1 10 +3/s |
Spectral Scream Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19) |
Strength:200 / 250 / 300 / 400 (damage) | |
Duration:N/A | |||
Range:4 / 5 / 6.5 / 10 m (cone length) | |||
Misc:
100% (status chance) |
Info
- Wielding mastery over the deadly elements, Chroma can selectively change his elemental alignment, by tapping the ability key to freely cycle the selection wheel between Heat, Electricity, Toxin, or Cold.
- Chroma's initial element once he enters a mission is determined by the primary emissive color in his Appearance customization; otherwise it will default to Heat.
- Hold down the ability key (default 1 ) to expend 10 Energy to activate Spectral Scream. While active, Chroma holsters his weapons away and continuously exhales elemental energy in a cone 4 / 5 / 6.5 / 10 meters long that inflicts 200 / 250 / 300 / 400 Heat, Electricity, Toxin, or Cold damage per second with a 100% status chance and a ?% Stagger chance; each enemy hit directly by Spectral Scream's cone will also spread its ability effects via an elemental energy stream to one other enemy within 10 meters.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- Damage type is based on Chroma's current elemental alignment which is determined by Chroma's emissive color.
- Spectral Scream's cone emits from Chroma's mouth, which changes direction based on where Chroma's model is facing (not the player camera) and can only be aimed within 90 degrees to each side and 45 degrees above or below Chroma.
- While Chroma cannot use his primary and secondary weapons with Spectral Scream active, he is still able to melee, cast abilities or maneuver just as freely.
- Spectral Scream drains 3 energy per second and will remain active as long as Chroma has energy. Spectral Scream will end if Chroma runs out of energy or if deactivated by holding down the ability key again (default 1 ).
- Chroma cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Spectral Scream is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Chroma's energy during Spectral Scream.
- Ability Synergy:
- Elemental alignment determines the ability effects of Elemental Ward and the elemental damage type of Effigy.
- Spectral Scream's damage can be boosted by the Fury aspect of Vex Armor.
- The AoE cone is directed from the point of the animation as opposed to toward the crosshair. This means that diving rolls will divert the aim.
- A visual effect lingers after the cone of damage, dependent on element.
Augment
- Main article: Afterburn
Afterburn is a Warframe Augment Mod usable in both PvE and Conclave for Chroma's Spectral Scream that launches a single damaging elemental attack upon deactivating the ability.
Tips & Tricks
- This ability can come in handy when used as a form of Crowd Control and can both be used as a damage ability, or with Heat or Electricity elemental damage creating a continuous crowd control stun.
- This ability can be used to resist knockdowns, making it usable for walking through Corpus laser doors or shockwaves caused by MOAs or death orbs.
- Rolling can be used to counteract the movement speed reduction and cover a large area in a short period of time.
- Spectral Scream's conical area of effect can also break containers, as well as hazards such as explosive barrels. Regardless, increasing range, and having Elemental Ward active along with Spectral Scream will make it easier to clear rooms of containers.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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