This long-distance sniper rifle fires a razor-sharp, virus-soaked barb that continues to attack its host before violently erupting in a spore-laden mist. Scoped headshots increase lethality.

Sporothrix is an Infestation b.svgInfested Sniper Rifle that shoots explosive delayed DmgViralSmall64.pngViral barbs, boasting a very high critical multiplier and status chance that is heavily offset by its nonexistent critical chance.

Characteristics[edit | edit source]

This weapon deals primarily DmgSlashSmall64.pngSlash damage.

Advantages:

  • Second highest base damage of all sniper rifles, behind CorpusSniperRifle.pngLanka.
  • Tied with normal FiveShotSniper.pngRubico and RubicoPrime.pngRubico Prime for the highest base critical multiplier of all sniper rifles.
  • Highest status chance of all sniper rifles, and second highest status chance of all weapons behind Bubonico.pngBubonico alt-fire.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • One zoom mode that has 2.7x zoom distance and +50% headshot damage.
  • Shots explode in a 1.7 meter radius after 0.9 seconds on impacting a surface or enemy.
  • Can benefit from Mod TT 20px.pngFirestorm (Mod TT 20px.pngPrimed) and Mod TT 20px.pngCautious Shot.
  • Innate Vazarin polarity.

Disadvantages:

  • Explosion has innate DmgViralSmall64.pngViral damage – less effective against Machinery and Infested.
  • Second lowest critical chance of all weapons, behind SentinelGlaiveWeapon.pngDeconstructor and DeconstructorPrime.pngDeconstructor Prime.
  • Projectiles have travel time.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Extremely inaccurate when fired from the hip.
  • Only one zoom mode, reducing its effectiveness at long ranges.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 90% from central impact.
  • Explosion range cannot be increased with Mod TT 20px.pngAmalgam Furax Body Count.
  • Explosion delay allows enemies to move out of explosion range if not directly hit by one of the barbs.
  • Explosion does not affect combo counter.
  • Slow reload speed.
  • Draws from the rare sniper ammo pool.

Acquisition[edit | edit source]

The Sporothrix's blueprint and components can be acquired from Lvl 50-60 Isolation Vault Bounties (normal and Arcana). The blueprint and all components can be traded.

Drop Chance Expected Nearly Guaranteed
Main Blueprint
(Final Stage (Normal))
6.25% 32 – 33 Final Stages 181 ± 60 Final Stages
Barrel
(Final Stage (Normal))
3.75%
Main Blueprint
(Stage 1 (Arcana))
12.5% 8 Stage One's 52 ± 17 Stage One's
Main Blueprint
(Stage 2 (Arcana))
7.81% 26 – 27 Stage Two's 144 ± 48 Stage Two's
Barrel
(Stage 2 (Arcana))
4.69%
Main Blueprint
(Stage 3 (Arcana))
7.81% 26 – 27 Stage Three's 144 ± 48 Stage Three's
Barrel
(Stage 3 (Arcana))
4.69%
Barrel
(Final Stage (Arcana))
7.5% 13 – 14 Final Stages 89 ± 30 Final Stages
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Drop Chance Expected Nearly Guaranteed
Main Blueprint
(Final Stage (Normal))
6.25% 32 – 33 Final Stages 181 ± 60 Final Stages
Receiver
(Final Stage (Normal))
3.75%
Main Blueprint
(Stage 1 (Arcana))
12.5% 8 Stage One's 52 ± 17 Stage One's
Main Blueprint
(Stage 2 (Arcana))
7.81% 26 – 27 Stage Two's 144 ± 48 Stage Two's
Receiver
(Stage 2 (Arcana))
4.69%
Main Blueprint
(Stage 3 (Arcana))
7.81% 26 – 27 Stage Three's 144 ± 48 Stage Three's
Receiver
(Stage 3 (Arcana))
4.69%
Receiver
(Final Stage (Arcana))
7.5% 13 – 14 Final Stages 89 ± 30 Final Stages
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Drop Chance Expected Nearly Guaranteed
Main Blueprint
(Final Stage (Normal))
6.25% 32 – 33 Final Stages 181 ± 60 Final Stages
Stock
(Final Stage (Normal))
3.75%
Main Blueprint
(Stage 1 (Arcana))
12.5% 8 Stage One's 52 ± 17 Stage One's
Main Blueprint
(Stage 2 (Arcana))
7.81% 26 – 27 Stage Two's 144 ± 48 Stage Two's
Stock
(Stage 2 (Arcana))
4.69%
Main Blueprint
(Stage 3 (Arcana))
7.81% 26 – 27 Stage Three's 144 ± 48 Stage Three's
Stock
(Stage 3 (Arcana))
4.69%
Stock
(Final Stage (Arcana))
7.5% 13 – 14 Final Stages 89 ± 30 Final Stages
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Manufacturing Requirements
Credits64.png
20,000
Barrel
1
Receiver
1
Stock
1
CranialForemount64.png
2
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Tips[edit | edit source]

  • There are several ways to make use of the Sporothrix's high critical damage by adding flat critical chance bonuses:
    • An Adarza Kavat with Mod TT 20px.pngCat's Eye can give your weapons an additive 60% boost to critical chance.
    • Likewise, Smeeta Kavat's Mod TT 20px.pngCharm can guarantee orange crits as one of its possible effects.
    • With another player using the InfCrpShockSwarm.pngMutalist Quanta's Alternate Fire, shooting through the orb adds a flat +25% critical chance, in addition to +25% critical damage and extra DmgElectricitySmall64.pngElectricity.
    • HarrowIcon272.pngHarrow's Covenant130xDark.pngCovenant can add up to +50% additive crit chance, or +200% on headshots, after absorbing enough damage.
    • A fully ranked ArcaneAvenger64x.pngArcane Avenger has a 21% chance upon receiving damage to grant +45% flat critical chance.

Trivia[edit | edit source]

  • This weapon shares it's name with the real-world fungus Sporothrix. The fungus can cause Sporotrichosis in humans, otherwise known as "Rose Gardener's Disease".

Media[edit | edit source]


Patch History[edit | edit source]

Hotfix 29.5.9

Sporothrix and Arum Spinosa Blueprints are now tradable!

To balance out the Weapon Blueprint drop % reduction we’ve made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it’s now one step further.

Hotfix 29.5.3

  • Fixed the actual base Blueprint for the new Sporothrix not being in Rotation A of Deimos: Arcana Bounties. Sporothrix Blueprint is now in Rotation A at 21%.

Update 29.5

  • Introduced.

See Also[edit | edit source]

  • Catabolyst.pngCatabolyst, a secondary that shares the same visual theme.
  • Pulmonars.pngPulmonars, a melee weapon that shares the same visual theme.
Community content is available under CC-BY-SA unless otherwise noted.