3 75 |
Spectrorage Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. Introduced in Update 22.0 (2017-10-12) |
Strength:500 / 600 / 700 / 800 (mirror damage) 800 / 1000 / 1200 / 1500 (collapse damage) | |
Duration:10 / 14 / 18 / 22 s | |||
Range:4 / 6 / 8 / 12 (number of mirrors) 2 / 3 / 4 / 6 (collapse threshold) 4 m (charm radius) | |||
Misc:
100 m (cast range) | |||
Subsumable to Helminth |
Info
- Gara expends 75 Energy to summon a perpetually spinning carousel of 4 / 6 / 8 / 12 spectral mirrors at the targeted location within 100 meters. Enemies within 4 meters from the mirrors are enticed to move inside the carousel and attack a chosen mirror upon seeing their own reflections. Each mirror will break upon receiving 500 / 600 / 700 / 800 damage and release it as spectral energy back to the attacker. When 2 / 3 / 4 / 6 mirrors are broken, the carousel collapses in an explosion inflicting 800 / 1,000 / 1,200 / 1,500 damage to all enemies inside the ring. Spectrorage lasts for 10 / 14 / 18 / 22 seconds or until all mirrors break from collapse.
- Damage is distributed evenly between Impact, Puncture, and Slash.
- Mirror damage is only applied against the enemy that breaks the mirror. Collapse damage applies to all enemies inside Spectrorage and diminishes with distance from the center.
- The carousel expands or shrinks with the total amount of mirrors spawned on cast, and the distance between the mirror line and the center is equal to the charm radius.
- The carousel rotates clockwise constantly, which causes enemies targeting specific mirrors to turn and follow them.
- Mirrors have a higher Threat Level than players. Enemies within the carousel will ignore players as long as there are intact mirrors remaining. This appears to affect Acolytes and can make them stop attacking or using abilities.
- Mirrors do not have collision and will phase through objects, walls, players, and AI.
- Mirrors can path up and down terrain where elevation difference exists.
- Ability Synergy:
- Gara's Passive allows casting abilities to have a 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- If a Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
- Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
- Splinter Storm does not absorb damage from Spectrorage's collapse explosion.
- Casting Spectrorage stops Gara's movement and other actions.
- Can be recast while active. Only 1 carousel of mirrors may remain active per player.
- Can be cast while in midair.
- Cannot be cast without a valid horizontal surface within cast range as well as directly on or below the aiming reticle.
- Spectral mirrors appear as collections of floating glass fragments that emanate energy toward the center of the carousel.
- Upon breaking, the mirrors release their energy while they remain floating in motion.
- Mirrors and their energy color are affected by Gara's chosen Warframe energy color.
- Subsuming Gara to the Helminth will offer Spectrorage and its augments to be used by other Warframes.
Augment
- Main article: Spectrosiphon
Spectrosiphon is a Warframe Augment Mod for Gara's Spectrorage, that makes enemies that die within its influence have a chance to drop an Energy Orb.
SpectrosiphonMaximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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