VenomModU15 SarynVenom
Inflict a target with a pox of Corrosive w Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.

Recast Energy Discount: 50%

Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% (Corrosive w Corrosive status chance)
20% (reset decay)
Duration:10% (damage decay rate)
Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)
Misc:∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)

  • Saryn infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an unlimited duration. Each individual spore inflicts Corrosive b Corrosive damage per second with a 50% Corrosive b Corrosive status chance, lasting until the spores themselves or the infected enemy is destroyed.
  • Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:

  • Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
    • Spread radius is affected by Ability Range.
    • Transmitted spore and max spores per enemy via spread are not affected by mods.
    • Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
    • Spread bypasses obstacles in the environment and damage does not diminish with distance.
  • All spores on an infected enemy will burst and spread if any of the following conditions are met:
    • Spores' initial target is killed by any source.
    • Players landing the killing blow on any infected enemies.
    • Infected enemies are killed by Molt130xDark Molt's explosion damage.
    • Saryn's weapons hitting anywhere on the infected enemies' body while ToxicLash130xDark Toxic Lash is active.
    • Infected enemies are killed by any source while sickened by Miasma130xDark Miasma.
  • Spores do not spread if enemies infected via transmission are killed by Spores' damage per second alone.

  • When the outbreak first begins, damage per second starts at 6 / 8 / 8 / 10 Corrosive b Corrosive damage; for every second Spores remain active, damage per second increases by 1 / 1.25 / 1.5 / 2 Corrosive b Corrosive damage per infected enemy, up to a damage growth cap of 7 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.
    • Initial damage and damage growth per second are affected by Ability Strength.
    • Damage growth enemy cap is not affected by mods.
      • Amount of infected enemies is unlimited, only damage growth is capped.
    • Current damage per second is hard-capped at 100,000 damage.
  • While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.

  • When zero infected enemies remain, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every 0.5 seconds until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.
    • Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
    • Damage decay rate is inversely affected by Ability Duration (e.g., more duration reduces amount of damage decay per half second.)
    • Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
    • Damage decay interval is not affected by mods.
  • Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.
  • The infection meter disappears when it reaches the initial damage amount.

  • If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
    • Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.)
    • Recast energy discount and max spores per enemy via recast are not affected by mods.
  • All spores destroyed via melee weapon contribute to the melee combo counter.
  • Ability Synergy:
    • ToxicLash130xDark Toxic Lash can make spores burst with every attack, even without direct hits.
    • Miasma130xDark Miasma deals 400% damage to enemies affected by Spores.
  • Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • If the initial target dies before the spores appear, energy used for Spores will be refunded.

Main article: Venom Dose

Venom Dose is a Warframe Augment Mod for SarynIcon272 Saryn that allows Spores130xDark Spores to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Corrosive b Corrosive damage to all attacks.

Rank Corrosive Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9

Tips & Tricks
  • Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
  • Each spore inflicts damage per second and Corrosive b Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
  • Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
  • Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
  • Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
    • However, note that each recast will consume a percentage of damage per second stored in your infection meter.
  • Using melee to hit enemies makes it easier to burst spores, compared to firearms, especially with Range mods, e.g. Mod TT 20pxReach (Mod TT 20pxPrimed).
  • Use ToxicLash130xDark Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
  • Cast Miasma130xDark Miasma to inflict quadruple damage to all enemies infected by Spores within range.
  • Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
  • When combined with AoE weapons (such as GrineerFlameThrower Ignis and InfestedPistol Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading Corrosive b Corrosive procs.
  • The ability synergizes well with Nova's MolecularPrime130xDark Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
  • Spores130xDark Spores is excellent for bosses with shields to prevent them from recovering.
    • This is quite effective against Ambulas since it targets the torso and, like all MOAs, he takes three times damage on that body part.
  • Sentinels can also pop Spores.
    • Equipping a sentinel with the DESentinelSweeper Sweeper weapon increases this chance.
  • Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
    • For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
    • Spores' DoT ticks are unaffected by weak spots.
    • AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Corrosive b Corrosive damage from popped spores on weak spots.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces decay rate to 3.27%.
    • Reduces cast range to 20.4 meters and spread radius to 5.44 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Increases decay rate to 25%.
  • Maximized Ability Range increases cast range to 168 meters and spread radius to 44.8 meters.
    • Reduces base damage to 4 per second, damage increase per enemy to 0.8, status chance to 20% and increases reset decay to 50%.
  • Maximized Ability Strength increases base damage to 41.2 per second, damage increase per enemy to 8.24, status chance to 100% and reduces reset decay to 4.85%.
    • Without Mod TT 20pxEnergy Conversion and Mod TT 20pxGrowing Power, increases base damage to 33.7 per second, damage increase per enemy to 6.74, status chance to 100% and reduces reset decay to 5.93%.
    • Increases decay rate to 13.79%.
    • Increases cost to 38.75 energy.


See AlsoEdit

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