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Spores Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase. Introduced in Update 7.0 (2013-03-18) |
Strength:6 / 8 / 8 / 10 (initial damage) 1 / 1.25 / 1.5 / 2 (damage growth per enemy) 50% (Script error: The function "Proc" does not exist. status chance) 20% (reset decay) | |
Duration:10% (damage decay rate) | |||
Range:30 / 40 / 50 / 60 m (cast range) 10 / 12 / 14 / 16 m (spread radius) | |||
Misc:
∞ (duration) |
Info
- Saryn infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an unlimited duration. Each individual spore inflicts Script error: The function "Proc" does not exist. damage per second with a 50% Script error: The function "Proc" does not exist. status chance, lasting until the spores themselves or the infected enemy is destroyed.
- Cast range is affected by Ability Range.
- Status chance is affected by Ability Strength.
- Script error: The function "Proc" does not exist. damage is effective against Ferrite Armor and Fossilized, but is less effective against Proto Shields.
- Script error: The function "Proc" does not exist. status effect permanently reduces a target's current armor by 25%.
- Spores duration and number of initial spores are not affected by mods.
- Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:
- Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
- Spread radius is affected by Ability Range.
- Transmitted spore and max spores per enemy via spread are not affected by mods.
- Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
- Spread bypasses obstacles in the environment and damage does not diminish with distance.
- All spores on an infected enemy will burst and spread if any of the following conditions are met:
- Spores' initial target is killed by any source.
- Players landing the killing blow on any infected enemies.
- Infected enemies are killed by Molt's explosion damage.
- Saryn's weapons hitting anywhere on the infected enemies' body while Toxic Lash is active.
- Infected enemies are killed by any source while sickened by Miasma.
- Spores do not spread if enemies infected via transmission are killed by Spores' damage per second alone.
- Initial damage and damage growth per second are affected by Ability Strength.
- Damage growth enemy cap is not affected by mods.
- Amount of infected enemies is unlimited, only damage growth is capped.
- Current damage per second is hard-capped at 100,000 damage.
- Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
- Damage decay rate is inversely affected by Ability Duration (e.g., more duration reduces amount of damage decay per half second.)
- Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
- Damage decay interval is not affected by mods.
- If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
- Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
- Recast energy discount and max spores per enemy via recast are not affected by mods.
- Synergy: Spores has synergy with other abilities.
- Miasma deals 400% damage to enemies affected by Spores.
- Toxic Lash can make spores burst with every attack, even without direct hit on a particular spore. All Spores that burst from a melee weapon while Toxic Lash is active contribute to the melee combo counter.
- Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- If the initial target dies before the spores appear, energy used for Spores will be refunded.
Augment
- Main article: Revealing Spores
Revealing Spores is an Exilus Warframe Augment Mod for Saryn's Spores that causes enemies affected the ability to show up on the mini map.
Rank | Detection Range | Enemy Radar | Cost |
---|---|---|---|
0 | 10m | 10m | 6 |
1 | 20m | 20m | 7 |
2 | 30m | 30m | 8 |
3 | 40m | 40m | 9 |
- Main article: Venom Dose
Venom Dose is a Warframe Augment Mod for Saryn that allows Spores to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Corrosive damage to all attacks.
Venom DoseTips & Tricks
- Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
- Each spore inflicts damage per second and Script error: The function "Proc" does not exist. status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
- Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
- Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
- Status chance can reach 100% with 200% Ability Strength.
- Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
- However, note that each recast will consume a percentage of damage per second stored in your infection meter.
- Use Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
- Cast Miasma to inflict quadruple damage to all enemies infected by Spores within range.
- Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
- When combined with AoE weapons (such as Ignis and Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading Script error: The function "Proc" does not exist. procs.
- The ability synergizes well with Nova's Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
- Spores is excellent for bosses with shields to prevent them from recovering.
- Sentinels can also pop Spores.
- Equipping a sentinel with the Sweeper weapon increases this chance.
- Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
- For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
- Spores' DoT ticks are unaffected by weak spots.
- AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Script error: The function "Proc" does not exist. damage from popped spores on weak spots.