Speed Trigger is a mod that increases a primary weapon's fire rate by 10% per rank for a maximum of 60% at Rank 5.
Stats[]
Rank | Fire rate (Rifles) | Fire rate (Bows) | Cost |
---|---|---|---|
0 | +10% | +20% | 4 |
1 | +20% | +40% | 5 |
2 | +30% | +60% | 6 |
3 | +40% | +80% | 7 |
4 | +50% | +100% | 8 |
5 | +60% | +120% | 9 |
Rank | Fire rate (Rifles) | Fire rate (Bows) | Cost |
---|---|---|---|
0 | +5% | +10% | 2 |
1 | +10% | +20% | 3 |
2 | +15% | +30% | 4 |
3 | +20% | +40% | 5 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Cetus Bounty | Cetus Bounty Lvl 10-30 Stage 2 | B | 10.08% | 1 | 0.1008 |
|
Cetus Bounty | Cetus Bounty Lvl 10-30 Final Stage | B | 25% | 1 | 0.25 |
|
Defense | Dark Sector Defense | B | 8.43% | 1 | 0.0843 | |
Interception | Tier 1 Interception | B | 5.88% | 1 | 0.0588 | |
Spy | Tier 2 Spy | B | 5.56% | 1 | 0.0556 | |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Carrion Charger | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Charger | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Deimos Juggernaut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Eidolon Hydrolyst | 100% | 22.22% | 22.22% | 5 | 1 | 0.2222 |
Jack O'Naut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Juggernaut | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Juggernaut Behemoth | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Juno Crewman | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from official drop table repository.
Notes[]
- Can be combined with Vile Acceleration, Spring-Loaded Chamber, Vigilante Fervor and Primed Shred to provide a 330% (660% for Bows) increase in fire rate while aiming, otherwise 255% (510% for bows)
- Can decrease the delay on Chargeable weapons such as Dread, Paris Prime, Lanka, Miter and Ogris.
- Has no visual effect on continuous weapons (e.g. the Flux Rifle and Ignis) as they shoot out a continuous beam. The number of damage instances will increase with higher fire rate.
Gallery[]
Patch History[]
Vanilla (2012-10-25)
- Introduced.
Fire Rate Mods | |
---|---|
Rifle | Speed Trigger • Shred ( Primed) • Vile Acceleration • Spring-Loaded Chamber • Vigilante Fervor |
Shotgun | Shotgun Barrage ( Amalgam) • Accelerated Blast • Frail Momentum • Repeater Clip |
Pistol | Accelerated Isotope • Gunslinger • Lethal Torrent • Anemic Agility • Pressurized Magazine |
Archgun | Automatic Trigger • Archgun Ace |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)