Spoiled Strike is a mod that increases damage by 25% per rank while reducing attack speed by -5% per rank of melee attacks for a maximum of 100% damage and -20% attack speed at rank 3.
The damage bonus from this mod stacks additively with Pressure Point.
Stats[]
Rank | Damage | Attack speed | Cost |
---|---|---|---|
0 | +25% | -5% | 4 |
1 | +50% | -10% | 5 |
2 | +75% | -15% | 6 |
3 | +100% | -20% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Orokin Vault | Orokin Derelict Vault | A | 4.17% | 1 | 0.0417 |
Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Reduction in attack speed can be countered by Fury. With a max of each mod, it will result in 100% more damage and 10% faster attack speed. Quickening can also be added to counter the downside, resulting in a net 20% faster attack speed, with the added bonus of increasing combo count chance. Can be further countered with Berserker Fury, but only recommended on melee weapons you can realistically kill every 10 seconds with and not on boss fights with no extra enemies.
Tips[]
- Where possible, it is best to avoid running this mod in your build, even if you plan on running this together with another damage mod like Pressure Point. It is better to run Pressure Point, Primed Pressure Point or Condition Overload (with good enough status chance) over Spoiled Strike. All 3 offer higher damage bonuses without the attack speed penalty, offering higher DPS and damage per hit.
- Running this mod together with any of the three mods mentioned is also ill-advised, as it is better to run other mods that:
- increase your DPS much further than Spoiled Strike can (such as those mentioned, or with elemental mods like Vicious Frost or Virulent Scourge which combine to make Viral, in tandem with attack speed mods like Berserker Fury),
- increase your melee range ( Reach),
- increase your maximum combo timer ( Drifting Contact, Body Count, Gladiator Rush),
- increase your critical chance & critical damage ( Blood Rush, True Steel, Organ Shatter, Gladiator Might)
- increase your status chance ( Weeping Wounds, or the two elemental mods mentioned above)
- and so on.
- In summary, the opportunity cost of running only Spoiled Strike, or running it together with another base damage mod, over other mods that could potentially increase your melee damage much further, or offer more comfortable or effective melee gameplay, is quite high.
- Running this mod together with any of the three mods mentioned is also ill-advised, as it is better to run other mods that:
- That being said, Spoiled Strike only has 7 mod capacity drain (as seen at the top right of the mod card) at maximum rank, which is 2 less than Pressure Point, and is half that of Primed Pressure Point and Condition Overload (assuming all 3 mods mentioned are at maximum rank) so if you find your melee weapon reaching maximum mod capacity (default 30 at Rank 30 or 60 with an Orokin Catalyst installed), and do not have Forma nor an Orokin Catalyst on hand, it may be good to use Spoiled Strike over the 3 mods mentioned above until you can get your hands on more Forma or an Orokin Catalyst.
Gallery[]
Patch History[]
Hotfix 24.7.2 (2019-04-17)
- Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
Update 10.3 (2013-10-09)
- Introduced along with Orokin Vaults.
Base Damage Mods | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)