Spare Parts is a Companion mod that has the companion periodically mark an enemy to increase their item drop chance upon death.
Stats[]
Note that in-game values are inaccurate as values are rounded up to nearest integer. The below table will only round to 4 significant figures.
Rank | Effect | Cost |
---|---|---|
0 | +33.33% | 2 |
1 | +66.67% | 3 |
2 | +99.99% | 4 |
3 | +133.3% | 5 |
4 | +166.7% | 6 |
5 | +200.0% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Bombard | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Corrupted Drahk Master | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Corrupted Heavy Gunner | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Corrupted Nullifier | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Lephantis | 100% | 22.11% | 22.11% | 5 | 1 | 0.2211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- This mod follows the precept mod priority order rule, Precept mods will have different priorities in which they are used, based on which slot they equipped in; the top left mod slot has the highest priority and will be used most often, while the bottom right mod slot has the lowest priority and will be used least often. In other words, if you want this mod to work more frequently, it has to be among the first few slots.
- Manifold Bond can reduce the 15 second cooldown of this mod ensuring more frequent activations.
- Enemies that are marked for this bonus resource drop chance pulse with a yellow energy effect.
- Increases the drop chance of resources from normal enemy drop tables. Resources with a 100% drop chance such as a Rare Resource from a boss drop or unique resources like Steel Essence will not be increased since they already have a guaranteed drop chance to begin with.
Media[]
Patch History[]
Update 34.0 (2023-10-18)
- Spare Parts: Previously Spare Parts would cause Sentinels to drop rare materials on death. This Mod now causes your Sentinel to mark an enemy for 5 seconds, choosing a new target every 15 seconds. Killing the marked enemy increases their loot drop chance by 200%.
- Since Companions no longer die, we wanted to change their resource drop to something that was more interactive and rewards combat instead of your Sentinel randomly exploding.
Hotfix 31.0.3 (2021-12-17)
- Fixed a crash related to the Sentinel Mod ‘Spare Parts’.
Hotfix 24.2.9 (2019-01-18)
- Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
Update 13.1 (2014-04-23)
- Updated the Spare Parts description to better describe the mod's functionality (Now says: "(%) Rare Item Drop Chance On Sentinel Death")
Update 10.0 (2013-09-13)
- Introduced
See also[]
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)