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Primary: Launches spore-sacs that explode with toxic mist on each bounce. Automatic trigger.
Secondary: Fires spore-sacs that rupture into three smaller toxic projectiles on impact. Semi-automatic trigger.
—In-game description

Sporelacer is a Kitgun chamber component. It fires DmgToxinSmall64 Toxin explosive shots.

When used as a primary, it fires on full-auto with bouncing shots. When used as a secondary, it semi-automatically fires a single shot that splits into three smaller bomblets.

Acquisition[]

The blueprint for the chamber can be bought from Father for ReputationLarge 500 at Rank 0 with Entrati.

Manufacturing Requirements
Credits64
5,000
Pustulite
15
AdramalAlloy
20
BenignInfestedTumor
25
SporulateSac
10
Time: 1 hrs
Rush: Platinum64 25
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 500

To craft the actual Kitgun, players must have at least one built Sporelacer chamber, a chosen grip, and a chosen loader components. See Kitgun for more details.

Stats[]

Kitgun Build Table
This section is transcluded from Sporelacer/Table . To change it, please edit the transcluded page.
Edit Tab

Secondary[]

Grip Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 103 0 103 28% 3.1x 17% 3.17 11 1.7s
Gibber Bellows 103 0 103 21% 3x 21% 3.17 13 2.1s
Gibber Deepbreath 103 0 103 21% 3x 21% 3.17 11 1.7s
Gibber Flutterfire 103 0 103 13% 2.7x 35% 3.17 7 1.3s
Gibber Killstream 103 0 103 35% 3.3x 13% 3.17 7 1.3s
Gibber Ramflare 103 0 103 13% 2.7x 35% 3.17 11 1.7s
Gibber Slap 103 0 103 21% 3x 21% 3.17 7 1.3s
Gibber Slapneedle 103 0 103 28% 3.1x 17% 3.17 7 1.3s
Gibber Sparkfire 103 0 103 17% 2.9x 28% 3.17 11 1.7s
Gibber Splat 103 0 103 35% 3.3x 13% 3.17 11 1.7s
Gibber Stitch 103 0 103 28% 3.1x 17% 3.17 13 2.1s
Gibber Swiftfire 103 0 103 17% 2.9x 28% 3.17 7 1.3s
Gibber Thunderdrum 103 0 103 17% 2.9x 28% 3.17 13 2.1s
Gibber Zip 103 0 103 21% 3x 21% 3.17 5 0.9s
Gibber Zipfire 103 0 103 17% 2.9x 28% 3.17 5 0.9s
Gibber Zipneedle 103 0 103 28% 3.1x 17% 3.17 5 0.9s
Gibber Arcroid 103 0 103 24% 3x 24% 3.17 9 1.5s
Gibber Macro Arcroid 103 0 103 21% 3x 21% 3.17 39 3.1s
Gibber Macro Thymoid 103 0 103 24% 3x 24% 3.17 23 2.9s
Gibber Thymoid 103 0 103 21% 3x 21% 3.17 17 2.3s
Ramble Bashrack 160 9 151 28% 3.1x 17% 2.5 11 1.7s
Ramble Bellows 160 9 151 21% 3x 21% 2.5 13 2.1s
Ramble Deepbreath 160 9 151 21% 3x 21% 2.5 11 1.7s
Ramble Flutterfire 160 9 151 13% 2.7x 35% 2.5 7 1.3s
Ramble Killstream 160 9 151 35% 3.3x 13% 2.5 7 1.3s
Ramble Ramflare 160 9 151 13% 2.7x 35% 2.5 11 1.7s
Ramble Slap 160 9 151 21% 3x 21% 2.5 7 1.3s
Ramble Slapneedle 160 9 151 28% 3.1x 17% 2.5 7 1.3s
Ramble Sparkfire 160 9 151 17% 2.9x 28% 2.5 11 1.7s
Ramble Splat 160 9 151 35% 3.3x 13% 2.5 11 1.7s
Ramble Stitch 160 9 151 28% 3.1x 17% 2.5 13 2.1s
Ramble Swiftfire 160 9 151 17% 2.9x 28% 2.5 7 1.3s
Ramble Thunderdrum 160 9 151 17% 2.9x 28% 2.5 13 2.1s
Ramble Zip 160 9 151 21% 3x 21% 2.5 5 0.9s
Ramble Zipfire 160 9 151 17% 2.9x 28% 2.5 5 0.9s
Ramble Zipneedle 160 9 151 28% 3.1x 17% 2.5 5 0.9s
Ramble Arcroid 160 9 151 24% 3x 24% 2.5 9 1.5s
Ramble Macro Arcroid 160 9 151 21% 3x 21% 2.5 39 3.1s
Ramble Macro Thymoid 160 9 151 24% 3x 24% 2.5 23 2.9s
Ramble Thymoid 160 9 151 21% 3x 21% 2.5 17 2.3s
Lovetap Bashrack 460 159 301 28% 3.1x 17% 1.5 11 1.7s
Lovetap Bellows 460 159 301 21% 3x 21% 1.5 13 2.1s
Lovetap Deepbreath 460 159 301 21% 3x 21% 1.5 11 1.7s
Lovetap Flutterfire 460 159 301 13% 2.7x 35% 1.5 7 1.3s
Lovetap Killstream 460 159 301 35% 3.3x 13% 1.5 7 1.3s
Lovetap Ramflare 460 159 301 13% 2.7x 35% 1.5 11 1.7s
Lovetap Slap 460 159 301 21% 3x 21% 1.5 7 1.3s
Lovetap Slapneedle 460 159 301 28% 3.1x 17% 1.5 7 1.3s
Lovetap Sparkfire 460 159 301 17% 2.9x 28% 1.5 11 1.7s
Lovetap Splat 460 159 301 35% 3.3x 13% 1.5 11 1.7s
Lovetap Stitch 460 159 301 28% 3.1x 17% 1.5 13 2.1s
Lovetap Swiftfire 460 159 301 17% 2.9x 28% 1.5 7 1.3s
Lovetap Thunderdrum 460 159 301 17% 2.9x 28% 1.5 13 2.1s
Lovetap Zip 460 159 301 21% 3x 21% 1.5 5 0.9s
Lovetap Zipfire 460 159 301 17% 2.9x 28% 1.5 5 0.9s
Lovetap Zipneedle 460 159 301 28% 3.1x 17% 1.5 5 0.9s
Lovetap Arcroid 460 159 301 24% 3x 24% 1.5 9 1.5s
Lovetap Macro Arcroid 460 159 301 21% 3x 21% 1.5 39 3.1s
Lovetap Macro Thymoid 460 159 301 24% 3x 24% 1.5 23 2.9s
Lovetap Thymoid 460 159 301 21% 3x 21% 1.5 17 2.3s
Haymaker Bashrack 664 261 403 28% 3.1x 17% 1.17 11 1.7s
Haymaker Bellows 664 261 403 21% 3x 21% 1.17 13 2.1s
Haymaker Deepbreath 664 261 403 21% 3x 21% 1.17 11 1.7s
Haymaker Flutterfire 664 261 403 13% 2.7x 35% 1.17 7 1.3s
Haymaker Killstream 664 261 403 35% 3.3x 13% 1.17 7 1.3s
Haymaker Ramflare 664 261 403 13% 2.7x 35% 1.17 11 1.7s
Haymaker Slap 664 261 403 21% 3x 21% 1.17 7 1.3s
Haymaker Slapneedle 664 261 403 28% 3.1x 17% 1.17 7 1.3s
Haymaker Sparkfire 664 261 403 17% 2.9x 28% 1.17 11 1.7s
Haymaker Splat 664 261 403 35% 3.3x 13% 1.17 11 1.7s
Haymaker Stitch 664 261 403 28% 3.1x 17% 1.17 13 2.1s
Haymaker Swiftfire 664 261 403 17% 2.9x 28% 1.17 7 1.3s
Haymaker Thunderdrum 664 261 403 17% 2.9x 28% 1.17 13 2.1s
Haymaker Zip 664 261 403 21% 3x 21% 1.17 5 0.9s
Haymaker Zipfire 664 261 403 17% 2.9x 28% 1.17 5 0.9s
Haymaker Zipneedle 664 261 403 28% 3.1x 17% 1.17 5 0.9s
Haymaker Arcroid 664 261 403 24% 3x 24% 1.17 9 1.5s
Haymaker Macro Arcroid 664 261 403 21% 3x 21% 1.17 39 3.1s
Haymaker Macro Thymoid 664 261 403 24% 3x 24% 1.17 23 2.9s
Haymaker Thymoid 664 261 403 21% 3x 21% 1.17 17 2.3s
Ulnaris Bashrack 324 91 233 28% 3.1x 17% 1.83 11 1.7s
Ulnaris Bellows 324 91 233 21% 3x 21% 1.83 13 2.1s
Ulnaris Deepbreath 324 91 233 21% 3x 21% 1.83 11 1.7s
Ulnaris Flutterfire 324 91 233 13% 2.7x 35% 1.83 7 1.3s
Ulnaris Killstream 324 91 233 35% 3.3x 13% 1.83 7 1.3s
Ulnaris Ramflare 324 91 233 13% 2.7x 35% 1.83 11 1.7s
Ulnaris Slap 324 91 233 21% 3x 21% 1.83 7 1.3s
Ulnaris Slapneedle 324 91 233 28% 3.1x 17% 1.83 7 1.3s
Ulnaris Sparkfire 324 91 233 17% 2.9x 28% 1.83 11 1.7s
Ulnaris Splat 324 91 233 35% 3.3x 13% 1.83 11 1.7s
Ulnaris Stitch 324 91 233 28% 3.1x 17% 1.83 13 2.1s
Ulnaris Swiftfire 324 91 233 17% 2.9x 28% 1.83 7 1.3s
Ulnaris Thunderdrum 324 91 233 17% 2.9x 28% 1.83 13 2.1s
Ulnaris Zip 324 91 233 21% 3x 21% 1.83 5 0.9s
Ulnaris Zipfire 324 91 233 17% 2.9x 28% 1.83 5 0.9s
Ulnaris Zipneedle 324 91 233 28% 3.1x 17% 1.83 5 0.9s
Ulnaris Arcroid 324 91 233 24% 3x 24% 1.83 9 1.5s
Ulnaris Macro Arcroid 324 91 233 21% 3x 21% 1.83 39 3.1s
Ulnaris Macro Thymoid 324 91 233 24% 3x 24% 1.83 23 2.9s
Ulnaris Thymoid 324 91 233 21% 3x 21% 1.83 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 103 0 103 28% 3.1x 17% 3.17 11 1.7s
Bellows 103 0 103 21% 3x 21% 3.17 13 2.1s
Deepbreath 103 0 103 21% 3x 21% 3.17 11 1.7s
Flutterfire 103 0 103 13% 2.7x 35% 3.17 7 1.3s
Killstream 103 0 103 35% 3.3x 13% 3.17 7 1.3s
Ramflare 103 0 103 13% 2.7x 35% 3.17 11 1.7s
Slap 103 0 103 21% 3x 21% 3.17 7 1.3s
Slapneedle 103 0 103 28% 3.1x 17% 3.17 7 1.3s
Sparkfire 103 0 103 17% 2.9x 28% 3.17 11 1.7s
Splat 103 0 103 35% 3.3x 13% 3.17 11 1.7s
Stitch 103 0 103 28% 3.1x 17% 3.17 13 2.1s
Swiftfire 103 0 103 17% 2.9x 28% 3.17 7 1.3s
Thunderdrum 103 0 103 17% 2.9x 28% 3.17 13 2.1s
Zip 103 0 103 21% 3x 21% 3.17 5 0.9s
Zipfire 103 0 103 17% 2.9x 28% 3.17 5 0.9s
Zipneedle 103 0 103 28% 3.1x 17% 3.17 5 0.9s
Arcroid 103 0 103 24% 3x 24% 3.17 9 1.5s
Macro Arcroid 103 0 103 21% 3x 21% 3.17 39 3.1s
Macro Thymoid 103 0 103 24% 3x 24% 3.17 23 2.9s
Thymoid 103 0 103 21% 3x 21% 3.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 160 9 151 28% 3.1x 17% 2.5 11 1.7s
Bellows 160 9 151 21% 3x 21% 2.5 13 2.1s
Deepbreath 160 9 151 21% 3x 21% 2.5 11 1.7s
Flutterfire 160 9 151 13% 2.7x 35% 2.5 7 1.3s
Killstream 160 9 151 35% 3.3x 13% 2.5 7 1.3s
Ramflare 160 9 151 13% 2.7x 35% 2.5 11 1.7s
Slap 160 9 151 21% 3x 21% 2.5 7 1.3s
Slapneedle 160 9 151 28% 3.1x 17% 2.5 7 1.3s
Sparkfire 160 9 151 17% 2.9x 28% 2.5 11 1.7s
Splat 160 9 151 35% 3.3x 13% 2.5 11 1.7s
Stitch 160 9 151 28% 3.1x 17% 2.5 13 2.1s
Swiftfire 160 9 151 17% 2.9x 28% 2.5 7 1.3s
Thunderdrum 160 9 151 17% 2.9x 28% 2.5 13 2.1s
Zip 160 9 151 21% 3x 21% 2.5 5 0.9s
Zipfire 160 9 151 17% 2.9x 28% 2.5 5 0.9s
Zipneedle 160 9 151 28% 3.1x 17% 2.5 5 0.9s
Arcroid 160 9 151 24% 3x 24% 2.5 9 1.5s
Macro Arcroid 160 9 151 21% 3x 21% 2.5 39 3.1s
Macro Thymoid 160 9 151 24% 3x 24% 2.5 23 2.9s
Thymoid 160 9 151 21% 3x 21% 2.5 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 460 159 301 28% 3.1x 17% 1.5 11 1.7s
Bellows 460 159 301 21% 3x 21% 1.5 13 2.1s
Deepbreath 460 159 301 21% 3x 21% 1.5 11 1.7s
Flutterfire 460 159 301 13% 2.7x 35% 1.5 7 1.3s
Killstream 460 159 301 35% 3.3x 13% 1.5 7 1.3s
Ramflare 460 159 301 13% 2.7x 35% 1.5 11 1.7s
Slap 460 159 301 21% 3x 21% 1.5 7 1.3s
Slapneedle 460 159 301 28% 3.1x 17% 1.5 7 1.3s
Sparkfire 460 159 301 17% 2.9x 28% 1.5 11 1.7s
Splat 460 159 301 35% 3.3x 13% 1.5 11 1.7s
Stitch 460 159 301 28% 3.1x 17% 1.5 13 2.1s
Swiftfire 460 159 301 17% 2.9x 28% 1.5 7 1.3s
Thunderdrum 460 159 301 17% 2.9x 28% 1.5 13 2.1s
Zip 460 159 301 21% 3x 21% 1.5 5 0.9s
Zipfire 460 159 301 17% 2.9x 28% 1.5 5 0.9s
Zipneedle 460 159 301 28% 3.1x 17% 1.5 5 0.9s
Arcroid 460 159 301 24% 3x 24% 1.5 9 1.5s
Macro Arcroid 460 159 301 21% 3x 21% 1.5 39 3.1s
Macro Thymoid 460 159 301 24% 3x 24% 1.5 23 2.9s
Thymoid 460 159 301 21% 3x 21% 1.5 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 664 261 403 28% 3.1x 17% 1.17 11 1.7s
Bellows 664 261 403 21% 3x 21% 1.17 13 2.1s
Deepbreath 664 261 403 21% 3x 21% 1.17 11 1.7s
Flutterfire 664 261 403 13% 2.7x 35% 1.17 7 1.3s
Killstream 664 261 403 35% 3.3x 13% 1.17 7 1.3s
Ramflare 664 261 403 13% 2.7x 35% 1.17 11 1.7s
Slap 664 261 403 21% 3x 21% 1.17 7 1.3s
Slapneedle 664 261 403 28% 3.1x 17% 1.17 7 1.3s
Sparkfire 664 261 403 17% 2.9x 28% 1.17 11 1.7s
Splat 664 261 403 35% 3.3x 13% 1.17 11 1.7s
Stitch 664 261 403 28% 3.1x 17% 1.17 13 2.1s
Swiftfire 664 261 403 17% 2.9x 28% 1.17 7 1.3s
Thunderdrum 664 261 403 17% 2.9x 28% 1.17 13 2.1s
Zip 664 261 403 21% 3x 21% 1.17 5 0.9s
Zipfire 664 261 403 17% 2.9x 28% 1.17 5 0.9s
Zipneedle 664 261 403 28% 3.1x 17% 1.17 5 0.9s
Arcroid 664 261 403 24% 3x 24% 1.17 9 1.5s
Macro Arcroid 664 261 403 21% 3x 21% 1.17 39 3.1s
Macro Thymoid 664 261 403 24% 3x 24% 1.17 23 2.9s
Thymoid 664 261 403 21% 3x 21% 1.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 324 91 233 28% 3.1x 17% 1.83 11 1.7s
Bellows 324 91 233 21% 3x 21% 1.83 13 2.1s
Deepbreath 324 91 233 21% 3x 21% 1.83 11 1.7s
Flutterfire 324 91 233 13% 2.7x 35% 1.83 7 1.3s
Killstream 324 91 233 35% 3.3x 13% 1.83 7 1.3s
Ramflare 324 91 233 13% 2.7x 35% 1.83 11 1.7s
Slap 324 91 233 21% 3x 21% 1.83 7 1.3s
Slapneedle 324 91 233 28% 3.1x 17% 1.83 7 1.3s
Sparkfire 324 91 233 17% 2.9x 28% 1.83 11 1.7s
Splat 324 91 233 35% 3.3x 13% 1.83 11 1.7s
Stitch 324 91 233 28% 3.1x 17% 1.83 13 2.1s
Swiftfire 324 91 233 17% 2.9x 28% 1.83 7 1.3s
Thunderdrum 324 91 233 17% 2.9x 28% 1.83 13 2.1s
Zip 324 91 233 21% 3x 21% 1.83 5 0.9s
Zipfire 324 91 233 17% 2.9x 28% 1.83 5 0.9s
Zipneedle 324 91 233 28% 3.1x 17% 1.83 5 0.9s
Arcroid 324 91 233 24% 3x 24% 1.83 9 1.5s
Macro Arcroid 324 91 233 21% 3x 21% 1.83 39 3.1s
Macro Thymoid 324 91 233 24% 3x 24% 1.83 23 2.9s
Thymoid 324 91 233 21% 3x 21% 1.83 17 2.3s

Grip Damage Impact Toxin Fire Rate
Gibber 103 0 103 3.17
Ramble 160 9 151 2.5
Lovetap 460 159 301 1.5
Haymaker 664 261 403 1.17
Ulnaris 324 91 233 1.83

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 3.1x 17% 11 1.7s
Bellows 21% 3x 21% 13 2.1s
Deepbreath 21% 3x 21% 11 1.7s
Flutterfire 13% 2.7x 35% 7 1.3s
Killstream 35% 3.3x 13% 7 1.3s
Ramflare 13% 2.7x 35% 11 1.7s
Slap 21% 3x 21% 7 1.3s
Slapneedle 28% 3.1x 17% 7 1.3s
Sparkfire 17% 2.9x 28% 11 1.7s
Splat 35% 3.3x 13% 11 1.7s
Stitch 28% 3.1x 17% 13 2.1s
Swiftfire 17% 2.9x 28% 7 1.3s
Thunderdrum 17% 2.9x 28% 13 2.1s
Zip 21% 3x 21% 5 0.9s
Zipfire 17% 2.9x 28% 5 0.9s
Zipneedle 28% 3.1x 17% 5 0.9s
Arcroid 24% 3x 24% 9 1.5s
Macro Arcroid 21% 3x 21% 39 3.1s
Macro Thymoid 24% 3x 24% 23 2.9s
Thymoid 21% 3x 21% 17 2.3s

Primary[]

Grip Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 90 21 69 28% 2.1x 17% 5.67 11 1.7s
Brash Bellows 90 21 69 21% 2x 21% 5.67 13 2.1s
Brash Deepbreath 90 21 69 21% 2x 21% 5.67 11 1.7s
Brash Flutterfire 90 21 69 13% 1.7x 35% 5.67 7 1.3s
Brash Killstream 90 21 69 35% 2.3x 13% 5.67 7 1.3s
Brash Ramflare 90 21 69 13% 1.7x 35% 5.67 11 1.7s
Brash Slap 90 21 69 21% 2x 21% 5.67 7 1.3s
Brash Slapneedle 90 21 69 28% 2.1x 17% 5.67 7 1.3s
Brash Sparkfire 90 21 69 17% 1.9x 28% 5.67 11 1.7s
Brash Splat 90 21 69 35% 2.3x 13% 5.67 11 1.7s
Brash Stitch 90 21 69 28% 2.1x 17% 5.67 13 2.1s
Brash Swiftfire 90 21 69 17% 1.9x 28% 5.67 7 1.3s
Brash Thunderdrum 90 21 69 17% 1.9x 28% 5.67 13 2.1s
Brash Zip 90 21 69 21% 2x 21% 5.67 5 0.9s
Brash Zipfire 90 21 69 17% 1.9x 28% 5.67 5 0.9s
Brash Zipneedle 90 21 69 28% 2.1x 17% 5.67 5 0.9s
Brash Arcroid 90 21 69 24% 2x 24% 5.67 9 2.1s
Brash Macro Arcroid 90 21 69 21% 2x 21% 5.67 39 3.1s
Brash Macro Thymoid 90 21 69 24% 2x 24% 5.67 23 2.9s
Brash Thymoid 90 21 69 21% 2x 21% 5.67 17 2.3s
Shrewd Bashrack 114 33 81 28% 2.1x 17% 4.67 11 1.7s
Shrewd Bellows 114 33 81 21% 2x 21% 4.67 13 2.1s
Shrewd Deepbreath 114 33 81 21% 2x 21% 4.67 11 1.7s
Shrewd Flutterfire 114 33 81 13% 1.7x 35% 4.67 7 1.3s
Shrewd Killstream 114 33 81 35% 2.3x 13% 4.67 7 1.3s
Shrewd Ramflare 114 33 81 13% 1.7x 35% 4.67 11 1.7s
Shrewd Slap 114 33 81 21% 2x 21% 4.67 7 1.3s
Shrewd Slapneedle 114 33 81 28% 2.1x 17% 4.67 7 1.3s
Shrewd Sparkfire 114 33 81 17% 1.9x 28% 4.67 11 1.7s
Shrewd Splat 114 33 81 35% 2.3x 13% 4.67 11 1.7s
Shrewd Stitch 114 33 81 28% 2.1x 17% 4.67 13 2.1s
Shrewd Swiftfire 114 33 81 17% 1.9x 28% 4.67 7 1.3s
Shrewd Thunderdrum 114 33 81 17% 1.9x 28% 4.67 13 2.1s
Shrewd Zip 114 33 81 21% 2x 21% 4.67 5 0.9s
Shrewd Zipfire 114 33 81 17% 1.9x 28% 4.67 5 0.9s
Shrewd Zipneedle 114 33 81 28% 2.1x 17% 4.67 5 0.9s
Shrewd Arcroid 114 33 81 24% 2x 24% 4.67 9 2.1s
Shrewd Macro Arcroid 114 33 81 21% 2x 21% 4.67 39 3.1s
Shrewd Macro Thymoid 114 33 81 24% 2x 24% 4.67 23 2.9s
Shrewd Thymoid 114 33 81 21% 2x 21% 4.67 17 2.3s
Steadyslam Bashrack 220 86 134 28% 2.1x 17% 3.33 11 1.7s
Steadyslam Bellows 220 86 134 21% 2x 21% 3.33 13 2.1s
Steadyslam Deepbreath 220 86 134 21% 2x 21% 3.33 11 1.7s
Steadyslam Flutterfire 220 86 134 13% 1.7x 35% 3.33 7 1.3s
Steadyslam Killstream 220 86 134 35% 2.3x 13% 3.33 7 1.3s
Steadyslam Ramflare 220 86 134 13% 1.7x 35% 3.33 11 1.7s
Steadyslam Slap 220 86 134 21% 2x 21% 3.33 7 1.3s
Steadyslam Slapneedle 220 86 134 28% 2.1x 17% 3.33 7 1.3s
Steadyslam Sparkfire 220 86 134 17% 1.9x 28% 3.33 11 1.7s
Steadyslam Splat 220 86 134 35% 2.3x 13% 3.33 11 1.7s
Steadyslam Stitch 220 86 134 28% 2.1x 17% 3.33 13 2.1s
Steadyslam Swiftfire 220 86 134 17% 1.9x 28% 3.33 7 1.3s
Steadyslam Thunderdrum 220 86 134 17% 1.9x 28% 3.33 13 2.1s
Steadyslam Zip 220 86 134 21% 2x 21% 3.33 5 0.9s
Steadyslam Zipfire 220 86 134 17% 1.9x 28% 3.33 5 0.9s
Steadyslam Zipneedle 220 86 134 28% 2.1x 17% 3.33 5 0.9s
Steadyslam Arcroid 220 86 134 24% 2x 24% 3.33 9 2.1s
Steadyslam Macro Arcroid 220 86 134 21% 2x 21% 3.33 39 3.1s
Steadyslam Macro Thymoid 220 86 134 24% 2x 24% 3.33 23 2.9s
Steadyslam Thymoid 220 86 134 21% 2x 21% 3.33 17 2.3s
Tremor Bashrack 302 127 175 28% 2.1x 17% 3 11 1.7s
Tremor Bellows 302 127 175 21% 2x 21% 3 13 2.1s
Tremor Deepbreath 302 127 175 21% 2x 21% 3 11 1.7s
Tremor Flutterfire 302 127 175 13% 1.7x 35% 3 7 1.3s
Tremor Killstream 302 127 175 35% 2.3x 13% 3 7 1.3s
Tremor Ramflare 302 127 175 13% 1.7x 35% 3 11 1.7s
Tremor Slap 302 127 175 21% 2x 21% 3 7 1.3s
Tremor Slapneedle 302 127 175 28% 2.1x 17% 3 7 1.3s
Tremor Sparkfire 302 127 175 17% 1.9x 28% 3 11 1.7s
Tremor Splat 302 127 175 35% 2.3x 13% 3 11 1.7s
Tremor Stitch 302 127 175 28% 2.1x 17% 3 13 2.1s
Tremor Swiftfire 302 127 175 17% 1.9x 28% 3 7 1.3s
Tremor Thunderdrum 302 127 175 17% 1.9x 28% 3 13 2.1s
Tremor Zip 302 127 175 21% 2x 21% 3 5 0.9s
Tremor Zipfire 302 127 175 17% 1.9x 28% 3 5 0.9s
Tremor Zipneedle 302 127 175 28% 2.1x 17% 3 5 0.9s
Tremor Arcroid 302 127 175 24% 2x 24% 3 9 2.1s
Tremor Macro Arcroid 302 127 175 21% 2x 21% 3 39 3.1s
Tremor Macro Thymoid 302 127 175 24% 2x 24% 3 23 2.9s
Tremor Thymoid 302 127 175 21% 2x 21% 3 17 2.3s
Palmaris Bashrack 102 27 75 28% 2.1x 17% 5.17 11 1.7s
Palmaris Bellows 102 27 75 21% 2x 21% 5.17 13 2.1s
Palmaris Deepbreath 102 27 75 21% 2x 21% 5.17 11 1.7s
Palmaris Flutterfire 102 27 75 13% 1.7x 35% 5.17 7 1.3s
Palmaris Killstream 102 27 75 35% 2.3x 13% 5.17 7 1.3s
Palmaris Ramflare 102 27 75 13% 1.7x 35% 5.17 11 1.7s
Palmaris Slap 102 27 75 21% 2x 21% 5.17 7 1.3s
Palmaris Slapneedle 102 27 75 28% 2.1x 17% 5.17 7 1.3s
Palmaris Sparkfire 102 27 75 17% 1.9x 28% 5.17 11 1.7s
Palmaris Splat 102 27 75 35% 2.3x 13% 5.17 11 1.7s
Palmaris Stitch 102 27 75 28% 2.1x 17% 5.17 13 2.1s
Palmaris Swiftfire 102 27 75 17% 1.9x 28% 5.17 7 1.3s
Palmaris Thunderdrum 102 27 75 17% 1.9x 28% 5.17 13 2.1s
Palmaris Zip 102 27 75 21% 2x 21% 5.17 5 0.9s
Palmaris Zipfire 102 27 75 17% 1.9x 28% 5.17 5 0.9s
Palmaris Zipneedle 102 27 75 28% 2.1x 17% 5.17 5 0.9s
Palmaris Arcroid 102 27 75 24% 2x 24% 5.17 9 2.1s
Palmaris Macro Arcroid 102 27 75 21% 2x 21% 5.17 39 3.1s
Palmaris Macro Thymoid 102 27 75 24% 2x 24% 5.17 23 2.9s
Palmaris Thymoid 102 27 75 21% 2x 21% 5.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 90 21 69 28% 2.1x 17% 5.67 11 1.7s
Bellows 90 21 69 21% 2x 21% 5.67 13 2.1s
Deepbreath 90 21 69 21% 2x 21% 5.67 11 1.7s
Flutterfire 90 21 69 13% 1.7x 35% 5.67 7 1.3s
Killstream 90 21 69 35% 2.3x 13% 5.67 7 1.3s
Ramflare 90 21 69 13% 1.7x 35% 5.67 11 1.7s
Slap 90 21 69 21% 2x 21% 5.67 7 1.3s
Slapneedle 90 21 69 28% 2.1x 17% 5.67 7 1.3s
Sparkfire 90 21 69 17% 1.9x 28% 5.67 11 1.7s
Splat 90 21 69 35% 2.3x 13% 5.67 11 1.7s
Stitch 90 21 69 28% 2.1x 17% 5.67 13 2.1s
Swiftfire 90 21 69 17% 1.9x 28% 5.67 7 1.3s
Thunderdrum 90 21 69 17% 1.9x 28% 5.67 13 2.1s
Zip 90 21 69 21% 2x 21% 5.67 5 0.9s
Zipfire 90 21 69 17% 1.9x 28% 5.67 5 0.9s
Zipneedle 90 21 69 28% 2.1x 17% 5.67 5 0.9s
Arcroid 90 21 69 24% 2x 24% 5.67 9 2.1s
Macro Arcroid 90 21 69 21% 2x 21% 5.67 39 3.1s
Macro Thymoid 90 21 69 24% 2x 24% 5.67 23 2.9s
Thymoid 90 21 69 21% 2x 21% 5.67 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 114 33 81 28% 2.1x 17% 4.67 11 1.7s
Bellows 114 33 81 21% 2x 21% 4.67 13 2.1s
Deepbreath 114 33 81 21% 2x 21% 4.67 11 1.7s
Flutterfire 114 33 81 13% 1.7x 35% 4.67 7 1.3s
Killstream 114 33 81 35% 2.3x 13% 4.67 7 1.3s
Ramflare 114 33 81 13% 1.7x 35% 4.67 11 1.7s
Slap 114 33 81 21% 2x 21% 4.67 7 1.3s
Slapneedle 114 33 81 28% 2.1x 17% 4.67 7 1.3s
Sparkfire 114 33 81 17% 1.9x 28% 4.67 11 1.7s
Splat 114 33 81 35% 2.3x 13% 4.67 11 1.7s
Stitch 114 33 81 28% 2.1x 17% 4.67 13 2.1s
Swiftfire 114 33 81 17% 1.9x 28% 4.67 7 1.3s
Thunderdrum 114 33 81 17% 1.9x 28% 4.67 13 2.1s
Zip 114 33 81 21% 2x 21% 4.67 5 0.9s
Zipfire 114 33 81 17% 1.9x 28% 4.67 5 0.9s
Zipneedle 114 33 81 28% 2.1x 17% 4.67 5 0.9s
Arcroid 114 33 81 24% 2x 24% 4.67 9 2.1s
Macro Arcroid 114 33 81 21% 2x 21% 4.67 39 3.1s
Macro Thymoid 114 33 81 24% 2x 24% 4.67 23 2.9s
Thymoid 114 33 81 21% 2x 21% 4.67 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 220 86 134 28% 2.1x 17% 3.33 11 1.7s
Bellows 220 86 134 21% 2x 21% 3.33 13 2.1s
Deepbreath 220 86 134 21% 2x 21% 3.33 11 1.7s
Flutterfire 220 86 134 13% 1.7x 35% 3.33 7 1.3s
Killstream 220 86 134 35% 2.3x 13% 3.33 7 1.3s
Ramflare 220 86 134 13% 1.7x 35% 3.33 11 1.7s
Slap 220 86 134 21% 2x 21% 3.33 7 1.3s
Slapneedle 220 86 134 28% 2.1x 17% 3.33 7 1.3s
Sparkfire 220 86 134 17% 1.9x 28% 3.33 11 1.7s
Splat 220 86 134 35% 2.3x 13% 3.33 11 1.7s
Stitch 220 86 134 28% 2.1x 17% 3.33 13 2.1s
Swiftfire 220 86 134 17% 1.9x 28% 3.33 7 1.3s
Thunderdrum 220 86 134 17% 1.9x 28% 3.33 13 2.1s
Zip 220 86 134 21% 2x 21% 3.33 5 0.9s
Zipfire 220 86 134 17% 1.9x 28% 3.33 5 0.9s
Zipneedle 220 86 134 28% 2.1x 17% 3.33 5 0.9s
Arcroid 220 86 134 24% 2x 24% 3.33 9 2.1s
Macro Arcroid 220 86 134 21% 2x 21% 3.33 39 3.1s
Macro Thymoid 220 86 134 24% 2x 24% 3.33 23 2.9s
Thymoid 220 86 134 21% 2x 21% 3.33 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 302 127 175 28% 2.1x 17% 3 11 1.7s
Bellows 302 127 175 21% 2x 21% 3 13 2.1s
Deepbreath 302 127 175 21% 2x 21% 3 11 1.7s
Flutterfire 302 127 175 13% 1.7x 35% 3 7 1.3s
Killstream 302 127 175 35% 2.3x 13% 3 7 1.3s
Ramflare 302 127 175 13% 1.7x 35% 3 11 1.7s
Slap 302 127 175 21% 2x 21% 3 7 1.3s
Slapneedle 302 127 175 28% 2.1x 17% 3 7 1.3s
Sparkfire 302 127 175 17% 1.9x 28% 3 11 1.7s
Splat 302 127 175 35% 2.3x 13% 3 11 1.7s
Stitch 302 127 175 28% 2.1x 17% 3 13 2.1s
Swiftfire 302 127 175 17% 1.9x 28% 3 7 1.3s
Thunderdrum 302 127 175 17% 1.9x 28% 3 13 2.1s
Zip 302 127 175 21% 2x 21% 3 5 0.9s
Zipfire 302 127 175 17% 1.9x 28% 3 5 0.9s
Zipneedle 302 127 175 28% 2.1x 17% 3 5 0.9s
Arcroid 302 127 175 24% 2x 24% 3 9 2.1s
Macro Arcroid 302 127 175 21% 2x 21% 3 39 3.1s
Macro Thymoid 302 127 175 24% 2x 24% 3 23 2.9s
Thymoid 302 127 175 21% 2x 21% 3 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 102 27 75 28% 2.1x 17% 5.17 11 1.7s
Bellows 102 27 75 21% 2x 21% 5.17 13 2.1s
Deepbreath 102 27 75 21% 2x 21% 5.17 11 1.7s
Flutterfire 102 27 75 13% 1.7x 35% 5.17 7 1.3s
Killstream 102 27 75 35% 2.3x 13% 5.17 7 1.3s
Ramflare 102 27 75 13% 1.7x 35% 5.17 11 1.7s
Slap 102 27 75 21% 2x 21% 5.17 7 1.3s
Slapneedle 102 27 75 28% 2.1x 17% 5.17 7 1.3s
Sparkfire 102 27 75 17% 1.9x 28% 5.17 11 1.7s
Splat 102 27 75 35% 2.3x 13% 5.17 11 1.7s
Stitch 102 27 75 28% 2.1x 17% 5.17 13 2.1s
Swiftfire 102 27 75 17% 1.9x 28% 5.17 7 1.3s
Thunderdrum 102 27 75 17% 1.9x 28% 5.17 13 2.1s
Zip 102 27 75 21% 2x 21% 5.17 5 0.9s
Zipfire 102 27 75 17% 1.9x 28% 5.17 5 0.9s
Zipneedle 102 27 75 28% 2.1x 17% 5.17 5 0.9s
Arcroid 102 27 75 24% 2x 24% 5.17 9 2.1s
Macro Arcroid 102 27 75 21% 2x 21% 5.17 39 3.1s
Macro Thymoid 102 27 75 24% 2x 24% 5.17 23 2.9s
Thymoid 102 27 75 21% 2x 21% 5.17 17 2.3s

Grip Damage Impact Toxin Fire Rate
Brash 90 21 69 5.67
Shrewd 114 33 81 4.67
Steadyslam 220 86 134 3.33
Tremor 302 127 175 3
Palmaris 102 27 75 5.17

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 2.1x 17% 11 1.7s
Bellows 21% 2x 21% 13 2.1s
Deepbreath 21% 2x 21% 11 1.7s
Flutterfire 13% 1.7x 35% 7 1.3s
Killstream 35% 2.3x 13% 7 1.3s
Ramflare 13% 1.7x 35% 11 1.7s
Slap 21% 2x 21% 7 1.3s
Slapneedle 28% 2.1x 17% 7 1.3s
Sparkfire 17% 1.9x 28% 11 1.7s
Splat 35% 2.3x 13% 11 1.7s
Stitch 28% 2.1x 17% 13 2.1s
Swiftfire 17% 1.9x 28% 7 1.3s
Thunderdrum 17% 1.9x 28% 13 2.1s
Zip 21% 2x 21% 5 0.9s
Zipfire 17% 1.9x 28% 5 0.9s
Zipneedle 28% 2.1x 17% 5 0.9s
Arcroid 24% 2x 24% 9 2.1s
Macro Arcroid 21% 2x 21% 39 3.1s
Macro Thymoid 24% 2x 24% 23 2.9s
Thymoid 21% 2x 21% 17 2.3s

Notes[]

  • All projectiles have travel time.
  • All explosions inflict self-stagger.

Primary[]

  • Uses Shotgun mods.
  • Projectile has linear Damage Falloff from 100% to ~7.8% from 8m to 16m target distance (distances are affected by Projectile Speed).
  • Shots explode in a 2.1 meter radius on impact with a surface or enemy, and bounce up to 2 times.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 80% from central impact.
  • Has noticeable recoil.

Secondary[]

  • Projectile has linear Damage Falloff from 100% to ?% from 13m to 26m target distance (distances are affected by Projectile Speed).
  • Shots explode in a 4.7 meter radius on impact with a surface or enemy, then split into 3 smaller bomblets that rain down on the point of impact.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 50% from central impact.
    • Can benefit from Mod TT 20px Fulmination (Mod TT 20px Primed).
  • Projectiles have heavy arcing, reduced by Projectile Speed.

Known Bugs[]

Tips[]

  • When using the secondary type Sporelacer, headshots are comparatively easy to land due to the projectiles' arcing trajectory and good AoE radius. Using SecondaryDeadhead Secondary Deadhead and Mod TT 20px Galvanized Crosshairs are therefore recommended to further enhance the weapon's damage.

Media[]

Patch History[]

Update 32.2 (2022-11-30)

  • Made performance improvements to the Sporelacer’s alt-fire projectiles.
    • Also added FX to indicate the multishot of its alt-fire projectiles.
  • Fixed the following Kitgun chambers being chat-linked instead of the main blueprint
    • Sporelacer

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Sporelacer (Primary)

Secondary Weapon Ammo Pick up Overrides:

20 Ammo per Pick Up:

  • Sporelacer (Secondary)

Many weapons have also had their maximum ammo capacity adjusted.

Primary Weapons:

  • Sporelacer (Primary): From 130 to 60
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
FIXES:
  • Improved perforation for Sporelacer’s secondary projectile.

Hotfix 29.8.1 (2021-02-18)

  • Updated riven disposition for primary and secondary variants.

Hotfix 29.5.7 (2020-12-10)

  • Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Sporelacer.

Update 29.5 (2020-11-19)

  • Introduced.


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