SpectralScream.png SpectralScreamIcon.png
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.

Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

  • Wielding mastery over the deadly elements, Chroma can selectively change his elemental alignment, by tapping the ability key to freely cycle the selection wheel between DmgHeatSmall64.png Heat, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, or DmgColdSmall64.png Cold.
    • Chroma's initial element once he enters a mission is determined by the primary emissive color in his Appearance customization, otherwise it will default to DmgHeatSmall64.png Heat.
  • Hold down the ability key (default 1 ) to expend 10 energy to activate Spectral Scream. While active, Chroma holsters his weapons away and continuously exhales elemental energy in a cone 4 / 5 / 6.5 / 10 meters long that inflicts 200 / 250 / 300 / 400 DmgHeatSmall64.png Heat, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, or DmgColdSmall64.png Cold damage per second with a 100% status chance and a ?% chance to stagger lightly; each enemy hit directly by Spectral Scream's cone will also spread its ability effects via an elemental energy stream to one other enemy within 10 meters.
    • Activation energy cost is affected by Ability Efficiency.
    • Damage per second is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Damage type is based on Chroma's current elemental alignment which is determined by Chroma's emissive color.
    • Cone length is affected by Ability Range, following the expression:
      10 × (1 + Ability Range)1/3.
      • At max rank, with a maxed Mod TT 20px.png Narrow Minded the range would be reduced to 6.97 meters, while a maxed Mod TT 20px.png Overextended would instead increase it to 12.38 meters.
    • Status chance, stagger chance, and spread range are not affected by mods.
    • Spectral Scream's cone emits from Chroma's mouth, which changes direction based on where Chroma's model is facing (not the player camera) and can only be aimed within 90 degrees to each side and 45 degrees above or below Chroma.
    • While Chroma cannot use his weapons with Spectral Scream active, he is still able to cast abilities or maneuver just as freely.
  • Spectral Scream drains 3 energy per second and will remain active as long as Chroma has energy. Spectral Scream will end if Chroma runs out of energy or if deactivated by holding down the ability key again (default 1 ).
  • Ability Synergy:
    • Elemental alignment determines the ability effects of ElementalWard130xDark.png Elemental Ward and the elemental damage type of Effigy130xDark.png Effigy.
    • Spectral Scream's damage can be boosted by the Fury aspect of VexArmor130xDark.png Vex Armor.
  • The AoE cone is directed from the point of the animation as opposed to toward the crosshair. This means that diving rolls will divert the aim.
  • A visual effect lingers after the cone of damage, dependent on element.

Main article: Afterburn

Afterburn is a Warframe Augment Mod usable in both PvE and Conclave for ChromaIcon272.png Chroma's SpectralScream130xDark.png Spectral Scream that launches a single damaging elemental attack upon deactivating the ability.

Rank Damage per second active Total damage cap Cost
0 25 200 6
1 50 300 7
2 75 400 8
3 100 500 9

Tips & Tricks
  • This ability can come in handy when used as a form of Crowd Control and can both be used as a damage ability, or with Heat or Electricity elemental damage creating a continuous crowd control stun.
  • This ability can be used to resist knockdowns, making it usable for walking through corpus laser doors or shockwaves caused by MOA or death orbs.
  • Rolling can be used to counteract the movement speed reduction and cover a large area in a short period of time.
  • Having a LimboIcon272.png Limbo with a high duration build on your team can be very useful, as Spectral Scream will be able to damage all enemies even while Chroma is in the rift. With a build with maximum efficiency, this will also cause Spectral Scream to cost no energy to use, while actually gaining energy at a minute rate.

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See Also[]