mNo edit summary |
mNo edit summary |
||
Line 38: | Line 38: | ||
[[Category:Melee Mods]] |
[[Category:Melee Mods]] |
||
[[Category:Corrupted Mods]] |
[[Category:Corrupted Mods]] |
||
⚫ | |||
[[Category:Rare Mods]] |
[[Category:Rare Mods]] |
||
⚫ | |||
[[Category:Damage 2.0]] |
[[Category:Damage 2.0]] |
||
[[Category:Update 10]] |
[[Category:Update 10]] |
Revision as of 13:54, 21 August 2014
Spoiled Strike increases damage while reducing attack speed of melee attacks.
Stats
Rank | Damage | Attack Speed | Cost | Conclave |
---|---|---|---|---|
0 | 25% | -5% | 4 | C8 |
1 | 50% | -10% | 5 | C8 |
2 | 75% | -15% | 6 | C14 |
3 | 100% | -20% | 7 | C20 |
Notes
- Reduction in attack speed can be countered by Fury. With a max of each mod, it will result in 100% more damage and 10% faster attack speed. Quickening can also be added to completely negate the attack speed reduction with its 20% attack speed bonus, though with penalties to Channeling Efficiency. Can be further countered with Berserker, but only recommended on melee weapons with a decent (10% or higher) critical chance.
- Stacks with Pressure Point for 220% regular attack damage.
- When maxed, spoiled strike gives you +100% regular base dmg and -20% AS. So with this formula : Dmg * (1 + Mod) * AS > Dmg * (2 + Mod) * 0.8 * AS, which is true only when Mod > 3, it isn't worth using it, if you already have +300% base damage mod on your weapon.