4 25 +12/s |
Sound Quake Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground. Introduced in Update 7.0 (2013-03-18) |
Strength:125 / 150 / 175 / 200 | |
Duration:N/A | |||
Range:12 / 15 / 18 / 20 m |
Augment
- Main article: Resonating Quake
Resonating Quake is an Warframe Augment Mod for Banshee that replaces Sound Quake's channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.
Rank | Damage | Cost |
---|---|---|
0 | x10 | 6 |
1 | x12 | 7 |
2 | x15 | 8 |
3 | x20 | 9 |
- The moment Banshee's hands make contact with the ground, 125 / 150 / 175 / 200 Blast damage is dealt in a small area of effect. This blast is also paired with an additional instance of damage that decreases with distance.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Both sources of damage are affected by Power Strength.
- The burst damage has a low status chance. The Blast proc knocks down enemies in a small area of effect.
- Following the burst damage, 125 / 150 / 175 / 200 Blast damage per second is dealt to all enemies within 12 / 15 / 18 / 20 meters as Banshee channels her acoustic energy into the environment.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Damage is affected by Power Strength, and affected enemies are staggered every second.
- Each instance of damage has a low status chance. However, the periodic stagger will override the Blast proc status effect.
- Range is affected by Power Range.
- Sound Quake drains 25 / 18 / 15 / 12 energy per second, and will remain active so long as Banshee has energy. Sound Quake will end if Banshee runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
- Activation and channeling energy costs are affected by Power Efficiency.
- Energy Siphon is deactivated while Sound Quake is channeled.
- Energy can be gained during use by dropping Team Energy Restores or their medium restore variant, allowing Banshee to use Sound Quake for extended periods of time.
- Banshee is not invincible during the animation.
- Enemies inside the area of effect are staggered for the duration of the skill. However, it's possible for an enemy to stumble outside of Sound Quake's range if they are too close the edge of the effective area.
- Will destroy lights in the area of effect, but not Reinforced Glass or other objects.
- Can be activated while sliding but not while in the air, wall-running or wall-clinging.
- Has a cast delay of 1 second and post-cast delay of 1 second.
- Conclave rating: 50 / 50 / 85 / 120.
- Revive a fallen teammate
- Clear out some heavy mobs without them retaliating
- Re-orient themselves to dish out some CC of their own.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Reduces radius to 6.8 meters.
- Maximized Power Efficiency reduces the activation cost to 6.25 energy and channeling cost to 3 energy per second.
- Reduces stamina by 5%.
- Maximized Power Range increases radius to 47 meters.
- Reduces damage to 80 per second.
- Maximized Power Strength increases damage to 458 per second.
- Increases the activation cost to 38.75 energy and channeling cost to 18.6 energy per second.
See also
- Banshee