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Sonicor
CrpAirPistolArray
Statistics
Weapon Slot Secondary
Trigger Type Semi-Auto
Utility
Noise Level Alarming
Fire Rate 1.25 rounds/sec
Accuracy 100.0
Magazine Size 15 rounds/mag
Normal Attacks
Impact wImpact 50.0
Crit Chance 10.0%
Miscellaneous
Introduced Update 17.0
Blasts targets with a massive wave of sonic energy. Results reported to be: 'Very Satisfying'.

The Sonicor is a Corpus wrist-mounted pistol utilizing sonic blasts to knock around enemies, making it adept at crowd control.

Manufacturing Requirements
Credits64
15,000
AlloyPlate64
6,500
Oxium64
600
Plastids64
2,600
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64200 Blueprint2 Blueprints Price: Credits6420,000


Characteristics

This weapon deals pure Impact b Impact damage.

Advantages

  • High Impact b Impact damage – effective against shields.
  • Ammo-efficient.
  • Large 5 meter area of effect damage on impact and after its 15 meters of travel distance.
    • Area of effect can hit enemies through solid objects.
  • Reflects when in contact with surface.
  • Guaranteed knockback against enemies; most are ragdolled and launched.
  • Has a Vazarin Pol polarity slot.

Disadvantages

  • Projectile has travel time.
  • The projectile's maximum range is limited to 15 m.
  • Low status chance.
    • UI claims it is 0%, which only references direct impacts rather than the explosions. The actual status for elemental effects is still fairly low however.
  • Slow rate of fire.
  • Slow reload speed.
  • No Slash b Slash or Puncture b Puncture damage – less effective against health and armor.
    • Impact b Impact deals 25% less damage to flesh, further limiting its effectiveness against health unless modded.

Notes

  • The Sonicor fires a projectile that explodes upon proximity with an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode once it has reached its maximum range of 15 meters.
    • The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
    • The projectile will bounce once if it hits a solid environmental surface or object.
    • Tracking appears to be based upon absolute distance travelled rather than flight time, so Lethal Momentum does not increase effective range; this may be a bug.
  • Despite its listed status chance of 0%, the Sonicor has a high chance of dealing Impact b Impact proc on hit.
    • The area of effect can also inflict other status types, however has a low chance.
  • While listed as alarming, the Sonicor is completely silent. Furthermore, if an enemy is killed while in the line of sight of another enemy, they will not be alerted.
  • Projectiles can pass through Nullifier Crewman bubbles and Arctic Eximus Snow Globes.
  • Enemies retain their previous alertness level while ragdolled by Sonicor shots, and will thereafter be alerted after standing up.
    • If followed up with another killing shot from the weapon while ragdolled, the kill is considered stealthy, granting a Stealth Kill Affinity Bonus.

Tips

  • Pummel works perfectly on the Sonicor due to it dealing pure Impact b Impact damage.
  • Due to Impact b Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin b Toxin for the Corpus and Viral b Viral or Heat b Heat for the Grineer.
  • The projectile will explode at 20 meters; this can be used to damage enemies behind cover by aiming above the cover.
  • The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.

Trivia

  • The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first.
  • The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.

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