SplinterStorm GaraSplinterStorm
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)

  • Gara shatters her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies and Objects are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When surrounded by the Splinter Storm, Gara and her allies also receives 25% / 30% / 50% / 70% damage resistance to enemy attacks, while her enemies receives 15% / 20% / 25% / 35% increased damage vulnerability to weapons and abilities.
  • Ability Synergy:

  • If a Spectrorage130xDark Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • Mirror damage from Spectrorage is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
    • Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
    • Splinter Storm does not absorb damage from Spectrorage's collapse explosion.

  • Casting MassVitrify130xDark Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by ShatteredLash130xDark Shattered Lash and Splinter Storm is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • The physical damage type absorbed by Splinter Storm from Mass Vitrify (Puncture b Puncture or Slash b Slash) is determined by Shattered Lash's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Mod TT 20pxSteel Charge), elemental damage, and physical damage mods.
      • As Mass Vitrify's explosion damage is not comprised of Impact b Impact damage, physical damage mods that affect Impact b Impact have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.

  • Casting Splinter Storm stops Gara's movement and actions.
  • Can be cast on self when not aiming at an ally or enemy target.
  • Can be cast on multiple targets while active.
  • Cannot be cast on a target already affected by Splinter Storm.
  • The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself.
  • Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the Shield and Health indicators on the affected players' HUD.
  • Gara's glass armor becomes the shard storm around her target, changing her base model visually without the glass accents while Splinter Storm is active. When all existing Splinter Storms expire, Gara's glass reforms on her model immediately in a flash of light.
    • Glass fragments are affected by Gara's chosen Warframe energy color.
    • Even though Gara's armor is visually shattered if at least one Splinter Storm is active, Gara can still cast new Splinter Storms on new targets.

Main article: Mending Splinters

Mending Splinters is a Warframe Augment Mod for GaraIcon272 Gara's SplinterStorm130xDark Splinter Storm that causes it to heal friendly targets it's applied to, with the healing being increased for every target (friendly or not) affected by Splinter Storm for a short time.

Rank Health Regeneration Cost
0 1.5/s 6
1 2/s 7
2 2.5/s 8
3 3/s 9

Tips & Tricks
  • Aim away from allies and enemies then press 2  to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation.
  • Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Companions when able to protect them and grant them a pushback aura to defend against melee enemies.
  • Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies.
  • Damage resistance applies to Overshields, Shields and Health, making rapid regeneration of these stats ideal for endurance. ArcaneAegis64x Arcane Aegis, ArcaneBarrier64x Arcane Barrier, ArcaneGrace64x Arcane Grace, Sentinel's Mod TT 20pxGuardian mod, Raksa Kubrow's Mod TT 20pxProtect mod, and Taxon's Mod TT 20pxMolecular Conversion mod are great options to consider.
  • Cast on an enemy to increase all damage against that target.
    • The pushback effect helps single out the enemy among a crowd for a direct line of gunfire.
    • Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it.
  • Splinter Storm also damages and breaks Objects in the environment, allowing for easy resource collection such as Iradite on the Plains of Eidolon. However, Explosive Barrels can also detonate if destroyed by the glass shards, therefore care should be taken when such objects are nearby.
    • Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies.
  • Cast MassVitrify130xDark Mass Vitrify to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks.
  • Stand next to Spectrorage130xDark Spectrorage's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets.
  • Stand outside Mass Vitrify's glass barrier and destroy it using ShatteredLash130xDark Shattered Lash, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you and your allies only, and benefits from melee mods that apply to Shattered Lash, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets.
    • Depending on the thrust or sweep used to destroy the barrier, the physical damage type Splinter Storm absorbs will differ.
  • When Gara's glass armor returns to her, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted.

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See AlsoEdit

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