelicSilverIcon64.png Neo N20 10% Blueprint2.svg Lavan Shield Array Mk III 8%
Mod TT 20px.png Malicious Code 6.67% VoidRelicSilverIcon64.png Neo P4 10% Blueprint2.svg Vidar Engines Mk III 8%
RivenSliver.png Riven Sliver 3.33% VoidRelicSilverIcon64.png Neo V10 10% Blueprint2.svg Vidar Plating Mk III 8%
Blueprint2.svg Vidar Reactor Mk III 8%
Blueprint2.svg Vidar Shield Array Mk III 8%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

A B C
EndoIconRenderLarge.png Endo x400 30% EndoIconRenderLarge.png Endo x400 30% EndoIconRenderLarge.png Endo x600 24%
Mod TT 20px.png Swift Mercy 16.67% VoidRelicGoldIcon64.png Axi G7 10% Blueprint2.svg Ivara Blueprint 12%
EndoIconRenderLarge.png Endo x600 16.67% VoidRelicGoldIcon64.png Axi K6 10% Blueprint2.svg Vidar Engines Mk III 8%
Mod TT 20px.png Firewall 10% VoidRelicGoldIcon64.png Axi K7 10% Blueprint2.svg Vidar Plating Mk III 8%
Mod TT 20px.png Power Drain 10% VoidRelicGoldIcon64.png Axi O5 10% Blueprint2.svg Vidar Reactor Mk III 8%
Mod TT 20px.png Hard Reset 6.67% VoidRelicGoldIcon64.png Axi S10 10% Blueprint2.svg Vidar Shield Array Mk III 8%
Mod TT 20px.png Malicious Code 6.67% VoidRelicGoldIcon64.png Axi S11 10% Blueprint2.svg Zetki Engines Mk III 8%
RivenSliver.png Riven Sliver x2 3.33% VoidRelicGoldIcon64.png Axi T8 10% Blueprint2.svg Zetki Plating Mk III 8%
Blueprint2.svg Zetki Reactor Mk III 8%
Blueprint2.svg Zetki Shield Array Mk III 8%

Locations:

Module:DropTables/data last updated: Wed, 06 Jul 2022 17:37:07 +0000 (UTC) by User:Cephalon Scientia

Notes[]

  • Data Vaults can randomly have variations on their alternate passages (e.g. grates), where some passages may be impassable on a particular mission. Certain defenses may also be active in some missions while inactive in others.
  • If the Cryogenic Leakage hazard is active on a Spy mission, certain ice formations may block some of the alternate passages leading to the data console.
    • Since the Grineer Settlement does not normally have Cryogenic Leakage, the ice will not reduce shields or affect the rest of the level, but will still block alternate passages. It seems Grineer Settlements have a higher likelihood of having this ice effect than other planets.
  • With the exception of the server access panel, hackable consoles inside the vaults will be one difficulty easier than the rest of the level's consoles.
  • Upon successfully hacking a Data Vault without triggering an alarm or alerting enemies the affinity bonus is tripled.
  • Every Data Vault alarm tripped will cause subsequent vaults to implement enemy patrols with tougher enemies, or activate additional defensive systems.
    • If all three Data Vaults have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or less vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
  • Failing or canceling hacks will set off the vault's alarm.
    • Attempting to hack a terminal while standing on it will instantly cancel the hack, thereby setting off the alarm.
  • Data Vaults are unaffected by external alarms, i.e. alarms initiated outside of them. Enemies inside Data Vaults will not be alerted even if a map-wide alarm has been initiated before the player has initiated the entrance hack. However, if the player has initiated the entrance hack and an enemy on the map raises the alarm after that, guards inside the vault will be alerted and may subsequently trigger the vault's alarm if the player doesn't dispose of them.
  • Rare Storage Containers have a chance to spawn inside Data Vaults, and even the console terminal rooms.
  • Syndicate Death Squads have a significant delay between the red flicker and their actual attack when the target is in a Data Vault, much longer than normal. This does not affect Field Bosses such as Stalker.

Tips[]

  • Inexperienced players should never enter a vault that is already occupied by another player, as this increases the risk of triggering alarms after the player already inside avoided doing so. Instead, wait outside the vault in case that player triggers the alarms to rush in and help salvage.
  • When hosting public Spy missions wait until the squad has fully loaded into the mission before entering a vault, as they may spawn on top of a security beam and inadvertently trip the alarm.
  • Initiating a hack on the console in an unusual position (such as standing on top of a console) or sliding near the console may cause the hack to automatically cancel, thereby setting off the alarm.
  • If there is a general alarm while traversing the level, disable it just outside of a vault. Any previously alerted enemies won't reactivate the alarm unless they were already in the process of doing so.
  • Enemies in a vault will spawn once their entrance door is interacted with. Taking too long on the hack may cause enemies to progress along their patrol routes.
  • On Grineer or Orokin Spy missions, be careful when triggering Syndicate weapon effects, as they can unexpectedly trip Sensor Regulators or Orokin Spectators while not dealing enough damage ot kill them. Consider temporarily switching to a weapon without one, especially if the squad is doing multiple vaults simultaneously.
  • Companions do not trigger traps, allowing free usage inside Data Vaults. However, they can still trigger the alarms if they attack enemies.
  • Various Warframes can use their Abilities to assist in completing vaults faster:
    • LimboIcon272.png Limbo can make various parts of both Corpus and Grineer Spy Vaults trivial. Cataclysm130xDark.png Cataclysm can be used to destroy Corpus Cameras on the other sides of walls. Banish130xDark.png Banish is silent, allowing silent kills on vault guards from within the Rift Plane. Additionally, Banish prevents its targets from using consoles and thus they are unable to trigger an alarm. Stasis130xDark.png Stasis can be used to stop enemies in their tracks, which allows Limbo to easily circumvent them during their patrols and give him time to hack consoles.
      • Although targets frozen by Stasis will be unable to move or vocalize for the duration of the ability, they will still be able to see Limbo if he runs in front of them. Deactivating Stasis after Limbo has been seen in this manner will immediately alert them, which can be especially dangerous if a Sensor Regulator is alerted this way.
      • Being in the Rift can also completely avoid detection from lasers, however enemies can still see a player in the Rift.
      • Rift Plane prevents any form of hacking, but this can be circumvented by using the Operator.
    • LokiIcon272.png Loki can use Decoy130xDark.png Decoy and then SwitchTeleport130xDark.png Switch Teleport to bypass barriers and obstacles.
      • However, Decoy appears to be able to trigger Grineer Sensor Bars if it touches them, i.e. when placed on a conveyor belt.
      • Loki can use Invisibility130xDark.png Invisibility to evade the guards' sight, however alarms will still be set off if he touches a laser.
    • Similarly, AshIcon272.png Ash can use his Shuriken130xDark.png Shuriken Ability to destroy Security Cameras and kill guards silently, while using Teleport130xDark.png Teleport to bypass barriers and obstacles and SmokeScreen130xDark.png Smoke Screen to be become invisible, however alarms will still be set off if Ash touches a laser.
    • ValkyrIcon272.png Valkyr can use RipLine130xDark.png Rip Line to quickly navigate obstacles, as well as silently destroy Security Cameras. ValkyrIcon272.png Valkyr can use Paralysis130xDark.png Paralysis to destroy Security Cameras on the other sides of walls.
    • MirageIcon272.png Mirage's SleightOfHand130xDark.png Sleight Of Hand can be used to disable Cameras in Corpus vaults. This will also affect consoles however (on both Corpus and Grineer maps), prompting enemies to try and raise the alarm, which may be an intended effect, as the resulting explosion may kill the guard, or at least prevent them to use the console until Sleight of Hand expires. Note that Sleight of Hand does not affect laser barriers in Corpus vaults. It also seems that activating Sleight of Hand too close to a Sensor Regulator can cause it to trigger the alarm.
    • A NovaIcon272.png Nova's WormHole130xDark.png Worm Hole can also easily bypass parts of various vaults, especially Corpus ones, as going through Worm Holes does not trigger Laser Barriers or Sensor Bars.
    • An EquinoxIcon272.png Equinox's Night Aspect using RestRage130xDark.png Rest can put guards to sleep, allowing for easy evasion during the duration of the Ability.
    • WukongIcon272.png Wukong can use CloudWalker130xDark.png Cloud Walker to easily traverse unseen, while also being able to slip through Laser Barriers without setting off alarms.
    • IvaraIcon272.png Ivara's Quiver130xDark.png Quiver's Sleep Arrow can put enemies to sleep, and Noise Arrows will attract guards to the Arrow's location without alerting them.
      • Ivara's cloaking Ability, Prowl130xDark.png Prowl, allows her to traverse unseen, but lasers will still set off the alarms if she touches them. With the Augment Mod Mod TT 20px.png Infiltrate, however, Ivara can touch lasers and not trigger alarms.
      • Ivara's Dashwire Arrow can help navigate through certain laser traps that would otherwise require accurate jumps and maneuvers.
    • AtlasIcon272.png Atlas's Petrify130xDark.png Petrify can petrify guards, cameras, and Sensor Regulators, stopping them in their tracks, and also making them unable to see him even if he walks right in front of them.
    • OctaviaIcon272.png Octavia's Amp130xDark.png Metronome can turn herself invisible by crouching to the Mandachord melody, but she can still trigger alarms if she touches a laser.
    • WispIcon272.png Wisp's Passive Ability allows her to maintain invisibility while airborne.
      • WilOWisp130xDark.png Wil-O-Wisp's decoy will not trigger lasers, allowing Wisp to deploy a decoy through the barrier and then teleport past them. However, the decoy will still alert guards if they spot it.
      • Avoid using Shock Reservoirs130xDark.png Reservoirs as it can hit Grineer Sensor Regulators and alert them.
    • If intending to brute force, stock up on Ciphers, bring a Warframe with immunity to knockdown like AtlasIcon272.png Atlas, RhinoIcon272.png Rhino or ValkyrIcon272.png Valkyr or equip Mod TT 20px.png Sure Footed (Mod TT 20px.png Primed) or FocusLensUnairu b.png Unairu's FocusPoise.png Poise.
      • Alternatively, WardingHalo130xDark.png Warding Halo cast with the Mod TT 20px.png Safeguard augment will grant knockdown immunity to any Warframe.
    • The Operator's Void Mode will allow them to traverse unseen, but they will still trigger alarms on touching a laser. However, Void Sling can be used to bypass through barriers without setting off alarms.
  • If having trouble solving advanced Corpus consoles, see User blog:Jrjjue/Advanced Corpus Console Hacking.
  • While Spy Sorties prevent Ciphers from being used to accomplish hacking, Air Support Charges are still allowed, which means that the Liset's Air Support Override still works. However, be aware that Air Support has a 10-minute cool-down between uses.
    • Additionally, Perspicacity130xDark.png Perspicacity will allow auto-Hacking consoles in Sortie missions.
  • Parazon mods Mod TT 20px.png Untraceable and Mod TT 20px.png Runtime is particularly useful for non-stealth Warframes, as they are triggered and refreshed each time a successful hack is performed.

Trivia[]

  • Oddly, the Spy 2.0 Codex entry still shows the previous Grineer Spy 1.0 terminal, although it has been completely discarded from the game.
  • The Grineer vault with Lynx is roughly identical to the room that was only available in Grineer Spy 1.0 missions.
    • Before Spy 2.0 was added, the room used to contain a Jackal instead of Lynx. The Jackal however, served no purpose and could not be activated.

Media[]

Patch History[]

Update 31.2 (2022-03-16)

Update 30.9 (2021-11-11)

  • Fixed the Harmonious Pillars puzzle in Pavlov, Lua being far more difficult to complete for Clients due to the clues displayed on the wall not lining up with the order that the pillars must be activated in.

Update 30.7 (2021-09-08)

  • Harrow Neuroptic Blueprints can now be obtained from the first vault in Pago. Mod and Relic rewards have been swapped on Pago, and drop rates increased slightly.
  • Fixed a Client bug causing the moving laser wall to stutter irregularly inside Corpus Ship Vault E.
  • Fixed a puzzle on Lua Spy missions (Pavlov) that was unintentionally unsolvable.

Hotfix 30.0.1 (2021-04-13)

  • Fixed issues with the Spy mission progress tracker on the player HUD not correctly updating.
  • Fixed a few issues with doors and panels in a Corpus Spy vault.

Hotfix 27.3.15.1 (2020-04-17)

  • Fixed a script error that could occur in Spy missions as a Client under hostile network conditions.

Update 27.3 (2020-03-24)

  • Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
    • This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.

Update 25.7 (2019-08-29)

  • Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
    • Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).
  • Lua Spy Mission Changes:
    • Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent.
    • Updated door materials to be consistent with other updated doors.
    • Slowed the music memory puzzle to reduce difficulty.
  • Fixed Lua Spy vault markers sometimes displaying differently between Host and Clients.
  • Fixed issues with Vents in the Corpus Ship Spy vaults always being closed.
  • Fixed foggy-looking floor reflection in Metis, Jupiter’s Spy Vault.

Hotfix 25.3.2 (2019-07-12)

  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.

Update 25.1 (2019-06-05)

  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.

Update 25.0 (2019-05-22)

  • (Undocumented) New Spy Vaults have been added to Corpus Gas City

Update 16.7 (2015-06-04)

  • A new Spy Mission is available on Earth, Cambria! This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!

Update 16.3 (2015-04-09)
Spy Expansion:

  • 3 new Spy Vaults have been added to Corpus Spy Missions
  • 3 new Spy Vaults have been added to Grineer Spy Missions
  • Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.
  • Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.
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