Impact deals 25% less damage to flesh, further limiting its effectiveness against health unless modded.
The Sonicor fires a projectile that explodes upon proximity with an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode once it has reached its maximum range of 15 meters.
The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
The projectile will bounce once if it hits a solid environmental surface or object.
Tracking appears to be based upon absolute distance travelled rather than flight time, so Lethal Momentum does not increase effective range; this may be a bug.
Despite its listed status chance of 0%, the Sonicor has a high chance of dealing Impact proc on hit.
The area of effect can also inflict other status types, however has a low chance.
While listed as alarming, the Sonicor is completely silent. Furthermore, if an enemy is killed while in the line of sight of another enemy, they will not be alerted.
Enemies retain their previous alertness level while ragdolled by Sonicor shots, and will thereafter be alerted after standing up.
If followed up with another killing shot from the weapon while ragdolled, the kill is considered stealthy, granting a Stealth Kill Affinity Bonus.
Pummel works perfectly on the Sonicor due to it dealing pure Impact damage.
Due to Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin for the Corpus and Viral or Heat for the Grineer.
The projectile will explode at 20 meters; this can be used to damage enemies behind cover by aiming above the cover.
The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.
The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first.
The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.
Warframe - The Jordas Precept - Highlights Update 17.5