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Spores Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase. Introduced in Update 7.0 (2013-03-18) |
Strength:6 / 8 / 8 / 10 (initial damage) 1 / 1.25 / 1.5 / 2 (damage growth per enemy) 50% ( Corrosive status chance) 20% (reset decay) | |
Duration:10% (damage decay rate) | |||
Range:30 / 40 / 50 / 60 m (cast range) 10 / 12 / 14 / 16 m (spread radius) | |||
Misc:
∞ (duration) |
Info
- Saryn expends 25 energy to infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an infinite duration. Each individual spore inflicts Corrosive damage per second with a 50% Corrosive Status Chance, lasting until the spores themselves or the infected enemy is destroyed.
- Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:
- Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
- Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
- Spread bypasses obstacles in the environment and damage does not diminish with distance.
- All spores on an infected enemy will burst and spread if any of the following conditions are met:
- Spores' initial target is killed by any source.
- Players landing the killing blow on any infected enemies.
- Infected enemies are killed by Molt's explosion damage.
- Saryn's weapons hitting anywhere on the infected enemies' body while Toxic Lash is active.
- Infected enemies are killed by any source while sickened by Miasma.
- Spores do not spread if enemies infected via transmission are killed by Spores' damage over time.
- Current damage per second is hard-capped at 100,000 damage.
- Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
- Reset decay is inversely affected by Ability Strength, meaning more Strength reduces the amount consumed.
- Damage decay rate is inversely affected by Ability Duration, meaning more Duration reduces the amount of damage decay per half second.
- If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
- Recast decay is inversely affected by Ability Strength, meaning more Strength reduces the amount consumed.
- All spores destroyed via melee weapon contribute to the melee combo counter.
- Spore Snapshotting
- The first Spore casted retains all of your regular Strength and conditional Strength as well as Range (like from the Fissure buff).
- If your Spores begin to decay and there are none in the game, as long as the unique Spore icon at the bottom right does not disappear, Saryn will maintain all conditional stats from when she initially casted it. Even if they have expired.
- Casting new Spores while the Spore icon is still present will cause the new Spore to still retain the original conditional stats even if the new Spore has higher values.
- If you want to properly cast Spores with new stats ( Ability Strength & Ability Range), you must let the Spore icon disappear.
- Ability Synergy:
- Toxic Lash can make spores burst with every attack, even without direct hits.
- Hitting a spore while Toxic Lash is active applies an additional Toxin proc.
- Miasma deals 400% damage to enemies affected by Spores.
- Toxic Lash can make spores burst with every attack, even without direct hits.
- Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- If the initial target dies before the spores appear, energy used for Spores will be refunded.
Augment
- Main article: Revealing Spores
Revealing Spores is an Exilus Warframe Augment Mod for Saryn's Spores that causes enemies affected the ability to show up on the mini map.
- Main article: Venom Dose
Venom Dose is a Warframe Augment Mod for Saryn that allows Spores to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Corrosive damage to all attacks.
Venom DoseTips & Tricks
- Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
- Each spore inflicts damage per second and Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
- Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
- Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
- Status chance can reach 100% with 200% Ability Strength.
- Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
- However, note that each recast will consume a percentage of damage per second stored in your infection meter.
- Using melee to hit enemies makes it easier to burst spores, compared to firearms, especially with Range mods, e.g. Reach ( Primed).
- Use Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
- Cast Miasma to inflict quadruple damage to all enemies infected by Spores within range.
- Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
- When combined with AoE weapons (such as Ignis and Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading Corrosive procs.
- Thrown secondaries loaded with Concealed Explosives are also effective and economical at quickly popping Spores, especially when combined with Fulmination ( Primed).
- The ability synergizes well with Nova's Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
- Spores is excellent for bosses with shields to prevent them from recovering.
- Sentinels can also pop Spores.
- Equipping a sentinel with the Sweeper weapon increases this chance.
- Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
- For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
- Spores' DoT ticks are unaffected by weak spots.
- AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Corrosive damage from popped spores on weak spots.
- A Range-based Spores build is good for earning Focus points in stage-less endless missions such as Survival, Disruption and Void Flood, as long as Saryn can keep it from decaying.
- Active spores can help fill the self-revive gauge from the Unairu school's Last Gasp.
Maximization