While its intended design is for deep space construction, the concentrated laser beam of the Spectra is highly effective against organic and synthetic enemies.

The Spectra is a IconCorpusB.svgCorpus handheld cutting laser that is as effective at cutting flesh as it is at cutting metal. It is essentially a sidearm version of the CorpusLaserRifle.png Flux Rifle.

This weapon can be sold for Credits64.png5,000.

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.

Advantages:

Disadvantages:

  • No Impact b.svg Impact damage – less effective against shields.
  • Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
  • Limited range of 18 meters.

Comparisons:

Acquisition[edit | edit source]

The Spectra's blueprint can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64.png
25,000
Fieldron64.png
3
Circuits64.png
700
Ferrite64.png
5,000
Forma64.png
1
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Credits64.png
7,500
FieldronSample64.png
7
Circuits64.png
350
NanoSpores64.png
750
PolymerBundle64.png
350
Time: 72 hrs
Prereq: Dera
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[edit | edit source]

  • Holding down the fire button while using Shade or a Huras Kubrow will cloak you if enemies are nearby, letting you potentially deal large amounts of damage without retaliation.

Tips[edit | edit source]

  • As with the CorpusLaserRifle.png Flux Rifle, multishot mods (in this case Mod TT 20px.pngBarrel Diffusion) are essential to maximize output. Mod TT 20px.pngLethal Torrent can be used to further increase damage.
    • Increasing the fire rate with Lethal Torrent will drastically increase ammo consumption.
  • Using the Mod TT 20px.pngPistol Ammo Mutation mod can help regain lost ammo when needed. Alternatively, use Mod TT 20px.pngPistol Scavenger Aura or bring along Squad Ammo Restore.
  • Similar building with the Flux Rifle, adding Mod TT 20px.pngMagnum Force to the Spectra can actually be beneficial, as the shooter does not require precise aiming. This will further reduce its medium range effectiveness however. 
  • Mod TT 20px.pngRuinous Extension and Mod TT 20px.pngSequence Burn can bring up the Spectra's range to rival those of Primary beam weapons.

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • The Spectra is currently known to be one of the most improved weapons throughout the game's patches, as it was one of the weakest Clan Dojo Research weaponry ever released: It used to deal a total of 8 damage per second.
  • Spectra is the plural form of Spectrum.
  • During the final phases of the Arid Fear event, the Corpus Scouts were equipped with Spectras, which they would use for short durations before attempting to run.
  • Ceasing fire from the Spectra actually retracts the beam instead of it disappearing.

Gallery[edit | edit source]

Media[edit | edit source]

Spectra Skins

Patch History[edit | edit source]

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Damage changed from 30 Physical per sec to 18 Physical per tick.
  • Physical damage changed from 10% Impact, 70% Puncture and 20% Slash to 0% Impact, 42% Puncture and 58% Slash.
  • Fire Rate increased from 5 to 12.
  • Status Chance increased from 20% per sec to 22% per tick of damage.
  • Critical chance increased from 5% to 14%.
  • Reload reduced from 2s to 1.8s.
  • Magazine size reduced from 80 to 60.
  • Added 0.5 meter Punch Through.
  • Range increased from 15m to 18m.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.6x.

Update 9.0

  • Introduced.

See also[edit | edit source]

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