Preceded by
Spy 1.0 since Update 15.13

This is an espionage mission. Tenno must search through enemy ships and outposts to find Data Vaults containing crucial Intel.

The Data Vaults are guarded by a myriad of security measures, from laser traps to Sensor Drones. Tenno should attempt to extract the Intel without being detected. If the enemy detects any intrusion, Tenno will only a short time to retrieve the Intel before it is destroyed.

Most missions will contain multiple Data Vaults, the number of successful extractions required changes by mission.

—In-Game Description

Spy (version 2.0) is a mission type where players are tasked with extracting confidential data from enemy data servers.

The blueprints for the IvaraIcon272.png Ivara Warframe and her component parts are potential rewards for spy missions on all planets, with different blueprints being rewarded at different level ranges.

Mechanics[edit | edit source]

Corpus Data Vault on alarm.

Spy missions require players to locate consoles found in Data Vaults, which are special rooms featuring heavy security and advanced defense mechanisms guarding the console access terminals. Each mission will have three separate Data Vaults, of which all three must be breached and attempted before extraction becomes available. Players must breach the Data Vault rooms and then hack the access console in order to extract the data. If a Tenno trips over the Data Vault's security features, or an enemy activates the Data Vault's alarm, the Data Vault's defense mechanisms and enemy reinforcements become active, and a countdown timer will initiate indicating the time until the data is wiped off the server, giving players 20 to 50 seconds (depending on difficulty) in which to attempt to reach the console and hack it.

Similar to Rescue Prison Complexes, Data Vaults often feature alternate paths and tunnels that can be used to stealthily bypass the Data Vault's defenses, allowing for stealthy completion of a Data Vault. Some vault variants, especially those on Grineer Sealab and Grineer Forest tilesets will also have alternate methods of reaching the vaults by activating special map features such as high-pressure vents, or flooding.

End-of-mission rewards for Spy missions depends on the number of Data Vaults successfully hacked, with at least one vault hack needing to be successful in order to accomplish the mission.

Variations[edit | edit source]

  • Spy Alert missions will require a minimum number of vaults successfully hacked in order to complete the mission: Normal Alert missions require a minimum of 2 vaults hacked, while Corpus Merchant Ship Alerts require all 3 vaults hacked.
  • Spy Sortie missions require all 3 vaults to be hacked and do not allow the use of Ciphers. However, mods such as Mod TT 20px.png Auto Breach for the Parazon or Mod TT 20px.png Security Override for a MOA companion can still be used.

Defenses[edit | edit source]

Apart from enemies patrolling the rooms, the Corpus and Grineer have different emplaced defenses set up around their Data Vaults, with the defenses present depending on the variant of Data Vault. The defenses present will initiate each vault's alarm if tripped. Some security measures can be disabled if nearby panels are hacked or deactivated.

Corpus[edit | edit source]

  • Security Camera - Security Cameras in Data Vaults will trigger alarms if they spot the player. It is possible to instantly destroy them without triggering the alarm.
  • Laser Barriers - Tripping over laser barriers in Data Vaults triggers the alarms. Unlike the normal Laser Barriers, those found in Data Vaults have a variety of mechanisms to confuse players, such as laser barriers that move, and barriers that periodically deactivate. Invisible players will still activate the alarms, but players in the Rift Plane or using Cloud Walker will not. Additionally, IvaraIcon272.png Ivara can bypass through lasers if Mod TT 20px.png Infiltrate is equipped.

Grineer[edit | edit source]

  • Sensor Bar - Data Vault alarms can be triggered by passing through energy doors that deal DmgMagneticSmall64.png Magnetic proc. Some energy doors in a Data Vault may not have Sensor Bars attached to them, making them impossible to deactivate, while others may blink on and off periodically, which can catch players unaware. These ones can also deal knockdown on top of the DmgMagneticSmall64.png Magnetic proc, knocking players down. Invisible players will still activate the alarms if they pass through.
  • Motion Detector - Some Grineer vaults have defenses involving scanners that sweep a yellow energy curtain across an area, triggering the alarm if the curtain is touched and with some of them dealing knockdown. In one vault, these scanners are pointed directly at the data storage console; these scanners have to be deactivated using other nearby consoles to ensure safe hacking, and they only deal DmgElectricitySmall64.png Electricity proc. The damage these detectors deal, however, is considerably high.
  • Motion Laser/Barrier - Located in certain sections of the vault, mobile or not, these yellow beams serve a similar purpose to the two above. They can deal way less damage and occasionally a DmgSlashSmall64.png Slash or DmgPunctureSmall64.png Puncture proc or, similar to the Sensor Bar, DmgMagneticSmall64.png Magnetic and knockdown.
  • Sensor Regulator - These mobile Regulator variants patrol Data Vaults, and will trigger alarms if they spot a player or take damage and survive.
  • Lynx - One particular vault layout for Grineer Spy missions has an idle Lynx suspended from the ceiling of the terminal room. Should the players trip the alarm the Lynx will activate and begin attacking nearby players and Grineer alike.
    • If in a Crossfire Spy hybrid mission, this Lynx will also attack and be targeted by any nearby Corpus units.
    • If a player kills the Lynx, that player will receive a death mark after the mission is completed.

Orokin[edit | edit source]

  • Void Rifts - Orokin Moon missions feature distortions in space-time which can send Tenno back and forth in time between the vault's present state, and a period where the Data Vault was clean and pristine. Void rifts offer one-way passage through them, and in order to return to the previous state players must find another open void rift, or open up a closed void rift by attacking it. Several routes and puzzles require traveling between each time state to avoid obstacles or activate mechanisms leading to the console.Traveling through a rift dispels active Warframe abilities.
  • Orokin Spectator - Similar to Sensor Regulators, these drones are mobile sentries that patrol the vault, and will trigger alarms if they spot the player, or take non-lethal damage.
  • Laser Traps - Orokin Data Vaults have active laser traps that inflict DmgRadiationSmall64.png Radiation damage and proc to any players they hit, along with raising the vault's alarm. Many laser traps are mounted on indestructible emitters, preventing players from simply destroying them. Those that can be destroyed can be safely disposed of without setting off the alarm.

Some Data Vaults may also feature security doors and pit traps that will engage and close upon alarms being triggered, which can impede a player's movement through the vault.

Whether a player succeeds or fails in retrieving the data inside the Data Vault, the vault itself will become easier to exit from: Corpus Data Vaults will have their laser defenses and any pit traps deactivated, while Grineer and Orokin Data Vaults can open alternate passages that lead to the exit.

Locations[edit | edit source]

Planet Mission Name Faction Tier Level Tileset
Earth Cambria Grineer Spy1 2 - 4 Grineer Forest
Venus Unda Corpus Spy1 4 - 6 Corpus Outpost
Mercury Suisei Grineer Spy1 8 - 10 Grineer Galleon
Mars Arval Grineer Spy1 9 - 11 Grineer Settlement
Phobos Shklovsky Corpus Spy1 11 - 13 Corpus Ship
Ceres Bode Grineer Spy2 12 - 14 Grineer Shipyard
Jupiter Amalthea Corpus Spy2 17 - 19 Corpus Gas City
Europa Valac Grineer/Corpus Spy2 18 - 20 Corpus Ship
Saturn Dione Grineer Spy2 21 - 23 Grineer Asteroid
Lua Pavlov Grineer/Corpus LuaSpy 25 - 30 Orokin Moon
Uranus Rosalind Grineer Spy3 27 - 29 Grineer Sealab
Neptune Nereid Corpus Spy3 30 - 32 Corpus Outpost
Kuva Fortress Pago Grineer KuvaSpy 31 - 33 Grineer Asteroid Fortress
Pluto Oceanum Corpus Spy3 32 - 36 Corpus Ship
Sedna Kelpie Grineer Spy3 35 - 40 Grineer Galleon
There are a total of 15 Spy Missions

Tier 1 missions range from level 1 to 15. Tier 2 missions range from 15 to 25. Tier 3 missions are level 25+. Pago and Pavlov have unique drop tables.

Rewards[edit | edit source]

Each Data Vault will reward from 1,000 to 4,000 Affinity for a successful hack (based on the tier of the mission you are on), which will be tripled if completed without triggering the alarms. The Affinity earned is dependent on the complexity of the Vault, and corresponds with enemy level:

Earth Venus Mercury Mars Phobos Ceres Jupiter Europa
Affinity 1,300 1,600 2,050 2,050 2,350 2,380 3,010 3,100
Saturn Uranus Neptune Sedna Pluto Lua Kuva Any planet on The Steel Path
Affinity 3,280 3,925 4,000 4,000 4,000 4,000 4,000 4,000

Each Vault hacked will reward one item, regardless if done stealthily or not. Vaults may also be hacked in any order, regardless of their designations or difficulty; reward rotations will be determined only by the number of Vaults successfully hacked in the mission thus far. Spy missions can reward the following items upon successful completion.

View Rewards List

One Vault Two Vaults Three Vaults
Credits64.png 1500 Credit Cache 14.29% VoidProjectionsIronD.png Lith B8 Relic 14.29% Systems.png Ivara Systems Blueprint 10%
Credits64.png 1500 Credit Cache 14.29% VoidProjectionsIronD.png Lith D4 Relic 14.29% FusionCorePackSilversingle.png Heavy Impact 10%
Endo64.png 100 Endo 14.29% VoidProjectionsIronD.png Lith G3 Relic 14.29% FusionCorePackSilversingle.png Hornet Strike 10%
Endo64.png 100 Endo 14.29% VoidProjectionsIronD.png Lith I1 Relic 14.29% FusionCorePackSilversingle.png Master Key 10%
FusionCorePackSilversingle.png Parry 14.29% VoidProjectionsIronD.png Lith P5 Relic 14.29% FusionCorePackSilversingle.png Metal Auger 10%
FusionCorePackSilversingle.png Reflection 14.29% VoidProjectionsIronD.png Lith T4 Relic 14.29% FusionCorePackSilversingle.png Parry 10%
FusionCorePackSilversingle.png Reflex Guard 14.29% VoidProjectionsIronD.png Lith T5 Relic 14.29% FusionCorePackSilversingle.png Reflection 10%
FusionCorePackSilversingle.png Serration 10%
FusionCorePackSilversingle.png Vicious Frost 10%
FusionCorePackSilversingle.png Volcanic Edge 10%

Locations:

Up to date as of Hotfix 30.2.2

One Vault Two Vaults Three Vaults
FusionCorePackSilversingle.png Ammo Drum 9.09% Endo64.png 50 Endo 5.56% VoidProjectionsBronzeD.png Meso C6 Relic 11.06%
FusionCorePackSilversingle.png Blunderbuss 9.09% FusionCorePackSilversingle.png Cryo Rounds 5.56% VoidProjectionsBronzeD.png Meso D6 Relic 11.06%
FusionCorePackSilversingle.png Fast Hands 9.09% FusionCorePackSilversingle.png Deep Freeze 5.56% VoidProjectionsBronzeD.png Meso I1 Relic 11.06%
FusionCorePackSilversingle.png Live Wire 9.09% FusionCorePackSilversingle.png Fast Deflection 5.56% VoidProjectionsBronzeD.png Meso K3 Relic 11.06%
FusionCorePackSilversingle.png Magazine Warp 9.09% FusionCorePackSilversingle.png Fury 5.56% VoidProjectionsBronzeD.png Meso P2 Relic 11.06%
FusionCorePackSilversingle.png Piercing Hit 9.09% FusionCorePackSilversingle.png Hell's Chamber 5.56% VoidProjectionsBronzeD.png Meso P4 Relic 11.06%
FusionCorePackSilversingle.png Pistol Gambit 9.09% FusionCorePackSilversingle.png Hornet Strike 5.56% VoidProjectionsBronzeD.png Meso T4 Relic 11.06%
FusionCorePackSilversingle.png Point Strike 9.09% FusionCorePackSilversingle.png No Return 5.56% Chassis.png Ivara Chassis Blueprint 5.64%
FusionCorePackSilversingle.png Pressure Point 9.09% FusionCorePackSilversingle.png North Wind 5.56% FusionCorePackSilversingle.png Metal Auger 5.64%
FusionCorePackSilversingle.png Trick Mag 9.09% FusionCorePackSilversingle.png Point Blank 5.56% FusionCorePackSilversingle.png Rime Rounds 5.64%
FusionCorePackSilversingle.png Vitality 9.09% FusionCorePackSilversingle.png Reflex Coil 5.56% FusionCorePackSilversingle.png Scattering Inferno 5.64%
FusionCorePackSilversingle.png Rush 5.56%
FusionCorePackSilversingle.png Serration 5.56%
FusionCorePackSilversingle.png Shocking Touch 5.56%
FusionCorePackSilversingle.png Speed Trigger 5.56%
FusionCorePackSilversingle.png Stormbringer 5.56%
FusionCorePackSilversingle.png Streamline 5.56%
FusionCorePackSilversingle.png Target Cracker 5.56%

Locations:

Up to date as of Hotfix 30.2.2

One Vault Two Vaults Three Vaults
Credits64.png 2500 Credit Cache 14.29% VoidProjectionsBronzeD.png Meso C6 Relic 11.06% Blueprint2.svg Ivara Blueprint 7.52%
Credits64.png 2500 Credit Cache 14.29% VoidProjectionsBronzeD.png Meso D6 Relic 11.06% Helmet.png Ivara Neuroptics Blueprint 7.52%
Endo64.png 100 Endo 14.29% VoidProjectionsBronzeD.png Meso I1 Relic 11.06% FusionCorePackSilversingle.png Frostbite 7.52%
Endo64.png 100 Endo 14.29% VoidProjectionsBronzeD.png Meso K3 Relic 11.06% FusionCorePackSilversingle.png Arrow Mutation 7.04%
FusionCorePackSilversingle.png Power Throw 14.29% VoidProjectionsBronzeD.png Meso P2 Relic 11.06% FusionCorePackSilversingle.png Auto Breach 7.04%
FusionCorePackSilversingle.png Stabilizer 14.29% VoidProjectionsBronzeD.png Meso P4 Relic 11.06% FusionCorePackSilversingle.png Covert Lethality 7.04%
FusionCorePackSilversingle.png Steady Hands 14.29% VoidProjectionsBronzeD.png Meso T4 Relic 11.06% FusionCorePackSilversingle.png Frigid Blast 7.04%
VoidProjectionsSilverD.png Neo B7 Relic 3.22% FusionCorePackSilversingle.png Hell's Chamber 7.04%
VoidProjectionsSilverD.png Neo N13 Relic 3.22% FusionCorePackSilversingle.png Power Throw 7.04%
VoidProjectionsSilverD.png Neo N14 Relic 3.22% FusionCorePackSilversingle.png Scorch 7.04%
VoidProjectionsSilverD.png Neo N15 Relic 3.22% FusionCorePackSilversingle.png Shotgun Ammo Mutation 7.04%
VoidProjectionsSilverD.png Neo P2 Relic 3.22% FusionCorePackSilversingle.png Sniper Ammo Mutation 7.04%
VoidProjectionsSilverD.png Neo T2 Relic 3.22% FusionCorePackSilversingle.png Stretch 7.04%
VoidProjectionsSilverD.png Neo Z7 Relic 3.22% FusionCorePackSilversingle.png Thermite Rounds 7.04%

Locations:

Up to date as of Hotfix 30.2.2

One Vault Two Vaults Three Vaults
Credits64.png 2500 Credit Cache 14.29% VoidProjectionsBronzeD.png Meso C6 Relic 11.06% Helmet.png Harrow Neuroptics Blueprint 11.28%
Credits64.png 2500 Credit Cache 14.29% VoidProjectionsBronzeD.png Meso D6 Relic 11.06% FusionCorePackSilversingle.png Frostbite 11.28%
Endo64.png 200 Endo 14.29% VoidProjectionsBronzeD.png Meso I1 Relic 11.06% FusionCorePackSilversingle.png Arrow Mutation 7.04%
Endo64.png 200 Endo 14.29% VoidProjectionsBronzeD.png Meso K3 Relic 11.06% FusionCorePackSilversingle.png Covert Lethality 7.04%
FusionCorePackSilversingle.png Power Throw 14.29% VoidProjectionsBronzeD.png Meso P2 Relic 11.06% FusionCorePackSilversingle.png Frigid Blast 7.04%
FusionCorePackSilversingle.png Stabilizer 14.29% VoidProjectionsBronzeD.png Meso P4 Relic 11.06% FusionCorePackSilversingle.png Hell's Chamber 7.04%
FusionCorePackSilversingle.png Steady Hands 14.29% VoidProjectionsBronzeD.png Meso T4 Relic 11.06% FusionCorePackSilversingle.png Runtime 7.04%
VoidProjectionsSilverD.png Neo B7 Relic 3.22% FusionCorePackSilversingle.png Scorch 7.04%
VoidProjectionsSilverD.png Neo N13 Relic 3.22% FusionCorePackSilversingle.png Shotgun Ammo Mutation 7.04%
VoidProjectionsSilverD.png Neo N14 Relic 3.22% FusionCorePackSilversingle.png Sniper Ammo Mutation 7.04%
VoidProjectionsSilverD.png Neo N15 Relic 3.22% FusionCorePackSilversingle.png Stretch 7.04%
VoidProjectionsSilverD.png Neo P2 Relic 3.22% FusionCorePackSilversingle.png Thermite Rounds 7.04%
VoidProjectionsSilverD.png Neo T2 Relic 3.22% FusionCorePackSilversingle.png Untraceable 7.04%
VoidProjectionsSilverD.png Neo Z7 Relic 3.22%

Locations:

Up to date as of Hotfix 30.2.2

One Vault Two Vaults Three Vaults
Endo64.png 100 Endo 12.18% FusionCorePackSilversingle.png Catalyzer Link 7.49% FusionCorePackSilversingle.png Coiling Viper 37.94%
FusionCorePackSilversingle.png Blood Rush 12.18% FusionCorePackSilversingle.png Cryo Rounds 7.49% FusionCorePackSilversingle.png Failsafe 37.94%
FusionCorePackSilversingle.png Fast Hands 12.18% FusionCorePackSilversingle.png Deep Freeze 7.49% Chassis.png Ivara Chassis Blueprint 7.37%
FusionCorePackSilversingle.png Hydraulic Crosshairs 12.18% FusionCorePackSilversingle.png Focused Defense 7.49% FusionCorePackSilversingle.png Rime Rounds 7.37%
FusionCorePackSilversingle.png Piercing Hit 12.18% FusionCorePackSilversingle.png Hell's Chamber 7.49% FusionCorePackSilversingle.png Scattering Inferno 7.37%
FusionCorePackSilversingle.png Pistol Gambit 12.18% FusionCorePackSilversingle.png Hornet Strike 7.49% FusionCorePackSilversingle.png Cleaving Whirlwind 2.01%
FusionCorePackSilversingle.png Point Strike 12.18% FusionCorePackSilversingle.png No Return 7.49%
FusionCorePackSilversingle.png Shrapnel Shot 12.18% FusionCorePackSilversingle.png North Wind 7.49%
FusionCorePackSilversingle.png Astral Twilight 1.29% FusionCorePackSilversingle.png Reflex Coil 7.49%
FusionCorePackSilversingle.png Gnashing Payara 1.29% FusionCorePackSilversingle.png Shocking Touch 7.49%
FusionCorePackSilversingle.png Stormbringer 7.49%
FusionCorePackSilversingle.png Streamline 7.49%
FusionCorePackSilversingle.png Target Cracker 7.49%
FusionCorePackSilversingle.png Crushing Ruin 1.29%
FusionCorePackSilversingle.png High Noon 1.29%

Locations:

Up to date as of Hotfix 30.2.2

Notes[edit | edit source]

  • Data Vaults can randomly have variations on their alternate passages (e.g. grates), where some passages may be impassable on a particular mission. Certain defenses may also be active in some missions while inactive in others.
  • If the Cryogenic Leakage hazard is active on a Spy mission, certain ice formations may block some of the alternate passages leading to the data console.
    • Since the Grineer Settlement does not normally have Cryogenic Leakage, the ice will not reduce shields or affect the rest of the level, but will still block alternate passages. It seems Grineer Settlements have a higher likelihood of having this ice effect than other planets.
  • With the exception of the server access panel, hackable consoles inside the vaults will be one difficulty easier than the rest of the level's consoles.
  • Upon successfully hacking a Data Vault without triggering an alarm or alerting enemies the affinity bonus is tripled.
  • Every Data Vault alarm tripped will cause subsequent vaults to implement enemy patrols with tougher enemies, or activate additional defensive systems.
    • If all three Data Vaults have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or less vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
  • Failing or canceling hacks will set off the vault's alarm.
    • Attempting to hack a terminal while standing on it will instantly cancel the hack, thereby setting off the alarm.
  • Data Vaults are unaffected by external alarms, i.e. alarms initiated outside of them. Enemies inside Data Vaults will not be alerted even if a map-wide alarm has been initiated before the player has initiated the entrance hack. However, if the player has initiated the entrance hack and an enemy on the map raises the alarm after that, guards inside the vault will be alerted and may subsequently trigger the vault's alarm if the player doesn't dispose of them.
  • Rare Storage Containers have a chance to spawn inside Data Vaults, and even the console terminal rooms.
  • Syndicate Death Squads have a significant delay between the red flicker and their actual attack when the target is in a Data Vault, much longer than normal. This does not affect Field Bosses such as Stalker.

Tips[edit | edit source]

  • Never enter a vault that is already occupied by another player unless you know how to navigate that vault, as you may set off the alarm after the player already inside avoided doing so. Instead, wait outside the vault in case that player triggers the alarms so you can rush in and help salvage.
  • When hosting public Spy missions, wait until the squad has fully loaded into the mission before entering a vault, as they may spawn on top of a security beam and inadvertently trip the alarm.
  • If there is a general alarm as you traverse the level, wait until you arrive at a vault to disable it. Any previously alerted enemies won't reactivate the alarm unless they were already in the process of doing so.
  • Timing in the vaults is based on when you begin to hack the door. If you take longer on your hack, enemies will have progressed along their patrol routes.
  • Initiating a hack on the console in an unusual position (such as standing on top of a console) or sliding near the console may cause the hack to automatically cancel, thereby setting off the alarm.
  • On Grineer or Orokin Spy missions, be careful when triggering your Syndicate weapon effects. If it unexpectedly occurs when you are in a vault, it is likely to trigger Sensor Regulators or Orokin Spectators across the entire vault, as the proc damage may not be enough to kill them. Consider temporarily switching to a weapon without one, especially if your squad is doing multiple vaults simultaneously (the Affinity earned from a completed vault is instant and enough to fill up an empty effect meter).
  • Companions do not trigger traps, allowing free usage inside Data Vaults. However, they can still trigger the alarms if they attack enemies.
  • Various warframes can use their abilities to assist in completing vaults faster:
    • LimboIcon272.png Limbo can make various parts of both Corpus and Grineer spy vaults trivial. Cataclysm130xDark.png Cataclysm can be used to destroy Corpus cameras on the other sides of walls. Banish130xDark.png Banish is silent, allowing silent kills on vault guards from within the Rift Plane. Additionally, Banish prevents its targets from using consoles and thus they are unable to trigger an alarm. Stasis130xDark.png Stasis can be used to stop enemies in their tracks, which allows Limbo to easily circumvent them during their patrols and give him time to hack consoles.
      • Although targets frozen by Stasis will be unable to move or vocalize for the duration of the ability, they will still be able to "see" Limbo if he runs in front of them. Deactivating Stasis after Limbo has been "seen" in this manner will immediately alert them, which can be especially dangerous if a Sensor Regulator is alerted this way.
      • Limbo's Rift Plane can also completely avoid detection from lasers allowing him to only be detected if he gets spotted by a patrol.
      • Rift Plane prevents any form of hacking, but this can be circumvented by using the Operator.
    • LokiIcon272.png Loki can use Decoy130xDark.png Decoy and then SwitchTeleport130xDark.png Switch Teleport to bypass barriers and obstacles.
      • However, Decoy appears to be able to trigger Grineer Sensor Bars if it passes through them, i.e. when placed on the conveyor belt.
      • Loki can use Invisibility130xDark.png Invisibility to evade guard's sight, however beams will still be set off if he passes through them.
    • Similarly, AshIcon272.png Ash can use his Shuriken130xDark.png Shuriken ability to destroy Security Cameras and kill guards silently, while using Teleport130xDark.png Teleport to bypass barriers and obstacles and SmokeScreen130xDark.png Smoke Screen to hide from view, although beams will still be set off if Ash passes through them.
    • ValkyrIcon272.png Valkyr can use RipLine130xDark.png Rip Line to quickly navigate obstacles, as well as silently destroy Security Cameras. ValkyrIcon272.png Valkyr can use Paralysis130xDark.png Paralysis to destroy Security Cameras on the other sides of walls.
    • MirageIcon272.png Mirage's SleightOfHand130xDark.png Sleight Of Hand can be used to disable cameras in Corpus vaults. This will also affect consoles however (on both Corpus and Grineer maps), prompting enemies to try and raise the alarm, which may be an intended effect, as the resulting explosion may kill the guard, or at least prevent them to use the console until Sleight of Hand expires. Note that Sleight of Hand does not affect laser barriers in Corpus vaults. It also seems that activating Sleight of Hand too close to a Sensor Regulator can cause it to trigger the alarm.
    • A NovaIcon272.png Nova using WormHole130xDark.png Worm Hole can also easily bypass parts of various vaults, especially Corpus ones, as going through Worm Holes does not trigger Laser Barriers or Sensor Bars.
    • An EquinoxIcon272.png Equinox in Night Aspect using Rest can put Sensor Regulators to sleep, allowing for easy evasion during the duration of the ability.
    • WukongIcon272.png Wukong can use his CloudWalker130xDark.png Cloud Walker to easily traverse unseen, while also being able to slip through Laser Barriers without setting off the alarm.
    • IvaraIcon272.png Ivara's Sleep and Noise arrows are all of great help. Sleep arrows put enemies to sleep for few seconds, Noise arrows will attract enemies to the arrow's location without alerting them.
      • Ivara's cloaking ability, Prowl130xDark.png Prowl, allows her to move around unseen, but lasers will still trip the alarms if touched. With the Augment Mod TT 20px.png Infiltrate, however, Ivara can prowl right through security lasers without triggering alarms.
      • Ivara's Dashwire arrow can help navigate certain laser-based traps that would otherwise require accurate jumps and acrobatics.
    • AtlasIcon272.png Atlas's Petrify130xDark.png Petrify can petrify guards, cameras, and Sensor Regulators, stopping them in their tracks and being unable to spot him even if he walks in front of them.
    • OctaviaIcon272.png Octavia's Amp130xDark.png Metronome can turn herself invisible by repeatedly crouching to the Mandachord rhythm, but can still trigger beams if she walks through them.
    • WispIcon272.png Wisp's passive allows her to maintain invisibility while airborne.
      • WilOWisp130xDark.png Wil-O-Wisp's decoy will not trigger laser barriers, allowing Wisp to deploy a decoy through the barrier and then teleport past them. However, the decoy will still alert guards if they see it.
      • Avoid using Shock Reservoirs130xDark.png Reservoirs as it can hit Grineer Sensor Regulators and alert them.
    • If you don't mind setting off alarms, just stock up on Ciphers, bring a warframe with immunity to knockdown like AtlasIcon272.png Atlas, RhinoIcon272.png Rhino or ValkyrIcon272.png Valkyr and simply smash-and-grab your way through.
    • The Operator's Void Mode can be used to traverse unseen, but will still trigger laser barriers. However, Void Dash can be used to bypass through barriers without tripping them.
  • If you are having trouble solving advanced Corpus consoles, try this user guide.
  • While Spy Sorties prevent Ciphers from being used to accomplish hacking, Air Support Charges are still allowed, which means that the Liset's Air Support Override still works. That said, though, be aware that Air Support still has a 10-minute cooldown timer between-uses, so if you wish to have the "safeguard" of being able to activate an Air Support at each of the 3 vaults in a Sortie, it would be wise to plan-ahead and set aside at least 30 minutes to run that mission.
  • Having Untraceable and Runtime equipped on your Parazon is particularly useful for non-stealth frames, as they are triggered and refreshed each time a successful hack is performed.

Trivia[edit | edit source]

  • Oddly, the Spy 2.0 Codex entry still shows the previous Grineer Spy 1.0 terminal, although it has been completely discarded from the game.
  • The Grineer vault with Lynx is roughly identical to the room that was only available in Grineer Spy 1.0 missions.
    • Before Spy 2.0 was added, the room used to contain a Jackal instead of Lynx. The Jackal however, served no purpose and could not be activated.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 30.0.1

  • Fixed issues with the Spy mission progress tracker on the player HUD not correctly updating.
  • Fixed a few issues with doors and panels in a Corpus Spy vault.

Hotfix 27.3.15.1

  • Fixed a script error that could occur in Spy missions as a Client under hostile network conditions.

Update 27.3

  • Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
    • This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.

Update 25.7

  • Moved Spy mission on Neptune Laomedeia to Nereid on the main path.
    • Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox).
  • Lua Spy Mission Changes:
    • Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent.
    • Updated door materials to be consistent with other updated doors.
    • Slowed the music memory puzzle to reduce difficulty.
  • Fixed Lua Spy vault markers sometimes displaying differently between Host and Clients.
  • Fixed issues with Vents in the Corpus Ship Spy vaults always being closed.
  • Fixed foggy-looking floor reflection in Metis, Jupiter’s Spy Vault.

Hotfix 25.3.2

  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.

Update 25.1

  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.

Update 25.0

  • (Undocumented) New Spy Vaults have been added to Corpus Gas City

Update 16.7

  • A new Spy Mission is available on Earth, Cambria! This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!

Update 16.3
Spy Expansion:

  • 3 new Spy Vaults have been added to Corpus Spy Missions
  • 3 new Spy Vaults have been added to Grineer Spy Missions
  • Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.
  • Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.
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