The Spectra is a Corpus handheld cutting laser that is as effective at cutting flesh as it is at cutting metal. It is essentially a sidearm version of the
Flux Rifle.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily
Slash damage.
- Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
- Innate 0.5 meter punch through.
- Can use the Spectra-exclusive
Sequence Burn mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Pinpoint accuracy.
Magnum Force's accuracy penalty is minimal on this weapon.
- Consumes 0.5 ammo per tick of damage.
- Normal Attack (wiki attack index 1)
- High magazine (60)
- High ammo max (360)
- High fire rate (12.00 attacks/sec)
- Very high disposition (●●●●● (1.49x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Limited range of 18 meters.
- Normal Attack (wiki attack index 1)
- Below average crit chance (14.00%)
- Below average reload speed (1.80 s)
- Very low total damage (18)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Spectra (Normal Attack), compared to
Spectra Vandal (Normal Attack):
- Lower base damage per projectile (18.00 vs. 22.00)
- Lower total damage (18 vs. 22)
- Lower base critical chance (14.00% vs. 20.00%)
- Lower base status chance (22.00% vs. 28.00%)
- Lower average damage per tap (20.52 vs. 26.4)
- Lower burst DPS (246.24 vs. 316.8)
- Lower sustained DPS (208.67 vs. 290.64)
- Smaller magazine (60 vs. 80)
- Less shots per magazine (120 vs. 160)
- Smaller max ammo capacity (360 vs. 400)
- Slower reload time (1.80 s vs. 1.20 s)
- Lower Mastery Rank required (4 vs. 10)
- Higher disposition (●●●●● (1.49x) vs. ●●●●● (1.40x))
Acquisition[]
The Spectra's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 3 |
![]() 700 |
![]() 5,000 |
![]() 1 |
Time: 1 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research![]() | |||||
![]() 7,500 |
![]() 7 |
![]() 350 |
![]() 750 |
![]() 350 |
Time: 3 Day(s) |
Prereq: Dera | |||||
![]() ![]() ![]() ![]() ![]() |
Tips[]
- As with the
Flux Rifle, multishot mods (in this case
Barrel Diffusion) are essential to maximize output.
Lethal Torrent can be used to further increase damage.
- Increasing the fire rate with Lethal Torrent will drastically increase ammo consumption.
- Using the
Pistol Ammo Mutation mod can help regain lost ammo when needed. Alternatively, use
Pistol Scavenger Aura or bring along Squad Ammo Restore.
- Similar building with the Flux Rifle, adding
Magnum Force to the Spectra can actually be beneficial, as the shooter does not require precise aiming. This will further reduce its medium range effectiveness however.
Ruinous Extension and
Sequence Burn can bring up the Spectra's range to rival those of Primary beam weapons.
Trivia[]
- The Spectra is currently known to be one of the most improved weapons throughout the game's patches, as it was one of the weakest Clan Dojo Research weaponry ever released: It used to deal a total of 8 damage per second.
- Spectra is the plural form of Spectrum.
- During the final phases of the Arid Fear event, the Corpus Scouts were equipped with Spectras, which they would use for short durations before attempting to run.
- Ceasing fire from the Spectra actually retracts the beam instead of it disappearing.
Gallery[]
Media[]
Spectra Skins
Patch History[]
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Damage changed from 30 Physical per sec to 18 Physical per tick.
- Physical damage changed from 10% Impact, 70% Puncture and 20% Slash to 0% Impact, 42% Puncture and 58% Slash.
- Fire Rate increased from 5 to 12.
- Status Chance increased from 20% per sec to 22% per tick of damage.
- Critical chance increased from 5% to 14%.
- Reload reduced from 2s to 1.8s.
- Magazine size reduced from 80 to 60.
- Added 0.5 meter Punch Through.
- Range increased from 15m to 18m.
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
- Aimed Zoom reduced from 2.23x to 1.6x.
Update 14.2 (2014-08-13)
- Spectra & Flux Rifle:
- Both are now more Ammo efficient.
- More base ammo in clips.
- Faster fire rate.
- Damage Increases for both weapons.
Update 9.0 (2013-07-13)
- Introduced.
See also[]
Flux Rifle, the rifle version of the Spectra.
- Corpus Scout, enemy from an event that used this weapon.
Sequence Burn, a Spectra exclusive Syndicate mod.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|