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Sprint Speed is a Warframe attribute that determines how fast a Warframe moves while walking and sprinting. The larger the value, the faster the Warframe moves. It can also affect the speed of other Maneuvers if done immediately after walking/sprinting as they will inherit the momentum gained from walking/sprinting. Any movement speed buff also increases sprint speed.

At a base sprint speed of 1.0, Warframes will sprint at a speed of ~7.1 m/s. A 0.05 increase or decrease in sprint speed will change that by ± 0.3 m/s.

Sprinting increases a Warframe's speed by ~22% from walking.

Increasing Sprint SpeedEdit

ModsEdit

Warframe AbilitiesEdit

Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Metamorphosis MetamorphosisIcon
ENERGY
25
KEY
1
Metamorphosis
Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.

Night form
Strength:100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration:10 / 15 / 20 / 25 s
Range:N/A

Day form
Strength:10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (speed bonus)
Duration:10 / 15 / 20 / 25 s
Range:N/A

MachRushModx256 MachRush130xWhite
ENERGY
15
KEY
1
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.


Energy Drain: 12.5 s-1

Strength:200 / 400 / 600 / 800 (explosion damage)
Duration:N/A
Range:2 / 3 / 3 / 4 m (knockdown radius)
4 / 6 / 8 / 10 m (shockwave radius)
Misc:10% (battery charge on cast)
1% (battery charge per hit)
6 / 8 / 10 / 12 m (dash distance)
100% (Slash w Slash status chance from Kinetic Plating)
50% (energy discount from Redline)

VenariMod Venari130xWhite
ENERGY
0
KEY
3
Venari
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
Duration:N/A
Range:N/A
Misc:120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)
Misc:15% / 15% / 20% / 25% (speed bonus)
100% (flame trail status cleanse)

Metronome MalletIcon
ENERGY
75
KEY
3
Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

Range:6 / 8 / 10 / 12 m

MoltModU15 SarynMoult
ENERGY
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100% (Toxin w Toxin status chance)

SpeedModU15 Speed
ENERGY
25
KEY
2
Speed
Gain a brief boost of movement speed which affects all allies in range.
Strength:10% / 15% / 25% / 50% (speed buff)
8% / 13% / 15% / 17% (reload speed buff)
Duration:5 / 6 / 8 / 10 s
Range:15 / 20 / 22 / 25 m

Reservoirs ReservoirsIcon
ENERGY
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Vitality
Strength:300 (max health)
30 s (health per second)
Range:5 m (Reservoir range)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)


Haste
Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Range:5 m (Reservoir range)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate Corrosive w Corrosive status chance)


Shock
Strength: 10 (Shock damage)
Range:5 m (Reservoir range)
15 m (Shock range)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Electricity w Electric status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

ArcanesEdit

Weapon PassivesEdit

Decreasing Sprint SpeedEdit

There are very few sources of sprint speed reduction. Here are some examples:

Flight SpeedEdit

Flight Speed is the Archwing equivalent to Sprint Speed and it determines how fast Archwings move while Dashing.

Increasing Flight SpeedEdit


Last updated: Hotfix 25.7.8

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