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I am calling it the Specter Particle. As my Archimedians explain, mimicry is in its nature. An echo. Exposed to precept circuits, we are able to imprint behaviors! Like an infant mirroring her surrogate. Only this infant can set the world on fire.

Parvos Granum, inventor of Specter technology

A Specter is an AI-controlled ally unit that will fight alongside a player for the duration of a mission. They have their own set of weapons and/or abilities that they can use against enemies and are generally summoned via a consumable Gear item.

Tenno Specters[]

Main article: Specter (Tenno), Specter (Enemy)

Warframe Specters can act as allies or enemies depending on the circumstances. As allies, Specters are AI-Controlled Warframe-replicants employing customizable load-outs (which are configured via the Foundry). They can be summoned via consumable Gear wheel items in all Missions except Archwing and Sanctuary Onslaught.  Enemy Specters are primarily encountered as guardians of the Origin System's Solar Rail Junctions, and must be defeated to unlock connections to new planets and destinations on the Star Chart. Specter-like enemy Warframes also serve as enemies during specific Quests.

Warframe Specters were also used to guard a Clan's Solar Rail during Solar Rail Conflicts, before this game mode was discontinued. Contesting Clans would have to face these Specter Regiments in order to seize control of territory. A Specter Regiment was to be created through researching it in the Clan Dojo's Orokin Lab. As mentioned, however, the entire Clan-conflict mechanic and the associated Regiments were eventually removed from the game.

Acquisition[]

Main article: Specter#Tenno Specters

The blueprints necessary to build Specters are automatically rewarded by Rescue missions upon completion, with the type of Blueprint dropped depending on the node that was played, and how many points were acquired. In total, three points can be attained in a mission: one point for rescuing the target, another point for not triggering the execution sequence in the process, and one more point for killing all the Wardens.

Points Easy Rewards
Level 1-15
Medium Rewards
Level 16-25
Hard Rewards
Level 25+
Nightmare Rewards
As it Occurs
1 None
Vapor Specter BP
★★
Phase Specter BP
★★★
Force Specter BP
2
Vapor Specter BP
★★
Phase Specter BP
★★★
Force Specter BP
★★★★
Cosmic Specter BP
3 ★★
Phase Specter BP
★★★
Force Specter BP
★★★★
Cosmic Specter BP
★★★★
Cosmic Specter BP


SpecterBronze.png

The Vapor Specter (or Bronze Specter) blueprint is rewarded from Easy and Medium difficulty Rescue missions, and yields 10 Specter uses per build. Spawns at the current level of the enemies in the mission.

Manufacturing Requirements
Credits64.png
15,000
Salvage64.png
7,500
Ferrite64.png
5,000


Time: 8 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

SpecterSilver.png

The Phase Specter (or Silver Specter) blueprint is rewarded from Easy, Medium and Hard difficulty Rescue missions, and yields 5 Specter uses per build. Spawns at the current level of the enemies in the mission, plus three levels.

Manufacturing Requirements
Credits64.png
30,000
PolymerBundle64.png
750
NanoSpores64.png
5,000
Salvage64.png
5,000
AlloyPlate64.png
1,000
Time: 8 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

SpecterGold.png

The Force Specter (or Gold Specter) blueprint is rewarded from Medium, Hard, and Nightmare difficulty Rescue missions, and yields 3 Specter uses per build. Spawns at the current level of the enemies in the mission, plus five levels.

Manufacturing Requirements
Credits64.png
50,000
PolymerBundle64.png
1,000
Plastids64.png
1,000
AlloyPlate64.png
1,000
Circuits64.png
1,000
Time: 8 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

SpecterPlatinum.png

The Cosmic Specter (or Platinum Specter) blueprint is rewarded from Hard and Nightmare difficulty Rescue missions, and yields a single Specter usage per build. Spawns at the current level of the enemies in the mission, plus ten levels.

Manufacturing Requirements
Credits64.png
60,000
Circuits64.png
500
Plastids64.png
1,000
NanoSpores64.png
5,000
Gallium64.png
1
Time: 8 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A


Syndicate Specters[]

Access to Syndicate Specters can be acquired by taking allegiance to the desired Syndicates and attaining the first tier in their ranks. Syndicate Specters can be purchased by spending ReputationBlackx64.png 2,500 for a bundle of five. Only one instance for each type of Specters can be summoned. Summoning another one while an identical Specter is active will kill the one already out.

Their blueprints can also be acquired from Syndicate death squads, with the type of blueprint awarded depending on their respective Syndicates.

BallSpawnerAncientHealer.png BallSpawnerCharger.png BallSpawnerCorruptedLancer.png BallSpawnerMoa.png BallSpawnerRoller.png BallSpawnerShieldDrone.png
Ancient Healer
Sanguine Eximus Specter
(New Loka)
Charger
Parasitic Eximus Specter
(Red Veil)
Corrupted Lancer
Leech Eximus Specter
(Arbiters of Hexis)
MOA
Blitz Eximus Specter
(The Perrin Sequence)
Roller
Leech Eximus Specter
(Steel Meridian)
Weaponized version of

Shield Osprey
Guardian Eximus Specter
(Cephalon Suda)

Syndicate Specter x5
Manufacturing Requirements
Credits64.png
7,500
Ferrite64.png
2,500
NanoSpores64.png
2,500
Salvage64.png
2,500

Time: 8 hrs
Rush: Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Miscellaneous Specters[]

Shockwave MOA[]

Main article: MOA Cabinet Spawner

Friendly Specter-like Shockwave MOAs can be manually spawned from hackable cabinets located throughout certain Corpus tilesets.

Clem Clone[]

Main article: Darvo, Weekly Mission
SpecterClem.png

The reward for the final mission of the A Man of Few Words quest is a Clem Clone Blueprint, which works in the same way as specters, deploying a clone of Clem to fight. The blueprint is a one-time use item and produces 5 clones, and like normal specters deploying one in a mission will use one of them up, regardless of whether it is alive at the end of the mission. Additional blueprints can be acquired by undertaking a weekly "merchandise acquisition" Survival mission for Darvo. This weekly mission can be started by talking to him in his shop and asking if Clem needs help.

Clem Clone Specters have similar AI to Tenno Specters and will act as bodyguards.

Manufacturing Requirements
Credits64.png
7,500
Ferrite64.png
2,500
NanoSpores64.png
2,500
Salvage64.png
2,500

Time: 8 hrs
Rush: Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Corrupted Bombard[]

Main article: Corrupted Bombard
CorruptedBombardSpecter.png

The Corrupted Bombard Specter Blueprint was introduced as a Baro Ki'Teer exclusive specter, available for PrimeBucks.png 100 and Credits64.png 50,000 between February 24 - 26, 2017 on PC. The blueprint is a one time use (providing 5x specters) and includes a Corrupted Bombard specter and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the limited 200 shield is gives to the specter will not recharge once depleted unless the Drone is killed and respawns, doing so in 30 seconds of being destroyed.

Manufacturing Requirements
Credits64.png
7,500
Ferrite64.png
2,500
NanoSpores64.png
2,500
Salvage64.png
2,500

Time: 8 hrs
Rush: Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: PrimeBucks.png 100 + Credits64.png 50,000

Corrupted Heavy Gunner[]

Main article: Corrupted Heavy Gunner
CorruptedHeavyGunnerSpecter.png

The Corrupted Heavy Gunner Specter Blueprint was introduced as a Baro Ki'Teer exclusive specter, available for PrimeBucks.png 100 and Credits64.png 40,000 between May 4 - 6, 2018 on PC. The bundle provides 5x Corrupted Heavy Gunner specters and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the limited 200 shield is gives to the specter will not recharge once depleted unless the Drone is killed and respawns, doing so in 30 seconds of being destroyed.

Desert Skate[]

Main article: Desert Skate
SpecterDesertSkate.png

The Baro Void-Signal mission will always reward one Desert Skate Specter, which deploys a Desert Skate to fight.

On Call Crew[]

Main article: Railjack/Crew
SpecterOnCall.png

With Intrinsics Command Rank 9, a reusable On Call Crew Gear item can be used to deploy a selected Railjack Crewmember for 3 minutes, with a 10-minute cooldown between summons.

Equinox[]

EquinoxEquinoxIcon272.png Equinox's Duality12?cb=20190608095452 Duality augment for MetamorphosisMetamorphosis130xDark.png Metamorphosis creates a temporary specter of Equinox herself armed with whatever weapon or gear item (the specter will not use gear items of any kind) she is currently using. The specter will take the form of Equinox's opposite half (i.e. swapping to her Night Form results in a Day Form specter and vice versa), will not use abilities, and her Warframe and equipment stats will take into account of any mods installed, while also dealing increased damage (not modifiable). The specter will only last for a set duration (modifiable via Ability Duration) and will instantly die if it walks in range of a Nullifier Crewman's bubble or a Nul Comba's/Scrambus' aura.

Duality's Specter has similar AI to Tenno Specters and will act as a bodyguard.

Duality's Specter is not affected by the quirk of Nightmare Mode in which spawned specters turn on the player

Wukong[]

WukongWukongIcon272.png Wukong's Celestial TwinCelestialTwin130xDark.png Celestial Twin creates a permanent specter of Wukong himself armed with whatever weapons in his arsenal. The twin will cycle his weapons in response to Wukong's equipped weapons (i.e. swapping to primary or secondary results in the twin using melee and vise versa), is affected by Cloud WalkerCloudWalker130xDark.png Cloud Walker's invulnerability and health restore per meter traveled, and will mimic DefyDefy130xDark.png Defy and Primal FuryPrimalFury130xDark.png Primal Fury, and his Warframe and equipment stats will take into account of any mods installed. The twin takes continuous health damage if it walks in range of a Nullifier Crewman's bubble or a Nul Comba's/Scrambus' aura, although nothing will happen to it if Wukong himself is affected by a Nullifier bubble.

Celestial Twin's Specter has similar AI to Tenno Specters and will act as a bodyguard.

Celestial Twin is not affected by the quirk of Nightmare Mode in which spawned specters turn on the player

Excalibur Umbra[]

Excalibur UmbraExcalibur UmbraIcon272.png Excalibur Umbra exhibits sentience when not piloted by the Operator, functioning as a specter and will fight on his own with whatever weapons in his arsenal. Sentient Umbra can use abilities (with the exception of Exalted BladeExaltedBlade130xDark.png Exalted Blade), and will arm himself with a melee weapon (if he has one equipped) whenever an enemy comes within close proximity, and his Warframe and equipment stats will take into account of any mods installed. Note that he will only use the Primary fire mode of any equipped weapon and not any available Alternate Fire modes, and will not consume ammo for the weapon.

Sentient Umbra can be harmed and takes full damage from any source, and once his health is depleted, he will stop moving and attacking until the Operator pilots him again. However, Sentient Umbra cannot die and will not use up a revive.

Sentient Umbra has similar AI to Tenno Specters and will act as a bodyguard.

Umbra is not affected by the quirk of Nightmare Mode in which spawned specters turn on the player

Weapon-spawned specters[]

Main articles: Synoid Heliocor, Ballistica Prime

The Synoid Heliocor spawns one specter of an enemy killed by a heavy attack. only one specter can be spawned at a time.

The Ballistica Prime spawns a specter-like ghost of any enemy killed by a charged shot.

These specters are not affected by the quirk of Nightmare Mode in which spawned specters turn on the player

Aggression and Pathing[]

  • All Specters who don't have the "bodyguard" AI type will only follow the player if they do not detect any enemies. If they detect an enemy nearby, they may do the following:
    • Corrupted lancers will sprint for cover and stay in that cover until enemies get near or until the enemy it detected dies (even if it is in another room).
    • Rollers will roll towards the enemies and continue to attack until (easily) being destroyed.
    • MOA specters are one of two Specters that will take the initiative to follow the player, often walking backward as it fires at enemies. It too, however, can get stuck as it notices many enemies, in which it will decide the enemies are a bigger priority than the player.
    • Charger specters have a slightly smaller detection range and aggression towards enemies but never attempt to follow the player if enemies are nearby and its weak attacks often miss enemies who walk backward to avoid its attacks.
    • Ancient Healer specters will slowly walk towards enemies until they are in range, and then charge as a normal Healer would do.
    • Clem will stay close to the player most of the time, and sometimes stop to engage the enemy for a while.
    • Shield Ospreys have both the "bodyguard" AI and the normal enemy AI; they will attempt to stay close to other deployed specters, defense objectives, or other high-value allies even if they detect enemies. If there are no high-value allies nearby (players don't count) it will simply drift into the enemies instead.

Tenno Specters Behavior[]

Main article: Specter (Tenno)#Behavior


Tenno Specters don't rely on Energy, instead of utilizing a short cooldown system for their abilities. As their health, armor, and shield scales with the mission level, their Effective Health will generally scale far past the player's Warframe. When spawned during a Nightmare Mode mission, specters will attack the player instead of enemies, forcing players to play without an AI partner.

Depending on the Warframe being used, each of these specters has its own specific AIs tailored to assist the player Tenno in their endeavor. Abilities used by Specters have different values from their regular versions.

For a comprehensive user tested guide, see here.

Warframe Ability Casting Behavior
AshAshIcon272.png Ash
  • Casts ShurikenShuriken130xDark.png Shuriken when enemy is in line of sight. Cooldown of 15 seconds.
  • Casts Smoke ScreenSmokeScreen130xDark.png Smoke Screen very sporadically, regardless of enemy presence. Attacking with Warframe weapons will end Specter's invisibility. Operator attacks will not end invisibility. Will cast every 8-12 seconds.
  • Casts TeleportTeleport130xDark.png Teleport when enemy is more than 10m away. Cooldown of 10 seconds.
  • Casts Blade StormBladeStorm130xDark.png Blade Storm when 5+ enemies are within 50m with at least one within line of sight. Does not necessarily tag all 5+ enemies with the power. Cooldown of 55 seconds.
AtlasAtlasIcon272.png Atlas
  • Casts first punch of LandslideLandslide130xDark.png Landslide when enemy is within 12m. Cooldown of 25 seconds.
  • Does not cast TectonicsTectonics130xDark.png Tectonics.
  • Casts PetrifyPetrify130xDark.png Petrify when enemy is within 5m. Cooldown of 80 seconds.
  • Casts RumblersRumblers130xDark.png Rumblers when enemy is within 30m. Rumblers last 20 seconds. Cooldown of 100 seconds.
    • Golems do not benefit from Specter's scaling health and armor.
BansheeBansheeIcon272.png Banshee
  • Casts Sonic BoomSonicBoom130xDark.png Sonic Boom when enemy is within 7m. Cooldown of 13 seconds.
  • Casts SonarSonar130xDark.png Sonar when enemy is in line of sight. Cooldown of 30 seconds.
  • Casts SilenceSilence130xDark.png Silence when enemy is in line of sight within 10m. Cooldown of 65 seconds.
  • Casts Sound QuakeSoundQuake130xDark.png Sound Quake when enemy is within 10m. Maintains for up to 10 seconds. Cooldown of 13 seconds, starting when effect ends.
BaruukBaruukIcon272.png Baruuk
  • Casts EludeElude130xDark.png Elude when enemy is in line of sight. Lasts up to 120 seconds. Cooldown of 50 seconds, starting when Elude's effect ends.
  • Casts LullLull130xDark.png Lull when enemy is within 30m. Cooldown of 35 seconds, often waits up to 20 seconds after cooldown to cast.
  • Casts Desolate HandsDesolateHands130xDark.png Desolate Hands when 3+ enemies are within 25m with at least one within line of sight and has no daggers. Cooldown of 1 minute.
  • Casts Serene StormSereneStorm130xDark.png Serene Storm when enemy is within 5m. Freely switches between Serene Storm attacks and weapon attacks for up to 130 seconds. Cooldown of 40 seconds, starting when Serene Storm's effect ends.
ChromaChromaIcon272.png Chroma
(Heat DamageDmgHeatSmall64.png Heat element)
  • Does not cast Spectral ScreamSpectralScream130xDark.png Spectral Scream.
  • Casts Elemental WardElementalWard130xDark.png Elemental Ward when enemies are within 15m. Cooldown of 55 seconds.
  • Casts Vex ArmorVexArmor130xDark.png Vex Armor when enemies are within 15m. Cooldown of 30 seconds.
  • Casts EffigyEffigy130xDark.png Effigy when enemies are within 15m. Seems to recall Effigy immediately the first time it's cast. Otherwise, leaves Effigy out for 15-25 seconds. After Effigy is recalled, cooldown is 1 minute.
    • Effigy does not use elemental breath, but will use radial pulses. Stun pulse is typically used once per Effigy cast, while knockback pulse is used every 5 seconds if enemies are within 5m.
EmberEmberIcon272.png Ember
  • Casts FireballFireball130xDark.png Fireball when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts ImmolationImmolation130xDark.png Immolation off cooldown. Effect lasts 50 seconds. Cooldown of 10 seconds, starting Immolation's effect ends if it ends naturally.
  • Casts Fire BlastFireBlast130xDark.png Fire Blast when enemy is within 15m. Cooldown of 40 seconds.
  • Casts InfernoInferno130xDark.png Inferno off cooldown, but seems to have no effect. Cooldown of 1 minute.
EquinoxEquinoxIcon272.png Equinox
ExcaliburExcaliburIcon272.png Excalibur/
Excalibur UmbraExcalibur UmbraIcon272.png Excalibur Umbra
FrostFrostIcon272.png Frost
  • Casts FreezeFreeze130xDark.png Freeze when enemy is in line of sight. Cooldown of 12 seconds.
  • Casts Ice WaveIceWave130xDark.png Ice Wave when enemy is within 13m. Cooldown of 25 seconds.
  • Casts Snow GlobeSnowGlobe130xDark.png Snow Globe when shields are below 25% and no other Snow Globes (including those made by players) exist on the map. Cooldown of 30 seconds.
    • Note that because Specter's armor stats scale with enemy level, their snow globes can be more stronger than player-made ones.
  • Casts AvalancheAvalanche130xDark.png Avalanche when enemy is within 10m. Cooldown of 70 seconds.
GaraGaraIcon272.png Gara
GarudaGarudaIcon272.png Garuda
GaussGaussIcon272.png Gauss
  • Casts Mach RushMachRush130xDark.png Mach Rush when enemy is in line of sight. Does not cast if set to Hold Position. Maintains until targeted enemy is knocked down. Can cast other abilities while active, but cannot use weapons. Cooldown of 5 seconds, starting when Mach Rush's effect ends.
  • Casts Kinetic PlatingKineticPlating130xDark.png Kinetic Plating when enemy is within 12m. Cooldown of 1 minute.
  • Casts Thermal SunderThermalSunder130xDark.png Thermal Sunder when enemy is in line of sight. Cooldown of 28 seconds.
  • Casts RedlineRedline130xDark.png Redline when enemy is in line of sight. Cooldown of 70 seconds.
GrendelGrendelIcon272.png Grendel
  • Casts FeastFeast130xDark.png Feast when enemy is within 10m. Cooldown of 40 seconds.
  • Casts NourishNourish130xDark.png Nourish when holding an enemy with Feast. Cooldown of 30 seconds.
  • Casts RegurgitateRegurgitate130xDark.png Regurgitate when holding an enemy with Feast, and another enemy is in line of sight within 10m. Cooldown of 5 seconds.
  • Casts PulverizePulverize130xDark.png Pulverize when holding an enemy with Feast, and another enemy is in line of sight within 45m. Maintains for up to 1 minute. Cooldown of 1 minute, starting when Pulverize's effect ends. Uses Roller AI when in this form.
    • Ignores Hold Position command while rolling, but will return to position after ending the ability.
HarrowHarrowIcon272.png Harrow
  • Casts CondemnCondemn130xDark.png Condemn when enemies are within 15m. 15 second cooldown.
  • Casts PenancePenance130xDark.png Penance when enemies are in line of sight. 25 second cooldown.
  • Casts ThuribleThurible130xDark.png Thurible off cooldown. 52 second cooldown. Tries for 13.5 energy return, but will sometimes cut it shorter. Hits a lower value for the first cast after being summoned.
  • Casts CovenantCovenant130xDark.png Covenant when any enemies are in line of sight. 55 second cooldown.
HildrynHildrynIcon272.png Hildryn
  • Casts BalefireBalefire130xDark.png Balefire when enemy is within line of sight. Maintains until shields run out. Cooldown of 25 seconds, starting when Balefire's effect ends.
    • All shots are fully charged before firing.
  • Casts PillageShieldPillage130xDark.png Pillage when any shielded enemy is in line of sight, even if too far away to affect with the ability. Cooldown of 45 seconds.
  • Casts HavenHaven130xDark.png Haven when enemy is within line of sight and shields are above 50%. Maintains until shields run out. Cooldown of 30 seconds, starting when Haven's effect ends.
  • Does not cast Aegis StormAegisStorm130xDark.png Aegis Storm.
HydroidHydroidIcon272.png Hydroid
InarosInarosIcon272.png Inaros
  • Specter corpses do not despawn. Likely tied to Inaros' passive ability.
  • Casts DesiccationDesiccation130xDark.png Desiccation when enemy is in line of sight within 5m. Cooldown of 20 seconds.
  • Casts DevourDevour130xDark.png Devour when enemy is in line of sight within 20m. Cooldown of 45 seconds.
    • Specter will not shoot at enemies affected by Devour.
  • Casts SandstormSandstorm130xDark.png Sandstorm when 5+ enemies are within 25m with at least one in line of sight. Maintains for up to 10 seconds. Cooldown of 1 minute, starting when Sandstorm's effect ends. Casting Sandstorm will disable the Hold Position command.
  • Does not cast Scarab SwarmScarabSwarm130xDark.png Scarab Swarm.
IvaraIvaraIcon272.png Ivara
  • Casts QuiverQuiver130xDark.png Quiver when any enemy is in line of sight with 25m. Only uses Sleep arrow. Cooldown of 15 seconds.
  • Does not cast NavigatorNavigator130xDark.png Navigator.
  • Casts ProwlProwl130xDark.png Prowl off cooldown. Lasts indefinitely, until Specter fires an Alarming weapon or until player attacks with any Warframe weapon, even if silenced. Abilities and Operator attacks do not cancel Specter's Prowl. Does not steal from enemies. Cooldown of 13 seconds, starting when Prowl's effect ends.
  • Casts Artemis BowArtemisBow130xDark.png Artemis Bow when 4+ enemies are within line of sight. Maintains for up to 20 seconds. Cooldown of 50 seconds, starting when Artemis Bow's effect ends.
KhoraKhoraIcon272.png Khora
  • Casts WhipclawWhipclaw130xDark.png Whipclaw when any enemy is in line of sight within 5m. Cooldown of 9 seconds.
  • Casts EnsnareEnsnare130xDark.png Ensnare when any enemy is in line of sight. Cooldown of 25 seconds.
  • Specter VenariVenari130xDark.png Venari behaves like a regular Kavat, without parkour maneuvers and only uses Protect stance. Specter Venari will follow the summoning player, rather than the Khora specter.
    • Venari's health does not scale with enemy level.
    • Venari will attack enemies even if Inactivity Penalty has been triggered.
    • After death, Venari will be respawned after 45 seconds.
  • Casts StrangledomeStrangledome130xDark.png Strangledome when 3+ enemies are within 8m, with at least 1 in line of sight. Cooldown of 30 seconds.
LavosLavosIcon272.png Lavos
  • Casts Ophidian BiteOphidianBite130xDark.png Ophidian Bite when enemies are within 10m. Cooldown of 8 seconds.
  • Casts CatalyzeCatalyze130xDark.png Catalyze when 4 or more enemies are within 15m with at least one within line of sight. Cooldown of 35 seconds.
  • Does not cast any other abilities.
LimboLimboIcon272.png Limbo
  • Casts BanishBanish130xDark.png Banish when enemies are within 20m. Does not send enemies to the Rift, just causes knockdown. Cooldown of 22 seconds.
  • Does not cast any other abilities.
LokiLokiIcon272.png Loki
  • Casts DecoyDecoy130xDark.png Decoy when enemy is in line of sight, placing Decoy on top of targeted enemy. Lasts 25 seconds, or until death. Cooldown of 10 seconds, starting when Decoy is cast.
  • Casts InvisibilityInvisibility130xDark.png Invisibility off cooldown. Lasts for 11 seconds, or until player attacks with any weapon Cooldown of 3 seconds if Invisibility ends via reaching its maximum duration, or cooldown of 7 seconds if Invisibility ends due to player using a weapon.
    • Operator attacks do not end Loki's Invisibility.
  • Does not cast Switch TeleportSwitchTeleport130xDark.png Switch Teleport.
  • Casts Radial DisarmRadialDisarm130xDark.png Radial Disarm when enemy is in line of sight within 10m. Cooldown of 70 seconds.
MagMagIcon272.png Mag
  • Casts PullPull130xDark.png Pull when enemy is 8-15m away. Cooldown of 20 seconds.
  • Casts MagnetizeMagnetize130xDark.png Magnetize when any enemy is in line of sight. Maintains bubble for 6 seconds. Cooldown of 33 seconds.
    • Does not cast hold variant.
  • Casts PolarizePolarize130xDark.png Polarize when player is within 20m with shields below 60%. Cooldown of 5 seconds.
    • Appears to cast 3 times in a row more rapidly than possible for a player, but this is only an animation bug.
  • Casts CrushCrush130xDark.png Crush when enemy is within 10m. Cooldown of 30 seconds.
MesaMesaIcon272.png Mesa
MirageMirageIcon272.png Mirage
NekrosNekrosIcon272.png Nekros
NezhaNezhaIcon272.png Nezha
NidusNidusIcon272.png Nidus
  • Casts VirulenceVirulence130xDark.png Virulence when enemy is within 15m. Cooldown of 12 seconds.
  • Does not cast LarvaLarva130xDark.png Larva.
  • Casts Parasitic LinkParasiticLink130xDark.png Parasitic Link when any ally is within 30m, though the max range is 40m. Provides 10-28% Ability Strength boost depending on player's Warframe rank. Cooldown of 20 seconds, starting when Parasitic Link's effect ends.
    • Does not use Parasitic Link on enemies.
  • Casts RavenousRavenous130xDark.png Ravenous when enemy is within 15m. Seems to heal for 23 when casted without link, and 30 with. Cooldown of 50 seconds.
NovaNovaIcon272.png Nova
NyxNyxIcon272.png Nyx
  • Casts Mind ControlMindControl130xDark.png Mind Control when damaged by enemy within 20m. Cooldown of 30 seconds, starting when Mind Control's effect ends.
  • Casts Psychic BoltsPsychicBolts130xDark.png Psychic Bolts when any enemy is in line of sight. Cooldown of 13 seconds.
  • Casts ChaosChaos130xDark.png Chaos when 5+ enemies are within 20m with at least one within line of sight. Cooldown of 50 seconds.
  • Casts AbsorbAbsorb130xDark.png Absorb when under 80% health and an enemy is within 10m. Lasts up to 5 seconds. Cooldown of 75 seconds.
OberonOberonIcon272.png Oberon
  • Casts SmiteSmite130xDark.png Smite when enemy is within 20m. Cooldown of 30 seconds.
  • Casts Hallowed GroundHallowedGround130xDark.png Hallowed Ground when enemy is in line of sight. Cooldown of 30 seconds.
  • Casts RenewalRenewal130xDark.png Renewal when player health is 80% or lower. Lasts up to 140 seconds. Cooldown of 40 seconds, starting when Renewal's effect ends.
  • Casts ReckoningReckoning130xDark.png Reckoning when any enemy is within 7m. Cooldown of 55 seconds.
OctaviaOctaviaIcon272.png Octavia
  • Inspiration passive activates whenever the Specter casts an ability.
  • Casts MalletMallet130xDark.png Mallet when enemy is in line of sight within 10m. Cooldown of 15 seconds.
  • Casts ResonatorResonator130xDark.png Resonator when enemy is in line of sight within 10m. Cooldown of 16.5 seconds.
  • Casts MetronomeAmp130xDark.png Metronome off cooldown. Cooldown of 20 seconds.
  • Casts Amp (Ability)Metronome130xDark.png Amp when enemy is within 10-20m. Will not cast if any enemy is within 10m. Cooldown of 40 seconds.
    • Damage boost does not increase with noise level.
ProteaProteaIcon272.png Protea
  • The Specter possesses a passive but does not use it intelligently.
  • Casts Grenade FanGrenadeFan130xDark.png Grenade Fan with Shrapnel Vortex only when any enemy is in line of sight within 30m. Cooldown of 30 seconds.
  • Casts Blaze ArtilleryBlazeArtillery130xDark.png Blaze Artillery when any enemy is in line of sight within 60m. Cooldown of 12 seconds.
  • Casts DispensaryDispensary130xDark.png Dispensary when player is below 70% energy/health or 70% ammo on primary or secondary (reserves). Lasts 25 seconds with a cooldown of 40 seconds after casting.
  • Casts Temporal AnchorTemporalAnchor130xDark.png Temporal Anchor when Specter's health is brought below 75% and 2+ enemies are within line of sight. Duration up to 10 seconds depending on whether enemies are in close proximity.
    • The implosion on ability expiration does occur but it is not currently known if the Specter's stockpiled damage has an effect on the implosion's damage. It is also not known if the ability can save the Specter from lethal damage similarly to a player-controlled Protea Warframe.
RevenantRevenantIcon272.png Revenant
RhinoRhinoIcon272.png Rhino
  • Casts Rhino ChargeRhinoCharge130xDark.png Rhino Charge when enemy is 5-20m away. Cooldown of 15 seconds.
  • Casts Iron SkinIronSkin130xDark.png Iron Skin when enemy is in line of sight. Cooldown of 20 seconds, starting when Iron Skin's effect ends.
  • Casts RoarRoar130xDark.png Roar when any enemy is in line of sight and 2 or more other Specters are in the mission. Cooldown of 75 seconds.
    • Companions and other players do not count towards the trigger conditions. These Specters can belong to other players, they do not have to come from you. Note that you can only have one Tenno Specter out at a time, so you will need Syndicate Specters to trigger Roar when solo.
  • Casts Rhino StompRhinoStomp130xDark.png Rhino Stomp when enemy is within 15m. Cooldown of 70 seconds.
SarynSarynIcon272.png Saryn
  • Casts SporesSpores130xDark.png Spores when enemy is within 50m. Cooldown of 20 seconds.
  • Casts MoltMolt130xDark.png Molt when enemy is in line of sight. Cooldown of 6 seconds.
    • Specter's AI will lock up when staying in the same location as its Molt, making the Hold Position command highly detrimental.
  • Casts Toxic LashToxicLash130xDark.png Toxic Lash when enemy is in line of sight. Cooldown of 45 seconds.
  • Casts MiasmaMiasma130xDark.png Miasma when 2+ enemies are within 5m. Cooldown of 55 seconds.
SevagothSevagothIcon272.png Sevagoth
TitaniaTitaniaIcon272.png Titania
TrinityTrinityIcon272.png Trinity
ValkyrValkyrIcon272.png Valkyr
VaubanVaubanIcon272.png Vauban
  • Casts Tesla NervosTeslaNervos130xDark.png Tesla Nervos when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts MinelayerMinelayer130xDark.png Minelayer (any variation, random) when enemy is within 30m. Overdriver affects Warframe or Specter closest to the impact point at time of casting. Cooldown of 30 seconds.
  • Casts Photon StrikePhotonStrike130xDark.png Photon Strike when enemy is in line of sight, even if blast will not reach the enemy. Will not cast if there are enemies within 10m. Cooldown of 10 seconds typically.
    • May sometimes cast multiple Photon Strikes in a row.
  • Casts BastilleBastille130xDark.png Bastille when enemy is within 10m. Cooldown of 30 seconds.
    • Will cast Vortex variant more frequently than Bastille.
VoltVoltIcon272.png Volt
WispWispIcon272.png Wisp
  • Casts ReservoirsReservoirs130xDark.png Reservoirs when enemy is within 40m. Reservoir type is random. Cooldown of 20 seconds.
  • Casts Wil-O-WispWilOWisp130xDark.png Wil-O-Wisp when enemy is within 30m. Teleports to decoy immediately. Cooldown of 12 seconds.
    • Poor synergy with the Hold Position command, as the Specter will teleport once something is in range, and then slowly walk back towards the holding position without firing.
  • Casts Breach SurgeBreachSurge130xDark.png Breach Surge when 2+ enemies are within 30m. Cooldown of 45 seconds.
  • Casts Sol GateSolGate130xDark.png Sol Gate when 3+ enemies are within 40m. Maintains for up to 10 seconds. Cooldown of 65 seconds, starting when Sol Gate's effect ends.
WukongWukongIcon272.png Wukong
YareliYareliIcon272.png Yareli
  • Does not cast any abilities.
XakuXakuIcon272.png Xaku
ZephyrZephyrIcon272.png Zephyr



Lore[]

Photo-4.png
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
Main article: The Deadlock Protocol

Some doors ought to remain closed? That's not in my world view. Fire. Fusion. Void. Progress always comes entangled with risk, with violence. With the precious sample obtained, development is accelerating. The Entrati have kept their secrets long enough.

I am calling it the Specter Particle. As my Archimedians explain, mimicry is in its nature. An echo. Exposed to precept circuits, we are able to imprint behaviors! Like an infant mirroring her surrogate. Only this infant can set the world on fire.

The palace birds think they can control us. They hit our research site with a Warframe assault team. Of course they did. I baited them to do it. The whole site lite up. Eighty mega-therm bloom. The whole lab, vaporized, those Warframes with it. Fire. Fusion. Void.

Specters were developed by Corpus Founder Parvos Granum, spearheaded by his research in Specter Particle Theory. The XorisXoris.png Xoris plays an important role in the creation of specters, being able to trap energy in the form of Specter Particles. This energy is speculated to be used in infusing 'programmed behavior' into bodies such as Warframes.

Notes[]

  • These specters do not teleport to the player and have limited AI capabilities. As such, they generally act like normal enemies such as taking cover or other similar behavior. If they detect enemies, they will take the initiative to engage them regardless of where the player is.
  • Due to lack of armor or shields, the Red Veil's Charger Eximus Specter typically does not survive very long after being summoned.
    • Its energy leech ability also does nothing to allies or enemies.
  • Specters of this type are most useful in game modes where the mission takes place in a fixed location, such as Defense or Interception, as they can easily lag behind players or have difficulty navigating certain tiles/rooms.
  • Shield Osprey Specters behave differently than all the other specters: They may stay near the objective in defense or decide to protect another specter, and will never take the initiative to actually protect the player.
  • The Roller Specter is arguably the weakest of all the specters due to its relatively low health and slow attack speed, despite being able to steal health from enemies.
  • Ancient Healer Specters have a short ~15m aura that reduces damage by 90% for all friendly targets such as other players, allied specters, or Defense objectives. When connected to said targets the Healer itself will gain a damage resistance boost as well.
    • Damage done to you or linked allies with heal the specter as well as its own occasional healing pulses.
  • Oddly enough, a specter's weapon can level up, shown in the media below. It is unknown if it actually affects the weapon or the Specter itself.
  • Upon successful defeat of a certain syndicate's death squad/platoon, you may earn the blueprint to build that syndicate's specters.
  • Players are able to choose to either make the specters stay in an area or follow them around by pressing X  (default keybinding) when close to it.
    • Doing this to a Shield Osprey specter will cause it to hold position and fire plasma repeater weapons at enemies.
      • The Shield Osprey may also rarely fire its weapons when not told to wait, although this is rare.
      • For clients this is unreliable and the osprey may ignore the commands anyway, and continue to fly into crowds of enemies and not be able to defend itself, being destroyed soon after.
  • Some Specters may rarely disable alarms.
  • Cephalon Suda's shield osprey specter is useful in Hijack missions, as they can instantly restore your shields.
    • Its shields will not be affected, however.
  • Specters will spawn at the current enemy level, plus a few extra. For endless missions, this allows specters to scale to enemy level; placing one at the beginning of the mission will be lower than later on if spawned again.
    • The Corrupted Lancer and Ancient Healer specters become very powerful due to this, becoming massive bullet sponges.
  • If the player kills a Specter affected by Radiation, they will receive affinity identical in amount to an enemy unit of the same type (i.e. Ancient Healer Specters will give affinity matching an Eximus unit of the same level).
  • Specters spawned during Nightmare alerts and missions are immediately hostile to the player, indiscriminately attacking Tenno and enemies alike, and cannot be commanded to hold position or follow. These specters are marked with a reddish distorted glow to indicate that they have turned against the player.

Bugs[]

  • Telling a specter to hold position may cause the specter to act strangely, including freezing in an animation or tracking but not firing upon enemies. Telling them to follow you and re-hold position can fix the issue temporarily.
  • The Corrupted Bombard Specter spawns with a small shield count which will recharge slowly as long as its drone is active. However, having this shield drain completely will prevent it from ever coming back until its drone is destroyed and respawned after a period of time. This has been a bug since the Specter existed and may be due to an issue where Heavy Grineer cannot obtain shields.

Media[]

Patch History[]

Update 30.2 (2021-05-12)

  • Fixed friendly Specters not regenerating their Shields after hitting 0 Shields.

Update 30.0 (2021-04-13)

  • Fixed ally Specters getting stuck in perpetual weapon swap animations.

Update 29.9 (2021-02-23)

  • Fixed Tenno Specters equipped with certain weapons not needing to reload while told to "hold position", resulting in a higher rate of fire.

Hotfix 29.6.9 (2021-01-28)

  • Fixed a script error when spawning a Specter.

Hotfix 29.5.5 (2020-11-27)

  • Fixed Khora Spectors only using her Strangle Dome and no other abilities.
    • With the exception of Venari, as it is a tap and cycle ability. Venari will simply stick to her default attack mode.
  • Fixed a script error that could occur when using a Garuda Specter.

Hotfix 29.5.2 (2020-11-20)

  • Fixed an issue with Tesla Coil causing issues with specters.
  • Fixed an issue where Harrow Specters casting ‘Condemn’ could cause a game hang.

Hotfix 29.5.1 (2020-11-19)

  • Fixed a script error that could occur if a Trinity Specter used Energy Vampire.

Hotfix 29.1.2 (2020-09-22)

  • Fixed an issue where deploying a Desert Skate does not remove the prior deployed Desert Skate.

Update 28.3 (2020-08-12)

  • Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.

Update 28.2 (2020-07-14)

  • Fixed a script error when spawning a Specter.

Hotfix 27.3.15 (2020-04-17)

  • Fixed friendly Specters suffering knockdown when deployed and taking entirely way too long to recover.

Hotfix 27.3.11 (2020-04-09)

  • Fixed a script crash when spawning a Specter.

Update 25.5 (2019-07-31)

  • Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.

Hotfix 22.11.1 (2018-02-06)

  • Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.

Update 22.10 (2018-01-25)

  • Warframe Specters are now much smarter! We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions!
    • Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.